pinky/nes-testsuite/roms/sprite_hit_tests_2005.10.05/source/07.screen_bottom.asm
2016-10-23 19:50:32 +02:00

65 lines
1.4 KiB
NASM

; Tests sprite 0 hit with regard to bottom of screen.
.include "prefix_sprite_hit.a"
test_name:
.db "SPRITE HIT SCREEN BOTTOM",0
.code
reset:
jsr begin_sprite_hit_tests
lda #solid_tile
jsr fill_nametable
lda #0
sta sprite_attr
lda #128
sta sprite_x
; Basic
lda #solid_tile
sta sprite_tile
lda #239
sta sprite_y
lda #2;) Should always miss when Y >= 239
ldx #$1e
jsr sprite_should_miss
lda #238
sta sprite_y
lda #3;) Can hit when Y < 239
ldx #$1e
jsr sprite_should_hit
lda #255
sta sprite_y
lda #4;) Should always miss when Y = 255
ldx #$1e
jsr sprite_should_miss
; Detailed
lda #lower_right_tile
sta sprite_tile
lda #231
sta sprite_y
lda #5;) Should hit; sprite pixel is at 238
ldx #$1e
jsr sprite_should_hit
lda #232
sta sprite_y
lda #6;) Should miss; sprite pixel is at 239
ldx #$1e
jsr sprite_should_miss
lda #upper_left_tile
sta sprite_tile
lda #238
sta sprite_y
lda #7;) Should hit; sprite pixel is at 238
ldx #$1e
jsr sprite_should_hit
jmp tests_passed