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43 lines
1.5 KiB
INI
43 lines
1.5 KiB
INI
# ca65 configuration for CNROM with code at $E000
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# fill=yes forces area to be padded to specified size in output
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MEMORY
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{
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ZP: start = $10, size = $F0, type = rw;
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RAM: start = $0200, size = $0600, type = rw;
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# My devcart only has memory from $E000-$FFFF
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HEADER: start = 0, size = $10, type = ro, fill=yes;
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UNUSED: start = $8000, size = $6000, type = ro, fill=yes;
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ROM: start = $E000, size = $1FF4, type = ro, fill=yes;
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# Extra 6 bytes in vectors because built-in NES configuration
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# does the same. Stupid, but better to keep compatible with it
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# so small examples can use the built-in configuration.
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VECTORS:start = $FFF4, size = $C, type = ro, fill=yes;
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CHARS: start = 0, size = $2000, type = ro;
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}
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# align=$100 allows use of .align directive with a value up to $100
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# optional=yes avoids warning if segment is never used
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SEGMENTS
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{
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ZEROPAGE: load = ZP, type = zp;
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BSS: load = RAM, type = bss;
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HEADER: load = HEADER, type = ro;
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CODE: load = ROM, type = ro, align=$100;
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# Library code goes into this segment, keeping user code same
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# length regardless of runtime: devcart, ROM, NSF, etc.
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CODE2: load = ROM, type = ro, align=$100, optional=yes;
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RODATA: load = ROM, type = ro;
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# Separate segment for strings so RODATA can have pointers to
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# strings
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STRINGS: load = ROM, type = ro, optional=yes;
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VECTORS: load = VECTORS,type = ro;
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CHARS: load = CHARS, type = ro, align=$2000, optional=yes;
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}
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