pcsx2/plugins/CDVDiso_vs2008.sln
Jake.Stine 84099c097f Added GSdx to the pcsx2_suite_2008.sln. It defaults to SSE2, you'll have to manually configure the build targets to use SSSE3 or SSE4 (hopefully we'll find a better solution to that in the near future).
Upgraded GSdx's use of svnrev to match other plugins in the pcsx2 repository; so that it no longer requires TortoiseSVN, and will also compile correctly from folders with spaces (ala '/program files/username/my documents/projects').

Removed the /3rdparty and /common folders since they aren't used anymore, and it was potentially confusing or misleading to leave them in since they were out-of-date (they were once referenced by svn:externals, and we opted out of using those here due to slowness).

SPU2-X: Fixed a minor overflow in the reverb that would cause infrequent crackles in a select few games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@503 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 04:32:03 +00:00

20 lines
904 B
Text

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CDVDiso", "CDVDiso\src\Win32\CDVDiso_vs2008.vcproj", "{5F78E90B-BD22-47B1-9CA5-7A80F4DF5EF3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5F78E90B-BD22-47B1-9CA5-7A80F4DF5EF3}.Debug|Win32.ActiveCfg = Debug|Win32
{5F78E90B-BD22-47B1-9CA5-7A80F4DF5EF3}.Debug|Win32.Build.0 = Debug|Win32
{5F78E90B-BD22-47B1-9CA5-7A80F4DF5EF3}.Release|Win32.ActiveCfg = Release|Win32
{5F78E90B-BD22-47B1-9CA5-7A80F4DF5EF3}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal