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https://github.com/PCSX2/pcsx2.git
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/pcsx2_0.9.4@186 96395faa-99c1-11dd-bbfe-3dabce05a288
97 lines
2.8 KiB
C
97 lines
2.8 KiB
C
/* Pcsx2 - Pc Ps2 Emulator
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* Copyright (C) 2002-2005 Pcsx2 Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __VIFDMA_H__
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#define __VIFDMA_H__
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typedef struct {
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int addr;
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int size;
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int cmd;
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u16 wl;
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u16 cl;
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} vifCode;
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// NOTE, if debugging vif stalls, use sega classics, spyro, gt4, and taito
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typedef struct {
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vifCode tag;
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int cmd;
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int irq;
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int cl;
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int wl;
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u8 usn;
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u8 done;
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u8 vifstalled;
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u8 stallontag;
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u8 irqoffset; // 32bit offset where next vif code is
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u32 savedtag; // need this for backwards compat with save states
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} vifStruct;
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extern vifStruct vif0, vif1;
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#define vif0ch ((DMACh*)&PS2MEM_HW[0x8000])
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#define vif1ch ((DMACh*)&PS2MEM_HW[0x9000])
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void UNPACK_S_32( u32 *dest, u32 *data, int size );
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void UNPACK_S_16u( u32 *dest, u32 *data, int size );
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void UNPACK_S_16s( u32 *dest, u32 *data, int size );
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void UNPACK_S_8u( u32 *dest, u32 *data, int size );
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void UNPACK_S_8s( u32 *dest, u32 *data, int size );
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void UNPACK_V2_32( u32 *dest, u32 *data, int size );
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void UNPACK_V2_16u( u32 *dest, u32 *data, int size );
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void UNPACK_V2_16s( u32 *dest, u32 *data, int size );
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void UNPACK_V2_8u( u32 *dest, u32 *data, int size );
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void UNPACK_V2_8s( u32 *dest, u32 *data, int size );
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void UNPACK_V3_32( u32 *dest, u32 *data, int size );
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void UNPACK_V3_16u( u32 *dest, u32 *data, int size );
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void UNPACK_V3_16s( u32 *dest, u32 *data, int size );
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void UNPACK_V3_8u( u32 *dest, u32 *data, int size );
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void UNPACK_V3_8s( u32 *dest, u32 *data, int size );
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void UNPACK_V4_32( u32 *dest, u32 *data, int size );
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void UNPACK_V4_16u( u32 *dest, u32 *data, int size );
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void UNPACK_V4_16s( u32 *dest, u32 *data, int size );
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void UNPACK_V4_8u( u32 *dest, u32 *data, int size );
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void UNPACK_V4_8s( u32 *dest, u32 *data, int size );
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void UNPACK_V4_5( u32 *dest, u32 *data, int size );
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void vifDmaInit();
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void vif0Init();
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void vif1Init();
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int vif0Interrupt();
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int vif1Interrupt();
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void vif0Write32(u32 mem, u32 value);
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void vif1Write32(u32 mem, u32 value);
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void vif0Reset();
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void vif1Reset();
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int vif0Freeze(gzFile f, int Mode);
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int vif1Freeze(gzFile f, int Mode);
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#endif
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