mirror of
https://github.com/PCSX2/pcsx2.git
synced 2025-04-02 10:52:54 -04:00
Moved the PS2Edefs.h and PS2Etypes.h files into /common. All plugins and Pcsx2 now reference the same copies of these files at all times. Removed SubWCRev from the repository, and linked the /common/ folder to the /plugins folder (allows for people to checkout the plugins folder alone and still be able to compile without pre-build step failures). Tweaked the MTGS throttler. Might work a wee bit more efficiently in certain high load situations. Fixed a rare bug in the COP2 (i think!) introduced during one of the earlier VU code cleanings. git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@540 a6443dda-0b58-4228-96e9-037be469359c
20 lines
880 B
Text
20 lines
880 B
Text
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Studio 2008
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZeroPAD", "zeropad\Windows\ZeroPAD_2008.vcproj", "{CDD9DB83-3BD9-4ED8-BB83-399A2F65F022}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{CDD9DB83-3BD9-4ED8-BB83-399A2F65F022}.Debug|Win32.ActiveCfg = Debug|Win32
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{CDD9DB83-3BD9-4ED8-BB83-399A2F65F022}.Debug|Win32.Build.0 = Debug|Win32
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{CDD9DB83-3BD9-4ED8-BB83-399A2F65F022}.Release|Win32.ActiveCfg = Release|Win32
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{CDD9DB83-3BD9-4ED8-BB83-399A2F65F022}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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