mirror of
https://github.com/PCSX2/pcsx2.git
synced 2025-04-02 10:52:54 -04:00
Fixes crash if you were paused when you shut down the VM with the EE interpreter enabled.
2245 lines
68 KiB
C++
2245 lines
68 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "VMManager.h"
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#include <atomic>
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#include <sstream>
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#include <mutex>
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#include "common/Console.h"
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#include "common/FileSystem.h"
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#include "common/ScopedGuard.h"
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#include "common/StringUtil.h"
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#include "common/SettingsWrapper.h"
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#include "common/Timer.h"
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#include "common/Threading.h"
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#include "fmt/core.h"
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#include "Achievements.h"
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#include "Counters.h"
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#include "CDVD/CDVD.h"
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#include "DEV9/DEV9.h"
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#include "Elfheader.h"
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#include "FW.h"
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#include "GameDatabase.h"
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#include "GS.h"
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#include "GSDumpReplayer.h"
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#include "HostDisplay.h"
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#include "HostSettings.h"
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#include "INISettingsInterface.h"
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#include "IopBios.h"
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#include "MTVU.h"
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#include "MemoryCardFile.h"
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#include "Patch.h"
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#include "PerformanceMetrics.h"
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#include "R5900.h"
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#include "SPU2/spu2.h"
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#include "DEV9/DEV9.h"
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#include "USB/USB.h"
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#include "PAD/Host/PAD.h"
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#include "Sio.h"
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#include "ps2/BiosTools.h"
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#include "Recording/InputRecordingControls.h"
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#include "DebugTools/MIPSAnalyst.h"
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#include "DebugTools/SymbolMap.h"
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#include "IconsFontAwesome5.h"
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#include "Recording/InputRecording.h"
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#include "common/emitter/tools.h"
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#ifdef _M_X86
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#include "common/emitter/x86_intrin.h"
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#endif
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#ifdef _WIN32
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#include "common/RedtapeWindows.h"
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#include <objbase.h>
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#include <timeapi.h>
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#endif
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namespace VMManager
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{
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static void ApplyGameFixes();
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static bool UpdateGameSettingsLayer();
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static void CheckForConfigChanges(const Pcsx2Config& old_config);
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static void CheckForCPUConfigChanges(const Pcsx2Config& old_config);
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static void CheckForGSConfigChanges(const Pcsx2Config& old_config);
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static void CheckForFramerateConfigChanges(const Pcsx2Config& old_config);
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static void CheckForPatchConfigChanges(const Pcsx2Config& old_config);
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static void CheckForDEV9ConfigChanges(const Pcsx2Config& old_config);
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static void CheckForMemoryCardConfigChanges(const Pcsx2Config& old_config);
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static void EnforceAchievementsChallengeModeSettings();
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static void LogUnsafeSettingsToConsole(const std::string& messages);
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static void WarnAboutUnsafeSettings();
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static bool AutoDetectSource(const std::string& filename);
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static bool ApplyBootParameters(VMBootParameters params, std::string* state_to_load);
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static bool CheckBIOSAvailability();
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static void LoadPatches(const std::string& serial, u32 crc,
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bool show_messages, bool show_messages_when_disabled);
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static void UpdateRunningGame(bool resetting, bool game_starting);
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static std::string GetCurrentSaveStateFileName(s32 slot);
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static bool DoLoadState(const char* filename);
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static bool DoSaveState(const char* filename, s32 slot_for_message, bool zip_on_thread, bool backup_old_state);
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static void ZipSaveState(std::unique_ptr<ArchiveEntryList> elist,
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std::unique_ptr<SaveStateScreenshotData> screenshot, std::string osd_key,
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const char* filename, s32 slot_for_message);
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static void ZipSaveStateOnThread(std::unique_ptr<ArchiveEntryList> elist,
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std::unique_ptr<SaveStateScreenshotData> screenshot, std::string osd_key,
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std::string filename, s32 slot_for_message);
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static void SetTimerResolutionIncreased(bool enabled);
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static void SetHardwareDependentDefaultSettings(SettingsInterface& si);
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static void EnsureCPUInfoInitialized();
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static void SetEmuThreadAffinities();
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} // namespace VMManager
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static std::unique_ptr<SysMainMemory> s_vm_memory;
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static std::unique_ptr<SysCpuProviderPack> s_cpu_provider_pack;
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static std::unique_ptr<INISettingsInterface> s_game_settings_interface;
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static std::unique_ptr<INISettingsInterface> s_input_settings_interface;
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static std::atomic<VMState> s_state{VMState::Shutdown};
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static bool s_cpu_implementation_changed = false;
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static Threading::ThreadHandle s_vm_thread_handle;
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static std::deque<std::thread> s_save_state_threads;
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static std::mutex s_save_state_threads_mutex;
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static std::recursive_mutex s_info_mutex;
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static std::string s_disc_path;
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static u32 s_game_crc;
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static u32 s_patches_crc;
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static std::string s_game_serial;
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static std::string s_game_name;
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static std::string s_elf_override;
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static std::string s_input_profile_name;
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static u32 s_active_game_fixes = 0;
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static std::vector<u8> s_widescreen_cheats_data;
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static bool s_widescreen_cheats_loaded = false;
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static std::vector<u8> s_no_interlacing_cheats_data;
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static bool s_no_interlacing_cheats_loaded = false;
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static s32 s_active_widescreen_patches = 0;
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static u32 s_active_no_interlacing_patches = 0;
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static u32 s_frame_advance_count = 0;
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static u32 s_mxcsr_saved;
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static bool s_gs_open_on_initialize = false;
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bool VMManager::PerformEarlyHardwareChecks(const char** error)
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{
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#define COMMON_DOWNLOAD_MESSAGE \
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"PCSX2 builds can be downloaded from https://pcsx2.net/downloads/"
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#if defined(_M_X86)
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// On Windows, this gets called as a global object constructor, before any of our objects are constructed.
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// So, we have to put it on the stack instead.
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x86capabilities temp_x86_caps;
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temp_x86_caps.Identify();
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if (!temp_x86_caps.hasStreamingSIMD4Extensions)
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{
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*error = "PCSX2 requires the Streaming SIMD 4.1 Extensions instruction set, which your CPU does not support.\n\n"
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"SSE4.1 is now a minimum requirement for PCSX2. You should either upgrade your CPU, or use an older build such as 1.6.0.\n\n" COMMON_DOWNLOAD_MESSAGE;
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return false;
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}
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#if _M_SSE >= 0x0501
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if (!temp_x86_caps.hasAVX || !temp_x86_caps.hasAVX2)
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{
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*error = "This build of PCSX2 requires the Advanced Vector Extensions 2 instruction set, which your CPU does not support.\n\n"
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"You should download and run the SSE4.1 build of PCSX2 instead, or upgrade to a CPU that supports AVX2 to use this build.\n\n" COMMON_DOWNLOAD_MESSAGE;
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return false;
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}
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#endif
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#endif
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#undef COMMON_DOWNLOAD_MESSAGE
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return true;
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}
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VMState VMManager::GetState()
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{
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return s_state.load(std::memory_order_acquire);
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}
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void VMManager::SetState(VMState state)
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{
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// Some state transitions aren't valid.
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const VMState old_state = s_state.load(std::memory_order_acquire);
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pxAssert(state != VMState::Initializing && state != VMState::Shutdown);
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SetTimerResolutionIncreased(state == VMState::Running);
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s_state.store(state, std::memory_order_release);
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if (state != VMState::Stopping && (state == VMState::Paused || old_state == VMState::Paused))
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{
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const bool paused = (state == VMState::Paused);
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if (paused)
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{
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if (THREAD_VU1)
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vu1Thread.WaitVU();
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GetMTGS().WaitGS(false);
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}
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else
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{
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PerformanceMetrics::Reset();
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frameLimitReset();
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}
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SPU2::SetOutputPaused(state == VMState::Paused);
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if (state == VMState::Paused)
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Host::OnVMPaused();
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else
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Host::OnVMResumed();
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}
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else if (state == VMState::Stopping && old_state == VMState::Running)
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{
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// If stopping, break execution as soon as possible.
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Cpu->ExitExecution();
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}
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}
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bool VMManager::HasValidVM()
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{
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const VMState state = s_state.load(std::memory_order_acquire);
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return (state >= VMState::Running && state <= VMState::Resetting);
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}
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std::string VMManager::GetDiscPath()
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{
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std::unique_lock lock(s_info_mutex);
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return s_disc_path;
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}
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u32 VMManager::GetGameCRC()
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{
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std::unique_lock lock(s_info_mutex);
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return s_game_crc;
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}
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std::string VMManager::GetGameSerial()
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{
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std::unique_lock lock(s_info_mutex);
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return s_game_serial;
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}
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std::string VMManager::GetGameName()
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{
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std::unique_lock lock(s_info_mutex);
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return s_game_name;
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}
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bool VMManager::Internal::InitializeGlobals()
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{
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// On Win32, we have a bunch of things which use COM (e.g. SDL, XAudio2, etc).
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// We need to initialize COM first, before anything else does, because otherwise they might
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// initialize it in single-threaded/apartment mode, which can't be changed to multithreaded.
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#ifdef _WIN32
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HRESULT hr = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
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if (FAILED(hr))
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{
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Host::ReportErrorAsync("Error", fmt::format("CoInitializeEx() failed: {:08X}", hr));
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return false;
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}
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#endif
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x86caps.Identify();
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x86caps.CountCores();
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x86caps.SIMD_EstablishMXCSRmask();
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x86caps.CalculateMHz();
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SysLogMachineCaps();
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if (GSinit() != 0)
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{
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Host::ReportErrorAsync("Error", "Failed to initialize GS (GSinit()).");
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return false;
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}
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if (!SPU2::Initialize())
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{
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Host::ReportErrorAsync("Error", "Failed to initialize SPU2.");
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return false;
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}
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if (USBinit() != 0)
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{
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Host::ReportErrorAsync("Error", "Failed to initialize USB (USBinit())");
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return false;
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}
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return true;
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}
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void VMManager::Internal::ReleaseGlobals()
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{
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USBshutdown();
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SPU2::Shutdown();
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GSshutdown();
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#ifdef _WIN32
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CoUninitialize();
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#endif
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}
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bool VMManager::Internal::InitializeMemory()
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{
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pxAssert(!s_vm_memory && !s_cpu_provider_pack);
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s_vm_memory = std::make_unique<SysMainMemory>();
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s_cpu_provider_pack = std::make_unique<SysCpuProviderPack>();
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return s_vm_memory->Allocate();
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}
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void VMManager::Internal::ReleaseMemory()
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{
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std::vector<u8>().swap(s_widescreen_cheats_data);
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s_widescreen_cheats_loaded = false;
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std::vector<u8>().swap(s_no_interlacing_cheats_data);
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s_no_interlacing_cheats_loaded = false;
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s_cpu_provider_pack.reset();
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s_vm_memory.reset();
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}
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SysMainMemory& GetVmMemory()
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{
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return *s_vm_memory;
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}
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SysCpuProviderPack& GetCpuProviders()
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{
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return *s_cpu_provider_pack;
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}
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void VMManager::LoadSettings()
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{
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std::unique_lock<std::mutex> lock = Host::GetSettingsLock();
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SettingsInterface* si = Host::GetSettingsInterface();
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SettingsLoadWrapper slw(*si);
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EmuConfig.LoadSave(slw);
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PAD::LoadConfig(*si);
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Host::LoadSettings(*si, lock);
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// Achievements hardcore mode disallows setting some configuration options.
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EnforceAchievementsChallengeModeSettings();
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// Remove any user-specified hacks in the config (we don't want stale/conflicting values when it's globally disabled).
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EmuConfig.GS.MaskUserHacks();
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EmuConfig.GS.MaskUpscalingHacks();
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// Disable interlacing if we have no-interlacing patches active.
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if (s_active_no_interlacing_patches > 0 && EmuConfig.GS.InterlaceMode == GSInterlaceMode::Automatic)
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EmuConfig.GS.InterlaceMode = GSInterlaceMode::Off;
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// Switch to 16:9 if widescreen patches are enabled, and AR is auto.
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if (s_active_widescreen_patches > 0 && EmuConfig.GS.AspectRatio == AspectRatioType::RAuto4_3_3_2)
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{
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// Don't change when reloading settings in the middle of a FMV with switch.
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if (EmuConfig.CurrentAspectRatio == EmuConfig.GS.AspectRatio)
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EmuConfig.CurrentAspectRatio = AspectRatioType::R16_9;
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EmuConfig.GS.AspectRatio = AspectRatioType::R16_9;
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}
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// Force MTVU off when playing back GS dumps, it doesn't get used.
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if (GSDumpReplayer::IsReplayingDump())
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EmuConfig.Speedhacks.vuThread = false;
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if (HasValidVM())
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{
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if (EmuConfig.WarnAboutUnsafeSettings)
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WarnAboutUnsafeSettings();
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ApplyGameFixes();
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}
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}
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void VMManager::ApplyGameFixes()
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{
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s_active_game_fixes = 0;
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const GameDatabaseSchema::GameEntry* game = GameDatabase::findGame(s_game_serial);
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if (!game)
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return;
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s_active_game_fixes += game->applyGameFixes(EmuConfig, EmuConfig.EnableGameFixes);
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s_active_game_fixes += game->applyGSHardwareFixes(EmuConfig.GS);
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}
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std::string VMManager::GetGameSettingsPath(const std::string_view& game_serial, u32 game_crc)
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{
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std::string sanitized_serial(Path::SanitizeFileName(game_serial));
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return game_serial.empty() ?
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Path::Combine(EmuFolders::GameSettings, fmt::format("{:08X}.ini", game_crc)) :
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Path::Combine(EmuFolders::GameSettings, fmt::format("{}_{:08X}.ini", sanitized_serial, game_crc));
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}
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std::string VMManager::GetDiscOverrideFromGameSettings(const std::string& elf_path)
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{
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std::string iso_path;
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if (const u32 crc = cdvdGetElfCRC(elf_path); crc != 0)
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{
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INISettingsInterface si(GetGameSettingsPath(std::string_view(), crc));
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if (si.Load())
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{
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iso_path = si.GetStringValue("EmuCore", "DiscPath");
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if (!iso_path.empty())
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Console.WriteLn(fmt::format("Disc override for ELF at '{}' is '{}'", elf_path, iso_path));
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}
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}
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return iso_path;
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}
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std::string VMManager::GetInputProfilePath(const std::string_view& name)
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{
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return Path::Combine(EmuFolders::InputProfiles, fmt::format("{}.ini", name));
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}
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void VMManager::RequestDisplaySize(float scale /*= 0.0f*/)
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{
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int iwidth, iheight;
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GSgetInternalResolution(&iwidth, &iheight);
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if (iwidth <= 0 || iheight <= 0)
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return;
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// scale x not y for aspect ratio
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float x_scale;
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switch (GSConfig.AspectRatio)
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{
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case AspectRatioType::RAuto4_3_3_2:
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if (GSgetDisplayMode() == GSVideoMode::SDTV_480P || (GSConfig.PCRTCOverscan && GSConfig.PCRTCOffsets))
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x_scale = (3.0f / 2.0f) / (static_cast<float>(iwidth) / static_cast<float>(iheight));
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else
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x_scale = (4.0f / 3.0f) / (static_cast<float>(iwidth) / static_cast<float>(iheight));
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break;
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case AspectRatioType::R4_3:
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x_scale = (4.0f / 3.0f) / (static_cast<float>(iwidth) / static_cast<float>(iheight));
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break;
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case AspectRatioType::R16_9:
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x_scale = (16.0f / 9.0f) / (static_cast<float>(iwidth) / static_cast<float>(iheight));
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break;
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case AspectRatioType::Stretch:
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default:
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x_scale = 1.0f;
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break;
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}
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float width = static_cast<float>(iwidth) * x_scale;
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float height = static_cast<float>(iheight);
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if (scale != 0.0f)
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{
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// unapply the upscaling, then apply the scale
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scale = (1.0f / GSConfig.UpscaleMultiplier) * scale;
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width *= scale;
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height *= scale;
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}
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iwidth = std::max(static_cast<int>(std::lroundf(width)), 1);
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iheight = std::max(static_cast<int>(std::lroundf(height)), 1);
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Host::RequestResizeHostDisplay(iwidth, iheight);
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}
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std::string VMManager::GetSerialForGameSettings()
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{
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// If we're running an ELF, we don't want to use the serial for any ISO override
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// for game settings, since the game settings is where we define the override.
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std::unique_lock lock(s_info_mutex);
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return s_elf_override.empty() ? std::string(s_game_serial) : std::string();
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}
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bool VMManager::UpdateGameSettingsLayer()
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{
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std::unique_ptr<INISettingsInterface> new_interface;
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if (s_game_crc != 0 && Host::GetBaseBoolSettingValue("EmuCore", "EnablePerGameSettings", true))
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{
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std::string filename(GetGameSettingsPath(GetSerialForGameSettings(), s_game_crc));
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if (!FileSystem::FileExists(filename.c_str()))
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{
|
|
// try the legacy format (crc.ini)
|
|
filename = GetGameSettingsPath({}, s_game_crc);
|
|
}
|
|
|
|
if (FileSystem::FileExists(filename.c_str()))
|
|
{
|
|
Console.WriteLn("Loading game settings from '%s'...", filename.c_str());
|
|
new_interface = std::make_unique<INISettingsInterface>(std::move(filename));
|
|
if (!new_interface->Load())
|
|
{
|
|
Console.Error("Failed to parse game settings ini '%s'", new_interface->GetFileName().c_str());
|
|
new_interface.reset();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DevCon.WriteLn("No game settings found (tried '%s')", filename.c_str());
|
|
}
|
|
}
|
|
|
|
std::string input_profile_name;
|
|
bool use_game_settings_for_controller = false;
|
|
if (new_interface)
|
|
{
|
|
new_interface->GetBoolValue("Pad", "UseGameSettingsForController", &use_game_settings_for_controller);
|
|
if (!use_game_settings_for_controller)
|
|
new_interface->GetStringValue("EmuCore", "InputProfileName", &input_profile_name);
|
|
}
|
|
|
|
if (!s_game_settings_interface && !new_interface && s_input_profile_name == input_profile_name)
|
|
return false;
|
|
|
|
Host::Internal::SetGameSettingsLayer(new_interface.get());
|
|
s_game_settings_interface = std::move(new_interface);
|
|
|
|
std::unique_ptr<INISettingsInterface> input_interface;
|
|
if (!use_game_settings_for_controller)
|
|
{
|
|
if (!input_profile_name.empty())
|
|
{
|
|
const std::string filename(GetInputProfilePath(input_profile_name));
|
|
if (FileSystem::FileExists(filename.c_str()))
|
|
{
|
|
Console.WriteLn("Loading input profile from '%s'...", filename.c_str());
|
|
input_interface = std::make_unique<INISettingsInterface>(std::move(filename));
|
|
if (!input_interface->Load())
|
|
{
|
|
Console.Error("Failed to parse input profile ini '%s'", input_interface->GetFileName().c_str());
|
|
input_interface.reset();
|
|
input_profile_name = {};
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DevCon.WriteLn("No game settings found (tried '%s')", filename.c_str());
|
|
input_profile_name = {};
|
|
}
|
|
}
|
|
|
|
Host::Internal::SetInputSettingsLayer(input_interface ? input_interface.get() : Host::Internal::GetBaseSettingsLayer());
|
|
}
|
|
else
|
|
{
|
|
// using game settings for bindings too
|
|
Host::Internal::SetInputSettingsLayer(s_game_settings_interface.get());
|
|
}
|
|
|
|
s_input_settings_interface = std::move(input_interface);
|
|
s_input_profile_name = std::move(input_profile_name);
|
|
return true;
|
|
}
|
|
|
|
void VMManager::LoadPatches(const std::string& serial, u32 crc, bool show_messages, bool show_messages_when_disabled)
|
|
{
|
|
const std::string crc_string(fmt::format("{:08X}", crc));
|
|
s_patches_crc = crc;
|
|
s_active_widescreen_patches = 0;
|
|
s_active_no_interlacing_patches = 0;
|
|
ForgetLoadedPatches();
|
|
|
|
std::string message;
|
|
|
|
int patch_count = 0;
|
|
if (EmuConfig.EnablePatches)
|
|
{
|
|
const GameDatabaseSchema::GameEntry* game = GameDatabase::findGame(serial);
|
|
if (game)
|
|
{
|
|
const std::string* patches = game->findPatch(crc);
|
|
if (patches && (patch_count = LoadPatchesFromString(*patches)) > 0)
|
|
{
|
|
PatchesCon->WriteLn(Color_Green, "(GameDB) Patches Loaded: %d", patch_count);
|
|
fmt::format_to(std::back_inserter(message), "{} game patches", patch_count);
|
|
}
|
|
|
|
LoadDynamicPatches(game->dynaPatches);
|
|
}
|
|
}
|
|
|
|
// regular cheat patches
|
|
int cheat_count = 0;
|
|
if (EmuConfig.EnableCheats)
|
|
{
|
|
cheat_count = LoadPatchesFromDir(crc_string, EmuFolders::Cheats, "Cheats", true);
|
|
if (cheat_count > 0)
|
|
{
|
|
PatchesCon->WriteLn(Color_Green, "Cheats Loaded: %d", cheat_count);
|
|
fmt::format_to(std::back_inserter(message), "{}{} cheat patches", (patch_count > 0) ? " and " : "", cheat_count);
|
|
}
|
|
}
|
|
|
|
// wide screen patches
|
|
if (EmuConfig.EnableWideScreenPatches && crc != 0)
|
|
{
|
|
if (!Achievements::ChallengeModeActive() && (s_active_widescreen_patches = LoadPatchesFromDir(crc_string, EmuFolders::CheatsWS, "Widescreen hacks", false) > 0))
|
|
{
|
|
Console.WriteLn(Color_Gray, "Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip");
|
|
}
|
|
else
|
|
{
|
|
// No ws cheat files found at the cheats_ws folder, try the ws cheats zip file.
|
|
if (!s_widescreen_cheats_loaded)
|
|
{
|
|
s_widescreen_cheats_loaded = true;
|
|
|
|
std::optional<std::vector<u8>> data = Host::ReadResourceFile("cheats_ws.zip");
|
|
if (data.has_value())
|
|
s_widescreen_cheats_data = std::move(data.value());
|
|
}
|
|
|
|
if (!s_widescreen_cheats_data.empty())
|
|
{
|
|
s_active_widescreen_patches = LoadPatchesFromZip(crc_string, s_widescreen_cheats_data.data(), s_widescreen_cheats_data.size());
|
|
PatchesCon->WriteLn(Color_Green, "(Wide Screen Cheats DB) Patches Loaded: %d", s_active_widescreen_patches);
|
|
}
|
|
}
|
|
|
|
if (s_active_widescreen_patches > 0)
|
|
{
|
|
fmt::format_to(std::back_inserter(message), "{}{} widescreen patches", (patch_count > 0 || cheat_count > 0) ? " and " : "", s_active_widescreen_patches);
|
|
|
|
// Switch to 16:9 if widescreen patches are enabled, and AR is auto.
|
|
if (EmuConfig.GS.AspectRatio == AspectRatioType::RAuto4_3_3_2)
|
|
{
|
|
// Don't change when reloading settings in the middle of a FMV with switch.
|
|
if (EmuConfig.CurrentAspectRatio == EmuConfig.GS.AspectRatio)
|
|
EmuConfig.CurrentAspectRatio = AspectRatioType::R16_9;
|
|
|
|
EmuConfig.GS.AspectRatio = AspectRatioType::R16_9;
|
|
}
|
|
}
|
|
}
|
|
|
|
// no-interlacing patches
|
|
if (EmuConfig.EnableNoInterlacingPatches && crc != 0)
|
|
{
|
|
if (!Achievements::ChallengeModeActive() && (s_active_no_interlacing_patches = LoadPatchesFromDir(crc_string, EmuFolders::CheatsNI, "No-interlacing patches", false)) > 0)
|
|
{
|
|
Console.WriteLn(Color_Gray, "Found no-interlacing patches in the cheats_ni folder --> skipping cheats_ni.zip");
|
|
}
|
|
else
|
|
{
|
|
// No ws cheat files found at the cheats_ws folder, try the ws cheats zip file.
|
|
if (!s_no_interlacing_cheats_loaded)
|
|
{
|
|
s_no_interlacing_cheats_loaded = true;
|
|
|
|
std::optional<std::vector<u8>> data = Host::ReadResourceFile("cheats_ni.zip");
|
|
if (data.has_value())
|
|
s_no_interlacing_cheats_data = std::move(data.value());
|
|
}
|
|
|
|
if (!s_no_interlacing_cheats_data.empty())
|
|
{
|
|
s_active_no_interlacing_patches = LoadPatchesFromZip(crc_string, s_no_interlacing_cheats_data.data(), s_no_interlacing_cheats_data.size());
|
|
PatchesCon->WriteLn(Color_Green, "(No-Interlacing Cheats DB) Patches Loaded: %u", s_active_no_interlacing_patches);
|
|
}
|
|
}
|
|
|
|
if (s_active_no_interlacing_patches > 0)
|
|
{
|
|
fmt::format_to(std::back_inserter(message), "{}{} no-interlacing patches", (patch_count > 0 || cheat_count > 0 || s_active_widescreen_patches > 0) ? " and " : "", s_active_no_interlacing_patches);
|
|
|
|
// Disable interlacing in GS if active.
|
|
if (EmuConfig.GS.InterlaceMode == GSInterlaceMode::Automatic)
|
|
{
|
|
EmuConfig.GS.InterlaceMode = GSInterlaceMode::Off;
|
|
GetMTGS().ApplySettings();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
s_active_no_interlacing_patches = 0;
|
|
}
|
|
|
|
if (show_messages)
|
|
{
|
|
if (cheat_count > 0 || s_active_widescreen_patches > 0 || s_active_no_interlacing_patches > 0)
|
|
{
|
|
message += " are active.";
|
|
Host::AddIconOSDMessage("LoadPatches", ICON_FA_FILE_CODE, message, Host::OSD_INFO_DURATION);
|
|
}
|
|
else if (show_messages_when_disabled)
|
|
{
|
|
Host::AddIconOSDMessage("LoadPatches", ICON_FA_FILE_CODE, "No cheats or patches (widescreen, compatibility or others) are found / enabled.", Host::OSD_INFO_DURATION);
|
|
}
|
|
}
|
|
}
|
|
|
|
void VMManager::UpdateRunningGame(bool resetting, bool game_starting)
|
|
{
|
|
// The CRC can be known before the game actually starts (at the bios), so when
|
|
// we have the CRC but we're still at the bios and the settings are changed
|
|
// (e.g. the user presses TAB to speed up emulation), we don't want to apply the
|
|
// settings as if the game is already running (title, loadeding patches, etc).
|
|
u32 new_crc;
|
|
std::string new_serial;
|
|
if (!GSDumpReplayer::IsReplayingDump())
|
|
{
|
|
const bool ingame = (ElfCRC && (g_GameLoading || g_GameStarted));
|
|
new_crc = ingame ? ElfCRC : 0;
|
|
new_serial = ingame ? SysGetDiscID() : SysGetBiosDiscID();
|
|
}
|
|
else
|
|
{
|
|
new_crc = GSDumpReplayer::GetDumpCRC();
|
|
new_serial = GSDumpReplayer::GetDumpSerial();
|
|
}
|
|
|
|
if (!resetting && s_game_crc == new_crc && s_game_serial == new_serial)
|
|
return;
|
|
|
|
{
|
|
std::unique_lock lock(s_info_mutex);
|
|
s_game_serial = std::move(new_serial);
|
|
s_game_crc = new_crc;
|
|
s_game_name.clear();
|
|
|
|
std::string memcardFilters;
|
|
|
|
if (const GameDatabaseSchema::GameEntry* game = GameDatabase::findGame(s_game_serial))
|
|
{
|
|
if (!s_elf_override.empty())
|
|
s_game_name = Path::GetFileTitle(FileSystem::GetDisplayNameFromPath(s_elf_override));
|
|
else
|
|
s_game_name = game->name;
|
|
|
|
memcardFilters = game->memcardFiltersAsString();
|
|
}
|
|
else
|
|
{
|
|
if (s_game_serial.empty() && s_game_crc == 0)
|
|
s_game_name = "Booting PS2 BIOS...";
|
|
}
|
|
|
|
sioSetGameSerial(memcardFilters.empty() ? s_game_serial : memcardFilters);
|
|
|
|
// If we don't reset the timer here, when using folder memcards the reindex will cause an eject,
|
|
// which a bunch of games don't like since they access the memory card on boot.
|
|
if (game_starting || resetting)
|
|
AutoEject::ClearAll();
|
|
}
|
|
|
|
Console.WriteLn(Color_StrongGreen, "Game Changed:");
|
|
Console.WriteLn(Color_StrongGreen, fmt::format(" Name: {}", s_game_name));
|
|
Console.WriteLn(Color_StrongGreen, fmt::format(" Serial: {}", s_game_serial));
|
|
Console.WriteLn(Color_StrongGreen, fmt::format(" CRC: {:08X}", s_game_crc));
|
|
|
|
UpdateGameSettingsLayer();
|
|
ApplySettings();
|
|
|
|
// Clear the memory card eject notification again when booting for the first time, or starting.
|
|
// Otherwise, games think the card was removed on boot.
|
|
if (game_starting || resetting)
|
|
AutoEject::ClearAll();
|
|
|
|
// Check this here, for two cases: dynarec on, and when enable cheats is set per-game.
|
|
if (s_patches_crc != s_game_crc)
|
|
ReloadPatches(game_starting, false);
|
|
|
|
#ifdef ENABLE_ACHIEVEMENTS
|
|
// Per-game ini enabling of hardcore mode. We need to re-enforce the settings if so.
|
|
if (game_starting && Achievements::ResetChallengeMode())
|
|
ApplySettings();
|
|
#endif
|
|
|
|
GetMTGS().SendGameCRC(new_crc);
|
|
|
|
Host::OnGameChanged(s_disc_path, s_elf_override, s_game_serial, s_game_name, s_game_crc);
|
|
|
|
MIPSAnalyst::ScanForFunctions(R5900SymbolMap, ElfTextRange.first, ElfTextRange.first + ElfTextRange.second, true);
|
|
R5900SymbolMap.UpdateActiveSymbols();
|
|
R3000SymbolMap.UpdateActiveSymbols();
|
|
}
|
|
|
|
void VMManager::ReloadPatches(bool verbose, bool show_messages_when_disabled)
|
|
{
|
|
LoadPatches(s_game_serial, s_game_crc, verbose, show_messages_when_disabled);
|
|
}
|
|
|
|
static LimiterModeType GetInitialLimiterMode()
|
|
{
|
|
return EmuConfig.GS.FrameLimitEnable ? LimiterModeType::Nominal : LimiterModeType::Unlimited;
|
|
}
|
|
|
|
bool VMManager::AutoDetectSource(const std::string& filename)
|
|
{
|
|
if (!filename.empty())
|
|
{
|
|
if (!FileSystem::FileExists(filename.c_str()))
|
|
{
|
|
Host::ReportErrorAsync("Error", fmt::format("Requested filename '{}' does not exist.", filename));
|
|
return false;
|
|
}
|
|
|
|
const std::string display_name(FileSystem::GetDisplayNameFromPath(filename));
|
|
if (IsGSDumpFileName(display_name))
|
|
{
|
|
CDVDsys_ChangeSource(CDVD_SourceType::NoDisc);
|
|
return GSDumpReplayer::Initialize(filename.c_str());
|
|
}
|
|
else if (IsElfFileName(display_name))
|
|
{
|
|
// alternative way of booting an elf, change the elf override, and (optionally) use the disc
|
|
// specified in the game settings.
|
|
std::string disc_path(GetDiscOverrideFromGameSettings(filename));
|
|
if (!disc_path.empty())
|
|
{
|
|
CDVDsys_SetFile(CDVD_SourceType::Iso, disc_path);
|
|
CDVDsys_ChangeSource(CDVD_SourceType::Iso);
|
|
s_disc_path = std::move(disc_path);
|
|
}
|
|
else
|
|
{
|
|
CDVDsys_ChangeSource(CDVD_SourceType::NoDisc);
|
|
}
|
|
|
|
s_elf_override = filename;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// TODO: Maybe we should check if it's a valid iso here...
|
|
CDVDsys_SetFile(CDVD_SourceType::Iso, filename);
|
|
CDVDsys_ChangeSource(CDVD_SourceType::Iso);
|
|
s_disc_path = filename;
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// make sure we're not fast booting when we have no filename
|
|
CDVDsys_ChangeSource(CDVD_SourceType::NoDisc);
|
|
EmuConfig.UseBOOT2Injection = false;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
bool VMManager::ApplyBootParameters(VMBootParameters params, std::string* state_to_load)
|
|
{
|
|
const bool default_fast_boot = Host::GetBoolSettingValue("EmuCore", "EnableFastBoot", true);
|
|
EmuConfig.UseBOOT2Injection = params.fast_boot.value_or(default_fast_boot);
|
|
|
|
s_elf_override = std::move(params.elf_override);
|
|
s_disc_path.clear();
|
|
if (!params.save_state.empty())
|
|
*state_to_load = std::move(params.save_state);
|
|
|
|
// if we're loading an indexed save state, we need to get the serial/crc from the disc.
|
|
if (params.state_index.has_value())
|
|
{
|
|
if (params.filename.empty())
|
|
{
|
|
Host::ReportErrorAsync("Error", "Cannot load an indexed save state without a boot filename.");
|
|
return false;
|
|
}
|
|
|
|
*state_to_load = GetSaveStateFileName(params.filename.c_str(), params.state_index.value());
|
|
if (state_to_load->empty())
|
|
{
|
|
Host::ReportErrorAsync("Error", "Could not resolve path indexed save state load.");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
#ifdef ENABLE_ACHIEVEMENTS
|
|
// Check for resuming with hardcore mode.
|
|
Achievements::ResetChallengeMode();
|
|
if (!state_to_load->empty() && Achievements::ChallengeModeActive() &&
|
|
!Achievements::ConfirmChallengeModeDisable("Resuming state"))
|
|
{
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
// resolve source type
|
|
if (params.source_type.has_value())
|
|
{
|
|
if (params.source_type.value() == CDVD_SourceType::Iso && !FileSystem::FileExists(params.filename.c_str()))
|
|
{
|
|
Host::ReportErrorAsync("Error", fmt::format("Requested filename '{}' does not exist.", params.filename));
|
|
return false;
|
|
}
|
|
|
|
// Use specified source type.
|
|
s_disc_path = std::move(params.filename);
|
|
CDVDsys_SetFile(params.source_type.value(), s_disc_path);
|
|
CDVDsys_ChangeSource(params.source_type.value());
|
|
}
|
|
else
|
|
{
|
|
// Automatic type detection of boot parameter based on filename.
|
|
if (!AutoDetectSource(params.filename))
|
|
return false;
|
|
}
|
|
|
|
if (!s_elf_override.empty())
|
|
{
|
|
if (!FileSystem::FileExists(s_elf_override.c_str()))
|
|
{
|
|
Host::ReportErrorAsync("Error", fmt::format("Requested boot ELF '{}' does not exist.", s_elf_override));
|
|
return false;
|
|
}
|
|
|
|
Hle_SetElfPath(s_elf_override.c_str());
|
|
EmuConfig.UseBOOT2Injection = true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool VMManager::CheckBIOSAvailability()
|
|
{
|
|
if (IsBIOSAvailable(EmuConfig.FullpathToBios()))
|
|
return true;
|
|
|
|
// TODO: When we translate core strings, translate this.
|
|
|
|
const char* message = "PCSX2 requires a PS2 BIOS in order to run.\n\n"
|
|
"For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).\n\n"
|
|
"Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).\n\n"
|
|
"Please consult the FAQs and Guides for further instructions.";
|
|
|
|
Host::ReportErrorAsync("Startup Error", message);
|
|
return false;
|
|
}
|
|
|
|
bool VMManager::Initialize(VMBootParameters boot_params)
|
|
{
|
|
const Common::Timer init_timer;
|
|
pxAssertRel(s_state.load(std::memory_order_acquire) == VMState::Shutdown, "VM is shutdown");
|
|
|
|
// cancel any game list scanning, we need to use CDVD!
|
|
// TODO: we can get rid of this once, we make CDVD not use globals...
|
|
// (or make it thread-local, but that seems silly.)
|
|
Host::CancelGameListRefresh();
|
|
|
|
s_state.store(VMState::Initializing, std::memory_order_release);
|
|
s_vm_thread_handle = Threading::ThreadHandle::GetForCallingThread();
|
|
Host::OnVMStarting();
|
|
|
|
ScopedGuard close_state = [] {
|
|
if (GSDumpReplayer::IsReplayingDump())
|
|
GSDumpReplayer::Shutdown();
|
|
|
|
s_vm_thread_handle = {};
|
|
s_state.store(VMState::Shutdown, std::memory_order_release);
|
|
Host::OnVMDestroyed();
|
|
};
|
|
|
|
std::string state_to_load;
|
|
if (!ApplyBootParameters(std::move(boot_params), &state_to_load))
|
|
return false;
|
|
|
|
EmuConfig.LimiterMode = GetInitialLimiterMode();
|
|
|
|
// early out if we don't have a bios
|
|
if (!GSDumpReplayer::IsReplayingDump() && !CheckBIOSAvailability())
|
|
return false;
|
|
|
|
Console.WriteLn("Opening CDVD...");
|
|
if (!DoCDVDopen())
|
|
{
|
|
Host::ReportErrorAsync("Startup Error", "Failed to initialize CDVD.");
|
|
return false;
|
|
}
|
|
ScopedGuard close_cdvd = [] { DoCDVDclose(); };
|
|
|
|
Console.WriteLn("Opening GS...");
|
|
s_gs_open_on_initialize = GetMTGS().IsOpen();
|
|
if (!s_gs_open_on_initialize && !GetMTGS().WaitForOpen())
|
|
{
|
|
// we assume GS is going to report its own error
|
|
Console.WriteLn("Failed to open GS.");
|
|
return false;
|
|
}
|
|
|
|
ScopedGuard close_gs = []() {
|
|
if (!s_gs_open_on_initialize)
|
|
GetMTGS().WaitForClose();
|
|
};
|
|
|
|
Console.WriteLn("Opening SPU2...");
|
|
if (!SPU2::Open())
|
|
{
|
|
Host::ReportErrorAsync("Startup Error", "Failed to initialize SPU2.");
|
|
return false;
|
|
}
|
|
ScopedGuard close_spu2(&SPU2::Close);
|
|
|
|
Console.WriteLn("Opening PAD...");
|
|
if (PADinit() != 0 || PADopen(g_host_display->GetWindowInfo()) != 0)
|
|
{
|
|
Host::ReportErrorAsync("Startup Error", "Failed to initialize PAD.");
|
|
return false;
|
|
}
|
|
ScopedGuard close_pad = []() {
|
|
PADclose();
|
|
PADshutdown();
|
|
};
|
|
|
|
Console.WriteLn("Opening DEV9...");
|
|
if (DEV9init() != 0 || DEV9open() != 0)
|
|
{
|
|
Host::ReportErrorAsync("Startup Error", "Failed to initialize DEV9.");
|
|
return false;
|
|
}
|
|
ScopedGuard close_dev9 = []() {
|
|
DEV9close();
|
|
DEV9shutdown();
|
|
};
|
|
|
|
Console.WriteLn("Opening USB...");
|
|
if (!USBopen())
|
|
{
|
|
Host::ReportErrorAsync("Startup Error", "Failed to initialize USB.");
|
|
return false;
|
|
}
|
|
ScopedGuard close_usb = []() {
|
|
USBclose();
|
|
};
|
|
|
|
Console.WriteLn("Opening FW...");
|
|
if (FWopen() != 0)
|
|
{
|
|
Host::ReportErrorAsync("Startup Error", "Failed to initialize FW.");
|
|
return false;
|
|
}
|
|
ScopedGuard close_fw = []() { FWclose(); };
|
|
|
|
FileMcd_EmuOpen();
|
|
|
|
// Don't close when we return
|
|
close_fw.Cancel();
|
|
close_usb.Cancel();
|
|
close_dev9.Cancel();
|
|
close_pad.Cancel();
|
|
close_spu2.Cancel();
|
|
close_gs.Cancel();
|
|
close_cdvd.Cancel();
|
|
close_state.Cancel();
|
|
|
|
#if defined(_M_X86)
|
|
s_mxcsr_saved = _mm_getcsr();
|
|
#elif defined(_M_ARM64)
|
|
s_mxcsr_saved = static_cast<u32>(a64_getfpcr());
|
|
#endif
|
|
|
|
s_cpu_implementation_changed = false;
|
|
s_cpu_provider_pack->ApplyConfig();
|
|
SetCPUState(EmuConfig.Cpu.sseMXCSR, EmuConfig.Cpu.sseVU0MXCSR, EmuConfig.Cpu.sseVU1MXCSR);
|
|
SysClearExecutionCache();
|
|
memBindConditionalHandlers();
|
|
|
|
ForgetLoadedPatches();
|
|
gsUpdateFrequency(EmuConfig);
|
|
frameLimitReset();
|
|
cpuReset();
|
|
|
|
Console.WriteLn("VM subsystems initialized in %.2f ms", init_timer.GetTimeMilliseconds());
|
|
s_state.store(VMState::Paused, std::memory_order_release);
|
|
Host::OnVMStarted();
|
|
|
|
UpdateRunningGame(true, false);
|
|
|
|
SetEmuThreadAffinities();
|
|
|
|
PerformanceMetrics::Clear();
|
|
|
|
// do we want to load state?
|
|
if (!GSDumpReplayer::IsReplayingDump() && !state_to_load.empty())
|
|
{
|
|
if (!DoLoadState(state_to_load.c_str()))
|
|
{
|
|
Shutdown(false);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void VMManager::Shutdown(bool save_resume_state)
|
|
{
|
|
// we'll probably already be stopping (this is how Qt calls shutdown),
|
|
// but just in case, so any of the stuff we call here knows we don't have a valid VM.
|
|
s_state.store(VMState::Stopping, std::memory_order_release);
|
|
|
|
SetTimerResolutionIncreased(false);
|
|
|
|
// sync everything
|
|
if (THREAD_VU1)
|
|
vu1Thread.WaitVU();
|
|
GetMTGS().WaitGS();
|
|
|
|
if (!GSDumpReplayer::IsReplayingDump() && save_resume_state)
|
|
{
|
|
std::string resume_file_name(GetCurrentSaveStateFileName(-1));
|
|
if (!resume_file_name.empty() && !DoSaveState(resume_file_name.c_str(), -1, true, false))
|
|
Console.Error("Failed to save resume state");
|
|
}
|
|
else if (GSDumpReplayer::IsReplayingDump())
|
|
{
|
|
GSDumpReplayer::Shutdown();
|
|
}
|
|
|
|
{
|
|
LastELF.clear();
|
|
DiscSerial.clear();
|
|
ElfCRC = 0;
|
|
ElfEntry = 0;
|
|
ElfTextRange = {};
|
|
|
|
std::unique_lock lock(s_info_mutex);
|
|
s_disc_path.clear();
|
|
s_elf_override.clear();
|
|
s_game_crc = 0;
|
|
s_patches_crc = 0;
|
|
s_game_serial.clear();
|
|
s_game_name.clear();
|
|
Host::OnGameChanged(s_disc_path, s_elf_override, s_game_serial, s_game_name, 0);
|
|
}
|
|
s_active_game_fixes = 0;
|
|
s_active_widescreen_patches = 0;
|
|
s_active_no_interlacing_patches = 0;
|
|
|
|
UpdateGameSettingsLayer();
|
|
|
|
std::string().swap(s_elf_override);
|
|
|
|
#ifdef _M_X86
|
|
_mm_setcsr(s_mxcsr_saved);
|
|
#elif defined(_M_ARM64)
|
|
a64_setfpcr(s_mxcsr_saved);
|
|
#endif
|
|
|
|
ForgetLoadedPatches();
|
|
R3000A::ioman::reset();
|
|
vtlb_Shutdown();
|
|
USBclose();
|
|
SPU2::Close();
|
|
PADclose();
|
|
DEV9close();
|
|
DoCDVDclose();
|
|
FWclose();
|
|
FileMcd_EmuClose();
|
|
|
|
// If the fullscreen UI is running, do a hardware reset on the GS
|
|
// so that the texture cache and targets are all cleared.
|
|
if (s_gs_open_on_initialize)
|
|
{
|
|
GetMTGS().WaitGS(false, false, false);
|
|
GetMTGS().ResetGS(true);
|
|
}
|
|
else
|
|
{
|
|
GetMTGS().WaitForClose();
|
|
}
|
|
|
|
PADshutdown();
|
|
DEV9shutdown();
|
|
|
|
s_state.store(VMState::Shutdown, std::memory_order_release);
|
|
Host::OnVMDestroyed();
|
|
}
|
|
|
|
void VMManager::Reset()
|
|
{
|
|
pxAssert(HasValidVM());
|
|
|
|
// If we're running, we're probably going to be executing this at event test time,
|
|
// at vsync, which happens in the middle of event handling. Resetting everything
|
|
// immediately here is a bad idea (tm), in fact, it breaks some games (e.g. TC:NYC).
|
|
// So, instead, we tell the rec to exit execution, _then_ reset. Paused is fine here,
|
|
// since the rec won't be running, so it's safe to immediately reset there.
|
|
if (s_state.load(std::memory_order_acquire) == VMState::Running)
|
|
{
|
|
s_state.store(VMState::Resetting, std::memory_order_release);
|
|
return;
|
|
}
|
|
|
|
#ifdef ENABLE_ACHIEVEMENTS
|
|
if (!Achievements::OnReset())
|
|
return;
|
|
#endif
|
|
|
|
const bool game_was_started = g_GameStarted;
|
|
|
|
s_active_game_fixes = 0;
|
|
s_active_widescreen_patches = 0;
|
|
s_active_no_interlacing_patches = 0;
|
|
|
|
SysClearExecutionCache();
|
|
memBindConditionalHandlers();
|
|
UpdateVSyncRate();
|
|
frameLimitReset();
|
|
cpuReset();
|
|
|
|
// gameid change, so apply settings
|
|
if (game_was_started)
|
|
UpdateRunningGame(true, false);
|
|
|
|
if (g_InputRecording.isActive())
|
|
{
|
|
g_InputRecording.handleReset();
|
|
GetMTGS().PresentCurrentFrame();
|
|
}
|
|
|
|
// If we were paused, state won't be resetting, so don't flip back to running.
|
|
if (s_state.load(std::memory_order_acquire) == VMState::Resetting)
|
|
s_state.store(VMState::Running, std::memory_order_release);
|
|
}
|
|
|
|
std::string VMManager::GetSaveStateFileName(const char* game_serial, u32 game_crc, s32 slot)
|
|
{
|
|
std::string filename;
|
|
if (game_crc != 0)
|
|
{
|
|
if (slot < 0)
|
|
filename = fmt::format("{} ({:08X}).resume.p2s", game_serial, game_crc);
|
|
else
|
|
filename = fmt::format("{} ({:08X}).{:02d}.p2s", game_serial, game_crc, slot);
|
|
|
|
filename = Path::Combine(EmuFolders::Savestates, filename);
|
|
}
|
|
|
|
return filename;
|
|
}
|
|
|
|
std::string VMManager::GetSaveStateFileName(const char* filename, s32 slot)
|
|
{
|
|
pxAssertRel(!HasValidVM(), "Should not have a VM when calling the non-gamelist GetSaveStateFileName()");
|
|
|
|
std::string ret;
|
|
std::string serial;
|
|
u32 crc;
|
|
if (Host::GetSerialAndCRCForFilename(filename, &serial, &crc))
|
|
ret = GetSaveStateFileName(serial.c_str(), crc, slot);
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool VMManager::HasSaveStateInSlot(const char* game_serial, u32 game_crc, s32 slot)
|
|
{
|
|
std::string filename(GetSaveStateFileName(game_serial, game_crc, slot));
|
|
return (!filename.empty() && FileSystem::FileExists(filename.c_str()));
|
|
}
|
|
|
|
std::string VMManager::GetCurrentSaveStateFileName(s32 slot)
|
|
{
|
|
std::unique_lock lock(s_info_mutex);
|
|
return GetSaveStateFileName(s_game_serial.c_str(), s_game_crc, slot);
|
|
}
|
|
|
|
bool VMManager::DoLoadState(const char* filename)
|
|
{
|
|
if (GSDumpReplayer::IsReplayingDump())
|
|
return false;
|
|
|
|
try
|
|
{
|
|
Host::OnSaveStateLoading(filename);
|
|
SaveState_UnzipFromDisk(filename);
|
|
UpdateRunningGame(false, false);
|
|
Host::OnSaveStateLoaded(filename, true);
|
|
if (g_InputRecording.isActive())
|
|
{
|
|
g_InputRecording.handleLoadingSavestate();
|
|
GetMTGS().PresentCurrentFrame();
|
|
}
|
|
return true;
|
|
}
|
|
catch (Exception::BaseException& e)
|
|
{
|
|
Host::ReportErrorAsync("Failed to load save state", e.UserMsg());
|
|
Host::OnSaveStateLoaded(filename, false);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool VMManager::DoSaveState(const char* filename, s32 slot_for_message, bool zip_on_thread, bool backup_old_state)
|
|
{
|
|
if (GSDumpReplayer::IsReplayingDump())
|
|
return false;
|
|
|
|
std::string osd_key(fmt::format("SaveStateSlot{}", slot_for_message));
|
|
|
|
try
|
|
{
|
|
std::unique_ptr<ArchiveEntryList> elist(SaveState_DownloadState());
|
|
std::unique_ptr<SaveStateScreenshotData> screenshot(SaveState_SaveScreenshot());
|
|
|
|
if (FileSystem::FileExists(filename) && backup_old_state)
|
|
{
|
|
const std::string backup_filename(fmt::format("{}.backup", filename));
|
|
Console.WriteLn(fmt::format("Creating save state backup {}...", backup_filename));
|
|
if (!FileSystem::RenamePath(filename, backup_filename.c_str()))
|
|
{
|
|
Host::AddIconOSDMessage(std::move(osd_key), ICON_FA_EXCLAMATION_TRIANGLE,
|
|
fmt::format("Failed to back up old save state {}.", Path::GetFileName(filename)), Host::OSD_ERROR_DURATION);
|
|
}
|
|
}
|
|
|
|
if (zip_on_thread)
|
|
{
|
|
// lock order here is important; the thread could exit before we resume here.
|
|
std::unique_lock lock(s_save_state_threads_mutex);
|
|
s_save_state_threads.emplace_back(&VMManager::ZipSaveStateOnThread,
|
|
std::move(elist), std::move(screenshot), std::move(osd_key), std::string(filename),
|
|
slot_for_message);
|
|
}
|
|
else
|
|
{
|
|
ZipSaveState(std::move(elist), std::move(screenshot), std::move(osd_key), filename, slot_for_message);
|
|
}
|
|
|
|
Host::OnSaveStateSaved(filename);
|
|
return true;
|
|
}
|
|
catch (Exception::BaseException& e)
|
|
{
|
|
Host::AddIconOSDMessage(std::move(osd_key), ICON_FA_EXCLAMATION_TRIANGLE, fmt::format("Failed to save save state: {}.", e.DiagMsg()),
|
|
Host::OSD_ERROR_DURATION);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void VMManager::ZipSaveState(std::unique_ptr<ArchiveEntryList> elist,
|
|
std::unique_ptr<SaveStateScreenshotData> screenshot, std::string osd_key,
|
|
const char* filename, s32 slot_for_message)
|
|
{
|
|
Common::Timer timer;
|
|
|
|
if (SaveState_ZipToDisk(std::move(elist), std::move(screenshot), filename))
|
|
{
|
|
if (slot_for_message >= 0 && VMManager::HasValidVM())
|
|
Host::AddIconOSDMessage(std::move(osd_key), ICON_FA_SAVE, fmt::format("State saved to slot {}.", slot_for_message),
|
|
Host::OSD_QUICK_DURATION);
|
|
}
|
|
else
|
|
{
|
|
Host::AddIconOSDMessage(std::move(osd_key), ICON_FA_EXCLAMATION_TRIANGLE, fmt::format("Failed to save save state to slot {}.", slot_for_message),
|
|
Host::OSD_ERROR_DURATION);
|
|
}
|
|
|
|
DevCon.WriteLn("Zipping save state to '%s' took %.2f ms", filename, timer.GetTimeMilliseconds());
|
|
}
|
|
|
|
void VMManager::ZipSaveStateOnThread(std::unique_ptr<ArchiveEntryList> elist, std::unique_ptr<SaveStateScreenshotData> screenshot,
|
|
std::string osd_key, std::string filename, s32 slot_for_message)
|
|
{
|
|
ZipSaveState(std::move(elist), std::move(screenshot), std::move(osd_key), filename.c_str(), slot_for_message);
|
|
|
|
// remove ourselves from the thread list. if we're joining, we might not be in there.
|
|
const auto this_id = std::this_thread::get_id();
|
|
std::unique_lock lock(s_save_state_threads_mutex);
|
|
for (auto it = s_save_state_threads.begin(); it != s_save_state_threads.end(); ++it)
|
|
{
|
|
if (it->get_id() == this_id)
|
|
{
|
|
it->detach();
|
|
s_save_state_threads.erase(it);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void VMManager::WaitForSaveStateFlush()
|
|
{
|
|
std::unique_lock lock(s_save_state_threads_mutex);
|
|
while (!s_save_state_threads.empty())
|
|
{
|
|
// take a thread from the list and join with it. it won't self detatch then, but that's okay,
|
|
// since we're joining with it here.
|
|
std::thread save_thread(std::move(s_save_state_threads.front()));
|
|
s_save_state_threads.pop_front();
|
|
lock.unlock();
|
|
save_thread.join();
|
|
lock.lock();
|
|
}
|
|
}
|
|
|
|
u32 VMManager::DeleteSaveStates(const char* game_serial, u32 game_crc, bool also_backups /* = true */)
|
|
{
|
|
WaitForSaveStateFlush();
|
|
|
|
u32 deleted = 0;
|
|
for (s32 i = -1; i <= NUM_SAVE_STATE_SLOTS; i++)
|
|
{
|
|
std::string filename(GetSaveStateFileName(game_serial, game_crc, i));
|
|
if (FileSystem::FileExists(filename.c_str()) && FileSystem::DeleteFilePath(filename.c_str()))
|
|
deleted++;
|
|
|
|
if (also_backups)
|
|
{
|
|
filename += ".backup";
|
|
if (FileSystem::FileExists(filename.c_str()) && FileSystem::DeleteFilePath(filename.c_str()))
|
|
deleted++;
|
|
}
|
|
}
|
|
|
|
return deleted;
|
|
}
|
|
|
|
bool VMManager::LoadState(const char* filename)
|
|
{
|
|
#ifdef ENABLE_ACHIEVEMENTS
|
|
if (Achievements::ChallengeModeActive() &&
|
|
!Achievements::ConfirmChallengeModeDisable("Loading state"))
|
|
{
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
// TODO: Save the current state so we don't need to reset.
|
|
if (DoLoadState(filename))
|
|
return true;
|
|
|
|
Reset();
|
|
return false;
|
|
}
|
|
|
|
bool VMManager::LoadStateFromSlot(s32 slot)
|
|
{
|
|
const std::string filename(GetCurrentSaveStateFileName(slot));
|
|
if (filename.empty())
|
|
{
|
|
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_EXCLAMATION_TRIANGLE, fmt::format("There is no save state in slot {}.", slot), 5.0f);
|
|
return false;
|
|
}
|
|
|
|
#ifdef ENABLE_ACHIEVEMENTS
|
|
if (Achievements::ChallengeModeActive() &&
|
|
!Achievements::ConfirmChallengeModeDisable("Loading state"))
|
|
{
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_FOLDER_OPEN, fmt::format("Loading state from slot {}...", slot), Host::OSD_QUICK_DURATION);
|
|
return DoLoadState(filename.c_str());
|
|
}
|
|
|
|
bool VMManager::SaveState(const char* filename, bool zip_on_thread, bool backup_old_state)
|
|
{
|
|
return DoSaveState(filename, -1, zip_on_thread, backup_old_state);
|
|
}
|
|
|
|
bool VMManager::SaveStateToSlot(s32 slot, bool zip_on_thread)
|
|
{
|
|
const std::string filename(GetCurrentSaveStateFileName(slot));
|
|
if (filename.empty())
|
|
return false;
|
|
|
|
// if it takes more than a minute.. well.. wtf.
|
|
Host::AddIconOSDMessage(fmt::format("SaveStateSlot{}", slot), ICON_FA_SAVE, fmt::format("Saving state to slot {}...", slot), 60.0f);
|
|
return DoSaveState(filename.c_str(), slot, zip_on_thread, EmuConfig.BackupSavestate);
|
|
}
|
|
|
|
LimiterModeType VMManager::GetLimiterMode()
|
|
{
|
|
return EmuConfig.LimiterMode;
|
|
}
|
|
|
|
void VMManager::SetLimiterMode(LimiterModeType type)
|
|
{
|
|
if (EmuConfig.LimiterMode == type)
|
|
return;
|
|
|
|
EmuConfig.LimiterMode = type;
|
|
gsUpdateFrequency(EmuConfig);
|
|
SPU2::OnTargetSpeedChanged();
|
|
}
|
|
|
|
void VMManager::FrameAdvance(u32 num_frames /*= 1*/)
|
|
{
|
|
if (!HasValidVM())
|
|
return;
|
|
|
|
#ifdef ENABLE_ACHIEVEMENTS
|
|
if (Achievements::ChallengeModeActive() && !Achievements::ConfirmChallengeModeDisable("Frame advancing"))
|
|
return;
|
|
#endif
|
|
|
|
s_frame_advance_count = num_frames;
|
|
SetState(VMState::Running);
|
|
}
|
|
|
|
bool VMManager::ChangeDisc(CDVD_SourceType source, std::string path)
|
|
{
|
|
const CDVD_SourceType old_type = CDVDsys_GetSourceType();
|
|
const std::string old_path(CDVDsys_GetFile(old_type));
|
|
|
|
const std::string display_name((source != CDVD_SourceType::Iso) ? path : FileSystem::GetDisplayNameFromPath(path));
|
|
CDVDsys_ChangeSource(source);
|
|
if (!path.empty())
|
|
CDVDsys_SetFile(source, std::move(path));
|
|
|
|
const bool result = DoCDVDopen();
|
|
if (result)
|
|
{
|
|
if (source == CDVD_SourceType::NoDisc)
|
|
Host::AddIconOSDMessage("ChangeDisc", ICON_FA_COMPACT_DISC, "Disc removed.", Host::OSD_INFO_DURATION);
|
|
else
|
|
Host::AddIconOSDMessage("ChangeDisc", ICON_FA_COMPACT_DISC, fmt::format("Disc changed to '{}'.", display_name), Host::OSD_INFO_DURATION);
|
|
}
|
|
else
|
|
{
|
|
Host::AddIconOSDMessage("ChangeDisc", ICON_FA_COMPACT_DISC, fmt::format("Failed to open new disc image '{}'. Reverting to old image.", display_name),
|
|
Host::OSD_ERROR_DURATION);
|
|
CDVDsys_ChangeSource(old_type);
|
|
if (!old_path.empty())
|
|
CDVDsys_SetFile(old_type, std::move(old_path));
|
|
if (!DoCDVDopen())
|
|
{
|
|
Host::AddIconOSDMessage("ChangeDisc", ICON_FA_COMPACT_DISC, "Failed to switch back to old disc image. Removing disc.", Host::OSD_CRITICAL_ERROR_DURATION);
|
|
CDVDsys_ChangeSource(CDVD_SourceType::NoDisc);
|
|
DoCDVDopen();
|
|
}
|
|
}
|
|
|
|
cdvdCtrlTrayOpen();
|
|
return result;
|
|
}
|
|
|
|
bool VMManager::IsElfFileName(const std::string_view& path)
|
|
{
|
|
return StringUtil::EndsWithNoCase(path, ".elf");
|
|
}
|
|
|
|
bool VMManager::IsBlockDumpFileName(const std::string_view& path)
|
|
{
|
|
return StringUtil::EndsWithNoCase(path, ".dump");
|
|
}
|
|
|
|
bool VMManager::IsGSDumpFileName(const std::string_view& path)
|
|
{
|
|
return (StringUtil::EndsWithNoCase(path, ".gs") ||
|
|
StringUtil::EndsWithNoCase(path, ".gs.xz") ||
|
|
StringUtil::EndsWithNoCase(path, ".gs.zst"));
|
|
}
|
|
|
|
bool VMManager::IsSaveStateFileName(const std::string_view& path)
|
|
{
|
|
return StringUtil::EndsWithNoCase(path, ".p2s");
|
|
}
|
|
|
|
bool VMManager::IsDiscFileName(const std::string_view& path)
|
|
{
|
|
static const char* extensions[] = {".iso", ".bin", ".img", ".mdf", ".gz", ".cso", ".chd"};
|
|
|
|
for (const char* test_extension : extensions)
|
|
{
|
|
if (StringUtil::EndsWithNoCase(path, test_extension))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool VMManager::IsLoadableFileName(const std::string_view& path)
|
|
{
|
|
return IsDiscFileName(path) || IsElfFileName(path) || IsGSDumpFileName(path) || IsBlockDumpFileName(path);
|
|
}
|
|
|
|
void VMManager::Execute()
|
|
{
|
|
// Check for interpreter<->recompiler switches.
|
|
if (std::exchange(s_cpu_implementation_changed, false))
|
|
{
|
|
// We need to switch the cpus out, and reset the new ones if so.
|
|
s_cpu_provider_pack->ApplyConfig();
|
|
SysClearExecutionCache();
|
|
vtlb_ResetFastmem();
|
|
}
|
|
|
|
// Execute until we're asked to stop.
|
|
Cpu->Execute();
|
|
}
|
|
|
|
void VMManager::SetPaused(bool paused)
|
|
{
|
|
if (!HasValidVM())
|
|
return;
|
|
|
|
Console.WriteLn(paused ? "(VMManager) Pausing..." : "(VMManager) Resuming...");
|
|
SetState(paused ? VMState::Paused : VMState::Running);
|
|
}
|
|
|
|
const std::string& VMManager::Internal::GetElfOverride()
|
|
{
|
|
return s_elf_override;
|
|
}
|
|
|
|
bool VMManager::Internal::IsExecutionInterrupted()
|
|
{
|
|
return s_state.load(std::memory_order_relaxed) != VMState::Running || s_cpu_implementation_changed;
|
|
}
|
|
|
|
void VMManager::Internal::EntryPointCompilingOnCPUThread()
|
|
{
|
|
// Classic chicken and egg problem here. We don't want to update the running game
|
|
// until the game entry point actually runs, because that can update settings, which
|
|
// can flush the JIT, etc. But we need to apply patches for games where the entry
|
|
// point is in the patch (e.g. WRC 4). So. Gross, but the only way to handle it really.
|
|
LoadPatches(SysGetDiscID(), ElfCRC, true, false);
|
|
ApplyLoadedPatches(PPT_ONCE_ON_LOAD);
|
|
}
|
|
|
|
void VMManager::Internal::GameStartingOnCPUThread()
|
|
{
|
|
UpdateRunningGame(false, true);
|
|
ApplyLoadedPatches(PPT_ONCE_ON_LOAD);
|
|
ApplyLoadedPatches(PPT_COMBINED_0_1);
|
|
}
|
|
|
|
void VMManager::Internal::VSyncOnCPUThread()
|
|
{
|
|
// TODO: Move frame limiting here to reduce CPU usage after sleeping...
|
|
ApplyLoadedPatches(PPT_CONTINUOUSLY);
|
|
ApplyLoadedPatches(PPT_COMBINED_0_1);
|
|
|
|
// Frame advance must be done *before* pumping messages, because otherwise
|
|
// we'll immediately reduce the counter we just set.
|
|
if (s_frame_advance_count > 0)
|
|
{
|
|
s_frame_advance_count--;
|
|
if (s_frame_advance_count == 0)
|
|
{
|
|
// auto pause at the end of frame advance
|
|
SetState(VMState::Paused);
|
|
}
|
|
}
|
|
|
|
Host::CPUThreadVSync();
|
|
|
|
if (EmuConfig.EnableRecordingTools)
|
|
{
|
|
// This code is called _before_ Counter's vsync end, and _after_ vsync start
|
|
if (g_InputRecording.isActive())
|
|
{
|
|
// Process any outstanding recording actions (ie. toggle mode, stop the recording, etc)
|
|
g_InputRecording.processRecordQueue();
|
|
g_InputRecording.getControls().processControlQueue();
|
|
// Increment our internal frame counter, used to keep track of when we hit the end, etc.
|
|
g_InputRecording.incFrameCounter();
|
|
g_InputRecording.handleExceededFrameCounter();
|
|
}
|
|
// At this point, the PAD data has been read from the user for the current frame
|
|
// so we can either read from it, or overwrite it!
|
|
g_InputRecording.handleControllerDataUpdate();
|
|
}
|
|
}
|
|
|
|
void VMManager::CheckForCPUConfigChanges(const Pcsx2Config& old_config)
|
|
{
|
|
if (EmuConfig.Cpu == old_config.Cpu &&
|
|
EmuConfig.Gamefixes == old_config.Gamefixes &&
|
|
EmuConfig.Speedhacks == old_config.Speedhacks &&
|
|
EmuConfig.Profiler == old_config.Profiler)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Console.WriteLn("Updating CPU configuration...");
|
|
SetCPUState(EmuConfig.Cpu.sseMXCSR, EmuConfig.Cpu.sseVU0MXCSR, EmuConfig.Cpu.sseVU1MXCSR);
|
|
SysClearExecutionCache();
|
|
memBindConditionalHandlers();
|
|
|
|
if (EmuConfig.Cpu.Recompiler.EnableFastmem != old_config.Cpu.Recompiler.EnableFastmem)
|
|
vtlb_ResetFastmem();
|
|
|
|
// did we toggle recompilers?
|
|
if (EmuConfig.Cpu.CpusChanged(old_config.Cpu))
|
|
{
|
|
// This has to be done asynchronously, since we're still executing the
|
|
// cpu when this function is called. Break the execution as soon as
|
|
// possible and reset next time we're called.
|
|
s_cpu_implementation_changed = true;
|
|
}
|
|
|
|
if (EmuConfig.Cpu.AffinityControlMode != old_config.Cpu.AffinityControlMode ||
|
|
EmuConfig.Speedhacks.vuThread != old_config.Speedhacks.vuThread)
|
|
{
|
|
SetEmuThreadAffinities();
|
|
}
|
|
}
|
|
|
|
void VMManager::CheckForGSConfigChanges(const Pcsx2Config& old_config)
|
|
{
|
|
if (EmuConfig.GS == old_config.GS)
|
|
return;
|
|
|
|
Console.WriteLn("Updating GS configuration...");
|
|
|
|
if (EmuConfig.GS.FrameLimitEnable != old_config.GS.FrameLimitEnable)
|
|
EmuConfig.LimiterMode = GetInitialLimiterMode();
|
|
|
|
gsUpdateFrequency(EmuConfig);
|
|
UpdateVSyncRate();
|
|
frameLimitReset();
|
|
GetMTGS().ApplySettings();
|
|
}
|
|
|
|
void VMManager::CheckForFramerateConfigChanges(const Pcsx2Config& old_config)
|
|
{
|
|
if (EmuConfig.Framerate == old_config.Framerate)
|
|
return;
|
|
|
|
Console.WriteLn("Updating frame rate configuration");
|
|
gsUpdateFrequency(EmuConfig);
|
|
UpdateVSyncRate();
|
|
frameLimitReset();
|
|
}
|
|
|
|
void VMManager::CheckForPatchConfigChanges(const Pcsx2Config& old_config)
|
|
{
|
|
if (EmuConfig.EnableCheats == old_config.EnableCheats &&
|
|
EmuConfig.EnableWideScreenPatches == old_config.EnableWideScreenPatches &&
|
|
EmuConfig.EnablePatches == old_config.EnablePatches)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ReloadPatches(true, true);
|
|
}
|
|
|
|
void VMManager::CheckForDEV9ConfigChanges(const Pcsx2Config& old_config)
|
|
{
|
|
if (EmuConfig.DEV9 == old_config.DEV9)
|
|
return;
|
|
|
|
DEV9CheckChanges(old_config);
|
|
}
|
|
|
|
void VMManager::CheckForMemoryCardConfigChanges(const Pcsx2Config& old_config)
|
|
{
|
|
bool changed = false;
|
|
|
|
for (size_t i = 0; i < std::size(EmuConfig.Mcd); i++)
|
|
{
|
|
if (EmuConfig.Mcd[i].Enabled != old_config.Mcd[i].Enabled ||
|
|
EmuConfig.Mcd[i].Filename != old_config.Mcd[i].Filename)
|
|
{
|
|
changed = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
changed |= (EmuConfig.McdEnableEjection != old_config.McdEnableEjection);
|
|
changed |= (EmuConfig.McdFolderAutoManage != old_config.McdFolderAutoManage);
|
|
|
|
if (!changed)
|
|
return;
|
|
|
|
Console.WriteLn("Updating memory card configuration");
|
|
|
|
FileMcd_EmuClose();
|
|
FileMcd_EmuOpen();
|
|
|
|
// force card eject when files change
|
|
for (u32 port = 0; port < 2; port++)
|
|
{
|
|
for (u32 slot = 0; slot < 4; slot++)
|
|
{
|
|
const uint index = FileMcd_ConvertToSlot(port, slot);
|
|
if (EmuConfig.Mcd[index].Enabled != old_config.Mcd[index].Enabled ||
|
|
EmuConfig.Mcd[index].Filename != old_config.Mcd[index].Filename)
|
|
{
|
|
Console.WriteLn("Ejecting memory card %u (port %u slot %u) due to source change", index, port, slot);
|
|
AutoEject::Set(port, slot);
|
|
}
|
|
}
|
|
}
|
|
|
|
// force reindexing, mc folder code is janky
|
|
std::string sioSerial;
|
|
{
|
|
std::unique_lock lock(s_info_mutex);
|
|
if (const GameDatabaseSchema::GameEntry* game = GameDatabase::findGame(s_game_serial))
|
|
sioSerial = game->memcardFiltersAsString();
|
|
if (sioSerial.empty())
|
|
sioSerial = s_game_serial;
|
|
}
|
|
sioSetGameSerial(sioSerial);
|
|
}
|
|
|
|
void VMManager::CheckForConfigChanges(const Pcsx2Config& old_config)
|
|
{
|
|
if (HasValidVM())
|
|
{
|
|
CheckForCPUConfigChanges(old_config);
|
|
CheckForFramerateConfigChanges(old_config);
|
|
CheckForPatchConfigChanges(old_config);
|
|
SPU2::CheckForConfigChanges(old_config);
|
|
CheckForDEV9ConfigChanges(old_config);
|
|
CheckForMemoryCardConfigChanges(old_config);
|
|
USB::CheckForConfigChanges(old_config);
|
|
|
|
if (EmuConfig.EnableCheats != old_config.EnableCheats ||
|
|
EmuConfig.EnableWideScreenPatches != old_config.EnableWideScreenPatches ||
|
|
EmuConfig.EnableNoInterlacingPatches != old_config.EnableNoInterlacingPatches)
|
|
{
|
|
VMManager::ReloadPatches(true, true);
|
|
}
|
|
}
|
|
|
|
// For the big picture UI, we still need to update GS settings, since it's running,
|
|
// and we don't update its config when we start the VM.
|
|
if (HasValidVM() || GetMTGS().IsOpen())
|
|
CheckForGSConfigChanges(old_config);
|
|
|
|
Host::CheckForSettingsChanges(old_config);
|
|
}
|
|
|
|
void VMManager::ApplySettings()
|
|
{
|
|
Console.WriteLn("Applying settings...");
|
|
|
|
// if we're running, ensure the threads are synced
|
|
const bool running = (s_state.load(std::memory_order_acquire) == VMState::Running);
|
|
if (running)
|
|
{
|
|
if (THREAD_VU1)
|
|
vu1Thread.WaitVU();
|
|
GetMTGS().WaitGS(false);
|
|
}
|
|
|
|
// Reset to a clean Pcsx2Config. Otherwise things which are optional (e.g. gamefixes)
|
|
// do not use the correct default values when loading.
|
|
Pcsx2Config old_config(std::move(EmuConfig));
|
|
EmuConfig = Pcsx2Config();
|
|
EmuConfig.CopyRuntimeConfig(old_config);
|
|
LoadSettings();
|
|
CheckForConfigChanges(old_config);
|
|
}
|
|
|
|
bool VMManager::ReloadGameSettings()
|
|
{
|
|
if (!UpdateGameSettingsLayer())
|
|
return false;
|
|
|
|
ApplySettings();
|
|
return true;
|
|
}
|
|
|
|
void VMManager::SetDefaultSettings(SettingsInterface& si)
|
|
{
|
|
{
|
|
Pcsx2Config temp_config;
|
|
SettingsSaveWrapper ssw(si);
|
|
temp_config.LoadSave(ssw);
|
|
}
|
|
|
|
// Settings not part of the Pcsx2Config struct.
|
|
si.SetBoolValue("EmuCore", "EnableFastBoot", true);
|
|
|
|
SetHardwareDependentDefaultSettings(si);
|
|
}
|
|
|
|
void VMManager::EnforceAchievementsChallengeModeSettings()
|
|
{
|
|
if (!Achievements::ChallengeModeActive())
|
|
return;
|
|
|
|
static constexpr auto ClampSpeed = [](float& rate) {
|
|
if (rate > 0.0f && rate < 1.0f)
|
|
rate = 1.0f;
|
|
};
|
|
|
|
// Can't use slow motion.
|
|
ClampSpeed(EmuConfig.Framerate.NominalScalar);
|
|
ClampSpeed(EmuConfig.Framerate.TurboScalar);
|
|
ClampSpeed(EmuConfig.Framerate.SlomoScalar);
|
|
|
|
// Can't use cheats.
|
|
if (EmuConfig.EnableCheats)
|
|
{
|
|
Host::AddKeyedOSDMessage("ChallengeDisableCheats", "Cheats have been disabled due to achievements hardcore mode.", Host::OSD_WARNING_DURATION);
|
|
EmuConfig.EnableCheats = false;
|
|
}
|
|
|
|
// Input recording/playback is probably an issue.
|
|
EmuConfig.EnableRecordingTools = false;
|
|
EmuConfig.EnablePINE = false;
|
|
|
|
// Framerates should be at default.
|
|
EmuConfig.GS.FramerateNTSC = Pcsx2Config::GSOptions::DEFAULT_FRAME_RATE_NTSC;
|
|
EmuConfig.GS.FrameratePAL = Pcsx2Config::GSOptions::DEFAULT_FRAME_RATE_PAL;
|
|
|
|
// You can overclock, but not underclock (since that might slow down the game and make it easier).
|
|
EmuConfig.Speedhacks.EECycleRate = std::max<decltype(EmuConfig.Speedhacks.EECycleRate)>(EmuConfig.Speedhacks.EECycleRate, 0);
|
|
EmuConfig.Speedhacks.EECycleSkip = 0;
|
|
}
|
|
|
|
void VMManager::LogUnsafeSettingsToConsole(const std::string& messages)
|
|
{
|
|
// a not-great way of getting rid of the icons for the console message
|
|
std::string console_messages(messages);
|
|
for (;;)
|
|
{
|
|
const std::string::size_type pos = console_messages.find("\xef");
|
|
if (pos != std::string::npos)
|
|
{
|
|
console_messages.erase(pos, pos + 3);
|
|
console_messages.insert(pos, "[Unsafe Settings]");
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
Console.Warning(console_messages);
|
|
}
|
|
|
|
void VMManager::WarnAboutUnsafeSettings()
|
|
{
|
|
std::string messages;
|
|
|
|
if (EmuConfig.Speedhacks.fastCDVD)
|
|
messages += ICON_FA_COMPACT_DISC " Fast CDVD is enabled, this may break games.\n";
|
|
if (EmuConfig.Speedhacks.EECycleRate != 0 || EmuConfig.Speedhacks.EECycleSkip != 0)
|
|
messages += ICON_FA_TACHOMETER_ALT " Cycle rate/skip is not at default, this may crash or make games run too slow.\n";
|
|
if (EmuConfig.SPU2.SynchMode == Pcsx2Config::SPU2Options::SynchronizationMode::ASync)
|
|
messages += ICON_FA_VOLUME_MUTE " Audio is using async mix, expect desynchronization in FMVs.\n";
|
|
if (EmuConfig.GS.UpscaleMultiplier < 1.0f)
|
|
messages += ICON_FA_TV " Upscale multiplier is below native, this will break rendering.\n";
|
|
if (EmuConfig.GS.HWMipmap != HWMipmapLevel::Automatic)
|
|
messages += ICON_FA_IMAGES " Mipmapping is not set to automatic. This may break rendering in some games.\n";
|
|
if (EmuConfig.GS.TextureFiltering != BiFiltering::PS2)
|
|
messages += ICON_FA_FILTER " Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.\n";
|
|
if (EmuConfig.GS.TriFilter != TriFiltering::Automatic)
|
|
messages += ICON_FA_PAGER " Trilinear filtering is not set to automatic. This may break rendering in some games.\n";
|
|
if (EmuConfig.GS.AccurateBlendingUnit <= AccBlendLevel::Minimum)
|
|
messages += ICON_FA_BLENDER " Blending is below basic, this may break effects in some games.\n";
|
|
if (EmuConfig.GS.CRCHack != CRCHackLevel::Automatic)
|
|
messages += ICON_FA_FIRST_AID " CRC Fix Level is not set to default, this may break effects in some games.\n";
|
|
if (EmuConfig.GS.HWDownloadMode != GSHardwareDownloadMode::Enabled)
|
|
messages += ICON_FA_DOWNLOAD " Hardware Download Mode is not set to Accurate, this may break rendering in some games.\n";
|
|
if (EmuConfig.Cpu.sseMXCSR.GetRoundMode() != SSEround_Chop)
|
|
messages += ICON_FA_MICROCHIP " EE FPU Round Mode is not set to default, this may break some games.\n";
|
|
if (!EmuConfig.Cpu.Recompiler.fpuOverflow || EmuConfig.Cpu.Recompiler.fpuExtraOverflow || EmuConfig.Cpu.Recompiler.fpuFullMode)
|
|
messages += ICON_FA_MICROCHIP " EE FPU Clamp Mode is not set to default, this may break some games.\n";
|
|
if (EmuConfig.Cpu.sseVU0MXCSR.GetRoundMode() != SSEround_Chop || EmuConfig.Cpu.sseVU1MXCSR.GetRoundMode() != SSEround_Chop)
|
|
messages += ICON_FA_MICROCHIP " VU Round Mode is not set to default, this may break some games.\n";
|
|
if (!EmuConfig.Cpu.Recompiler.vu0Overflow || EmuConfig.Cpu.Recompiler.vu0ExtraOverflow || EmuConfig.Cpu.Recompiler.vu0SignOverflow ||
|
|
!EmuConfig.Cpu.Recompiler.vu1Overflow || EmuConfig.Cpu.Recompiler.vu1ExtraOverflow || EmuConfig.Cpu.Recompiler.vu1SignOverflow)
|
|
{
|
|
messages += ICON_FA_MICROCHIP " VU Clamp Mode is not set to default, this may break some games.\n";
|
|
}
|
|
if (!EmuConfig.EnableGameFixes)
|
|
messages += ICON_FA_GAMEPAD " Game Fixes are not enabled. Compatibility with some games may be affected.\n";
|
|
if (!EmuConfig.EnablePatches)
|
|
messages += ICON_FA_GAMEPAD " Compatibility Patches are not enabled. Compatibility with some games may be affected.\n";
|
|
if (EmuConfig.GS.FramerateNTSC != Pcsx2Config::GSOptions::DEFAULT_FRAME_RATE_NTSC)
|
|
messages += ICON_FA_TV " Frame rate for NTSC is not default. This may break some games.\n";
|
|
if (EmuConfig.GS.FrameratePAL != Pcsx2Config::GSOptions::DEFAULT_FRAME_RATE_PAL)
|
|
messages += ICON_FA_TV " Frame rate for PAL is not default. This may break some games.\n";
|
|
|
|
if (!messages.empty())
|
|
{
|
|
if (messages.back() == '\n')
|
|
messages.pop_back();
|
|
|
|
LogUnsafeSettingsToConsole(messages);
|
|
Host::AddKeyedOSDMessage("unsafe_settings_warning", std::move(messages), Host::OSD_WARNING_DURATION);
|
|
}
|
|
else
|
|
{
|
|
Host::RemoveKeyedOSDMessage("unsafe_settings_warning");
|
|
}
|
|
|
|
messages.clear();
|
|
if (!EmuConfig.Cpu.Recompiler.EnableEE)
|
|
messages += ICON_FA_EXCLAMATION_CIRCLE " EE Recompiler is not enabled, this will significantly reduce performance.\n";
|
|
if (!EmuConfig.Cpu.Recompiler.EnableVU0)
|
|
messages += ICON_FA_EXCLAMATION_CIRCLE " VU0 Recompiler is not enabled, this will significantly reduce performance.\n";
|
|
if (!EmuConfig.Cpu.Recompiler.EnableVU1)
|
|
messages += ICON_FA_EXCLAMATION_CIRCLE " VU1 Recompiler is not enabled, this will significantly reduce performance.\n";
|
|
if (!EmuConfig.Cpu.Recompiler.EnableIOP)
|
|
messages += ICON_FA_EXCLAMATION_CIRCLE " IOP Recompiler is not enabled, this will significantly reduce performance.\n";
|
|
if (EmuConfig.Cpu.Recompiler.EnableEECache)
|
|
messages += ICON_FA_EXCLAMATION_CIRCLE " EE Cache is enabled, this will significantly reduce performance.\n";
|
|
if (!EmuConfig.Speedhacks.WaitLoop)
|
|
messages += ICON_FA_EXCLAMATION_CIRCLE " EE Wait Loop Detection is not enabled, this may reduce performance.\n";
|
|
if (!EmuConfig.Speedhacks.IntcStat)
|
|
messages += ICON_FA_EXCLAMATION_CIRCLE " INTC Spin Detection is not enabled, this may reduce performance.\n";
|
|
if (!EmuConfig.Speedhacks.vu1Instant)
|
|
messages += ICON_FA_EXCLAMATION_CIRCLE " Instant VU1 is disabled, this may reduce performance.\n";
|
|
if (!EmuConfig.Speedhacks.vuFlagHack)
|
|
messages += ICON_FA_EXCLAMATION_CIRCLE " mVU Flag Hack is not enabled, this may reduce performance.\n";
|
|
if (EmuConfig.GS.GPUPaletteConversion)
|
|
messages += ICON_FA_EXCLAMATION_CIRCLE " GPU Palette Conversion is enabled, this may reduce performance.\n";
|
|
if (EmuConfig.GS.TexturePreloading != TexturePreloadingLevel::Full)
|
|
messages += ICON_FA_EXCLAMATION_CIRCLE " Texture Preloading is not Full, this may reduce performance.\n";
|
|
|
|
if (!messages.empty())
|
|
{
|
|
if (messages.back() == '\n')
|
|
messages.pop_back();
|
|
|
|
LogUnsafeSettingsToConsole(messages);
|
|
Host::AddKeyedOSDMessage("performance_settings_warning", std::move(messages), Host::OSD_WARNING_DURATION);
|
|
}
|
|
else
|
|
{
|
|
Host::RemoveKeyedOSDMessage("performance_settings_warning");
|
|
}
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
|
|
#include "common/RedtapeWindows.h"
|
|
|
|
static bool s_timer_resolution_increased = false;
|
|
|
|
void VMManager::SetTimerResolutionIncreased(bool enabled)
|
|
{
|
|
if (s_timer_resolution_increased == enabled)
|
|
return;
|
|
|
|
if (enabled)
|
|
{
|
|
s_timer_resolution_increased = (timeBeginPeriod(1) == TIMERR_NOERROR);
|
|
}
|
|
else if (s_timer_resolution_increased)
|
|
{
|
|
timeEndPeriod(1);
|
|
s_timer_resolution_increased = false;
|
|
}
|
|
}
|
|
|
|
#else
|
|
|
|
void VMManager::SetTimerResolutionIncreased(bool enabled)
|
|
{
|
|
}
|
|
|
|
#endif
|
|
|
|
static std::vector<u32> s_processor_list;
|
|
static std::once_flag s_processor_list_initialized;
|
|
|
|
#if defined(__linux__) || defined(_WIN32)
|
|
|
|
#include "cpuinfo.h"
|
|
|
|
static u32 GetProcessorIdForProcessor(const cpuinfo_processor* proc)
|
|
{
|
|
#if defined(__linux__)
|
|
return static_cast<u32>(proc->linux_id);
|
|
#elif defined(_WIN32)
|
|
return static_cast<u32>(proc->windows_processor_id);
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
static void InitializeCPUInfo()
|
|
{
|
|
if (!cpuinfo_initialize())
|
|
{
|
|
Console.Error("Failed to initialize cpuinfo");
|
|
return;
|
|
}
|
|
|
|
const u32 cluster_count = cpuinfo_get_clusters_count();
|
|
if (cluster_count == 0)
|
|
{
|
|
Console.Error("Invalid CPU count returned");
|
|
return;
|
|
}
|
|
|
|
Console.WriteLn(Color_StrongYellow, "Processor count: %u cores, %u processors", cpuinfo_get_cores_count(), cpuinfo_get_processors_count());
|
|
Console.WriteLn(Color_StrongYellow, "Cluster count: %u", cluster_count);
|
|
|
|
static std::vector<const cpuinfo_processor*> ordered_processors;
|
|
for (u32 i = 0; i < cluster_count; i++)
|
|
{
|
|
const cpuinfo_cluster* cluster = cpuinfo_get_cluster(i);
|
|
for (u32 j = 0; j < cluster->processor_count; j++)
|
|
{
|
|
const cpuinfo_processor* proc = cpuinfo_get_processor(cluster->processor_start + j);
|
|
if (!proc)
|
|
continue;
|
|
|
|
ordered_processors.push_back(proc);
|
|
}
|
|
}
|
|
// find the large and small clusters based on frequency
|
|
// this is assuming the large cluster is always clocked higher
|
|
// sort based on core, so that hyperthreads get pushed down
|
|
std::sort(ordered_processors.begin(), ordered_processors.end(), [](const cpuinfo_processor* lhs, const cpuinfo_processor* rhs) {
|
|
return (lhs->core->frequency > rhs->core->frequency || lhs->smt_id < rhs->smt_id);
|
|
});
|
|
|
|
s_processor_list.reserve(ordered_processors.size());
|
|
std::stringstream ss;
|
|
ss << "Ordered processor list: ";
|
|
for (const cpuinfo_processor* proc : ordered_processors)
|
|
{
|
|
if (proc != ordered_processors.front())
|
|
ss << ", ";
|
|
|
|
const u32 procid = GetProcessorIdForProcessor(proc);
|
|
ss << procid;
|
|
if (proc->smt_id != 0)
|
|
ss << "[SMT " << proc->smt_id << "]";
|
|
|
|
s_processor_list.push_back(procid);
|
|
}
|
|
Console.WriteLn(ss.str());
|
|
}
|
|
|
|
static void SetMTVUAndAffinityControlDefault(SettingsInterface& si)
|
|
{
|
|
VMManager::EnsureCPUInfoInitialized();
|
|
|
|
const u32 cluster_count = cpuinfo_get_clusters_count();
|
|
if (cluster_count == 0)
|
|
{
|
|
Console.Error("Invalid CPU count returned");
|
|
return;
|
|
}
|
|
|
|
Console.WriteLn("Cluster count: %u", cluster_count);
|
|
|
|
for (u32 i = 0; i < cluster_count; i++)
|
|
{
|
|
const cpuinfo_cluster* cluster = cpuinfo_get_cluster(i);
|
|
Console.WriteLn(" Cluster %u: %u cores and %u processors at %u MHz",
|
|
i, cluster->core_count, cluster->processor_count, static_cast<u32>(cluster->frequency /* / 1000000u*/));
|
|
}
|
|
|
|
const bool has_big_little = cluster_count > 1;
|
|
Console.WriteLn("Big-Little: %s", has_big_little ? "yes" : "no");
|
|
|
|
const u32 big_cores = cpuinfo_get_cluster(0)->core_count + ((cluster_count > 2) ? cpuinfo_get_cluster(1)->core_count : 0u);
|
|
Console.WriteLn("Guessing we have %u big/medium cores...", big_cores);
|
|
|
|
if (big_cores >= 3)
|
|
{
|
|
Console.WriteLn(" Enabling MTVU.");
|
|
si.SetBoolValue("EmuCore/Speedhacks", "vuThread", true);
|
|
}
|
|
else
|
|
{
|
|
Console.WriteLn(" Disabling MTVU.");
|
|
si.SetBoolValue("EmuCore/Speedhacks", "vuThread", false);
|
|
}
|
|
|
|
const int extra_threads = (big_cores > 3) ? 3 : 2;
|
|
Console.WriteLn(" Setting Extra Software Rendering Threads to %d.", extra_threads);
|
|
si.SetIntValue("EmuCore/GS", "extrathreads", extra_threads);
|
|
}
|
|
|
|
#else
|
|
|
|
static void InitializeCPUInfo()
|
|
{
|
|
DevCon.WriteLn("(VMManager) InitializeCPUInfo() not implemented.");
|
|
}
|
|
|
|
static void SetMTVUAndAffinityControlDefault(SettingsInterface& si)
|
|
{
|
|
}
|
|
|
|
#endif
|
|
|
|
void VMManager::EnsureCPUInfoInitialized()
|
|
{
|
|
std::call_once(s_processor_list_initialized, InitializeCPUInfo);
|
|
}
|
|
|
|
void VMManager::SetEmuThreadAffinities()
|
|
{
|
|
EnsureCPUInfoInitialized();
|
|
|
|
if (s_processor_list.empty())
|
|
{
|
|
// not supported on this platform
|
|
return;
|
|
}
|
|
|
|
if (EmuConfig.Cpu.AffinityControlMode == 0 ||
|
|
s_processor_list.size() < (EmuConfig.Speedhacks.vuThread ? 3 : 2))
|
|
{
|
|
if (EmuConfig.Cpu.AffinityControlMode != 0)
|
|
Console.Error("Insufficient processors for affinity control.");
|
|
|
|
GetMTGS().GetThreadHandle().SetAffinity(0);
|
|
vu1Thread.GetThreadHandle().SetAffinity(0);
|
|
s_vm_thread_handle.SetAffinity(0);
|
|
return;
|
|
}
|
|
|
|
static constexpr u8 processor_assignment[7][2][3] = {
|
|
//EE xx GS EE VU GS
|
|
{{0, 2, 1}, {0, 1, 2}}, // Disabled
|
|
{{0, 2, 1}, {0, 1, 2}}, // EE > VU > GS
|
|
{{0, 2, 1}, {0, 2, 1}}, // EE > GS > VU
|
|
{{0, 2, 1}, {1, 0, 2}}, // VU > EE > GS
|
|
{{1, 2, 0}, {2, 0, 1}}, // VU > GS > EE
|
|
{{1, 2, 0}, {1, 2, 0}}, // GS > EE > VU
|
|
{{1, 2, 0}, {2, 1, 0}}, // GS > VU > EE
|
|
};
|
|
|
|
// steal vu's thread if mtvu is off
|
|
const u8* this_proc_assigment = processor_assignment[EmuConfig.Cpu.AffinityControlMode][EmuConfig.Speedhacks.vuThread];
|
|
const u32 ee_index = s_processor_list[this_proc_assigment[0]];
|
|
const u32 vu_index = s_processor_list[this_proc_assigment[1]];
|
|
const u32 gs_index = s_processor_list[this_proc_assigment[2]];
|
|
Console.WriteLn("Processor order assignment: EE=%u, VU=%u, GS=%u",
|
|
this_proc_assigment[0], this_proc_assigment[1], this_proc_assigment[2]);
|
|
|
|
const u64 ee_affinity = static_cast<u64>(1) << ee_index;
|
|
Console.WriteLn(Color_StrongGreen, "EE thread is on processor %u (0x%llx)", ee_index, ee_affinity);
|
|
s_vm_thread_handle.SetAffinity(ee_affinity);
|
|
|
|
if (EmuConfig.Speedhacks.vuThread)
|
|
{
|
|
const u64 vu_affinity = static_cast<u64>(1) << vu_index;
|
|
Console.WriteLn(Color_StrongGreen, "VU thread is on processor %u (0x%llx)", vu_index, vu_affinity);
|
|
vu1Thread.GetThreadHandle().SetAffinity(vu_affinity);
|
|
}
|
|
else
|
|
{
|
|
vu1Thread.GetThreadHandle().SetAffinity(0);
|
|
}
|
|
|
|
const u64 gs_affinity = static_cast<u64>(1) << gs_index;
|
|
Console.WriteLn(Color_StrongGreen, "GS thread is on processor %u (0x%llx)", gs_index, gs_affinity);
|
|
GetMTGS().GetThreadHandle().SetAffinity(gs_affinity);
|
|
}
|
|
|
|
void VMManager::SetHardwareDependentDefaultSettings(SettingsInterface& si)
|
|
{
|
|
SetMTVUAndAffinityControlDefault(si);
|
|
}
|
|
|
|
const std::vector<u32>& VMManager::GetSortedProcessorList()
|
|
{
|
|
EnsureCPUInfoInitialized();
|
|
return s_processor_list;
|
|
}
|