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Adds `/inis/debuggersettings/` settings folder to contain settings specifically for the debugger. Adds functionality to manually save (to settings) Breakpoints/Saved addresses and automatically load them upon launching the debugger.
29 lines
927 B
C++
29 lines
927 B
C++
// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
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// SPDX-License-Identifier: LGPL-3.0+
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#pragma once
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#include <QtWidgets/QDialog>
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#include <mutex>
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#include "Models/BreakpointModel.h"
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#include "Models/SavedAddressesModel.h"
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class DebuggerSettingsManager final
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{
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public:
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DebuggerSettingsManager(QWidget* parent = nullptr);
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~DebuggerSettingsManager();
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static void loadGameSettings(BreakpointModel* bpModel);
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static void loadGameSettings(SavedAddressesModel* savedAddressesModel);
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static void saveGameSettings(BreakpointModel* bpModel);
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static void saveGameSettings(SavedAddressesModel* savedAddressesModel);
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static void saveGameSettings(QAbstractTableModel* abstractTableModel, QString settingsKey, u32 role);
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private:
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static std::mutex writeLock;
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static void writeJSONToPath(std::string path, QJsonDocument jsonDocument);
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static QJsonObject loadGameSettingsJSON();
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const static QString settingsFileVersion;
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};
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