pcsx2/tools/GSDumpGUI/Properties/Resources.Designer.cs
willkuer 1414d64b18 [skip ci] GSDumpGui: Only reload dumps and dlls separately if their respective settings change, make config portable, autodetect dump/dll folder. (#2926)
- Add simple logging infrastructure and further improve the existing one
- Delegate loading of dlls and dumps into dedicated loader classes
- Adjust user interaction to restrict updates to only relevant parts
- Gsdx dlls (dumps) are only reloaded when a new path for gsdx dlls (dumps) was given. That means dlls are not reloaded just because the dumps path was changed or another dump was selected
- When GSDumpGui can not find the specified settings folder or there is no setting saved so far it will look into the directory of the currently running application (however as before only exactly in the directory and not in subdirectories)
- Further decouple model, view and 'controller' logic.
- Restrict directory checks to application basepath instead of current directory as current directly is changed at too man places
- Avoid some minor memory leaks by disposing some disposable elements

Note: Net framework requirement has been increased to 4.0 to run/compile the application.
2019-04-15 17:24:25 +02:00

73 lines
3.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GSDumpGUI.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GSDumpGUI.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon AppIcon {
get {
object obj = ResourceManager.GetObject("AppIcon", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
}
}