pcsx2/plugins/onepad_legacy/state_management.h
Gregory Hainaut ef3435441f onepad: create a legacy version for SDL1
The legacy version is the version 1.3

The new version is the version 2.0. It would be based on SDL2 only

Distribution information.
If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade.

You can build wxWidget with SDL2 with the following trick

export SDL_CONFIG=/usr/bin/sdl2-config
./configure --with-sdl .....
2017-04-19 19:02:36 +02:00

119 lines
2.7 KiB
C++

/* OnePAD
* Copyright (C) 2016
*
* Based on LilyPad
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "onepad.h"
#define MODE_DIGITAL 0x41
#define MODE_ANALOG 0x73
#define MODE_DS2_NATIVE 0x79
// The state of the PS2 bus
struct QueryInfo
{
u8 port;
u8 slot;
u8 lastByte;
u8 currentCommand;
u8 numBytes;
u8 queryDone;
u8 response[42];
void reset();
u8 start_poll(int port);
template <size_t S>
void set_result(const u8 (&rsp)[S])
{
memcpy(response + 2, rsp, S);
numBytes = 2 + S;
}
template <size_t S>
void set_final_result(const u8 (&rsp)[S])
{
set_result(rsp);
queryDone = 1;
}
};
// Freeze data, for a single pad. Basically has all pad state that
// a PS2 can set.
struct PadFreezeData
{
// Digital / Analog / DS2 Native
u8 mode;
u8 modeLock;
// In config mode
u8 config;
u8 vibrate[8];
u8 umask[2];
// Vibration indices.
u8 vibrateI[2];
// Last vibration value sent to controller.
// Only used so as not to call vibration
// functions when old and new values are both 0.
u8 currentVibrate[2];
// Next vibrate val to send to controller. If next and current are
// both 0, nothing is sent to the controller. Otherwise, it's sent
// on every update.
u8 nextVibrate[2];
};
class Pad : public PadFreezeData
{
public:
// Lilypad store here the state of PC pad
void rumble(int port);
void set_vibrate(int motor, u8 val);
void reset_vibrate();
void reset();
void set_mode(int mode);
static void reset_all();
static void stop_vibrate_all();
static void rumble_all();
};
// Full state to manage save state
struct PadPluginFreezeData
{
char format[8];
u32 version;
// active slot for port
u8 slot[2];
PadFreezeData padData[2][4];
QueryInfo query;
};
extern QueryInfo query;
extern Pad pads[2][4];
extern int slots[2];
extern u8 pad_start_poll(u8 pad);
extern u8 pad_poll(u8 value);