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https://github.com/PCSX2/pcsx2.git
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find . -name *.vcxproj -exec sed -i -e '/user.props/d' {} \; Microsoft recommends against using .user files. From https://msdn.microsoft.com/en-us/library/669zx6zc.aspx : "The best practice is to delete the reference to them in Property Manager to ensure that your projects operate independently of any per-user, per-computer settings. This is important to ensure correct behaviour in a SCC (source code control) environment." If you cannot compile SPU2-X after this commit (since that still relies on the old DirectX SDK), you'll need to fix your build environment.
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4.6 KiB
XML
107 lines
No EOL
4.6 KiB
XML
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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<PropertyGroup Label="Globals">
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<ProjectName>GSnull</ProjectName>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
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<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
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<Import Project="..\..\..\common\vsprops\IncrementalLinking.props" />
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<Import Project="..\..\..\common\vsprops\CodeGen_Debug.props" />
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<ClCompile>
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<PrecompiledHeader>
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<Link>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<ModuleDefinitionFile>GS.def</ModuleDefinitionFile>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ModuleDefinitionFile>GS.def</ModuleDefinitionFile>
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<TargetMachine>MachineX86</TargetMachine>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="Config.cpp" />
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<ClCompile Include="..\GifTransfer.cpp" />
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<ClCompile Include="..\GS.cpp" />
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<ClCompile Include="..\GSLog.cpp" />
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<ClCompile Include="..\Registers.cpp" />
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<ClCompile Include="..\null\GSnull.cpp" />
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<ClCompile Include="GSwin.cpp" />
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<ClCompile Include="Win32.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\GifTransfer.h" />
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<ClInclude Include="..\GS.h" />
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<CustomBuildStep Include="..\Linux\GSLinux.h">
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<ClInclude Include="..\null\GSnull.h" />
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<ClInclude Include="GSwin.h" />
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<ClInclude Include="resource.h" />
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<ItemGroup>
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<None Include="GS.def" />
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<ItemGroup>
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<ResourceCompile Include="GS.rc" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</Project> |