pcsx2/plugins/GSdx_legacy/stdafx.h
Jonathan Li 7c205d7a1e windows: Don't use __declspec(dllexport) for plugin exports
Using __declspec(dllexport) causes duplicate export warnings to be
generated when compiling 64-bit builds. Name mangling also occurs on
functions that are exported this way, so it doesn't actually work with
the plugin system, which uses unmangled names.

The module definition file exports the functions without name mangling
and is sufficient on its own.
2016-06-05 22:57:42 +01:00

456 lines
10 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
#pragma once
#include "config.h"
#ifdef _WIN32
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include <commctrl.h>
#include <commdlg.h>
#include <shellapi.h>
#include <d3dcompiler.h>
#include <d3d11.h>
#include <d3d9.h>
#include <comutil.h>
#include <atlcomcli.h>
#define D3DCOLORWRITEENABLE_RGBA (D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA)
#endif
#ifdef ENABLE_OPENCL
#define CL_USE_DEPRECATED_OPENCL_1_1_APIS
#define __CL_ENABLE_EXCEPTIONS
#include <CL/cl.hpp>
#endif
// put these into vc9/common7/ide/usertype.dat to have them highlighted
typedef unsigned char uint8;
typedef signed char int8;
typedef unsigned short uint16;
typedef signed short int16;
typedef unsigned int uint32;
typedef signed int int32;
typedef unsigned long long uint64;
typedef signed long long int64;
#ifdef __x86_64__
typedef uint64 uptr;
#else
typedef uint32 uptr;
#endif
// xbyak compatibilities
typedef int64 sint64;
#define MIE_INTEGER_TYPE_DEFINED
// stdc
#include <stddef.h>
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <math.h>
#include <float.h>
#include <time.h>
#include <limits.h>
#include <complex>
#include <cstring>
#include <string>
#include <vector>
#include <list>
#include <map>
#include <set>
#include <queue>
#include <algorithm>
#include <thread>
#include <atomic>
#include <mutex>
#include <condition_variable>
using namespace std;
#include <memory>
#include <zlib.h>
#if _MSC_VER >= 1800 || !defined(_WIN32)
#include <unordered_map>
#include <unordered_set>
#define hash_map unordered_map
#define hash_set unordered_set
#else
#include <hash_map>
#include <hash_set>
using namespace stdext;
#endif
#ifdef _WIN32
// Note use GL/glcorearb.h on the future
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/wglext.h>
#include "GLLoader.h"
// hashing algoritms at: http://www.cris.com/~Ttwang/tech/inthash.htm
// default hash_compare does ldiv and other crazy stuff to reduce speed
template<> class hash_compare<uint32>
{
public:
enum {bucket_size = 1};
size_t operator()(uint32 key) const
{
key += ~(key << 15);
key ^= (key >> 10);
key += (key << 3);
key ^= (key >> 6);
key += ~(key << 11);
key ^= (key >> 16);
return (size_t)key;
}
bool operator()(uint32 a, uint32 b) const
{
return a < b;
}
};
template<> class hash_compare<uint64>
{
public:
enum {bucket_size = 1};
size_t operator()(uint64 key) const
{
key += ~(key << 32);
key ^= (key >> 22);
key += ~(key << 13);
key ^= (key >> 8);
key += (key << 3);
key ^= (key >> 15);
key += ~(key << 27);
key ^= (key >> 31);
return (size_t)key;
}
bool operator()(uint64 a, uint64 b) const
{
return a < b;
}
};
#define vsnprintf _vsnprintf
#define snprintf _snprintf
#define DIRECTORY_SEPARATOR '\\'
#else
// Note use GL/glcorearb.h on the future
#include <GL/gl.h>
#include <GL/glext.h>
#include "GLLoader.h"
#include <sys/stat.h> // mkdir
#define DIRECTORY_SEPARATOR '/'
#endif
#ifdef _MSC_VER
#define __aligned(t, n) __declspec(align(n)) t
#define EXPORT_C_(type) extern "C" type __stdcall
#define EXPORT_C EXPORT_C_(void)
#define ALIGN_STACK(n) __aligned(int, n) __dummy;
#else
#define __aligned(t, n) t __attribute__((aligned(n)))
#define __fastcall __attribute__((fastcall))
#define EXPORT_C_(type) extern "C" __attribute__((stdcall,externally_visible,visibility("default"))) type
#define EXPORT_C EXPORT_C_(void)
#ifdef __GNUC__
#include "assert.h"
#define __forceinline __inline__ __attribute__((always_inline,unused))
// #define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
#define __assume(c) do { if (!(c)) __builtin_unreachable(); } while(0)
// GCC removes the variable as dead code and generates some warnings.
// Stack is automatically realigned due to SSE/AVX operations
#define ALIGN_STACK(n) (void)0;
#else
// TODO Check clang behavior
#define ALIGN_STACK(n) __aligned(int, n) __dummy;
#endif
#endif
extern string format(const char* fmt, ...);
struct delete_object {template<class T> void operator()(T& p) {delete p;}};
struct delete_first {template<class T> void operator()(T& p) {delete p.first;}};
struct delete_second {template<class T> void operator()(T& p) {delete p.second;}};
struct aligned_free_object {template<class T> void operator()(T& p) {_aligned_free(p);}};
struct aligned_free_first {template<class T> void operator()(T& p) {_aligned_free(p.first);}};
struct aligned_free_second {template<class T> void operator()(T& p) {_aligned_free(p.second);}};
#define countof(a) (sizeof(a) / sizeof(a[0]))
#ifndef RESTRICT
#ifdef __INTEL_COMPILER
#define RESTRICT restrict
#elif defined(_MSC_VER)
#define RESTRICT __restrict
#elif defined(__GNUC__)
#define RESTRICT __restrict__
#else
#define RESTRICT
#endif
#endif
#if defined(_DEBUG) //&& defined(_MSC_VER)
#include <assert.h>
#define ASSERT assert
#else
#define ASSERT(exp) ((void)0)
#endif
#ifdef __x86_64__
#define _M_AMD64
#endif
// sse
#if defined(__GNUC__) && !defined(__x86_64__)
// Convert gcc see define into GSdx (windows) define
#if defined(__AVX2__)
#define _M_SSE 0x501
#elif defined(__AVX__)
#define _M_SSE 0x500
#elif defined(__SSE4_2__)
#define _M_SSE 0x402
#elif defined(__SSE4_1__)
#define _M_SSE 0x401
#elif defined(__SSSE3__)
#define _M_SSE 0x301
#elif defined(__SSE2__)
#define _M_SSE 0x200
#elif defined(__SSE__)
#define _M_SSE 0x100
#endif
#endif
#if !defined(_M_SSE) && (!defined(_WIN32) || defined(_M_AMD64) || defined(_M_IX86_FP) && _M_IX86_FP >= 2)
#define _M_SSE 0x200
#endif
#if _M_SSE >= 0x200
#include <xmmintrin.h>
#include <emmintrin.h>
#ifndef _MM_DENORMALS_ARE_ZERO
#define _MM_DENORMALS_ARE_ZERO 0x0040
#endif
#define MXCSR (_MM_DENORMALS_ARE_ZERO | _MM_MASK_MASK | _MM_ROUND_NEAREST | _MM_FLUSH_ZERO_ON)
#define _MM_TRANSPOSE4_SI128(row0, row1, row2, row3) \
{ \
__m128 tmp0 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0x44); \
__m128 tmp2 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0xEE); \
__m128 tmp1 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0x44); \
__m128 tmp3 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0xEE); \
(row0) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0x88)); \
(row1) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0xDD)); \
(row2) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0x88)); \
(row3) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0xDD)); \
}
#else
#error TODO: GSVector4 and GSRasterizer needs SSE2
#endif
#if _M_SSE >= 0x301
#include <tmmintrin.h>
#endif
#if _M_SSE >= 0x401
#include <smmintrin.h>
#endif
#if _M_SSE >= 0x500
#include <immintrin.h>
#endif
#undef min
#undef max
#undef abs
#if !defined(_MSC_VER)
#if defined(__USE_ISOC11) && !defined(ASAN_WORKAROUND) // not supported yet on gcc 4.9
#define _aligned_malloc(size, a) aligned_alloc(a, size)
#else
extern void* _aligned_malloc(size_t size, size_t alignment);
#endif
static inline void _aligned_free(void* p) {
free(p);
}
// http://svn.reactos.org/svn/reactos/trunk/reactos/include/crt/mingw32/intrin_x86.h?view=markup
__forceinline unsigned char _BitScanForward(unsigned long* const Index, const unsigned long Mask)
{
__asm__("bsfl %k[Mask], %k[Index]" : [Index] "=r" (*Index) : [Mask] "mr" (Mask));
return Mask ? 1 : 0;
}
#ifdef __GNUC__
// gcc 4.8 define __rdtsc but unfortunately the compiler crash...
// The redefine allow to skip the gcc __rdtsc version -- Gregory
#define __rdtsc _lnx_rdtsc
//__forceinline unsigned long long __rdtsc()
__forceinline unsigned long long _lnx_rdtsc()
{
#if defined(__amd64__) || defined(__x86_64__)
unsigned long long low, high;
__asm__ __volatile__("rdtsc" : "=a"(low), "=d"(high));
return low | (high << 32);
#else
unsigned long long retval;
__asm__ __volatile__("rdtsc" : "=A"(retval));
return retval;
#endif
}
#endif
#endif
extern void* vmalloc(size_t size, bool code);
extern void vmfree(void* ptr, size_t size);
#ifdef _WIN32
#ifdef ENABLE_VTUNE
#include <JITProfiling.h>
#pragma comment(lib, "jitprofiling.lib")
#endif
#endif
#define GL_INSERT(type, code, sev, ...) \
do if (glDebugMessageInsert) glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, type, code, sev, -1, format(__VA_ARGS__).c_str()); while(0);
// Except apple any sane driver support this extension
#if defined(_DEBUG)
#define GL_CACHE(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xFEAD, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
#else
#define GL_CACHE(...) (0);
#endif
#if defined(ENABLE_OGL_DEBUG)
#define GL_PUSH(...) do if (glPushDebugGroup) glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0xBAD, -1, format(__VA_ARGS__).c_str()); while(0);
#define GL_POP() do if (glPopDebugGroup) glPopDebugGroup(); while(0);
#define GL_INS(...) GL_INSERT(GL_DEBUG_TYPE_ERROR, 0xDEAD, GL_DEBUG_SEVERITY_MEDIUM, __VA_ARGS__)
#define GL_PERF(...) GL_INSERT(GL_DEBUG_TYPE_PERFORMANCE, 0xFEE1, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
#else
#define GL_PUSH(...) (0);
#define GL_POP() (0);
#define GL_INS(...) (0);
#define GL_PERF(...) (0);
#endif
// Helper path to dump texture
#ifdef _WIN32
const std::string root_sw("c:\\temp1\\_");
const std::string root_hw("c:\\temp2\\_");
#else
const std::string root_sw("/tmp/GS_SW_dump/");
const std::string root_hw("/tmp/GS_HW_dump/");
#endif