pcsx2/plugins/GSdx/res/gsdx-res.xml
Gregory Hainaut 2d0a61fc8d gsdx ogl: use load resource to load shader
* Windows behavior must be checked
* remove glsl_source.h

v2: fix missing include
Big thanks to Turtleli

v3:
fix indentation in gsdx-res.xml
add dependency in cmake
remove old res/glsl/fxaa.fx symlink
add tfx.cl for OpenCL support on Linux

v4, v5
fix cmake indentation
2017-04-12 18:09:06 +02:00

33 lines
968 B
XML

<?xml version="1.0" encoding="UTF-8"?>
<gresources>
<gresource prefix="/GSdx/res/">
<file>logo-ogl.bmp</file>
</gresource>
<gresource prefix="/GSdx/res/">
<file>glsl/common_header.glsl</file>
</gresource>
<gresource prefix="/GSdx/res/">
<file>glsl/convert.glsl</file>
</gresource>
<gresource prefix="/GSdx/res/">
<file>fxaa.fx</file>
</gresource>
<gresource prefix="/GSdx/res/">
<file>glsl/interlace.glsl</file>
</gresource>
<gresource prefix="/GSdx/res/">
<file>glsl/merge.glsl</file>
</gresource>
<gresource prefix="/GSdx/res/">
<file>glsl/shadeboost.glsl</file>
</gresource>
<gresource prefix="/GSdx/res/">
<file>glsl/tfx_vgs.glsl</file>
</gresource>
<gresource prefix="/GSdx/res/">
<file>glsl/tfx_fs.glsl</file>
</gresource>
<gresource prefix="/GSdx/res/">
<file>tfx.cl</file>
</gresource>
</gresources>