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https://github.com/PCSX2/pcsx2.git
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This pull request is for the pending reorganization of the folder structure on GSdx, making it better organized and easier to work with. Also remove unused GSTextureFX.cpp file.
69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
/*
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* Copyright (C) 2007-2012 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "GSWnd.h"
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#ifdef _WIN32
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class GSWndWGL : public GSWndGL
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{
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HWND m_NativeWindow;
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HDC m_NativeDisplay;
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HGLRC m_context;
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bool m_has_late_vsync;
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PFNWGLSWAPINTERVALEXTPROC m_swapinterval;
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void PopulateWndGlFunction();
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void CreateContext(int major, int minor);
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void CloseWGLDisplay();
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void OpenWGLDisplay();
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void SetSwapInterval();
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bool HasLateVsyncSupport() { return m_has_late_vsync; }
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static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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public:
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GSWndWGL();
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virtual ~GSWndWGL() {};
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bool Create(const std::string& title, int w, int h);
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bool Attach(void* handle, bool managed = true);
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void Detach();
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void* GetDisplay() {return m_NativeWindow;}
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void* GetHandle() {return m_NativeWindow;}
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GSVector4i GetClientRect();
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bool SetWindowText(const char* title);
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void AttachContext();
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void DetachContext();
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void* GetProcAddress(const char* name, bool opt);
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void Show();
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void Hide();
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void HideFrame();
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void Flip();
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};
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#endif
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