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https://github.com/PCSX2/pcsx2.git
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This pull request is for the pending reorganization of the folder structure on GSdx, making it better organized and easier to work with. Also remove unused GSTextureFX.cpp file.
67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
/*
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* Copyright (C) 2007-2012 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "GSWnd.h"
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#if defined(__unix__)
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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class GSWndOGL final : public GSWndGL
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{
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Window m_NativeWindow;
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Display* m_NativeDisplay;
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GLXContext m_context;
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bool m_has_late_vsync;
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PFNGLXSWAPINTERVALEXTPROC m_swapinterval_ext;
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PFNGLXSWAPINTERVALMESAPROC m_swapinterval_mesa;
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void PopulateWndGlFunction();
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void CreateContext(int major, int minor);
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void SetSwapInterval();
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bool HasLateVsyncSupport() { return m_has_late_vsync; }
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public:
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GSWndOGL();
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virtual ~GSWndOGL() {};
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bool Create(const std::string& title, int w, int h);
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bool Attach(void* handle, bool managed = true);
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void Detach();
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void* GetDisplay();
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void* GetHandle() {return (void*)m_NativeWindow;}
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GSVector4i GetClientRect();
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bool SetWindowText(const char* title);
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void AttachContext();
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void DetachContext();
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void* GetProcAddress(const char* name, bool opt = false);
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void Show();
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void Hide();
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void HideFrame();
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void Flip();
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};
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#endif
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