mirror of
https://github.com/PCSX2/pcsx2.git
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This pull request is for the pending reorganization of the folder structure on GSdx, making it better organized and easier to work with. Also remove unused GSTextureFX.cpp file.
144 lines
3.5 KiB
C++
144 lines
3.5 KiB
C++
/*
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* Copyright (C) 2007-2012 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "GSWnd.h"
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#if defined(__unix__) && defined(EGL_SUPPORTED)
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#define GS_EGL_X11 1
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#define GS_EGL_WL 0
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class GSWndEGL : public GSWndGL
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{
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void *m_native_window;
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EGLDisplay m_eglDisplay;
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EGLSurface m_eglSurface;
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EGLContext m_eglContext;
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int m_platform;
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void PopulateWndGlFunction();
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void CreateContext(int major, int minor);
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void BindAPI();
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void SetSwapInterval() final;
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bool HasLateVsyncSupport() final { return false; }
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void OpenEGLDisplay();
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void CloseEGLDisplay();
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public:
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GSWndEGL(int platform);
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virtual ~GSWndEGL() {};
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bool Create(const std::string& title, int w, int h) final;
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bool Attach(void* handle, bool managed = true) final;
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void Detach() final;
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virtual void *CreateNativeDisplay() = 0;
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virtual void *CreateNativeWindow(int w, int h) = 0; // GSopen1/PSX API
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virtual void *AttachNativeWindow(void *handle) = 0;
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virtual void DestroyNativeResources() = 0;
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GSVector4i GetClientRect();
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virtual bool SetWindowText(const char* title) = 0; // GSopen1/PSX API
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void AttachContext() final;
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void DetachContext() final;
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void* GetProcAddress(const char* name, bool opt = false) final;
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void Flip() final;
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// Deprecated API
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void Show() final {};
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void Hide() final {};
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void HideFrame() final {}; // DX9 API
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virtual void* GetDisplay() = 0; // GSopen1 API
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virtual void* GetHandle() = 0; // DX API
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// Static to allow to query supported the platform
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// before object creation
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static int SelectPlatform();
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};
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#if GS_EGL_X11
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#include <xcb/xcb.h>
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#include <X11/Xlib.h>
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#include <X11/Xlib-xcb.h>
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class GSWndEGL_X11 : public GSWndEGL
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{
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Display *m_NativeDisplay;
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Window m_NativeWindow;
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public:
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GSWndEGL_X11();
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virtual ~GSWndEGL_X11() {};
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void* GetDisplay() final { return (void*)m_NativeDisplay;}
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void* GetHandle() final {return (void*)&m_NativeWindow;}
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void *CreateNativeDisplay() final;
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void *CreateNativeWindow(int w, int h) final;
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void *AttachNativeWindow(void *handle) final;
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void DestroyNativeResources() final;
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bool SetWindowText(const char* title) final;
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};
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#endif
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#if GS_EGL_WL
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// Which include ?
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#include <wayland-client.h>
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#include <wayland-server.h>
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#include <wayland-client-protocol.h>
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#include <wayland-egl.h>
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class GSWndEGL_WL : public GSWndEGL
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{
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wl_display *m_NativeDisplay;
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wl_egl_window *m_NativeWindow;
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public:
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GSWndEGL_WL();
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virtual ~GSWndEGL_WL() {};
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void* GetDisplay() final { return (void*)m_NativeDisplay;}
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void* GetHandle() final {return (void*)m_NativeWindow;}
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void *CreateNativeDisplay() final;
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void *CreateNativeWindow(int w, int h) final;
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void *AttachNativeWindow(void *handle) final;
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void DestroyNativeResources() final;
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bool SetWindowText(const char* title) final;
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};
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#endif
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#endif
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