mirror of
https://github.com/PCSX2/pcsx2.git
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This pull request is for the pending reorganization of the folder structure on GSdx, making it better organized and easier to work with. Also remove unused GSTextureFX.cpp file.
215 lines
4.4 KiB
C++
215 lines
4.4 KiB
C++
/*
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* Copyright (C) 2007-2012 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSWndDX.h"
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#ifdef _WIN32
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GSWndDX::GSWndDX()
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: m_hWnd(NULL)
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, m_frame(true)
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{
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}
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GSWndDX::~GSWndDX()
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{
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}
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LRESULT CALLBACK GSWndDX::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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GSWndDX* wnd = NULL;
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if(message == WM_NCCREATE)
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{
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wnd = (GSWndDX*)((LPCREATESTRUCT)lParam)->lpCreateParams;
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SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)wnd);
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wnd->m_hWnd = hWnd;
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}
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else
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{
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wnd = (GSWndDX*)GetWindowLongPtr(hWnd, GWLP_USERDATA);
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}
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if(wnd == NULL)
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{
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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return wnd->OnMessage(message, wParam, lParam);
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}
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LRESULT GSWndDX::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch(message)
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{
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case WM_CLOSE:
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Hide();
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// DestroyWindow(m_hWnd);
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return 0;
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case WM_DESTROY:
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// This kills the emulator when GS is closed, which *really* isn't desired behavior,
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// especially in STGS mode (worked in MTGS mode since it only quit the thread, but even
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// that wasn't needed).
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//PostQuitMessage(0);
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return 0;
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default:
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break;
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}
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return DefWindowProc((HWND)m_hWnd, message, wParam, lParam);
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}
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bool GSWndDX::Create(const std::string& title, int w, int h)
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{
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if(m_hWnd)
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throw GSDXRecoverableError();
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m_managed = true;
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WNDCLASS wc;
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memset(&wc, 0, sizeof(wc));
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
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wc.lpfnWndProc = WndProc;
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wc.hInstance = theApp.GetModuleHandle();
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// TODO: wc.hIcon = ;
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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wc.lpszClassName = "GSWndDX";
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if(!GetClassInfo(wc.hInstance, wc.lpszClassName, &wc))
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{
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if(!RegisterClass(&wc))
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{
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throw GSDXRecoverableError();
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}
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}
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DWORD style = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_OVERLAPPEDWINDOW | WS_BORDER;
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GSVector4i r;
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GetWindowRect(GetDesktopWindow(), r);
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bool remote = !!GetSystemMetrics(SM_REMOTESESSION);
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if(w <= 0 || h <= 0 || remote)
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{
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w = r.width() / 3;
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h = r.width() / 4;
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if(!remote)
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{
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w *= 2;
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h *= 2;
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}
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}
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r.left = (r.left + r.right - w) / 2;
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r.top = (r.top + r.bottom - h) / 2;
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r.right = r.left + w;
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r.bottom = r.top + h;
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AdjustWindowRect(r, style, FALSE);
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m_hWnd = CreateWindow(wc.lpszClassName, title.c_str(), style, r.left, r.top, r.width(), r.height(), NULL, NULL, wc.hInstance, (LPVOID)this);
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if (!m_hWnd)
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throw GSDXRecoverableError();
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return true;
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}
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bool GSWndDX::Attach(void* handle, bool managed)
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{
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// TODO: subclass
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m_hWnd = (HWND)handle;
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m_managed = managed;
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return true;
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}
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void GSWndDX::Detach()
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{
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if(m_hWnd && m_managed)
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{
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// close the window, since it's under GSdx care. It's not taking messages anyway, and
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// that means its big, ugly, and in the way.
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DestroyWindow(m_hWnd);
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}
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m_hWnd = NULL;
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m_managed = true;
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}
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GSVector4i GSWndDX::GetClientRect()
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{
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GSVector4i r;
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::GetClientRect(m_hWnd, r);
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return r;
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}
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// Returns FALSE if the window has no title, or if th window title is under the strict
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// management of the emulator.
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bool GSWndDX::SetWindowText(const char* title)
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{
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if(!m_managed) return false;
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::SetWindowText(m_hWnd, title);
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return m_frame;
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}
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void GSWndDX::Show()
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{
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if(!m_managed) return;
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SetForegroundWindow(m_hWnd);
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ShowWindow(m_hWnd, SW_SHOWNORMAL);
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UpdateWindow(m_hWnd);
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}
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void GSWndDX::Hide()
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{
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if(!m_managed) return;
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ShowWindow(m_hWnd, SW_HIDE);
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}
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void GSWndDX::HideFrame()
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{
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if(!m_managed) return;
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SetWindowLong(m_hWnd, GWL_STYLE, GetWindowLong(m_hWnd, GWL_STYLE) & ~(WS_CAPTION|WS_THICKFRAME));
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SetWindowPos(m_hWnd, NULL, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
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SetMenu(m_hWnd, NULL);
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m_frame = false;
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}
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#endif
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