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https://github.com/PCSX2/pcsx2.git
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This pull request is for the pending reorganization of the folder structure on GSdx, making it better organized and easier to work with. Also remove unused GSTextureFX.cpp file.
64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSSetting.h"
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class GSDialog
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{
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int m_id;
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static INT_PTR CALLBACK DialogProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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static UINT GetTooltipStructSize();
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protected:
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HWND m_hWnd;
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virtual void OnInit() {}
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virtual bool OnMessage(UINT message, WPARAM wParam, LPARAM lParam);
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virtual bool OnCommand(HWND hWnd, UINT id, UINT code);
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public:
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GSDialog(UINT id);
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virtual ~GSDialog() {}
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int GetId() const {return m_id;}
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INT_PTR DoModal();
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std::string GetText(UINT id);
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int GetTextAsInt(UINT id);
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void SetText(UINT id, const char* str);
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void SetTextAsInt(UINT id, int i);
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void ComboBoxInit(UINT id, const std::vector<GSSetting>& settings, int32_t selectionValue, int32_t maxValue = INT32_MAX);
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int ComboBoxAppend(UINT id, const char* str, LPARAM data = 0, bool select = false);
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bool ComboBoxGetSelData(UINT id, INT_PTR& data);
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void ComboBoxFixDroppedWidth(UINT id);
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void OpenFileDialog(UINT id, const char *title);
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void AddTooltip(UINT id);
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static void InitCommonControls();
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};
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