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This pull request is for the pending reorganization of the folder structure on GSdx, making it better organized and easier to work with. Also remove unused GSTextureFX.cpp file.
74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "Renderers/Common/GSRenderer.h"
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#include "Renderers/Common/GSFastList.h"
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class GSTextureCacheSW
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{
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public:
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class Texture
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{
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public:
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GSState* m_state;
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GSOffset* m_offset;
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GIFRegTEX0 m_TEX0;
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GIFRegTEXA m_TEXA;
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void* m_buff;
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uint32 m_tw;
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uint32 m_age;
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bool m_complete;
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bool m_repeating;
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std::vector<GSVector2i>* m_p2t;
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uint32 m_valid[MAX_PAGES];
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std::array<uint16, MAX_PAGES> m_erase_it;
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struct {uint32 bm[16]; const uint32* n;} m_pages;
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const uint32* RESTRICT m_sharedbits;
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// m_valid
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// fast mode: each uint32 bits map to the 32 blocks of that page
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// repeating mode: 1 bpp image of the texture tiles (8x8), also having 512 elements is just a coincidence (worst case: (1024*1024)/(8*8)/(sizeof(uint32)*8))
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Texture(GSState* state, uint32 tw0, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA);
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virtual ~Texture();
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bool Update(const GSVector4i& r);
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bool Save(const std::string& fn, bool dds = false) const;
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};
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protected:
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GSState* m_state;
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std::unordered_set<Texture*> m_textures;
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std::array<FastList<Texture*>, MAX_PAGES> m_map;
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public:
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GSTextureCacheSW(GSState* state);
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virtual ~GSTextureCacheSW();
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Texture* Lookup(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, uint32 tw0 = 0);
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void InvalidatePages(const uint32* pages, uint32 psm);
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void RemoveAll();
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void IncAge();
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};
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