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https://github.com/PCSX2/pcsx2.git
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This pull request is for the pending reorganization of the folder structure on GSdx, making it better organized and easier to work with. Also remove unused GSTextureFX.cpp file.
348 lines
6.6 KiB
C++
348 lines
6.6 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSTextureCacheSW.h"
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GSTextureCacheSW::GSTextureCacheSW(GSState* state)
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: m_state(state)
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{
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}
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GSTextureCacheSW::~GSTextureCacheSW()
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{
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RemoveAll();
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}
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GSTextureCacheSW::Texture* GSTextureCacheSW::Lookup(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, uint32 tw0)
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{
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const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[TEX0.PSM];
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auto& m = m_map[TEX0.TBP0 >> 5];
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for(auto i = m.begin(); i != m.end(); ++i)
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{
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Texture* t = *i;
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if(((TEX0.u32[0] ^ t->m_TEX0.u32[0]) | ((TEX0.u32[1] ^ t->m_TEX0.u32[1]) & 3)) != 0) // TBP0 TBW PSM TW TH
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{
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continue;
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}
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if((psm.trbpp == 16 || psm.trbpp == 24) && TEX0.TCC && TEXA != t->m_TEXA)
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{
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continue;
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}
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if(tw0 != 0 && t->m_tw != tw0)
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{
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continue;
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}
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// Lookup hit
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m.MoveFront(i.Index());
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t->m_age = 0;
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return t;
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}
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// Lookup miss
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Texture* t = new Texture(m_state, tw0, TEX0, TEXA);
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m_textures.insert(t);
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for(const uint32* p = t->m_pages.n; *p != GSOffset::EOP; p++)
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{
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const uint32 page = *p;
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t->m_erase_it[page] = m_map[page].InsertFront(t);
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}
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return t;
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}
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void GSTextureCacheSW::InvalidatePages(const uint32* pages, uint32 psm)
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{
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for(const uint32* p = pages; *p != GSOffset::EOP; p++)
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{
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const uint32 page = *p;
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for(Texture* t : m_map[page])
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{
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if(GSUtil::HasSharedBits(psm, t->m_sharedbits))
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{
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uint32* RESTRICT valid = t->m_valid;
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if(t->m_repeating)
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{
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for(const GSVector2i& j : t->m_p2t[page])
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{
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valid[j.x] &= j.y;
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}
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}
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else
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{
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valid[page] = 0;
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}
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t->m_complete = false;
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}
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}
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}
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}
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void GSTextureCacheSW::RemoveAll()
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{
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for(auto i : m_textures) delete i;
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m_textures.clear();
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for(auto& l : m_map)
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{
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l.clear();
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}
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}
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void GSTextureCacheSW::IncAge()
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{
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for(auto i = m_textures.begin(); i != m_textures.end(); )
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{
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Texture* t = *i;
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if(++t->m_age > 10)
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{
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i = m_textures.erase(i);
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for(const uint32* p = t->m_pages.n; *p != GSOffset::EOP; p++)
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{
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const uint32 page = *p;
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m_map[page].EraseIndex(t->m_erase_it[page]);
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}
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delete t;
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}
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else
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{
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++i;
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}
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}
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}
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//
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GSTextureCacheSW::Texture::Texture(GSState* state, uint32 tw0, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA)
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: m_state(state)
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, m_buff(NULL)
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, m_tw(tw0)
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, m_age(0)
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, m_complete(false)
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, m_p2t(NULL)
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{
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m_TEX0 = TEX0;
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m_TEXA = TEXA;
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if(m_tw == 0)
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{
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m_tw = std::max<int>(m_TEX0.TW, GSLocalMemory::m_psm[m_TEX0.PSM].pal == 0 ? 3 : 5); // makes one row 32 bytes at least, matches the smallest block size that is allocated for m_buff
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}
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memset(m_valid, 0, sizeof(m_valid));
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m_sharedbits = GSUtil::HasSharedBitsPtr(m_TEX0.PSM);
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m_offset = m_state->m_mem.GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM);
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m_pages.n = m_offset->GetPages(GSVector4i(0, 0, 1 << TEX0.TW, 1 << TEX0.TH));
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memcpy(m_pages.bm, m_offset->GetPagesAsBits(TEX0), sizeof(m_pages.bm));
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m_repeating = m_TEX0.IsRepeating(); // repeating mode always works, it is just slightly slower
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if(m_repeating)
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{
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m_p2t = m_state->m_mem.GetPage2TileMap(m_TEX0);
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}
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}
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GSTextureCacheSW::Texture::~Texture()
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{
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delete [] m_pages.n;
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if(m_buff)
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{
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_aligned_free(m_buff);
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}
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}
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bool GSTextureCacheSW::Texture::Update(const GSVector4i& rect)
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{
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if(m_complete)
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{
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return true;
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}
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const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[m_TEX0.PSM];
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GSVector2i bs = psm.bs;
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int shift = psm.pal == 0 ? 2 : 0;
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int tw = std::max<int>(1 << m_TEX0.TW, bs.x);
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int th = std::max<int>(1 << m_TEX0.TH, bs.y);
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GSVector4i r = rect;
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r = r.ralign<Align_Outside>(bs);
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if(r.eq(GSVector4i(0, 0, tw, th)))
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{
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m_complete = true; // lame, but better than nothing
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}
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if(m_buff == NULL)
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{
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uint32 pitch = (1 << m_tw) << shift;
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m_buff = _aligned_malloc(pitch * th * 4, 32);
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if(m_buff == NULL)
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{
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return false;
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}
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}
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GSLocalMemory& mem = m_state->m_mem;
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const GSOffset* RESTRICT off = m_offset;
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uint32 blocks = 0;
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GSLocalMemory::readTextureBlock rtxbP = psm.rtxbP;
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uint32 pitch = (1 << m_tw) << shift;
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uint8* dst = (uint8*)m_buff + pitch * r.top;
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int block_pitch = pitch * bs.y;
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r = r.srl32(3);
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bs.x >>= 3;
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bs.y >>= 3;
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shift += 3;
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if(m_repeating)
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{
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for(int y = r.top; y < r.bottom; y += bs.y, dst += block_pitch)
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{
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uint32 base = off->block.row[y];
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for(int x = r.left, i = (y << 7) + x; x < r.right; x += bs.x, i += bs.x)
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{
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uint32 block = (base + off->block.col[x]) % MAX_BLOCKS;
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uint32 row = i >> 5;
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uint32 col = 1 << (i & 31);
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if((m_valid[row] & col) == 0)
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{
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m_valid[row] |= col;
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(mem.*rtxbP)(block, &dst[x << shift], pitch, m_TEXA);
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blocks++;
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}
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}
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}
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}
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else
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{
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for(int y = r.top; y < r.bottom; y += bs.y, dst += block_pitch)
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{
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uint32 base = off->block.row[y];
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for(int x = r.left; x < r.right; x += bs.x)
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{
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uint32 block = (base + off->block.col[x]) % MAX_BLOCKS;
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uint32 row = block >> 5;
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uint32 col = 1 << (block & 31);
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if((m_valid[row] & col) == 0)
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{
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m_valid[row] |= col;
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(mem.*rtxbP)(block, &dst[x << shift], pitch, m_TEXA);
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blocks++;
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}
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}
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}
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}
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if(blocks > 0)
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{
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m_state->m_perfmon.Put(GSPerfMon::Unswizzle, bs.x * bs.y * blocks << shift);
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}
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return true;
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}
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#include "GSTextureSW.h"
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bool GSTextureCacheSW::Texture::Save(const std::string& fn, bool dds) const
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{
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const uint32* RESTRICT clut = m_state->m_mem.m_clut;
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int w = 1 << m_TEX0.TW;
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int h = 1 << m_TEX0.TH;
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GSTextureSW t(0, w, h);
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GSTexture::GSMap m;
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if(t.Map(m, NULL))
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{
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const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[m_TEX0.PSM];
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const uint8* RESTRICT src = (uint8*)m_buff;
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int pitch = 1 << (m_tw + (psm.pal == 0 ? 2 : 0));
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for(int j = 0; j < h; j++, src += pitch, m.bits += m.pitch)
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{
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if(psm.pal == 0)
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{
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memcpy(m.bits, src, sizeof(uint32) * w);
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}
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else
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{
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for(int i = 0; i < w; i++)
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{
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((uint32*)m.bits)[i] = clut[src[i]];
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}
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}
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}
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t.Unmap();
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return t.Save(fn);
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}
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return false;
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}
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