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https://github.com/PCSX2/pcsx2.git
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This pull request is for the pending reorganization of the folder structure on GSdx, making it better organized and easier to work with. Also remove unused GSTextureFX.cpp file.
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "Renderers/SW/GSScanlineEnvironment.h"
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#include "Renderers/Common/GSFunctionMap.h"
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#include "GSUtil.h"
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class GSSetupPrimCodeGenerator : public GSCodeGenerator
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{
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void operator = (const GSSetupPrimCodeGenerator&);
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GSScanlineSelector m_sel;
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GSScanlineLocalData& m_local;
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bool m_rip;
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struct {uint32 z:1, f:1, t:1, c:1;} m_en;
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#if _M_SSE < 0x501
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void Generate_SSE();
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void Depth_SSE();
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void Texture_SSE();
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void Color_SSE();
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void Generate_AVX();
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void Depth_AVX();
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void Texture_AVX();
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void Color_AVX();
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#else
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void Generate_AVX2();
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void Depth_AVX2();
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void Texture_AVX2();
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void Color_AVX2();
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#endif
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public:
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GSSetupPrimCodeGenerator(void* param, uint64 key, void* code, size_t maxsize);
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};
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