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https://github.com/PCSX2/pcsx2.git
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This pull request is for the pending reorganization of the folder structure on GSdx, making it better organized and easier to work with. Also remove unused GSTextureFX.cpp file.
86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSDrawingContext.h"
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#include "GSVertex.h"
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#include "Renderers/SW/GSVertexSW.h"
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#include "Renderers/HW/GSVertexHW.h"
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#include "GSFunctionMap.h"
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class GSState;
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class alignas(32) GSVertexTrace : public GSAlignedClass<32>
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{
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BiFiltering m_force_filter;
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public:
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struct Vertex {GSVector4i c; GSVector4 p, t;};
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struct VertexAlpha {int min, max; bool valid;};
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bool m_accurate_stq;
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protected:
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const GSState* m_state;
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static GSVector4 s_minmax;
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typedef void (GSVertexTrace::*FindMinMaxPtr)(const void* vertex, const uint32* index, int count);
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FindMinMaxPtr m_fmm[2][2][2][2][2][4];
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template<GS_PRIM_CLASS primclass, uint32 iip, uint32 tme, uint32 fst, uint32 color, uint32 accurate_stq>
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void FindMinMax(const void* vertex, const uint32* index, int count);
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public:
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GS_PRIM_CLASS m_primclass;
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Vertex m_min;
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Vertex m_max;
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VertexAlpha m_alpha; // source alpha range after tfx, GSRenderer::GetAlphaMinMax() updates it
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union
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{
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uint32 value;
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struct {uint32 r:4, g:4, b:4, a:4, x:1, y:1, z:1, f:1, s:1, t:1, q:1, _pad:1;};
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struct {uint32 rgba:16, xyzf:4, stq:4;};
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} m_eq;
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union
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{
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struct {uint32 mmag:1, mmin:1, linear:1, opt_linear:1;};
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} m_filter;
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GSVector2 m_lod; // x = min, y = max
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public:
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static void InitVectors();
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GSVertexTrace(const GSState* state);
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virtual ~GSVertexTrace() {}
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void Update(const void* vertex, const uint32* index, int v_count, int i_count, GS_PRIM_CLASS primclass);
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bool IsLinear() const {return m_filter.opt_linear;}
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bool IsRealLinear() const {return m_filter.linear;}
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void CorrectDepthTrace(const void* vertex, int count);
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};
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