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https://github.com/PCSX2/pcsx2.git
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This pull request is for the pending reorganization of the folder structure on GSdx, making it better organized and easier to work with. Also remove unused GSTextureFX.cpp file.
80 lines
1.8 KiB
C
80 lines
1.8 KiB
C
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GS.h"
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#include "GSVector.h"
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#include "Renderers/HW/GSVertexHW.h"
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#include "Renderers/SW/GSVertexSW.h"
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#pragma pack(push, 1)
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struct alignas(32) GSVertex
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{
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union
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{
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struct
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{
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GIFRegST ST; // S:0, T:4
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GIFRegRGBAQ RGBAQ; // RGBA:8, Q:12
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GIFRegXYZ XYZ; // XY:16, Z:20
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union {uint32 UV; struct {uint16 U, V;};}; // UV:24
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uint32 FOG; // FOG:28
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};
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#if _M_SSE >= 0x500
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__m256i mx;
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#endif
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__m128i m[2];
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};
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GSVertex() = default; // Warning object is potentially used in hot path
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#if _M_SSE >= 0x500
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GSVertex(const GSVertex& v) {mx = v.mx;}
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void operator = (const GSVertex& v) {mx = v.mx;}
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#else
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GSVertex(const GSVertex& v) {m[0] = v.m[0]; m[1] = v.m[1];}
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void operator = (const GSVertex& v) {m[0] = v.m[0]; m[1] = v.m[1];}
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#endif
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};
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struct GSVertexP
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{
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GSVector4 p;
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};
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struct alignas(32) GSVertexPT1
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{
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GSVector4 p;
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GSVector2 t;
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char pad[4];
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union {uint32 c; struct {uint8 r, g, b, a;};};
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};
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struct GSVertexPT2
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{
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GSVector4 p;
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GSVector2 t[2];
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};
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#pragma pack(pop)
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