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https://github.com/PCSX2/pcsx2.git
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This pull request is for the pending reorganization of the folder structure on GSdx, making it better organized and easier to work with. Also remove unused GSTextureFX.cpp file.
62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GPUScanlineEnvironment.h"
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#include "Renderers/Common/GSFunctionMap.h"
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using namespace Xbyak;
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class GPUDrawScanlineCodeGenerator : public GSCodeGenerator
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{
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void operator = (const GPUDrawScanlineCodeGenerator&);
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GPUScanlineSelector m_sel;
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GPUScanlineLocalData& m_local;
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void Generate();
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void Init();
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void Step();
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void TestMask();
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void SampleTexture();
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void ColorTFX();
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void AlphaBlend();
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void Dither();
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void WriteFrame();
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void ReadTexel(const Xmm& dst, const Xmm& addr);
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template<int shift> void modulate16(const Xmm& a, const Operand& f);
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template<int shift> void lerp16(const Xmm& a, const Xmm& b, const Operand& f);
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void alltrue();
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void blend8(const Xmm& a, const Xmm& b);
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void blend(const Xmm& a, const Xmm& b, const Xmm& mask);
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public:
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GPUDrawScanlineCodeGenerator(void* param, uint32 key, void* code, size_t maxsize);
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static GSVector4i m_test[8];
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alignas(32) static const uint16 m_dither[4][16];
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static void InitVectors();
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};
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