mirror of
https://github.com/PCSX2/pcsx2.git
synced 2025-04-02 10:52:54 -04:00
Update it to the version found at https://github.com/Microsoft/Windows-classic-samples , which is in an MIT licensed repo, and add the LICENSE file (edited to remove the SIL Open Font LICENSE part since that doesn't apply). Some modifications have been made to reduce the diff/stop git complaining (not including any file that wasn't in the previous version and removing the related header includes in streams.h, and fixing some but not all of the whitespace issues).
468 lines
17 KiB
C++
468 lines
17 KiB
C++
//------------------------------------------------------------------------------
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// File: Vtrans.cpp
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//
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// Desc: DirectShow base classes.
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//
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// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#include <streams.h>
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#include <measure.h>
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// #include <vtransfr.h> // now in precomp file streams.h
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CVideoTransformFilter::CVideoTransformFilter
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( __in_opt LPCTSTR pName, __inout_opt LPUNKNOWN pUnk, REFCLSID clsid)
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: CTransformFilter(pName, pUnk, clsid)
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, m_itrLate(0)
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, m_nKeyFramePeriod(0) // No QM until we see at least 2 key frames
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, m_nFramesSinceKeyFrame(0)
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, m_bSkipping(FALSE)
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, m_tDecodeStart(0)
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, m_itrAvgDecode(300000) // 30mSec - probably allows skipping
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, m_bQualityChanged(FALSE)
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{
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#ifdef PERF
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RegisterPerfId();
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#endif // PERF
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}
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CVideoTransformFilter::~CVideoTransformFilter()
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{
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// nothing to do
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}
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// Reset our quality management state
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HRESULT CVideoTransformFilter::StartStreaming()
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{
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m_itrLate = 0;
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m_nKeyFramePeriod = 0; // No QM until we see at least 2 key frames
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m_nFramesSinceKeyFrame = 0;
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m_bSkipping = FALSE;
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m_tDecodeStart = 0;
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m_itrAvgDecode = 300000; // 30mSec - probably allows skipping
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m_bQualityChanged = FALSE;
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m_bSampleSkipped = FALSE;
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return NOERROR;
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}
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// Overriden to reset quality management information
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HRESULT CVideoTransformFilter::EndFlush()
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{
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{
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// Synchronize
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CAutoLock lck(&m_csReceive);
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// Reset our stats
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//
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// Note - we don't want to call derived classes here,
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// we only want to reset our internal variables and this
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// is a convenient way to do it
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CVideoTransformFilter::StartStreaming();
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}
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return CTransformFilter::EndFlush();
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}
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HRESULT CVideoTransformFilter::AbortPlayback(HRESULT hr)
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{
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NotifyEvent(EC_ERRORABORT, hr, 0);
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m_pOutput->DeliverEndOfStream();
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return hr;
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}
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// Receive()
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//
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// Accept a sample from upstream, decide whether to process it
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// or drop it. If we process it then get a buffer from the
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// allocator of the downstream connection, transform it into the
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// new buffer and deliver it to the downstream filter.
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// If we decide not to process it then we do not get a buffer.
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// Remember that although this code will notice format changes coming into
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// the input pin, it will NOT change its output format if that results
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// in the filter needing to make a corresponding output format change. Your
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// derived filter will have to take care of that. (eg. a palette change if
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// the input and output is an 8 bit format). If the input sample is discarded
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// and nothing is sent out for this Receive, please remember to put the format
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// change on the first output sample that you actually do send.
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// If your filter will produce the same output type even when the input type
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// changes, then this base class code will do everything you need.
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HRESULT CVideoTransformFilter::Receive(IMediaSample *pSample)
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{
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// If the next filter downstream is the video renderer, then it may
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// be able to operate in DirectDraw mode which saves copying the data
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// and gives higher performance. In that case the buffer which we
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// get from GetDeliveryBuffer will be a DirectDraw buffer, and
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// drawing into this buffer draws directly onto the display surface.
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// This means that any waiting for the correct time to draw occurs
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// during GetDeliveryBuffer, and that once the buffer is given to us
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// the video renderer will count it in its statistics as a frame drawn.
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// This means that any decision to drop the frame must be taken before
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// calling GetDeliveryBuffer.
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ASSERT(CritCheckIn(&m_csReceive));
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AM_MEDIA_TYPE *pmtOut, *pmt;
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#ifdef DEBUG
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FOURCCMap fccOut;
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#endif
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HRESULT hr;
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ASSERT(pSample);
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IMediaSample * pOutSample;
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// If no output pin to deliver to then no point sending us data
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ASSERT (m_pOutput != NULL) ;
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// The source filter may dynamically ask us to start transforming from a
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// different media type than the one we're using now. If we don't, we'll
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// draw garbage. (typically, this is a palette change in the movie,
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// but could be something more sinister like the compression type changing,
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// or even the video size changing)
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#define rcS1 ((VIDEOINFOHEADER *)(pmt->pbFormat))->rcSource
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#define rcT1 ((VIDEOINFOHEADER *)(pmt->pbFormat))->rcTarget
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pSample->GetMediaType(&pmt);
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if (pmt != NULL && pmt->pbFormat != NULL) {
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// spew some debug output
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ASSERT(!IsEqualGUID(pmt->majortype, GUID_NULL));
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#ifdef DEBUG
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fccOut.SetFOURCC(&pmt->subtype);
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LONG lCompression = HEADER(pmt->pbFormat)->biCompression;
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LONG lBitCount = HEADER(pmt->pbFormat)->biBitCount;
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LONG lStride = (HEADER(pmt->pbFormat)->biWidth * lBitCount + 7) / 8;
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lStride = (lStride + 3) & ~3;
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DbgLog((LOG_TRACE,3,TEXT("*Changing input type on the fly to")));
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DbgLog((LOG_TRACE,3,TEXT("FourCC: %lx Compression: %lx BitCount: %ld"),
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fccOut.GetFOURCC(), lCompression, lBitCount));
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DbgLog((LOG_TRACE,3,TEXT("biHeight: %ld rcDst: (%ld, %ld, %ld, %ld)"),
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HEADER(pmt->pbFormat)->biHeight,
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rcT1.left, rcT1.top, rcT1.right, rcT1.bottom));
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DbgLog((LOG_TRACE,3,TEXT("rcSrc: (%ld, %ld, %ld, %ld) Stride: %ld"),
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rcS1.left, rcS1.top, rcS1.right, rcS1.bottom,
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lStride));
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#endif
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// now switch to using the new format. I am assuming that the
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// derived filter will do the right thing when its media type is
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// switched and streaming is restarted.
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StopStreaming();
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m_pInput->CurrentMediaType() = *pmt;
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DeleteMediaType(pmt);
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// if this fails, playback will stop, so signal an error
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hr = StartStreaming();
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if (FAILED(hr)) {
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return AbortPlayback(hr);
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}
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}
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// Now that we have noticed any format changes on the input sample, it's
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// OK to discard it.
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if (ShouldSkipFrame(pSample)) {
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MSR_NOTE(m_idSkip);
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m_bSampleSkipped = TRUE;
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return NOERROR;
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}
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// Set up the output sample
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hr = InitializeOutputSample(pSample, &pOutSample);
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if (FAILED(hr)) {
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return hr;
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}
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m_bSampleSkipped = FALSE;
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// The renderer may ask us to on-the-fly to start transforming to a
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// different format. If we don't obey it, we'll draw garbage
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#define rcS ((VIDEOINFOHEADER *)(pmtOut->pbFormat))->rcSource
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#define rcT ((VIDEOINFOHEADER *)(pmtOut->pbFormat))->rcTarget
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pOutSample->GetMediaType(&pmtOut);
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if (pmtOut != NULL && pmtOut->pbFormat != NULL) {
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// spew some debug output
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ASSERT(!IsEqualGUID(pmtOut->majortype, GUID_NULL));
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#ifdef DEBUG
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fccOut.SetFOURCC(&pmtOut->subtype);
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LONG lCompression = HEADER(pmtOut->pbFormat)->biCompression;
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LONG lBitCount = HEADER(pmtOut->pbFormat)->biBitCount;
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LONG lStride = (HEADER(pmtOut->pbFormat)->biWidth * lBitCount + 7) / 8;
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lStride = (lStride + 3) & ~3;
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DbgLog((LOG_TRACE,3,TEXT("*Changing output type on the fly to")));
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DbgLog((LOG_TRACE,3,TEXT("FourCC: %lx Compression: %lx BitCount: %ld"),
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fccOut.GetFOURCC(), lCompression, lBitCount));
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DbgLog((LOG_TRACE,3,TEXT("biHeight: %ld rcDst: (%ld, %ld, %ld, %ld)"),
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HEADER(pmtOut->pbFormat)->biHeight,
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rcT.left, rcT.top, rcT.right, rcT.bottom));
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DbgLog((LOG_TRACE,3,TEXT("rcSrc: (%ld, %ld, %ld, %ld) Stride: %ld"),
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rcS.left, rcS.top, rcS.right, rcS.bottom,
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lStride));
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#endif
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// now switch to using the new format. I am assuming that the
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// derived filter will do the right thing when its media type is
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// switched and streaming is restarted.
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StopStreaming();
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m_pOutput->CurrentMediaType() = *pmtOut;
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DeleteMediaType(pmtOut);
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hr = StartStreaming();
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if (SUCCEEDED(hr)) {
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// a new format, means a new empty buffer, so wait for a keyframe
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// before passing anything on to the renderer.
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// !!! a keyframe may never come, so give up after 30 frames
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DbgLog((LOG_TRACE,3,TEXT("Output format change means we must wait for a keyframe")));
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m_nWaitForKey = 30;
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// if this fails, playback will stop, so signal an error
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} else {
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// Must release the sample before calling AbortPlayback
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// because we might be holding the win16 lock or
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// ddraw lock
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pOutSample->Release();
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AbortPlayback(hr);
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return hr;
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}
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}
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// After a discontinuity, we need to wait for the next key frame
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if (pSample->IsDiscontinuity() == S_OK) {
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DbgLog((LOG_TRACE,3,TEXT("Non-key discontinuity - wait for keyframe")));
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m_nWaitForKey = 30;
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}
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// Start timing the transform (and log it if PERF is defined)
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if (SUCCEEDED(hr)) {
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m_tDecodeStart = timeGetTime();
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MSR_START(m_idTransform);
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// have the derived class transform the data
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hr = Transform(pSample, pOutSample);
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// Stop the clock (and log it if PERF is defined)
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MSR_STOP(m_idTransform);
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m_tDecodeStart = timeGetTime()-m_tDecodeStart;
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m_itrAvgDecode = m_tDecodeStart*(10000/16) + 15*(m_itrAvgDecode/16);
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// Maybe we're waiting for a keyframe still?
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if (m_nWaitForKey)
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m_nWaitForKey--;
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if (m_nWaitForKey && pSample->IsSyncPoint() == S_OK)
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m_nWaitForKey = FALSE;
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// if so, then we don't want to pass this on to the renderer
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if (m_nWaitForKey && hr == NOERROR) {
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DbgLog((LOG_TRACE,3,TEXT("still waiting for a keyframe")));
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hr = S_FALSE;
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}
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}
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if (FAILED(hr)) {
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DbgLog((LOG_TRACE,1,TEXT("Error from video transform")));
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} else {
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// the Transform() function can return S_FALSE to indicate that the
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// sample should not be delivered; we only deliver the sample if it's
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// really S_OK (same as NOERROR, of course.)
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// Try not to return S_FALSE to a direct draw buffer (it's wasteful)
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// Try to take the decision earlier - before you get it.
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if (hr == NOERROR) {
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hr = m_pOutput->Deliver(pOutSample);
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} else {
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// S_FALSE returned from Transform is a PRIVATE agreement
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// We should return NOERROR from Receive() in this case because returning S_FALSE
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// from Receive() means that this is the end of the stream and no more data should
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// be sent.
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if (S_FALSE == hr) {
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// We must Release() the sample before doing anything
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// like calling the filter graph because having the
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// sample means we may have the DirectDraw lock
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// (== win16 lock on some versions)
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pOutSample->Release();
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m_bSampleSkipped = TRUE;
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if (!m_bQualityChanged) {
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m_bQualityChanged = TRUE;
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NotifyEvent(EC_QUALITY_CHANGE,0,0);
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}
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return NOERROR;
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}
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}
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}
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// release the output buffer. If the connected pin still needs it,
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// it will have addrefed it itself.
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pOutSample->Release();
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ASSERT(CritCheckIn(&m_csReceive));
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return hr;
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}
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BOOL CVideoTransformFilter::ShouldSkipFrame( IMediaSample * pIn)
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{
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REFERENCE_TIME trStart, trStopAt;
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HRESULT hr = pIn->GetTime(&trStart, &trStopAt);
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// Don't skip frames with no timestamps
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if (hr != S_OK)
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return FALSE;
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int itrFrame = (int)(trStopAt - trStart); // frame duration
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if(S_OK==pIn->IsSyncPoint()) {
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MSR_INTEGER(m_idFrameType, 1);
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if ( m_nKeyFramePeriod < m_nFramesSinceKeyFrame ) {
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// record the max
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m_nKeyFramePeriod = m_nFramesSinceKeyFrame;
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}
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m_nFramesSinceKeyFrame = 0;
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m_bSkipping = FALSE;
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} else {
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MSR_INTEGER(m_idFrameType, 2);
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if ( m_nFramesSinceKeyFrame>m_nKeyFramePeriod
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&& m_nKeyFramePeriod>0
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) {
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// We haven't seen the key frame yet, but we were clearly being
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// overoptimistic about how frequent they are.
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m_nKeyFramePeriod = m_nFramesSinceKeyFrame;
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}
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}
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// Whatever we might otherwise decide,
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// if we are taking only a small fraction of the required frame time to decode
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// then any quality problems are actually coming from somewhere else.
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// Could be a net problem at the source for instance. In this case there's
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// no point in us skipping frames here.
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if (m_itrAvgDecode*4>itrFrame) {
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// Don't skip unless we are at least a whole frame late.
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// (We would skip B frames if more than 1/2 frame late, but they're safe).
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if ( m_itrLate > itrFrame ) {
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// Don't skip unless the anticipated key frame would be no more than
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// 1 frame early. If the renderer has not been waiting (we *guess*
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// it hasn't because we're late) then it will allow frames to be
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// played early by up to a frame.
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// Let T = Stream time from now to anticipated next key frame
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// = (frame duration) * (KeyFramePeriod - FramesSinceKeyFrame)
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// So we skip if T - Late < one frame i.e.
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// (duration) * (freq - FramesSince) - Late < duration
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// or (duration) * (freq - FramesSince - 1) < Late
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// We don't dare skip until we have seen some key frames and have
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// some idea how often they occur and they are reasonably frequent.
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if (m_nKeyFramePeriod>0) {
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// It would be crazy - but we could have a stream with key frames
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// a very long way apart - and if they are further than about
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// 3.5 minutes apart then we could get arithmetic overflow in
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// reference time units. Therefore we switch to mSec at this point
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int it = (itrFrame/10000)
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* (m_nKeyFramePeriod-m_nFramesSinceKeyFrame - 1);
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MSR_INTEGER(m_idTimeTillKey, it);
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// For debug - might want to see the details - dump them as scratch pad
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#ifdef VTRANSPERF
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MSR_INTEGER(0, itrFrame);
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MSR_INTEGER(0, m_nFramesSinceKeyFrame);
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MSR_INTEGER(0, m_nKeyFramePeriod);
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#endif
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if (m_itrLate/10000 > it) {
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m_bSkipping = TRUE;
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// Now we are committed. Once we start skipping, we
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// cannot stop until we hit a key frame.
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} else {
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#ifdef VTRANSPERF
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MSR_INTEGER(0, 777770); // not near enough to next key
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#endif
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}
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} else {
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#ifdef VTRANSPERF
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MSR_INTEGER(0, 777771); // Next key not predictable
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#endif
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}
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} else {
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#ifdef VTRANSPERF
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MSR_INTEGER(0, 777772); // Less than one frame late
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MSR_INTEGER(0, m_itrLate);
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MSR_INTEGER(0, itrFrame);
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#endif
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}
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} else {
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#ifdef VTRANSPERF
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MSR_INTEGER(0, 777773); // Decode time short - not not worth skipping
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MSR_INTEGER(0, m_itrAvgDecode);
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MSR_INTEGER(0, itrFrame);
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#endif
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}
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++m_nFramesSinceKeyFrame;
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if (m_bSkipping) {
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// We will count down the lateness as we skip each frame.
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// We re-assess each frame. The key frame might not arrive when expected.
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// We reset m_itrLate if we get a new Quality message, but actually that's
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// not likely because we're not sending frames on to the Renderer. In
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// fact if we DID get another one it would mean that there's a long
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// pipe between us and the renderer and we might need an altogether
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// better strategy to avoid hunting!
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m_itrLate = m_itrLate - itrFrame;
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}
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MSR_INTEGER(m_idLate, (int)m_itrLate/10000 ); // Note how late we think we are
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if (m_bSkipping) {
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if (!m_bQualityChanged) {
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m_bQualityChanged = TRUE;
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NotifyEvent(EC_QUALITY_CHANGE,0,0);
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}
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}
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return m_bSkipping;
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}
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HRESULT CVideoTransformFilter::AlterQuality(Quality q)
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{
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// to reduce the amount of 64 bit arithmetic, m_itrLate is an int.
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// +, -, >, == etc are not too bad, but * and / are painful.
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if (m_itrLate>300000000) {
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// Avoid overflow and silliness - more than 30 secs late is already silly
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m_itrLate = 300000000;
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} else {
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m_itrLate = (int)q.Late;
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}
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// We ignore the other fields
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// We're actually not very good at handling this. In non-direct draw mode
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// most of the time can be spent in the renderer which can skip any frame.
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// In that case we'd rather the renderer handled things.
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// Nevertheless we will keep an eye on it and if we really start getting
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// a very long way behind then we will actually skip - but we'll still tell
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// the renderer (or whoever is downstream) that they should handle quality.
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return E_FAIL; // Tell the renderer to do his thing.
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}
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// This will avoid several hundred useless warnings if compiled -W4 by MS VC++ v4
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#pragma warning(disable:4514)
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