pcsx2/plugins/PeopsSPU2/regs.h
Jake.Stine 6ebfae8ef1 Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00

43 lines
1.9 KiB
C

/***************************************************************************
regs.h - description
-------------------
begin : Wed May 15 2002
copyright : (C) 2002 by Pete Bernert
email : BlackDove@addcom.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. See also the license.txt file for *
* additional informations. *
* *
***************************************************************************/
//*************************************************************************//
// History of changes:
//
// 2004/04/04 - Pete
// - changed plugin to emulate PS2 spu
//
// 2002/05/15 - Pete
// - generic cleanup for the Peops release
//
//*************************************************************************//
void SoundOn(int start,int end,unsigned short val);
void SoundOff(int start,int end,unsigned short val);
void VolumeOn(int start,int end,unsigned short val,int iRight);
void FModOn(int start,int end,unsigned short val);
void NoiseOn(int start,int end,unsigned short val);
void SetVolumeL(unsigned char ch,short vol);
void SetVolumeR(unsigned char ch,short vol);
void SetPitch(int ch,unsigned short val);
void ReverbOn(int start,int end,unsigned short val,int iRight);
void SetReverbAddr(int core);
EXPORT_GCC void CALLBACK SPU2write(unsigned long reg, unsigned short val);