pcsx2/plugins/GSdx/res/merge.fx
gregory.hainaut@gmail.com 32911cb7c5 gsdx: add svn:eol-style metadata
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4319 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 10:57:28 +00:00

60 lines
910 B
HLSL

#ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency
#if SHADER_MODEL >= 0x400
Texture2D Texture;
SamplerState Sampler;
cbuffer cb0
{
float4 BGColor;
};
struct PS_INPUT
{
float4 p : SV_Position;
float2 t : TEXCOORD0;
};
float4 ps_main0(PS_INPUT input) : SV_Target0
{
float4 c = Texture.Sample(Sampler, input.t);
c.a = min(c.a * 2, 1);
return c;
}
float4 ps_main1(PS_INPUT input) : SV_Target0
{
float4 c = Texture.Sample(Sampler, input.t);
c.a = BGColor.a;
return c;
}
#elif SHADER_MODEL <= 0x300
sampler Texture : register(s0);
float4 g_params[1];
#define BGColor (g_params[0])
struct PS_INPUT
{
float2 t : TEXCOORD0;
};
float4 ps_main0(PS_INPUT input) : COLOR
{
float4 c = tex2D(Texture, input.t);
// a = ;
return c.bgra;
}
float4 ps_main1(PS_INPUT input) : COLOR
{
float4 c = tex2D(Texture, input.t);
c.a = BGColor.a;
return c.bgra;
}
#endif
#endif