pcsx2/plugins/GSdx/res/glsl
2015-10-25 21:23:39 +01:00
..
convert.glsl gsdx-ogl: Fix scanline, diagonal, triangular TV shaders 2015-10-25 19:20:22 +00:00
fxaa.fx
interlace.glsl gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
merge.glsl glsl: drop an useless min in FS 2015-08-25 18:58:39 +02:00
shadeboost.glsl gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
tfx_fs.glsl glsl: keep fract in [0;1] range 2015-10-22 18:36:45 +02:00
tfx_vgs.glsl glsl: set a size to gl_ClipDistance array 2015-08-25 18:58:39 +02:00