pcsx2/plugins/zzogl-pg-cg/opengl/ZeroGSShaders/ZeroGSShaders_2005.sln
gregory.hainaut 8fcadb3616 zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency
Then it would be easier to separate CG/GLSL for copyright issue. CG is not compatible with the GPL...
Old version will be zzogl-pg-cg
Future version will be zzogl-pg



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5165 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-19 19:38:29 +00:00

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Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZeroGSShaders", "ZeroGSShaders_2005.vcproj", "{811D47CC-E5F0-456A-918E-5908005E8FC0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release (to Public)|Win32 = Release (to Public)|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{811D47CC-E5F0-456A-918E-5908005E8FC0}.Debug|Win32.ActiveCfg = Debug|Win32
{811D47CC-E5F0-456A-918E-5908005E8FC0}.Debug|Win32.Build.0 = Debug|Win32
{811D47CC-E5F0-456A-918E-5908005E8FC0}.Release (to Public)|Win32.ActiveCfg = Release (to Public)|Win32
{811D47CC-E5F0-456A-918E-5908005E8FC0}.Release (to Public)|Win32.Build.0 = Release (to Public)|Win32
{811D47CC-E5F0-456A-918E-5908005E8FC0}.Release|Win32.ActiveCfg = Release|Win32
{811D47CC-E5F0-456A-918E-5908005E8FC0}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal