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Then it would be easier to separate CG/GLSL for copyright issue. CG is not compatible with the GPL... Old version will be zzogl-pg-cg Future version will be zzogl-pg git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5165 96395faa-99c1-11dd-bbfe-3dabce05a288
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13 lines
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650 B
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ZeroGS OpenGL
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author: zerofrog (@gmail.com)
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ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.
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'Dev' versions of ZeroGS directly read ps2hw.fx
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'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:
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./ZeroGSShaders ps2hw.fx ps2hw.dat
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For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
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Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds. |