pcsx2/plugins/zerospu2/Windows/ZeroSPU2.rc
Jake.Stine b974b815ff Major Build System changes:
* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
 * Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
 * Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
 * Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
 * Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.

Notes:
 * Current plugin version compatibility status should be unaffected.  The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
 * All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
 * Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 08:20:19 +00:00

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5.1 KiB
Text

// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxresmw.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxresmw.h""\r\0"
END
3 TEXTINCLUDE
BEGIN
"\r\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0,4,6,0
PRODUCTVERSION 0,4,6,0
FILEFLAGSMASK 0x17L
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "Comments", "SPU2 Plugin for PS2 emulators"
VALUE "CompanyName", "ZeroFrog"
VALUE "FileDescription", "ZeroSPU2 v0.4.6"
VALUE "FileVersion", "0, 4, 6, 0"
VALUE "InternalName", "ZeroSPU2"
VALUE "LegalCopyright", "Copyright (C) 2009"
VALUE "OriginalFilename", "ZeroSPU2-0.4.6.dll"
VALUE "ProductName", "ZeroSPU2"
VALUE "ProductVersion", "0, 4, 6, 0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Greek resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ELL)
#ifdef _WIN32
LANGUAGE LANG_GREEK, SUBLANG_DEFAULT
#pragma code_page(1253)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_CONFIG DIALOGEX 0, 0, 212, 175
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
FONT 8, "MS Sans Serif", 0, 0, 0x0
BEGIN
CONTROL "Time Scaling (recommended) - Slows down or speeds up sound with respect to game's real speed. Enabling this produces higher quality sound with less cracking, but can reduce speed.",IDC_TIMESTRETCH,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,7,7,198,37
CONTROL "Real Time mode - tries to reduce delays in music as much possible. Use when game is already fast and need sound tightly synchronized (like in DDR, Guitar Hero, Guitaroo Man)",IDC_REALTIME,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,7,43,198,37
CONTROL "Recording - Saves the raw 16bit stereo wav data to zerospu2.wav. Timed to ps2 time.",IDC_SNDRECORDING,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,7,87,198,15
CONTROL "Mute - ZeroSPU2 will not output any sound (fast).",IDC_MUTESOUND,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,7,101,168,24
CONTROL "Enable logging(for develop use only)",IDC_LOGGING,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,127,159,15
DEFPUSHBUTTON "OK",IDOK,48,154,50,14
PUSHBUTTON "Cancel",IDCANCEL,113,154,50,14
END
IDD_ABOUT DIALOGEX 0, 0, 177, 106
STYLE DS_SETFONT | DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "About ZeroSPU2..."
FONT 8, "MS Sans Serif", 0, 0, 0x0
BEGIN
DEFPUSHBUTTON "OK",IDOK,65,85,50,14
LTEXT "ZeroSPU2 driver v0.4.6",IDC_NAME,51,7,79,15
LTEXT "Author: Zerofrog Additional coding: Refraction Based on SPU2 Null driver by Shadow and Linuzappz",IDC_STATIC,7,23,141,54
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_CONFIG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 205
TOPMARGIN, 7
BOTTOMMARGIN, 168
END
IDD_ABOUT, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 175
TOPMARGIN, 7
BOTTOMMARGIN, 99
END
END
#endif // APSTUDIO_INVOKED
#endif // Greek resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED