Removed VM build targets from the Win32 solutions, because it no longer compiles and there's no point anymore in doing the work needed to make it compile. The optimization style of VTLB is completely incompatible from VM so it would require lots of newly branched code to maintain VM builds.
Commented out a VU0micro Stall warning which was causing a lot of spam in some games. The games have been noted and the issue will be looked into further in the future.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@650 a6443dda-0b58-4228-96e9-037be469359c
Moved the PS2Edefs.h and PS2Etypes.h files into /common. All plugins and Pcsx2 now reference the same copies of these files at all times.
Removed SubWCRev from the repository, and linked the /common/ folder to the /plugins folder (allows for people to checkout the plugins folder alone and still be able to compile without pre-build step failures).
Tweaked the MTGS throttler. Might work a wee bit more efficiently in certain high load situations.
Fixed a rare bug in the COP2 (i think!) introduced during one of the earlier VU code cleanings.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@540 a6443dda-0b58-4228-96e9-037be469359c