Commit graph

13 commits

Author SHA1 Message Date
TheTechnician27
23fd57f641 Copyright: Change year from 2002-2024 to 2002-2025 2025-01-20 05:07:26 +01:00
Stuart Kenny
217e1c8fae GS: Update lottes crt shader. 2024-09-19 17:51:29 +02:00
GovanifY
132431b7c8 headers: relicense to GPL-3.0+
also update to 2024 while i'm at it
2024-07-30 17:17:13 -04:00
Stenzek
d9abe10308 Misc: Remove explicit PCH include, switch to SPDX 2023-12-24 14:03:14 +10:00
lightningterror
3dce969a5e GS-shaders: Add missing copyright headers. 2023-07-21 10:24:15 +02:00
KrossX
32aa24f6fd GS: Add fancy downsampling shaders. 2023-07-09 14:04:06 +01:00
Stenzek
02f3279dec GS/HW: Get rid of padding in present UBO
It was adding additional padding, which blew the block size out.
2023-06-11 13:02:36 +10:00
TellowKrinkle
e221d31b45 GS:OGL:Shaders: Formatting 2023-04-30 23:48:49 +02:00
Stenzek
d70334ee57 GS/HW: Slight shader simplification
- Don't declare texture if it's not read from. Stops Vulkan validation
   layers whinging.

 - Get rid of OpenGL common_header.glsl, and use name linking instead of
   leftovers from separate shader objects.
2023-03-30 21:55:50 +01:00
Connor McLaughlin
eba2273cd1 GS/OpenGL: Cleanups and GLES support 2022-12-16 11:11:15 +00:00
Stuart Kenny
f7d76ebf1d GS: Add lottes crt to present shader. 2022-06-22 16:26:19 +02:00
lightningterror
d2904c1fd5 GS: Fix up wave filter shaders. 2022-06-14 21:25:47 +02:00
Connor McLaughlin
a9819542d4 GS: Split convert and present shaders 2022-06-05 21:27:16 +01:00