PCSX2 Bot
af648334d1
pad-linux: Update to latest controller database.
2022-02-07 17:11:12 +01:00
987123879113
8f4ce02d05
GameDB: Update Bemani game titles and add new entries for Japanese DDR X and SuperNOVA2
2022-02-07 02:52:57 +00:00
Florin9doi
52252de3a6
GameDB: Add missing NTSC-J games ( #5491 )
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Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>
2022-02-06 13:58:09 +00:00
Florin9doi
ff725980c3
Game DB: Add missing PAL games to GameIndex Correct AFL Football serial
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PR #5490
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>
2022-02-06 13:57:12 +00:00
s-andro
02bb2b7477
GameDB: Gran Turismo 4 [PlayStation 2 Racing Pack]
2022-02-05 09:01:41 +01:00
Connor McLaughlin
2684fd6b62
GS: Add depth copy convert shader
2022-02-03 15:20:35 +00:00
lightningterror
3ca4272230
GS-hw: Implement hw, hw/sw, sw blending on Ad when alpha write is masked.
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Idea is to replace Ad with As when alpha write is masked,
then expand/let blend mix, accumulation blend non recursive blend or hw clr blend to
do the blending with Ad swapped as As.
We are doing this to try to bring some originally higher blending modes to lower levels
where we can do the draws with less texture barriers instead (gl/vk),
as for d3d11 this allows to run blending on the draws since previously the cases weren't handled properly,
it will be slower on d3d11 since we will be reading the frame buffer but it's better than nothing.
D3D11: It is enabled on Medium blending or higher, if draw is fbmask then it will enable
it on basic blending too.
OpenGL/Vulkan:
It is enabled based on the previous blending modes:
accumulation blend -> either minimum or basic level, depending on colclamp.
non recursive blend -> either minimum or basic level, depending on colclamp.
blend mix -> basic and higher level.
hw clr blend -> minimum and higher level.
All:
Prefer full sw blend when primitives don't overlap, sw fbmask or full barrier is used, it is more accurate.
2022-02-03 01:11:08 +01:00
lightningterror
ae14afd5f7
GS-hw: Combine BLEND_C_CLR2_AF and BLEND_C_CLR3_AS in one shader bit.
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Free a shader bit.
2022-02-03 01:11:08 +01:00
RedDevilus
3d40b23496
GameDB: Beatmania entries
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Adding missing entries so that Ziemas can be happy.
2022-02-02 23:52:59 +00:00
TellowKrinkle
1b453d0436
GUI: Move translations to resources directory
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Also fixes finding translations in package mode builds
2022-02-02 17:09:48 -06:00
RedDevilus
c45a7a2ef6
GameDB: Urban Reign
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EE cyclerate +1 will fix the issue but a compromise on default is to enable EE-Timing-hack. Ee cyclerate +1 can be combined with or without EETiming.
2022-02-01 23:02:58 +00:00
Mrlinkwii
ddf16b71c2
GameDB: add eerounding to 'Neopets - The Darkest Faerie'
2022-02-01 22:59:00 +00:00
TellowKrinkle
6d0b9b3747
GS:HW: Don't scale rt when converting to texture
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Scale texture coordinates instead
2022-02-01 01:24:35 +00:00
PCSX2 Bot
b68be77865
pad-linux: Update to latest controller database.
2022-01-31 17:11:37 +01:00
Mrlinkwii
bf598d5fe9
GameDB: add 'EETimingHack' to 'Indiana Jones and the Emperor's Tomb'
2022-01-31 10:42:55 +00:00
Connor McLaughlin
93f9ae8a31
Qt: Add work in progress interface
2022-01-30 14:29:18 +00:00
Connor McLaughlin
f33ee27f56
GS: Get rid of extra binding for channel shuffle
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Having this binding was redundant, as there's no "normal" texture
sampled when we're doing a channel shuffle, and it caused issues in
Vulkan when the render target or depth buffer the source.
Also fixes the Urban Chaos HLE shader.
Fixes validation errors in GT4, NFS: Carbon, Urban Chaos, probably
others too.
2022-01-30 14:17:12 +00:00
lightningterror
3b691da8d1
GS-hw: Implement alternative hw blending for Cs*Ad, Cs*Ad + Cd, Cd - Cs*Ad.
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Alpha destination value is wrong so let us try to compensate.
Multiply Cs by (255/128) in shader.
Will work best if Cs is 0.5 or less, if it's higher than 0.5 then the closer to 1 the less accurate it gets.
Ofc it is best to use sw blending but it will help if sw blending is not present/selected for specific draw, will help d3d11 quite more.
2022-01-27 12:09:35 +01:00
Mrlinkwii
bdb7c65ab0
Gamedb: remove EETimingHack from 'Paris-Dakar 2'
2022-01-24 21:19:03 +00:00
PCSX2 Bot
dbd997b551
pad-linux: Update to latest controller database.
2022-01-24 17:45:11 +01:00
lightningterror
c9216e5625
GS-hw: Remove useless shader line from CLR As/Af case.
2022-01-24 11:42:54 +01:00
lightningterror
93af9656d0
GS-hw: Fix clr 1 case shader.
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Forgot to rename.
2022-01-24 11:11:38 +01:00
lightningterror
4ab9d1a493
GS-hw: Implement alternative hw blending for Cd*As, Cd*F.
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Do hw blend for Cd*As, Cd*F, expand the clear color blend method as it is almost the same.
Most helpful for dx11 ofc, for gl/vulkan will help with rendering on lower
levels of blending without needing a barrier.
2022-01-23 20:59:35 +01:00
refractionpcsx2
f1576eeb32
GameDB: Patch for Midnight Club 2 T-Bit
2022-01-23 18:35:30 +00:00
refractionpcsx2
e5a4f27e79
VU: Adjust path for conditional evil blocks
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Add patch for Pac-man World Rally
2022-01-22 21:43:45 +00:00
Mrlinkwii
93b2cd6002
GameDB: add fixes for Simple Series vol.7 and other games
2022-01-22 17:06:18 +00:00
Mrlinkwii
411ed1e0c7
GameDB: add 'SkipMPEGHack' to "David Beckham Soccer"
2022-01-22 15:12:17 +00:00
refractionpcsx2
6a8cffe615
GameDB: Correct Kessen 2 Korean patch
2022-01-19 18:00:40 +00:00
PCSX2 Bot
0ef7e82548
pad-linux: Update to latest controller database.
2022-01-17 19:34:44 +01:00
Mrlinkwii
fa50e9dd20
GameDB: add VUKickstartHack to Ghosthunter
2022-01-15 12:12:14 +00:00
icup321
d4de43a062
GameDB: Add eeRoundMode to Teen Titans & Scaler and fixes to other games ( #5338 )
2022-01-14 22:13:06 +00:00
Mrlinkwii
6bdfec743c
GameDB: add EETiming to 'Kya: Dark Lineage'
2022-01-13 11:40:24 +00:00
Mrlinkwii
0c0a866481
GameDB: add serials from #4535
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Co-Authored-By: icup321 <28464642+icup321@users.noreply.github.com>
2022-01-13 09:52:36 +00:00
Mrlinkwii
28ca0aed48
GameDB: add patch to MX Unleashed Migrated
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Co-Authored-By: icup321 <28464642+icup321@users.noreply.github.com>
2022-01-13 09:52:36 +00:00
lightningterror
3c92054a6e
GS-hw: Move PABE shader bit to the top of sw blending.
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Early return when there is no sw blending, no need to run the blend code.
Optimization.
2022-01-11 13:15:56 +01:00
Connor McLaughlin
0f5b17de0f
GS/DX11: Implement automatic/manual LOD in pixel shader
2022-01-11 12:30:11 +01:00
PCSX2 Bot
5f5a696717
pad-linux: Update to latest controller database.
2022-01-10 20:42:54 +01:00
Mrlinkwii
fa5c023d33
GameDB: add game fix to Cocoto Funfair
2022-01-09 16:08:58 +00:00
Connor McLaughlin
68f18245a7
GS/DX11: Implement merge feedback write
2022-01-09 16:35:34 +01:00
Mrlinkwii
e2e25b7134
GameDB: fix some entries
2022-01-09 15:35:08 +00:00
Mrlinkwii
32088647c3
GameDB: add some missing serials
2022-01-09 13:27:06 +00:00
Mrlinkwii
baf8df9597
GameDB: add patches to Koukaku Kidoutai and fixes for other games
2022-01-09 13:25:16 +00:00
Connor McLaughlin
1a8a5a5e8e
GS: Add Vulkan renderer
2022-01-08 05:19:45 +00:00
Mrlinkwii
a9ef1680ce
GameDB: Removal of some patches and adding some fixes
2022-01-04 14:10:37 +00:00
trostboot
670ddef944
GameDB: Add VU Kickstart Hack to Dark Cloud 2/Dark Chronicle ( #5266 )
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Co-authored-by: trostboot <trostboot@gmx.de>
2022-01-04 13:56:24 +00:00
PCSX2 Bot
702319c4ca
pad-linux: Update to latest controller database.
2022-01-03 17:14:01 +01:00
Connor McLaughlin
0c36647506
GS: Rewrite presentation interface and OSD
2022-01-02 15:06:39 +00:00
Connor McLaughlin
1348c8880e
Add font resources
2022-01-02 15:06:39 +00:00
Connor McLaughlin
2330d3a056
GS: Use hardware point/line expansion where supported in GL
2022-01-02 15:06:39 +00:00
Connor McLaughlin
bce54a64ff
GS: Use flat/nointerpolation for IIP=0 instead of GS
2022-01-02 15:06:39 +00:00