Commit graph

93 commits

Author SHA1 Message Date
Shanoah Alkire
a892a95af7 onepad: Start to separate wx dialog code from linux code, as wxWidgets is multiplatform. 2018-10-12 22:29:38 -07:00
Gregory Hainaut
8c37418e44 onepad: print a more accurate message when only a single pad is detected 2017-08-10 22:00:33 +02:00
Gregory Hainaut
d6c27c190d onepad: fallback on 2nd gamepad for the 2nd player
Close #2039
2017-08-10 22:00:28 +02:00
Gregory Hainaut
390568ade9 onepad: add a first time wizard to notify that plugin auto-map the Gamepad/Joystick
It should avoid some bug reports of not-working-as-expected GUI

v2: English improvement
v3: ditto
v4: :)
2017-07-22 11:31:35 +02:00
Gregory Hainaut
806ede241a onepad: remove useless code
reported by Coverity (I forgot to remove the code)
2017-05-11 21:46:28 +02:00
Gregory Hainaut
ecd7107ccb onepad: move KeyName in the dialog and remove the now useless dialog.h
Note: use C++ construct to avoid C buffer.
2017-05-03 16:42:03 +02:00
Gregory Hainaut
7597b31215 onepad: replace conf pointer by g_conf object 2017-05-03 12:03:56 +02:00
Gregory Hainaut
db4f28f4ca onepad: replace key_status pointer by g_key_status object 2017-05-03 12:03:56 +02:00
Gregory Hainaut
36528bb723 onepad: allow to save/reload SDL2 mapping from OnePAD2.ini file
SDL_GAMECONTROLLERCONFIG is nice but limited to a single entry. (Note it can still be used)

Option name is SDL2. Here an example

SDL2 = 03000000a306000020f6000011010000,PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
2017-05-03 12:03:56 +02:00
Gregory Hainaut
03899a6240 onepad: drop useless goto statement 2017-05-03 12:03:56 +02:00
Gregory Hainaut
d8f88ee1e3 onepad: s/set_keyboad_key/set_keyboard_key/ 2017-05-03 12:03:56 +02:00
Gregory Hainaut
4b5aabe6b0 onepad: move an ok button to the right corner 2017-04-28 23:24:49 +02:00
Gregory Hainaut
f91faacc53 onepad: remove autorepeat deadcode
a9af374 onepad: don't touch autorepeat setup
2017-04-28 11:27:19 +02:00
Gregory Hainaut
7d771229e2 onepad: add a GUI list box to select joypad based on UID
Note: remove the cancel management of the small modal
It is easier, it doesn't always work anyway
2017-04-28 11:27:19 +02:00
Gregory Hainaut
31d8142a0d onepad: plug uid instead of the index
ini must be recreated
2017-04-28 11:27:19 +02:00
Gregory Hainaut
a50766384b onepad: use range loop for hash iteration 2017-04-28 11:27:19 +02:00
Gregory Hainaut
9da843c994 onepad: plug SDL2 API game controller 2017-04-28 11:27:19 +02:00
Gregory Hainaut
94e19ac903 onepad: remove SDL1 manual detection code path 2017-04-28 11:27:19 +02:00
Gregory Hainaut
61182249f0 onepad: drop hacks/options for DualShock3
SDL2 will take care of correct detection
2017-04-28 11:27:19 +02:00
Gregory Hainaut
9c7e9cc6f2 onepad: use range loop and vector of unique_ptr to manage the joystick 2017-04-28 11:27:19 +02:00
Gregory Hainaut
ef3435441f onepad: create a legacy version for SDL1
The legacy version is the version 1.3

The new version is the version 2.0. It would be based on SDL2 only

Distribution information.
If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade.

You can build wxWidget with SDL2 with the following trick

export SDL_CONFIG=/usr/bin/sdl2-config
./configure --with-sdl .....
2017-04-19 19:02:36 +02:00
Gregory Hainaut
9120c3bfb1 onepad: init all fields of objects 2017-01-22 16:34:27 +01:00
Gregory Hainaut
3fab287e8d onepad: don't load joyid_map from the ini
Old option from the older GUI can cause issue.

Close #1139
2017-01-07 16:38:13 +01:00
Gregory Hainaut
f3e1ba5251 onepad gui: always assume rumble is supported on the GUI
close #1497
2016-11-08 21:23:56 +01:00
Clang Format
604d3bac3c clang format: set SpacesBeforeTrailingComments to 1 2016-10-16 21:42:31 +02:00
Clang Format
f06f44c30a reformat onepad 2016-09-08 21:52:49 +02:00
Clang Format
0abf686406 pre-fomat onepad
Clang doesn't move back the '{' if there is a comment on the if line
2016-09-08 21:52:49 +02:00
Gregory Hainaut
2d8a0dc59c onepad: fix a couple of ccpcheck warning
Yes I know formating suck
2016-08-12 22:36:17 +02:00
Gregory Hainaut
f19da94bfd Merge pull request #1476 from PCSX2/onepad-input-state
onepad 1.3: import lilypad state machine into onepad
2016-08-02 15:01:42 +02:00
Gregory Hainaut
76f38d3da0 onepad: fix ICC compilation warning 2016-07-28 10:48:43 +02:00
Gregory Hainaut
62aff1f2a1 onepad 1.3: import lilypad state machine into onepad
Not tested
* rumble

Save/load state will be implemented in the next commit

v2:
* Print current deteced pad mode
* fix dpad button tranmission

close #366
2016-07-27 08:55:27 +02:00
Gregory Hainaut
20aee23edc onepad: fix gcc warning
warning: comparison between signed and unsigned integer expressions
2016-07-26 09:27:57 +02:00
Gregory Hainaut
53a70d9018 onepad: use modal dialog instead of frame
Avoid various pitfall such as #1387

v2:
* use stack object
2016-07-21 09:51:16 +02:00
Gregory Hainaut
8b3e04d1b6 onepad: fix keyboard on 2nd pad
There is only a single event queue, so you need to detect the pad based
on the configuration

Mouse/Wiimote is limited to first pad

Related to issue #1441
2016-07-08 19:07:42 +02:00
Jonathan Li
0de8f4a3a6 onepad: Use Bind instead of Connect
It's the recommended dynamic event binding method since wx2.9.
2016-04-27 08:59:11 +01:00
Jonathan Li
0d43de516c onepad: Remove wx2.8 compatibility code 2016-04-27 08:59:11 +01:00
Gregory Hainaut
b42ddba13c onepad: repopulate option at the init
CID 159402
2016-03-30 19:56:19 +02:00
kust2708
de5f7f70e2 OnePad: Fix multi-gamepad support
Can change the number of gamepad with the constant GAMEPAD_NUMBER in the onepad.h file
2016-02-27 22:11:08 +01:00
kust2708
0b0e2a3f34 Onepad : Fix compilation with wx2.8
Feedback fix, when more than two gamepad are used simultaneously.
Change all 'this->' by 'm_'
fix on the hack sixaxis pressure
Modification of the size (1000x760 -> 1000x730)
2016-02-27 21:45:37 +01:00
kust2708
02b5d80bb9 Onepad : Modification for the new background
Add new checkbox for the hack ds3 pressure
2016-02-27 21:45:37 +01:00
kust2708
0e602ab50b OnePad : Add set all buttons + fix bug
Can set all buttons. Buttons labels are not printed correctly in spite of update and refresh
The cause of this problem come from the while in the config_key function which monopolise ressources

Add arrow pictures implementation

OnePad : bug fixed (assert failure)
Modification of copyright
2016-02-27 21:44:58 +01:00
kust2708
823a37aed7 OnePad : New GUI based on gwWidget
Buttons done, configuration initialization done.
Still need to add Gamepad and Joysticks configuration frames.
Require png file for the moment (the embedded picture will be fixed after).

New Onepad GUI based on wxWidget (Main frame almost finish)
Background picture is now embedded
Button binding works
Loading and saving works
Need to add feedback and gamepad, joysticks configuration frame

Modification of the onepad CMakeList.txt
Automatic generation of images headers using perl script

Modification of the test feedback function
2016-02-14 17:26:31 +01:00
Gregory Hainaut
80bdbb5f24 onepad: add an option to workaround DS3 issue with SDL2
I don't understand the magic but sometimes pad buttons are detected as buttons
sometimes as axis. Create an option so people can test both and hopefully find a working solution

Note: you need to restart the plugin to take the option into account
Note2: fix dual pad init too

Related issue #938 and #414
2015-11-21 18:33:51 +01:00
Gregory Hainaut
e5f9923f76 onepad: fix the reset screen saver commit...
Thanks @olegv11 for the review
2015-11-07 13:19:46 +01:00
Gregory Hainaut
2b02a7433f onepad: reset the screen saver every 4096 Vsync
I didn't put the code in PCSX2 because it requires the display pointer.
And I'm afraid of multithread issue.

Related to issue #942
2015-11-07 11:03:39 +01:00
3kinox
d7155f839f onepad:
+ Implement and activate rumble.
2015-10-16 23:55:18 +02:00
3kinox
fb0d7139f2 onepad:
+ Isolate every SDL code paths and replace any call to them by call to a generic class "GamePad" of which JoystickInfo is now a child.
+ Now backends can be added by inheriting GamePad generic class.
+ There is just one function change which is redundant with next commits but otherwise commit will not compile(which is more evil).
2015-10-16 23:53:51 +02:00
3kinox
9ab554af5b onepad:
+ Objectify conf class.
+ Make some members private as they need to have their range checked before being set
+ Change "options" variables into an union contraining bitfield representation of it. Allows to make code more expressive/readable.
2015-10-16 23:47:55 +02:00
Gregory Hainaut
8928c3e7f1 onepad: be sure pad variable is 0 or 1
CID 146918 (#1 of 1): Use of untrusted scalar value (TAINTED_SCALAR)
tainted_data: Passing tainted variable pad to a tainted sink
2015-09-11 09:18:49 +02:00
Gregory Hainaut
b082147c4d onepad: avoid potential resource leak 2015-09-10 14:21:27 +02:00