mirror of
https://github.com/grumpycoders/pcsx-redux.git
synced 2025-04-02 10:41:54 -04:00
3696 lines
233 KiB
C++
3696 lines
233 KiB
C++
//struct ImVec2
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//struct ImVec4
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//namespace ImGui
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// IMGUI_API ImGuiContext* CreateContext(ImFontAtlas* shared_font_atlas = NULL);
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// Unsupported return type ImGuiContext*
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// Unsupported arg type ImFontAtlas* shared_font_atlas = NULL
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// IMGUI_API void DestroyContext(ImGuiContext* ctx = NULL); // NULL = destroy current context
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// Unsupported arg type ImGuiContext* ctx = NULL
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// IMGUI_API ImGuiContext* GetCurrentContext();
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// Unsupported return type ImGuiContext*
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// IMGUI_API void SetCurrentContext(ImGuiContext* ctx);
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// Unsupported arg type ImGuiContext* ctx
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// IMGUI_API ImGuiIO& GetIO(); // access the ImGuiIO structure (mouse/keyboard/gamepad inputs, time, various configuration options/flags)
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// Unsupported return type ImGuiIO&
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// IMGUI_API ImGuiPlatformIO& GetPlatformIO(); // access the ImGuiPlatformIO structure (mostly hooks/functions to connect to platform/renderer and OS Clipboard, IME etc.)
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// Unsupported return type ImGuiPlatformIO&
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// IMGUI_API ImGuiStyle& GetStyle(); // access the Style structure (colors, sizes). Always use PushStyleColor(), PushStyleVar() to modify style mid-frame!
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// Unsupported return type ImGuiStyle&
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// IMGUI_API void NewFrame(); // start a new Dear ImGui frame, you can submit any command from this point until Render()/EndFrame().
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//Not allowed to use this function
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// IMGUI_API void EndFrame(); // ends the Dear ImGui frame. automatically called by Render(). If you don't need to render data (skipping rendering) you may call EndFrame() without Render()... but you'll have wasted CPU already! If you don't need to render, better to not create any windows and not call NewFrame() at all!
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IMGUI_FUNCTION(EndFrame)
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CALL_FUNCTION_NO_RET(EndFrame)
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POP_END_STACK(0)
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END_IMGUI_FUNC
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// IMGUI_API void Render(); // ends the Dear ImGui frame, finalize the draw data. You can then get call GetDrawData().
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//Not allowed to use this function
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// IMGUI_API ImDrawData* GetDrawData(); // valid after Render() and until the next call to NewFrame(). this is what you have to render.
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// Unsupported return type ImDrawData*
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// IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create Demo window. demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application!
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IMGUI_FUNCTION(ShowDemoWindow)
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OPTIONAL_BOOL_POINTER_ARG(p_open)
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CALL_FUNCTION_NO_RET(ShowDemoWindow, p_open)
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END_BOOL_POINTER(p_open)
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END_IMGUI_FUNC
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// IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create Metrics/Debugger window. display Dear ImGui internals: windows, draw commands, various internal state, etc.
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IMGUI_FUNCTION(ShowMetricsWindow)
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OPTIONAL_BOOL_POINTER_ARG(p_open)
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CALL_FUNCTION_NO_RET(ShowMetricsWindow, p_open)
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END_BOOL_POINTER(p_open)
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END_IMGUI_FUNC
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// IMGUI_API void ShowDebugLogWindow(bool* p_open = NULL); // create Debug Log window. display a simplified log of important dear imgui events.
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IMGUI_FUNCTION(ShowDebugLogWindow)
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OPTIONAL_BOOL_POINTER_ARG(p_open)
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CALL_FUNCTION_NO_RET(ShowDebugLogWindow, p_open)
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END_BOOL_POINTER(p_open)
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END_IMGUI_FUNC
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// IMGUI_API void ShowIDStackToolWindow(bool* p_open = NULL); // create Stack Tool window. hover items with mouse to query information about the source of their unique ID.
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IMGUI_FUNCTION(ShowIDStackToolWindow)
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OPTIONAL_BOOL_POINTER_ARG(p_open)
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CALL_FUNCTION_NO_RET(ShowIDStackToolWindow, p_open)
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END_BOOL_POINTER(p_open)
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END_IMGUI_FUNC
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// IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create About window. display Dear ImGui version, credits and build/system information.
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IMGUI_FUNCTION(ShowAboutWindow)
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OPTIONAL_BOOL_POINTER_ARG(p_open)
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CALL_FUNCTION_NO_RET(ShowAboutWindow, p_open)
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END_BOOL_POINTER(p_open)
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END_IMGUI_FUNC
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// IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
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// Unsupported arg type ImGuiStyle* ref = NULL
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// IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles.
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IMGUI_FUNCTION(ShowStyleSelector)
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LABEL_ARG(label)
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CALL_FUNCTION(ShowStyleSelector, bool, label)
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PUSH_BOOL(ret)
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END_IMGUI_FUNC
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// IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts.
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IMGUI_FUNCTION(ShowFontSelector)
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LABEL_ARG(label)
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CALL_FUNCTION_NO_RET(ShowFontSelector, label)
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END_IMGUI_FUNC
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// IMGUI_API void ShowUserGuide(); // add basic help/info block (not a window): how to manipulate ImGui as an end-user (mouse/keyboard controls).
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IMGUI_FUNCTION(ShowUserGuide)
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CALL_FUNCTION_NO_RET(ShowUserGuide)
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END_IMGUI_FUNC
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// IMGUI_API const char* GetVersion(); // get the compiled version string e.g. "1.80 WIP" (essentially the value for IMGUI_VERSION from the compiled version of imgui.cpp)
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IMGUI_FUNCTION(GetVersion)
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CALL_FUNCTION(GetVersion, const char*)
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PUSH_STRING(ret)
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END_IMGUI_FUNC
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// IMGUI_API void StyleColorsDark(ImGuiStyle* dst = NULL); // new, recommended style (default)
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// Unsupported arg type ImGuiStyle* dst = NULL
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// IMGUI_API void StyleColorsLight(ImGuiStyle* dst = NULL); // best used with borders and a custom, thicker font
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// Unsupported arg type ImGuiStyle* dst = NULL
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// IMGUI_API void StyleColorsClassic(ImGuiStyle* dst = NULL); // classic imgui style
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// Unsupported arg type ImGuiStyle* dst = NULL
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// IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0);
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IMGUI_FUNCTION(Begin)
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LABEL_ARG(name)
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OPTIONAL_BOOL_POINTER_ARG(p_open)
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OPTIONAL_INT_ARG(flags, 0)
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CALL_FUNCTION(Begin, bool, name, p_open, flags)
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IF_RET_ADD_END_STACK(1)
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PUSH_BOOL(ret)
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END_BOOL_POINTER(p_open)
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END_IMGUI_FUNC
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// IMGUI_API void End();
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IMGUI_FUNCTION(End)
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CALL_FUNCTION_NO_RET(End)
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POP_END_STACK(1)
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END_IMGUI_FUNC
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// IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2 0 0, ImGuiChildFlags child_flags = 0, ImGuiWindowFlags window_flags = 0);
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IMGUI_FUNCTION(BeginChild)
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LABEL_ARG(str_id)
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OPTIONAL_IM_VEC_2_ARG(size, 0, 0)
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OPTIONAL_INT_ARG(child_flags, 0)
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OPTIONAL_INT_ARG(window_flags, 0)
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CALL_FUNCTION(BeginChild, bool, str_id, size, child_flags, window_flags)
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IF_RET_ADD_END_STACK(2)
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PUSH_BOOL(ret)
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END_IMGUI_FUNC
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// IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2 0 0, ImGuiChildFlags child_flags = 0, ImGuiWindowFlags window_flags = 0);
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IMGUI_FUNCTION(BeginChild_4)
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UINT_ARG(id)
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OPTIONAL_IM_VEC_2_ARG(size, 0, 0)
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OPTIONAL_INT_ARG(child_flags, 0)
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OPTIONAL_INT_ARG(window_flags, 0)
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CALL_FUNCTION(BeginChild, bool, id, size, child_flags, window_flags)
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IF_RET_ADD_END_STACK(2)
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PUSH_BOOL(ret)
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END_IMGUI_FUNC
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// IMGUI_API void EndChild();
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IMGUI_FUNCTION(EndChild)
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CALL_FUNCTION_NO_RET(EndChild)
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POP_END_STACK(2)
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END_IMGUI_FUNC
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// IMGUI_API bool IsWindowAppearing();
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IMGUI_FUNCTION(IsWindowAppearing)
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CALL_FUNCTION(IsWindowAppearing, bool)
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PUSH_BOOL(ret)
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END_IMGUI_FUNC
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// IMGUI_API bool IsWindowCollapsed();
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IMGUI_FUNCTION(IsWindowCollapsed)
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CALL_FUNCTION(IsWindowCollapsed, bool)
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PUSH_BOOL(ret)
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END_IMGUI_FUNC
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// IMGUI_API bool IsWindowFocused(ImGuiFocusedFlags flags=0); // is current window focused? or its root/child, depending on flags. see flags for options.
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IMGUI_FUNCTION(IsWindowFocused)
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OPTIONAL_INT_ARG(flags, 0)
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CALL_FUNCTION(IsWindowFocused, bool, flags)
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PUSH_BOOL(ret)
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END_IMGUI_FUNC
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// IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags=0); // is current window hovered and hoverable (e.g. not blocked by a popup/modal)? See ImGuiHoveredFlags_ for options. IMPORTANT: If you are trying to check whether your mouse should be dispatched to Dear ImGui or to your underlying app, you should not use this function! Use the 'io.WantCaptureMouse' boolean for that! Refer to FAQ entry "How can I tell whether to dispatch mouse/keyboard to Dear ImGui or my application?" for details.
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IMGUI_FUNCTION(IsWindowHovered)
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OPTIONAL_INT_ARG(flags, 0)
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CALL_FUNCTION(IsWindowHovered, bool, flags)
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PUSH_BOOL(ret)
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END_IMGUI_FUNC
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// IMGUI_API ImDrawList* GetWindowDrawList(); // get draw list associated to the current window, to append your own drawing primitives
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// Unsupported return type ImDrawList*
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// IMGUI_API float GetWindowDpiScale(); // get DPI scale currently associated to the current window's viewport.
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IMGUI_FUNCTION(GetWindowDpiScale)
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CALL_FUNCTION(GetWindowDpiScale, float)
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PUSH_NUMBER(ret)
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END_IMGUI_FUNC
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// IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (IT IS UNLIKELY YOU EVER NEED TO USE THIS. Consider always using GetCursorScreenPos() and GetContentRegionAvail() instead)
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IMGUI_FUNCTION(GetWindowPos)
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CALL_FUNCTION(GetWindowPos, ImVec2)
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PUSH_NUMBER(ret.x)
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PUSH_NUMBER(ret.y)
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END_IMGUI_FUNC
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// IMGUI_API ImVec2 GetWindowSize(); // get current window size (IT IS UNLIKELY YOU EVER NEED TO USE THIS. Consider always using GetCursorScreenPos() and GetContentRegionAvail() instead)
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IMGUI_FUNCTION(GetWindowSize)
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CALL_FUNCTION(GetWindowSize, ImVec2)
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PUSH_NUMBER(ret.x)
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PUSH_NUMBER(ret.y)
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END_IMGUI_FUNC
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// IMGUI_API float GetWindowWidth(); // get current window width (IT IS UNLIKELY YOU EVER NEED TO USE THIS). Shortcut for GetWindowSize().x.
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IMGUI_FUNCTION(GetWindowWidth)
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CALL_FUNCTION(GetWindowWidth, float)
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PUSH_NUMBER(ret)
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END_IMGUI_FUNC
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// IMGUI_API float GetWindowHeight(); // get current window height (IT IS UNLIKELY YOU EVER NEED TO USE THIS). Shortcut for GetWindowSize().y.
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IMGUI_FUNCTION(GetWindowHeight)
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CALL_FUNCTION(GetWindowHeight, float)
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PUSH_NUMBER(ret)
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END_IMGUI_FUNC
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// IMGUI_API ImGuiViewport*GetWindowViewport(); // get viewport currently associated to the current window.
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// Unsupported return type ImGuiViewport*GetWindowViewpor
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// IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2 0 0); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc.
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IMGUI_FUNCTION(SetNextWindowPos)
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IM_VEC_2_ARG(pos)
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OPTIONAL_INT_ARG(cond, 0)
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OPTIONAL_IM_VEC_2_ARG(pivot, 0, 0)
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CALL_FUNCTION_NO_RET(SetNextWindowPos, pos, cond, pivot)
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END_IMGUI_FUNC
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// IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin()
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IMGUI_FUNCTION(SetNextWindowSize)
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IM_VEC_2_ARG(size)
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OPTIONAL_INT_ARG(cond, 0)
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CALL_FUNCTION_NO_RET(SetNextWindowSize, size, cond)
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END_IMGUI_FUNC
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// IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use 0.0f or FLT_MAX if you don't want limits. Use -1 for both min and max of same axis to preserve current size (which itself is a constraint). Use callback to apply non-trivial programmatic constraints.
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// Unsupported arg type ImGuiSizeCallback custom_callback = NULL
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// Unsupported arg type void* custom_callback_data = NULL
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// IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (~ scrollable client area, which enforce the range of scrollbars). Not including window decorations (title bar, menu bar, etc.) nor WindowPadding. set an axis to 0.0f to leave it automatic. call before Begin()
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IMGUI_FUNCTION(SetNextWindowContentSize)
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IM_VEC_2_ARG(size)
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CALL_FUNCTION_NO_RET(SetNextWindowContentSize, size)
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END_IMGUI_FUNC
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// IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // set next window collapsed state. call before Begin()
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IMGUI_FUNCTION(SetNextWindowCollapsed)
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BOOL_ARG(collapsed)
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OPTIONAL_INT_ARG(cond, 0)
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CALL_FUNCTION_NO_RET(SetNextWindowCollapsed, collapsed, cond)
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END_IMGUI_FUNC
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// IMGUI_API void SetNextWindowFocus(); // set next window to be focused / top-most. call before Begin()
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IMGUI_FUNCTION(SetNextWindowFocus)
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CALL_FUNCTION_NO_RET(SetNextWindowFocus)
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END_IMGUI_FUNC
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// IMGUI_API void SetNextWindowScroll(const ImVec2& scroll); // set next window scrolling value (use < 0.0f to not affect a given axis).
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IMGUI_FUNCTION(SetNextWindowScroll)
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IM_VEC_2_ARG(scroll)
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CALL_FUNCTION_NO_RET(SetNextWindowScroll, scroll)
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END_IMGUI_FUNC
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// IMGUI_API void SetNextWindowBgAlpha(float alpha); // set next window background color alpha. helper to easily override the Alpha component of ImGuiCol_WindowBg/ChildBg/PopupBg. you may also use ImGuiWindowFlags_NoBackground.
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IMGUI_FUNCTION(SetNextWindowBgAlpha)
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NUMBER_ARG(alpha)
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CALL_FUNCTION_NO_RET(SetNextWindowBgAlpha, alpha)
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END_IMGUI_FUNC
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// IMGUI_API void SetNextWindowViewport(ImGuiID viewport_id); // set next window viewport
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IMGUI_FUNCTION(SetNextWindowViewport)
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UINT_ARG(viewport_id)
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CALL_FUNCTION_NO_RET(SetNextWindowViewport, viewport_id)
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END_IMGUI_FUNC
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// IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects.
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IMGUI_FUNCTION(SetWindowPos)
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IM_VEC_2_ARG(pos)
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OPTIONAL_INT_ARG(cond, 0)
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CALL_FUNCTION_NO_RET(SetWindowPos, pos, cond)
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END_IMGUI_FUNC
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// IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiCond cond = 0); // (not recommended) set current window size - call within Begin()/End(). set to ImVec2 0 0 to force an auto-fit. prefer using SetNextWindowSize(), as this may incur tearing and minor side-effects.
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IMGUI_FUNCTION(SetWindowSize)
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IM_VEC_2_ARG(size)
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OPTIONAL_INT_ARG(cond, 0)
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CALL_FUNCTION_NO_RET(SetWindowSize, size, cond)
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END_IMGUI_FUNC
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// IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed().
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IMGUI_FUNCTION(SetWindowCollapsed)
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BOOL_ARG(collapsed)
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OPTIONAL_INT_ARG(cond, 0)
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CALL_FUNCTION_NO_RET(SetWindowCollapsed, collapsed, cond)
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END_IMGUI_FUNC
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// IMGUI_API void SetWindowFocus(); // (not recommended) set current window to be focused / top-most. prefer using SetNextWindowFocus().
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IMGUI_FUNCTION(SetWindowFocus)
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CALL_FUNCTION_NO_RET(SetWindowFocus)
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END_IMGUI_FUNC
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// IMGUI_API void SetWindowFontScale(float scale); // [OBSOLETE] set font scale. Adjust IO.FontGlobalScale if you want to scale all windows. This is an old API! For correct scaling, prefer to reload font + rebuild ImFontAtlas + call style.ScaleAllSizes().
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IMGUI_FUNCTION(SetWindowFontScale)
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NUMBER_ARG(scale)
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CALL_FUNCTION_NO_RET(SetWindowFontScale, scale)
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END_IMGUI_FUNC
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// IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond = 0); // set named window position.
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IMGUI_FUNCTION(SetWindowPos_3)
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LABEL_ARG(name)
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IM_VEC_2_ARG(pos)
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OPTIONAL_INT_ARG(cond, 0)
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CALL_FUNCTION_NO_RET(SetWindowPos, name, pos, cond)
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END_IMGUI_FUNC
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// IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond = 0); // set named window size. set axis to 0.0f to force an auto-fit on this axis.
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IMGUI_FUNCTION(SetWindowSize_3)
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LABEL_ARG(name)
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IM_VEC_2_ARG(size)
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OPTIONAL_INT_ARG(cond, 0)
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CALL_FUNCTION_NO_RET(SetWindowSize, name, size, cond)
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END_IMGUI_FUNC
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// IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0); // set named window collapsed state
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IMGUI_FUNCTION(SetWindowCollapsed_3)
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LABEL_ARG(name)
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BOOL_ARG(collapsed)
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OPTIONAL_INT_ARG(cond, 0)
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CALL_FUNCTION_NO_RET(SetWindowCollapsed, name, collapsed, cond)
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END_IMGUI_FUNC
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// IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / top-most. use NULL to remove focus.
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IMGUI_FUNCTION(SetWindowFocus_1)
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LABEL_ARG(name)
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CALL_FUNCTION_NO_RET(SetWindowFocus, name)
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END_IMGUI_FUNC
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// IMGUI_API float GetScrollX(); // get scrolling amount [0 .. GetScrollMaxX()]
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IMGUI_FUNCTION(GetScrollX)
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CALL_FUNCTION(GetScrollX, float)
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PUSH_NUMBER(ret)
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END_IMGUI_FUNC
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// IMGUI_API float GetScrollY(); // get scrolling amount [0 .. GetScrollMaxY()]
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IMGUI_FUNCTION(GetScrollY)
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CALL_FUNCTION(GetScrollY, float)
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PUSH_NUMBER(ret)
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END_IMGUI_FUNC
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// IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0 .. GetScrollMaxX()]
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IMGUI_FUNCTION(SetScrollX)
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NUMBER_ARG(scroll_x)
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CALL_FUNCTION_NO_RET(SetScrollX, scroll_x)
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END_IMGUI_FUNC
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// IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0 .. GetScrollMaxY()]
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IMGUI_FUNCTION(SetScrollY)
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NUMBER_ARG(scroll_y)
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CALL_FUNCTION_NO_RET(SetScrollY, scroll_y)
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END_IMGUI_FUNC
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// IMGUI_API float GetScrollMaxX(); // get maximum scrolling amount ~~ ContentSize.x - WindowSize.x - DecorationsSize.x
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IMGUI_FUNCTION(GetScrollMaxX)
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CALL_FUNCTION(GetScrollMaxX, float)
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PUSH_NUMBER(ret)
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END_IMGUI_FUNC
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// IMGUI_API float GetScrollMaxY(); // get maximum scrolling amount ~~ ContentSize.y - WindowSize.y - DecorationsSize.y
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IMGUI_FUNCTION(GetScrollMaxY)
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CALL_FUNCTION(GetScrollMaxY, float)
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PUSH_NUMBER(ret)
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END_IMGUI_FUNC
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// IMGUI_API void SetScrollHereX(float center_x_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_x_ratio=0.0: left, 0.5: center, 1.0: right. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead.
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IMGUI_FUNCTION(SetScrollHereX)
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OPTIONAL_NUMBER_ARG(center_x_ratio, 0.5f)
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CALL_FUNCTION_NO_RET(SetScrollHereX, center_x_ratio)
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END_IMGUI_FUNC
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// IMGUI_API void SetScrollHereY(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead.
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IMGUI_FUNCTION(SetScrollHereY)
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OPTIONAL_NUMBER_ARG(center_y_ratio, 0.5f)
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CALL_FUNCTION_NO_RET(SetScrollHereY, center_y_ratio)
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END_IMGUI_FUNC
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// IMGUI_API void SetScrollFromPosX(float local_x, float center_x_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position.
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IMGUI_FUNCTION(SetScrollFromPosX)
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NUMBER_ARG(local_x)
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OPTIONAL_NUMBER_ARG(center_x_ratio, 0.5f)
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CALL_FUNCTION_NO_RET(SetScrollFromPosX, local_x, center_x_ratio)
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END_IMGUI_FUNC
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// IMGUI_API void SetScrollFromPosY(float local_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position.
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IMGUI_FUNCTION(SetScrollFromPosY)
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NUMBER_ARG(local_y)
|
|
OPTIONAL_NUMBER_ARG(center_y_ratio, 0.5f)
|
|
CALL_FUNCTION_NO_RET(SetScrollFromPosY, local_y, center_y_ratio)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PushFont(ImFont* font); // use NULL as a shortcut to push default font
|
|
// Unsupported arg type ImFont* font
|
|
// IMGUI_API void PopFont();
|
|
IMGUI_FUNCTION(PopFont)
|
|
CALL_FUNCTION_NO_RET(PopFont)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PushStyleColor(ImGuiCol idx, ImU32 col); // modify a style color. always use this if you modify the style after NewFrame().
|
|
IMGUI_FUNCTION(PushStyleColor)
|
|
INT_ARG(idx)
|
|
UINT_ARG(col)
|
|
CALL_FUNCTION_NO_RET(PushStyleColor, idx, col)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col);
|
|
IMGUI_FUNCTION(PushStyleColor_2)
|
|
INT_ARG(idx)
|
|
IM_VEC_4_ARG(col)
|
|
CALL_FUNCTION_NO_RET(PushStyleColor, idx, col)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PopStyleColor(int count = 1);
|
|
IMGUI_FUNCTION(PopStyleColor)
|
|
OPTIONAL_INT_ARG(count, 1)
|
|
CALL_FUNCTION_NO_RET(PopStyleColor, count)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val); // modify a style float variable. always use this if you modify the style after NewFrame()!
|
|
IMGUI_FUNCTION(PushStyleVar)
|
|
INT_ARG(idx)
|
|
NUMBER_ARG(val)
|
|
CALL_FUNCTION_NO_RET(PushStyleVar, idx, val)
|
|
ADD_END_STACK(3)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val); // modify a style ImVec2 variable. "
|
|
IMGUI_FUNCTION(PushStyleVar_2)
|
|
INT_ARG(idx)
|
|
IM_VEC_2_ARG(val)
|
|
CALL_FUNCTION_NO_RET(PushStyleVar, idx, val)
|
|
ADD_END_STACK(3)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PushStyleVarX(ImGuiStyleVar idx, float val_x); // modify X component of a style ImVec2 variable. "
|
|
IMGUI_FUNCTION(PushStyleVarX)
|
|
INT_ARG(idx)
|
|
NUMBER_ARG(val_x)
|
|
CALL_FUNCTION_NO_RET(PushStyleVarX, idx, val_x)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PushStyleVarY(ImGuiStyleVar idx, float val_y); // modify Y component of a style ImVec2 variable. "
|
|
IMGUI_FUNCTION(PushStyleVarY)
|
|
INT_ARG(idx)
|
|
NUMBER_ARG(val_y)
|
|
CALL_FUNCTION_NO_RET(PushStyleVarY, idx, val_y)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PopStyleVar(int count = 1);
|
|
IMGUI_FUNCTION(PopStyleVar)
|
|
OPTIONAL_INT_ARG(count, 1)
|
|
CALL_FUNCTION_NO_RET(PopStyleVar, count)
|
|
POP_END_STACK(3)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled); // modify specified shared item flag, e.g. PushItemFlag(ImGuiItemFlags_NoTabStop, true)
|
|
// Unsupported arg type ImGuiItemFlags option
|
|
// IMGUI_API void PopItemFlag();
|
|
IMGUI_FUNCTION(PopItemFlag)
|
|
CALL_FUNCTION_NO_RET(PopItemFlag)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PushItemWidth(float item_width); // push width of items for common large "item+label" widgets. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -FLT_MIN always align width to the right side).
|
|
IMGUI_FUNCTION(PushItemWidth)
|
|
NUMBER_ARG(item_width)
|
|
CALL_FUNCTION_NO_RET(PushItemWidth, item_width)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PopItemWidth();
|
|
IMGUI_FUNCTION(PopItemWidth)
|
|
CALL_FUNCTION_NO_RET(PopItemWidth)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetNextItemWidth(float item_width); // set width of the _next_ common large "item+label" widget. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -FLT_MIN always align width to the right side)
|
|
IMGUI_FUNCTION(SetNextItemWidth)
|
|
NUMBER_ARG(item_width)
|
|
CALL_FUNCTION_NO_RET(SetNextItemWidth, item_width)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position. NOT necessarily the width of last item unlike most 'Item' functions.
|
|
IMGUI_FUNCTION(CalcItemWidth)
|
|
CALL_FUNCTION(CalcItemWidth, float)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // push word-wrapping position for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space
|
|
IMGUI_FUNCTION(PushTextWrapPos)
|
|
OPTIONAL_NUMBER_ARG(wrap_local_pos_x, 0.0f)
|
|
CALL_FUNCTION_NO_RET(PushTextWrapPos, wrap_local_pos_x)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PopTextWrapPos();
|
|
IMGUI_FUNCTION(PopTextWrapPos)
|
|
CALL_FUNCTION_NO_RET(PopTextWrapPos)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImFont* GetFont(); // get current font
|
|
// Unsupported return type ImFont*
|
|
// IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied
|
|
IMGUI_FUNCTION(GetFontSize)
|
|
CALL_FUNCTION(GetFontSize, float)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a white pixel, useful to draw custom shapes via the ImDrawList API
|
|
IMGUI_FUNCTION(GetFontTexUvWhitePixel)
|
|
CALL_FUNCTION(GetFontTexUvWhitePixel, ImVec2)
|
|
PUSH_NUMBER(ret.x)
|
|
PUSH_NUMBER(ret.y)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier, packed as a 32-bit value suitable for ImDrawList
|
|
IMGUI_FUNCTION(GetColorU32)
|
|
INT_ARG(idx)
|
|
OPTIONAL_NUMBER_ARG(alpha_mul, 1.0f)
|
|
CALL_FUNCTION(GetColorU32, unsigned int, idx, alpha_mul)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList
|
|
IMGUI_FUNCTION(GetColorU32_1)
|
|
IM_VEC_4_ARG(col)
|
|
CALL_FUNCTION(GetColorU32, unsigned int, col)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImU32 GetColorU32(ImU32 col, float alpha_mul = 1.0f); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList
|
|
IMGUI_FUNCTION(GetColorU32_2)
|
|
UINT_ARG(col)
|
|
OPTIONAL_NUMBER_ARG(alpha_mul, 1.0f)
|
|
CALL_FUNCTION(GetColorU32, unsigned int, col, alpha_mul)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in.
|
|
// Unsupported return type const
|
|
// IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position, absolute coordinates. THIS IS YOUR BEST FRIEND (prefer using this rather than GetCursorPos(), also more useful to work with ImDrawList API).
|
|
IMGUI_FUNCTION(GetCursorScreenPos)
|
|
CALL_FUNCTION(GetCursorScreenPos, ImVec2)
|
|
PUSH_NUMBER(ret.x)
|
|
PUSH_NUMBER(ret.y)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position, absolute coordinates. THIS IS YOUR BEST FRIEND.
|
|
IMGUI_FUNCTION(SetCursorScreenPos)
|
|
IM_VEC_2_ARG(pos)
|
|
CALL_FUNCTION_NO_RET(SetCursorScreenPos, pos)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImVec2 GetContentRegionAvail(); // available space from current position. THIS IS YOUR BEST FRIEND.
|
|
IMGUI_FUNCTION(GetContentRegionAvail)
|
|
CALL_FUNCTION(GetContentRegionAvail, ImVec2)
|
|
PUSH_NUMBER(ret.x)
|
|
PUSH_NUMBER(ret.y)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImVec2 GetCursorPos(); // [window-local] cursor position in window-local coordinates. This is not your best friend.
|
|
IMGUI_FUNCTION(GetCursorPos)
|
|
CALL_FUNCTION(GetCursorPos, ImVec2)
|
|
PUSH_NUMBER(ret.x)
|
|
PUSH_NUMBER(ret.y)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API float GetCursorPosX(); // [window-local] "
|
|
IMGUI_FUNCTION(GetCursorPosX)
|
|
CALL_FUNCTION(GetCursorPosX, float)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API float GetCursorPosY(); // [window-local] "
|
|
IMGUI_FUNCTION(GetCursorPosY)
|
|
CALL_FUNCTION(GetCursorPosY, float)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetCursorPos(const ImVec2& local_pos); // [window-local] "
|
|
IMGUI_FUNCTION(SetCursorPos)
|
|
IM_VEC_2_ARG(local_pos)
|
|
CALL_FUNCTION_NO_RET(SetCursorPos, local_pos)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetCursorPosX(float local_x); // [window-local] "
|
|
IMGUI_FUNCTION(SetCursorPosX)
|
|
NUMBER_ARG(local_x)
|
|
CALL_FUNCTION_NO_RET(SetCursorPosX, local_x)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetCursorPosY(float local_y); // [window-local] "
|
|
IMGUI_FUNCTION(SetCursorPosY)
|
|
NUMBER_ARG(local_y)
|
|
CALL_FUNCTION_NO_RET(SetCursorPosY, local_y)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImVec2 GetCursorStartPos(); // [window-local] initial cursor position, in window-local coordinates. Call GetCursorScreenPos() after Begin() to get the absolute coordinates version.
|
|
IMGUI_FUNCTION(GetCursorStartPos)
|
|
CALL_FUNCTION(GetCursorStartPos, ImVec2)
|
|
PUSH_NUMBER(ret.x)
|
|
PUSH_NUMBER(ret.y)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void Separator(); // separator, generally horizontal. inside a menu bar or in horizontal layout mode, this becomes a vertical separator.
|
|
IMGUI_FUNCTION(Separator)
|
|
CALL_FUNCTION_NO_RET(Separator)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SameLine(float offset_from_start_x=0.0f, float spacing=-1.0f); // call between widgets or groups to layout them horizontally. X position given in window coordinates.
|
|
IMGUI_FUNCTION(SameLine)
|
|
OPTIONAL_NUMBER_ARG(offset_from_start_x, 0.0f)
|
|
OPTIONAL_NUMBER_ARG(spacing, -1.0f)
|
|
CALL_FUNCTION_NO_RET(SameLine, offset_from_start_x, spacing)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void NewLine(); // undo a SameLine() or force a new line when in a horizontal-layout context.
|
|
IMGUI_FUNCTION(NewLine)
|
|
CALL_FUNCTION_NO_RET(NewLine)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void Spacing(); // add vertical spacing.
|
|
IMGUI_FUNCTION(Spacing)
|
|
CALL_FUNCTION_NO_RET(Spacing)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size. unlike InvisibleButton(), Dummy() won't take the mouse click or be navigable into.
|
|
IMGUI_FUNCTION(Dummy)
|
|
IM_VEC_2_ARG(size)
|
|
CALL_FUNCTION_NO_RET(Dummy, size)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by indent_w, or style.IndentSpacing if indent_w <= 0
|
|
IMGUI_FUNCTION(Indent)
|
|
OPTIONAL_NUMBER_ARG(indent_w, 0.0f)
|
|
CALL_FUNCTION_NO_RET(Indent, indent_w)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by indent_w, or style.IndentSpacing if indent_w <= 0
|
|
IMGUI_FUNCTION(Unindent)
|
|
OPTIONAL_NUMBER_ARG(indent_w, 0.0f)
|
|
CALL_FUNCTION_NO_RET(Unindent, indent_w)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void BeginGroup(); // lock horizontal starting position
|
|
IMGUI_FUNCTION(BeginGroup)
|
|
CALL_FUNCTION_NO_RET(BeginGroup)
|
|
ADD_END_STACK(4)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void EndGroup(); // unlock horizontal starting position + capture the whole group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
|
|
IMGUI_FUNCTION(EndGroup)
|
|
CALL_FUNCTION_NO_RET(EndGroup)
|
|
POP_END_STACK(4)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AlignTextToFramePadding(); // vertically align upcoming text baseline to FramePadding.y so that it will align properly to regularly framed items (call if you have text on a line before a framed item)
|
|
IMGUI_FUNCTION(AlignTextToFramePadding)
|
|
CALL_FUNCTION_NO_RET(AlignTextToFramePadding)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API float GetTextLineHeight(); // ~ FontSize
|
|
IMGUI_FUNCTION(GetTextLineHeight)
|
|
CALL_FUNCTION(GetTextLineHeight, float)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API float GetTextLineHeightWithSpacing(); // ~ FontSize + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of text)
|
|
IMGUI_FUNCTION(GetTextLineHeightWithSpacing)
|
|
CALL_FUNCTION(GetTextLineHeightWithSpacing, float)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API float GetFrameHeight(); // ~ FontSize + style.FramePadding.y * 2
|
|
IMGUI_FUNCTION(GetFrameHeight)
|
|
CALL_FUNCTION(GetFrameHeight, float)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API float GetFrameHeightWithSpacing(); // ~ FontSize + style.FramePadding.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets)
|
|
IMGUI_FUNCTION(GetFrameHeightWithSpacing)
|
|
CALL_FUNCTION(GetFrameHeightWithSpacing, float)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PushID(const char* str_id); // push string into the ID stack (will hash string).
|
|
IMGUI_FUNCTION(PushID)
|
|
LABEL_ARG(str_id)
|
|
CALL_FUNCTION_NO_RET(PushID, str_id)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); // push string into the ID stack (will hash string).
|
|
IMGUI_FUNCTION(PushID_2)
|
|
LABEL_ARG(str_id_begin)
|
|
LABEL_ARG(str_id_end)
|
|
CALL_FUNCTION_NO_RET(PushID, str_id_begin, str_id_end)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer).
|
|
// Unsupported arg type const void* ptr_id
|
|
// IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer).
|
|
IMGUI_FUNCTION(PushID_1)
|
|
INT_ARG(int_id)
|
|
CALL_FUNCTION_NO_RET(PushID, int_id)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PopID(); // pop from the ID stack.
|
|
IMGUI_FUNCTION(PopID)
|
|
CALL_FUNCTION_NO_RET(PopID)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself
|
|
IMGUI_FUNCTION(GetID)
|
|
LABEL_ARG(str_id)
|
|
CALL_FUNCTION(GetID, unsigned int, str_id)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end);
|
|
IMGUI_FUNCTION(GetID_2)
|
|
LABEL_ARG(str_id_begin)
|
|
LABEL_ARG(str_id_end)
|
|
CALL_FUNCTION(GetID, unsigned int, str_id_begin, str_id_end)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImGuiID GetID(const void* ptr_id);
|
|
// Unsupported arg type const void* ptr_id
|
|
// IMGUI_API ImGuiID GetID(int int_id);
|
|
IMGUI_FUNCTION(GetID_1)
|
|
INT_ARG(int_id)
|
|
CALL_FUNCTION(GetID, unsigned int, int_id)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text.
|
|
IMGUI_FUNCTION(TextUnformatted)
|
|
LABEL_ARG(text)
|
|
OPTIONAL_LABEL_ARG(text_end, NULL)
|
|
CALL_FUNCTION_NO_RET(TextUnformatted, text, text_end)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // formatted text
|
|
// Unsupported arg type ...) IM_FMTARGS(1
|
|
// IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1);
|
|
// Unsupported arg type va_list args) IM_FMTLIST(1
|
|
// IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
|
|
// Unsupported arg type ...) IM_FMTARGS(2
|
|
// IMGUI_API void TextColoredV(const ImVec4& col, const char* fmt, va_list args) IM_FMTLIST(2);
|
|
// Unsupported arg type va_list args) IM_FMTLIST(2
|
|
// IMGUI_API void TextDisabled(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); Text(fmt, ...); PopStyleColor();
|
|
// Unsupported arg type ...) IM_FMTARGS(1
|
|
// IMGUI_API void TextDisabledV(const char* fmt, va_list args) IM_FMTLIST(1);
|
|
// Unsupported arg type va_list args) IM_FMTLIST(1
|
|
// IMGUI_API void TextWrapped(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();. Note that this won't work on an auto-resizing window if there's no other widgets to extend the window width, yoy may need to set a size using SetNextWindowSize().
|
|
// Unsupported arg type ...) IM_FMTARGS(1
|
|
// IMGUI_API void TextWrappedV(const char* fmt, va_list args) IM_FMTLIST(1);
|
|
// Unsupported arg type va_list args) IM_FMTLIST(1
|
|
// IMGUI_API void LabelText(const char* label, const char* fmt, ...) IM_FMTARGS(2); // display text+label aligned the same way as value+label widgets
|
|
// Unsupported arg type ...) IM_FMTARGS(2
|
|
// IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args) IM_FMTLIST(2);
|
|
// Unsupported arg type va_list args) IM_FMTLIST(2
|
|
// IMGUI_API void BulletText(const char* fmt, ...) IM_FMTARGS(1); // shortcut for Bullet()+Text()
|
|
// Unsupported arg type ...) IM_FMTARGS(1
|
|
// IMGUI_API void BulletTextV(const char* fmt, va_list args) IM_FMTLIST(1);
|
|
// Unsupported arg type va_list args) IM_FMTLIST(1
|
|
// IMGUI_API void SeparatorText(const char* label); // currently: formatted text with an horizontal line
|
|
IMGUI_FUNCTION(SeparatorText)
|
|
LABEL_ARG(label)
|
|
CALL_FUNCTION_NO_RET(SeparatorText, label)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2 0 0); // button
|
|
IMGUI_FUNCTION(Button)
|
|
LABEL_ARG(label)
|
|
OPTIONAL_IM_VEC_2_ARG(size, 0, 0)
|
|
CALL_FUNCTION(Button, bool, label, size)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool SmallButton(const char* label); // button with (FramePadding.y == 0) to easily embed within text
|
|
IMGUI_FUNCTION(SmallButton)
|
|
LABEL_ARG(label)
|
|
CALL_FUNCTION(SmallButton, bool, label)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size, ImGuiButtonFlags flags = 0); // flexible button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
|
|
IMGUI_FUNCTION(InvisibleButton)
|
|
LABEL_ARG(str_id)
|
|
IM_VEC_2_ARG(size)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(InvisibleButton, bool, str_id, size, flags)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool ArrowButton(const char* str_id, ImGuiDir dir); // square button with an arrow shape
|
|
// Unsupported arg type ImGuiDir dir
|
|
// IMGUI_API bool Checkbox(const char* label, bool* v);
|
|
IMGUI_FUNCTION(Checkbox)
|
|
LABEL_ARG(label)
|
|
BOOL_POINTER_ARG(v)
|
|
CALL_FUNCTION(Checkbox, bool, label, v)
|
|
PUSH_BOOL(ret)
|
|
END_BOOL_POINTER(v)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool CheckboxFlags(const char* label, int* flags, int flags_value);
|
|
IMGUI_FUNCTION(CheckboxFlags)
|
|
LABEL_ARG(label)
|
|
INT_POINTER_ARG(flags)
|
|
INT_ARG(flags_value)
|
|
CALL_FUNCTION(CheckboxFlags, bool, label, flags, flags_value)
|
|
PUSH_BOOL(ret)
|
|
END_INT_POINTER(flags)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
|
|
IMGUI_FUNCTION(CheckboxFlags_3)
|
|
LABEL_ARG(label)
|
|
UINT_POINTER_ARG(flags)
|
|
UINT_ARG(flags_value)
|
|
CALL_FUNCTION(CheckboxFlags, bool, label, flags, flags_value)
|
|
PUSH_BOOL(ret)
|
|
END_UINT_POINTER(flags)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool RadioButton(const char* label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; }
|
|
IMGUI_FUNCTION(RadioButton)
|
|
LABEL_ARG(label)
|
|
BOOL_ARG(active)
|
|
CALL_FUNCTION(RadioButton, bool, label, active)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool RadioButton(const char* label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer
|
|
IMGUI_FUNCTION(RadioButton_3)
|
|
LABEL_ARG(label)
|
|
INT_POINTER_ARG(v)
|
|
INT_ARG(v_button)
|
|
CALL_FUNCTION(RadioButton, bool, label, v, v_button)
|
|
PUSH_BOOL(ret)
|
|
END_INT_POINTER(v)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2 -FLT_MIN 0, const char* overlay = NULL);
|
|
IMGUI_FUNCTION(ProgressBar)
|
|
NUMBER_ARG(fraction)
|
|
OPTIONAL_IM_VEC_2_ARG(size_arg, -FLT_MIN, 0)
|
|
OPTIONAL_LABEL_ARG(overlay, NULL)
|
|
CALL_FUNCTION_NO_RET(ProgressBar, fraction, size_arg, overlay)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void Bullet(); // draw a small circle + keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses
|
|
IMGUI_FUNCTION(Bullet)
|
|
CALL_FUNCTION_NO_RET(Bullet)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool TextLink(const char* label); // hyperlink text button, return true when clicked
|
|
IMGUI_FUNCTION(TextLink)
|
|
LABEL_ARG(label)
|
|
CALL_FUNCTION(TextLink, bool, label)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void TextLinkOpenURL(const char* label, const char* url = NULL); // hyperlink text button, automatically open file/url when clicked
|
|
IMGUI_FUNCTION(TextLinkOpenURL)
|
|
LABEL_ARG(label)
|
|
OPTIONAL_LABEL_ARG(url, NULL)
|
|
CALL_FUNCTION_NO_RET(TextLinkOpenURL, label, url)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0 = ImVec2 0 0, const ImVec2& uv1 = ImVec2 1 1, const ImVec4& tint_col = ImVec4 1 1 1 1, const ImVec4& border_col = ImVec4 0 0 0 0);
|
|
IMGUI_FUNCTION(Image)
|
|
IM_TEXTURE_ID_ARG(user_texture_id)
|
|
IM_VEC_2_ARG(image_size)
|
|
OPTIONAL_IM_VEC_2_ARG(uv0, 0, 0)
|
|
OPTIONAL_IM_VEC_2_ARG(uv1, 1, 1)
|
|
OPTIONAL_IM_VEC_4_ARG(tint_col, 1, 1, 1, 1)
|
|
OPTIONAL_IM_VEC_4_ARG(border_col, 0, 0, 0, 0)
|
|
CALL_FUNCTION_NO_RET(Image, user_texture_id, image_size, uv0, uv1, tint_col, border_col)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool ImageButton(const char* str_id, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0 = ImVec2 0 0, const ImVec2& uv1 = ImVec2 1 1, const ImVec4& bg_col = ImVec4 0 0 0 0, const ImVec4& tint_col = ImVec4 1 1 1 1);
|
|
IMGUI_FUNCTION(ImageButton)
|
|
LABEL_ARG(str_id)
|
|
IM_TEXTURE_ID_ARG(user_texture_id)
|
|
IM_VEC_2_ARG(image_size)
|
|
OPTIONAL_IM_VEC_2_ARG(uv0, 0, 0)
|
|
OPTIONAL_IM_VEC_2_ARG(uv1, 1, 1)
|
|
OPTIONAL_IM_VEC_4_ARG(bg_col, 0, 0, 0, 0)
|
|
OPTIONAL_IM_VEC_4_ARG(tint_col, 1, 1, 1, 1)
|
|
CALL_FUNCTION(ImageButton, bool, str_id, user_texture_id, image_size, uv0, uv1, bg_col, tint_col)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0);
|
|
IMGUI_FUNCTION(BeginCombo)
|
|
LABEL_ARG(label)
|
|
LABEL_ARG(preview_value)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(BeginCombo, bool, label, preview_value, flags)
|
|
IF_RET_ADD_END_STACK(5)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void EndCombo(); // only call EndCombo() if BeginCombo() returns true!
|
|
IMGUI_FUNCTION(EndCombo)
|
|
CALL_FUNCTION_NO_RET(EndCombo)
|
|
POP_END_STACK(5)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool Combo(const char* label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1);
|
|
// Unsupported arg type const char* const items[]
|
|
// IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1); // Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0"
|
|
IMGUI_FUNCTION(Combo)
|
|
LABEL_ARG(label)
|
|
INT_POINTER_ARG(current_item)
|
|
LABEL_ARG(items_separated_by_zeros)
|
|
OPTIONAL_INT_ARG(popup_max_height_in_items, -1)
|
|
CALL_FUNCTION(Combo, bool, label, current_item, items_separated_by_zeros, popup_max_height_in_items)
|
|
PUSH_BOOL(ret)
|
|
END_INT_POINTER(current_item)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool Combo(const char* label, int* current_item, const char* (*getter)(void* user_data, int idx), void* user_data, int items_count, int popup_max_height_in_items = -1);
|
|
// Unsupported arg type const char* (*getter)(void* user_data
|
|
// Unsupported arg type void* user_data
|
|
// IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound
|
|
IMGUI_FUNCTION(DragFloat)
|
|
LABEL_ARG(label)
|
|
FLOAT_POINTER_ARG(v)
|
|
OPTIONAL_NUMBER_ARG(v_speed, 1.0f)
|
|
OPTIONAL_NUMBER_ARG(v_min, 0.0f)
|
|
OPTIONAL_NUMBER_ARG(v_max, 0.0f)
|
|
OPTIONAL_LABEL_ARG(format, "%.3f")
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(DragFloat, bool, label, v, v_speed, v_min, v_max, format, flags)
|
|
PUSH_BOOL(ret)
|
|
END_FLOAT_POINTER(v)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0);
|
|
// Unsupported arg type float v[2]
|
|
// IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0);
|
|
// Unsupported arg type float v[3]
|
|
// IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0);
|
|
// Unsupported arg type float v[4]
|
|
// IMGUI_API bool DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", const char* format_max = NULL, ImGuiSliderFlags flags = 0);
|
|
IMGUI_FUNCTION(DragFloatRange2)
|
|
LABEL_ARG(label)
|
|
FLOAT_POINTER_ARG(v_current_min)
|
|
FLOAT_POINTER_ARG(v_current_max)
|
|
OPTIONAL_NUMBER_ARG(v_speed, 1.0f)
|
|
OPTIONAL_NUMBER_ARG(v_min, 0.0f)
|
|
OPTIONAL_NUMBER_ARG(v_max, 0.0f)
|
|
OPTIONAL_LABEL_ARG(format, "%.3f")
|
|
OPTIONAL_LABEL_ARG(format_max, NULL)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(DragFloatRange2, bool, label, v_current_min, v_current_max, v_speed, v_min, v_max, format, format_max, flags)
|
|
PUSH_BOOL(ret)
|
|
END_FLOAT_POINTER(v_current_min)
|
|
END_FLOAT_POINTER(v_current_max)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound
|
|
IMGUI_FUNCTION(DragInt)
|
|
LABEL_ARG(label)
|
|
INT_POINTER_ARG(v)
|
|
OPTIONAL_NUMBER_ARG(v_speed, 1.0f)
|
|
OPTIONAL_INT_ARG(v_min, 0)
|
|
OPTIONAL_INT_ARG(v_max, 0)
|
|
OPTIONAL_LABEL_ARG(format, "%d")
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(DragInt, bool, label, v, v_speed, v_min, v_max, format, flags)
|
|
PUSH_BOOL(ret)
|
|
END_INT_POINTER(v)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0);
|
|
// Unsupported arg type int v[2]
|
|
// IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0);
|
|
// Unsupported arg type int v[3]
|
|
// IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0);
|
|
// Unsupported arg type int v[4]
|
|
// IMGUI_API bool DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", const char* format_max = NULL, ImGuiSliderFlags flags = 0);
|
|
IMGUI_FUNCTION(DragIntRange2)
|
|
LABEL_ARG(label)
|
|
INT_POINTER_ARG(v_current_min)
|
|
INT_POINTER_ARG(v_current_max)
|
|
OPTIONAL_NUMBER_ARG(v_speed, 1.0f)
|
|
OPTIONAL_INT_ARG(v_min, 0)
|
|
OPTIONAL_INT_ARG(v_max, 0)
|
|
OPTIONAL_LABEL_ARG(format, "%d")
|
|
OPTIONAL_LABEL_ARG(format_max, NULL)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(DragIntRange2, bool, label, v_current_min, v_current_max, v_speed, v_min, v_max, format, format_max, flags)
|
|
PUSH_BOOL(ret)
|
|
END_INT_POINTER(v_current_min)
|
|
END_INT_POINTER(v_current_max)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, ImGuiSliderFlags flags = 0);
|
|
// Unsupported arg type void* p_data
|
|
// Unsupported arg type const void* p_min = NULL
|
|
// Unsupported arg type const void* p_max = NULL
|
|
// IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, ImGuiSliderFlags flags = 0);
|
|
// Unsupported arg type void* p_data
|
|
// Unsupported arg type const void* p_min = NULL
|
|
// Unsupported arg type const void* p_max = NULL
|
|
// IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); // adjust format to decorate the value with a prefix or a suffix for in-slider labels or unit display.
|
|
IMGUI_FUNCTION(SliderFloat)
|
|
LABEL_ARG(label)
|
|
FLOAT_POINTER_ARG(v)
|
|
NUMBER_ARG(v_min)
|
|
NUMBER_ARG(v_max)
|
|
OPTIONAL_LABEL_ARG(format, "%.3f")
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(SliderFloat, bool, label, v, v_min, v_max, format, flags)
|
|
PUSH_BOOL(ret)
|
|
END_FLOAT_POINTER(v)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0);
|
|
// Unsupported arg type float v[2]
|
|
// IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0);
|
|
// Unsupported arg type float v[3]
|
|
// IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0);
|
|
// Unsupported arg type float v[4]
|
|
// IMGUI_API bool SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f, const char* format = "%.0f deg", ImGuiSliderFlags flags = 0);
|
|
IMGUI_FUNCTION(SliderAngle)
|
|
LABEL_ARG(label)
|
|
FLOAT_POINTER_ARG(v_rad)
|
|
OPTIONAL_NUMBER_ARG(v_degrees_min, -360.0f)
|
|
OPTIONAL_NUMBER_ARG(v_degrees_max, +360.0f)
|
|
LABEL_ARG(format)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(SliderAngle, bool, label, v_rad, v_degrees_min, v_degrees_max, format, flags)
|
|
PUSH_BOOL(ret)
|
|
END_FLOAT_POINTER(v_rad)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0);
|
|
IMGUI_FUNCTION(SliderInt)
|
|
LABEL_ARG(label)
|
|
INT_POINTER_ARG(v)
|
|
INT_ARG(v_min)
|
|
INT_ARG(v_max)
|
|
OPTIONAL_LABEL_ARG(format, "%d")
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(SliderInt, bool, label, v, v_min, v_max, format, flags)
|
|
PUSH_BOOL(ret)
|
|
END_INT_POINTER(v)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0);
|
|
// Unsupported arg type int v[2]
|
|
// IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0);
|
|
// Unsupported arg type int v[3]
|
|
// IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0);
|
|
// Unsupported arg type int v[4]
|
|
// IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0);
|
|
// Unsupported arg type void* p_data
|
|
// Unsupported arg type const void* p_min
|
|
// Unsupported arg type const void* p_max
|
|
// IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0);
|
|
// Unsupported arg type void* p_data
|
|
// Unsupported arg type const void* p_min
|
|
// Unsupported arg type const void* p_max
|
|
// IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0);
|
|
IMGUI_FUNCTION(VSliderFloat)
|
|
LABEL_ARG(label)
|
|
IM_VEC_2_ARG(size)
|
|
FLOAT_POINTER_ARG(v)
|
|
NUMBER_ARG(v_min)
|
|
NUMBER_ARG(v_max)
|
|
OPTIONAL_LABEL_ARG(format, "%.3f")
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(VSliderFloat, bool, label, size, v, v_min, v_max, format, flags)
|
|
PUSH_BOOL(ret)
|
|
END_FLOAT_POINTER(v)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0);
|
|
IMGUI_FUNCTION(VSliderInt)
|
|
LABEL_ARG(label)
|
|
IM_VEC_2_ARG(size)
|
|
INT_POINTER_ARG(v)
|
|
INT_ARG(v_min)
|
|
INT_ARG(v_max)
|
|
OPTIONAL_LABEL_ARG(format, "%d")
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(VSliderInt, bool, label, size, v, v_min, v_max, format, flags)
|
|
PUSH_BOOL(ret)
|
|
END_INT_POINTER(v)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0);
|
|
// Unsupported arg type void* p_data
|
|
// Unsupported arg type const void* p_min
|
|
// Unsupported arg type const void* p_max
|
|
// IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
|
// Unsupported arg type char* buf
|
|
// Unsupported arg type size_t buf_size
|
|
// Unsupported arg type ImGuiInputTextCallback callback = NULL
|
|
// Unsupported arg type void* user_data = NULL
|
|
// IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2 0 0, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
|
// Unsupported arg type char* buf
|
|
// Unsupported arg type size_t buf_size
|
|
// Unsupported arg type ImGuiInputTextCallback callback = NULL
|
|
// Unsupported arg type void* user_data = NULL
|
|
// IMGUI_API bool InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
|
// Unsupported arg type char* buf
|
|
// Unsupported arg type size_t buf_size
|
|
// Unsupported arg type ImGuiInputTextCallback callback = NULL
|
|
// Unsupported arg type void* user_data = NULL
|
|
// IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
|
|
IMGUI_FUNCTION(InputFloat)
|
|
LABEL_ARG(label)
|
|
FLOAT_POINTER_ARG(v)
|
|
OPTIONAL_NUMBER_ARG(step, 0.0f)
|
|
OPTIONAL_NUMBER_ARG(step_fast, 0.0f)
|
|
OPTIONAL_LABEL_ARG(format, "%.3f")
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(InputFloat, bool, label, v, step, step_fast, format, flags)
|
|
PUSH_BOOL(ret)
|
|
END_FLOAT_POINTER(v)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool InputFloat2(const char* label, float v[2], const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
|
|
// Unsupported arg type float v[2]
|
|
// IMGUI_API bool InputFloat3(const char* label, float v[3], const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
|
|
// Unsupported arg type float v[3]
|
|
// IMGUI_API bool InputFloat4(const char* label, float v[4], const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
|
|
// Unsupported arg type float v[4]
|
|
// IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags flags = 0);
|
|
IMGUI_FUNCTION(InputInt)
|
|
LABEL_ARG(label)
|
|
INT_POINTER_ARG(v)
|
|
OPTIONAL_INT_ARG(step, 1)
|
|
OPTIONAL_INT_ARG(step_fast, 100)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(InputInt, bool, label, v, step, step_fast, flags)
|
|
PUSH_BOOL(ret)
|
|
END_INT_POINTER(v)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags = 0);
|
|
// Unsupported arg type int v[2]
|
|
// IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags flags = 0);
|
|
// Unsupported arg type int v[3]
|
|
// IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags = 0);
|
|
// Unsupported arg type int v[4]
|
|
// IMGUI_API bool InputDouble(const char* label, double* v, double step = 0.0, double step_fast = 0.0, const char* format = "%.6f", ImGuiInputTextFlags flags = 0);
|
|
// Unsupported arg type double* v
|
|
// Unsupported arg type double step = 0.0
|
|
// Unsupported arg type double step_fast = 0.0
|
|
// IMGUI_API bool InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0);
|
|
// Unsupported arg type void* p_data
|
|
// Unsupported arg type const void* p_step = NULL
|
|
// Unsupported arg type const void* p_step_fast = NULL
|
|
// IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0);
|
|
// Unsupported arg type void* p_data
|
|
// Unsupported arg type const void* p_step = NULL
|
|
// Unsupported arg type const void* p_step_fast = NULL
|
|
// IMGUI_API bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
|
|
// Unsupported arg type float col[3]
|
|
// IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0);
|
|
// Unsupported arg type float col[4]
|
|
// IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
|
|
// Unsupported arg type float col[3]
|
|
// IMGUI_API bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL);
|
|
// Unsupported arg type float col[4]
|
|
// Unsupported arg type const float* ref_col = NULL
|
|
// IMGUI_API bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, const ImVec2& size = ImVec2 0 0); // display a color square/button, hover for details, return true when pressed.
|
|
IMGUI_FUNCTION(ColorButton)
|
|
LABEL_ARG(desc_id)
|
|
IM_VEC_4_ARG(col)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
OPTIONAL_IM_VEC_2_ARG(size, 0, 0)
|
|
CALL_FUNCTION(ColorButton, bool, desc_id, col, flags, size)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetColorEditOptions(ImGuiColorEditFlags flags); // initialize current options (generally on application startup) if you want to select a default format, picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls.
|
|
IMGUI_FUNCTION(SetColorEditOptions)
|
|
INT_ARG(flags)
|
|
CALL_FUNCTION_NO_RET(SetColorEditOptions, flags)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool TreeNode(const char* label);
|
|
IMGUI_FUNCTION(TreeNode)
|
|
LABEL_ARG(label)
|
|
CALL_FUNCTION(TreeNode, bool, label)
|
|
IF_RET_ADD_END_STACK(6)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to easily decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
|
|
// Unsupported arg type ...) IM_FMTARGS(2
|
|
// IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_FMTARGS(2); // "
|
|
// Unsupported arg type const void* ptr_id
|
|
// Unsupported arg type ...) IM_FMTARGS(2
|
|
// IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args) IM_FMTLIST(2);
|
|
// Unsupported arg type va_list args) IM_FMTLIST(2
|
|
// IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args) IM_FMTLIST(2);
|
|
// Unsupported arg type const void* ptr_id
|
|
// Unsupported arg type va_list args) IM_FMTLIST(2
|
|
// IMGUI_API bool TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags = 0);
|
|
IMGUI_FUNCTION(TreeNodeEx)
|
|
LABEL_ARG(label)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(TreeNodeEx, bool, label, flags)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3);
|
|
// Unsupported arg type ...) IM_FMTARGS(3
|
|
// IMGUI_API bool TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3);
|
|
// Unsupported arg type const void* ptr_id
|
|
// Unsupported arg type ...) IM_FMTARGS(3
|
|
// IMGUI_API bool TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3);
|
|
// Unsupported arg type va_list args) IM_FMTLIST(3
|
|
// IMGUI_API bool TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3);
|
|
// Unsupported arg type const void* ptr_id
|
|
// Unsupported arg type va_list args) IM_FMTLIST(3
|
|
// IMGUI_API void TreePush(const char* str_id); // ~ Indent()+PushID(). Already called by TreeNode() when returning true, but you can call TreePush/TreePop yourself if desired.
|
|
IMGUI_FUNCTION(TreePush)
|
|
LABEL_ARG(str_id)
|
|
CALL_FUNCTION_NO_RET(TreePush, str_id)
|
|
ADD_END_STACK(6)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void TreePush(const void* ptr_id); // "
|
|
// Unsupported arg type const void* ptr_id
|
|
// IMGUI_API void TreePop(); // ~ Unindent()+PopID()
|
|
IMGUI_FUNCTION(TreePop)
|
|
CALL_FUNCTION_NO_RET(TreePop)
|
|
POP_END_STACK(6)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode
|
|
IMGUI_FUNCTION(GetTreeNodeToLabelSpacing)
|
|
CALL_FUNCTION(GetTreeNodeToLabelSpacing, float)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop().
|
|
IMGUI_FUNCTION(CollapsingHeader)
|
|
LABEL_ARG(label)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(CollapsingHeader, bool, label, flags)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags = 0); // when 'p_visible != NULL': if '*p_visible==true' display an additional small close button on upper right of the header which will set the bool to false when clicked, if '*p_visible==false' don't display the header.
|
|
IMGUI_FUNCTION(CollapsingHeader_3)
|
|
LABEL_ARG(label)
|
|
BOOL_POINTER_ARG(p_visible)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(CollapsingHeader, bool, label, p_visible, flags)
|
|
PUSH_BOOL(ret)
|
|
END_BOOL_POINTER(p_visible)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetNextItemOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state.
|
|
IMGUI_FUNCTION(SetNextItemOpen)
|
|
BOOL_ARG(is_open)
|
|
OPTIONAL_INT_ARG(cond, 0)
|
|
CALL_FUNCTION_NO_RET(SetNextItemOpen, is_open, cond)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetNextItemStorageID(ImGuiID storage_id); // set id to use for open/close storage (default to same as item id).
|
|
IMGUI_FUNCTION(SetNextItemStorageID)
|
|
UINT_ARG(storage_id)
|
|
CALL_FUNCTION_NO_RET(SetNextItemStorageID, storage_id)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2 0 0); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
|
|
IMGUI_FUNCTION(Selectable)
|
|
LABEL_ARG(label)
|
|
OPTIONAL_BOOL_ARG(selected, false)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
OPTIONAL_IM_VEC_2_ARG(size, 0, 0)
|
|
CALL_FUNCTION(Selectable, bool, label, selected, flags, size)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2 0 0); // "bool* p_selected" point to the selection state (read-write), as a convenient helper.
|
|
IMGUI_FUNCTION(Selectable_4)
|
|
LABEL_ARG(label)
|
|
BOOL_POINTER_ARG(p_selected)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
OPTIONAL_IM_VEC_2_ARG(size, 0, 0)
|
|
CALL_FUNCTION(Selectable, bool, label, p_selected, flags, size)
|
|
PUSH_BOOL(ret)
|
|
END_BOOL_POINTER(p_selected)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImGuiMultiSelectIO* BeginMultiSelect(ImGuiMultiSelectFlags flags, int selection_size = -1, int items_count = -1);
|
|
// Unsupported return type ImGuiMultiSelectIO*
|
|
// Unsupported arg type ImGuiMultiSelectFlags flags
|
|
// IMGUI_API ImGuiMultiSelectIO* EndMultiSelect();
|
|
// Unsupported return type ImGuiMultiSelectIO*
|
|
// IMGUI_API void SetNextItemSelectionUserData(ImGuiSelectionUserData selection_user_data);
|
|
// Unsupported arg type ImGuiSelectionUserData selection_user_data
|
|
// IMGUI_API bool IsItemToggledSelection(); // Was the last item selection state toggled? Useful if you need the per-item information _before_ reaching EndMultiSelect(). We only returns toggle _event_ in order to handle clipping correctly.
|
|
IMGUI_FUNCTION(IsItemToggledSelection)
|
|
CALL_FUNCTION(IsItemToggledSelection, bool)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool BeginListBox(const char* label, const ImVec2& size = ImVec2 0 0); // open a framed scrolling region
|
|
IMGUI_FUNCTION(BeginListBox)
|
|
LABEL_ARG(label)
|
|
OPTIONAL_IM_VEC_2_ARG(size, 0, 0)
|
|
CALL_FUNCTION(BeginListBox, bool, label, size)
|
|
IF_RET_ADD_END_STACK(7)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void EndListBox(); // only call EndListBox() if BeginListBox() returned true!
|
|
IMGUI_FUNCTION(EndListBox)
|
|
CALL_FUNCTION_NO_RET(EndListBox)
|
|
POP_END_STACK(7)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items = -1);
|
|
// Unsupported arg type const char* const items[]
|
|
// IMGUI_API bool ListBox(const char* label, int* current_item, const char* (*getter)(void* user_data, int idx), void* user_data, int items_count, int height_in_items = -1);
|
|
// Unsupported arg type const char* (*getter)(void* user_data
|
|
// Unsupported arg type void* user_data
|
|
// IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2 0 0, int stride = sizeof(float));
|
|
IMGUI_FUNCTION(PlotLines)
|
|
LABEL_ARG(label)
|
|
FLOAT_ARRAY_ARG(values)
|
|
OPTIONAL_INT_ARG(values_offset, 0)
|
|
OPTIONAL_LABEL_ARG(overlay_text, NULL)
|
|
OPTIONAL_NUMBER_ARG(scale_min, FLT_MAX)
|
|
OPTIONAL_NUMBER_ARG(scale_max, FLT_MAX)
|
|
OPTIONAL_IM_VEC_2_ARG(graph_size, 0, 0)
|
|
OPTIONAL_INT_ARG(stride, sizeof(float))
|
|
CALL_FUNCTION_NO_RET(PlotLines, label, values, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size, stride)
|
|
END_FLOAT_ARRAY(values)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PlotLines(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2 0 0);
|
|
// Unsupported arg type float(*values_getter)(void* data
|
|
// Unsupported arg type void* data
|
|
// IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2 0 0, int stride = sizeof(float));
|
|
IMGUI_FUNCTION(PlotHistogram)
|
|
LABEL_ARG(label)
|
|
FLOAT_ARRAY_ARG(values)
|
|
OPTIONAL_INT_ARG(values_offset, 0)
|
|
OPTIONAL_LABEL_ARG(overlay_text, NULL)
|
|
OPTIONAL_NUMBER_ARG(scale_min, FLT_MAX)
|
|
OPTIONAL_NUMBER_ARG(scale_max, FLT_MAX)
|
|
OPTIONAL_IM_VEC_2_ARG(graph_size, 0, 0)
|
|
OPTIONAL_INT_ARG(stride, sizeof(float))
|
|
CALL_FUNCTION_NO_RET(PlotHistogram, label, values, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size, stride)
|
|
END_FLOAT_ARRAY(values)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2 0 0);
|
|
// Unsupported arg type float (*values_getter)(void* data
|
|
// Unsupported arg type void* data
|
|
// IMGUI_API void Value(const char* prefix, bool b);
|
|
IMGUI_FUNCTION(Value)
|
|
LABEL_ARG(prefix)
|
|
BOOL_ARG(b)
|
|
CALL_FUNCTION_NO_RET(Value, prefix, b)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void Value(const char* prefix, int v);
|
|
IMGUI_FUNCTION(Value_2)
|
|
LABEL_ARG(prefix)
|
|
INT_ARG(v)
|
|
CALL_FUNCTION_NO_RET(Value, prefix, v)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void Value(const char* prefix, unsigned int v);
|
|
IMGUI_FUNCTION(Value_2_2)
|
|
LABEL_ARG(prefix)
|
|
UINT_ARG(v)
|
|
CALL_FUNCTION_NO_RET(Value, prefix, v)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL);
|
|
IMGUI_FUNCTION(Value_3)
|
|
LABEL_ARG(prefix)
|
|
NUMBER_ARG(v)
|
|
OPTIONAL_LABEL_ARG(float_format, NULL)
|
|
CALL_FUNCTION_NO_RET(Value, prefix, v, float_format)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window).
|
|
IMGUI_FUNCTION(BeginMenuBar)
|
|
CALL_FUNCTION(BeginMenuBar, bool)
|
|
IF_RET_ADD_END_STACK(8)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void EndMenuBar(); // only call EndMenuBar() if BeginMenuBar() returns true!
|
|
IMGUI_FUNCTION(EndMenuBar)
|
|
CALL_FUNCTION_NO_RET(EndMenuBar)
|
|
POP_END_STACK(8)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar.
|
|
IMGUI_FUNCTION(BeginMainMenuBar)
|
|
CALL_FUNCTION(BeginMainMenuBar, bool)
|
|
IF_RET_ADD_END_STACK(9)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void EndMainMenuBar(); // only call EndMainMenuBar() if BeginMainMenuBar() returns true!
|
|
IMGUI_FUNCTION(EndMainMenuBar)
|
|
CALL_FUNCTION_NO_RET(EndMainMenuBar)
|
|
POP_END_STACK(9)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true!
|
|
IMGUI_FUNCTION(BeginMenu)
|
|
LABEL_ARG(label)
|
|
OPTIONAL_BOOL_ARG(enabled, true)
|
|
CALL_FUNCTION(BeginMenu, bool, label, enabled)
|
|
IF_RET_ADD_END_STACK(10)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void EndMenu(); // only call EndMenu() if BeginMenu() returns true!
|
|
IMGUI_FUNCTION(EndMenu)
|
|
CALL_FUNCTION_NO_RET(EndMenu)
|
|
POP_END_STACK(10)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated.
|
|
IMGUI_FUNCTION(MenuItem)
|
|
LABEL_ARG(label)
|
|
OPTIONAL_LABEL_ARG(shortcut, NULL)
|
|
OPTIONAL_BOOL_ARG(selected, false)
|
|
OPTIONAL_BOOL_ARG(enabled, true)
|
|
CALL_FUNCTION(MenuItem, bool, label, shortcut, selected, enabled)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL
|
|
IMGUI_FUNCTION(MenuItem_4)
|
|
LABEL_ARG(label)
|
|
LABEL_ARG(shortcut)
|
|
BOOL_POINTER_ARG(p_selected)
|
|
OPTIONAL_BOOL_ARG(enabled, true)
|
|
CALL_FUNCTION(MenuItem, bool, label, shortcut, p_selected, enabled)
|
|
PUSH_BOOL(ret)
|
|
END_BOOL_POINTER(p_selected)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool BeginTooltip(); // begin/append a tooltip window.
|
|
IMGUI_FUNCTION(BeginTooltip)
|
|
CALL_FUNCTION(BeginTooltip, bool)
|
|
IF_RET_ADD_END_STACK(11)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void EndTooltip(); // only call EndTooltip() if BeginTooltip()/BeginItemTooltip() returns true!
|
|
IMGUI_FUNCTION(EndTooltip)
|
|
CALL_FUNCTION_NO_RET(EndTooltip)
|
|
POP_END_STACK(11)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip. Often used after a ImGui::IsItemHovered() check. Override any previous call to SetTooltip().
|
|
// Unsupported arg type ...) IM_FMTARGS(1
|
|
// IMGUI_API void SetTooltipV(const char* fmt, va_list args) IM_FMTLIST(1);
|
|
// Unsupported arg type va_list args) IM_FMTLIST(1
|
|
// IMGUI_API bool BeginItemTooltip(); // begin/append a tooltip window if preceding item was hovered.
|
|
IMGUI_FUNCTION(BeginItemTooltip)
|
|
CALL_FUNCTION(BeginItemTooltip, bool)
|
|
IF_RET_ADD_END_STACK(12)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetItemTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip if preceding item was hovered. override any previous call to SetTooltip().
|
|
// Unsupported arg type ...) IM_FMTARGS(1
|
|
// IMGUI_API void SetItemTooltipV(const char* fmt, va_list args) IM_FMTLIST(1);
|
|
// Unsupported arg type va_list args) IM_FMTLIST(1
|
|
// IMGUI_API bool BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0); // return true if the popup is open, and you can start outputting to it.
|
|
IMGUI_FUNCTION(BeginPopup)
|
|
LABEL_ARG(str_id)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(BeginPopup, bool, str_id, flags)
|
|
IF_RET_ADD_END_STACK(13)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // return true if the modal is open, and you can start outputting to it.
|
|
IMGUI_FUNCTION(BeginPopupModal)
|
|
LABEL_ARG(name)
|
|
OPTIONAL_BOOL_POINTER_ARG(p_open)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(BeginPopupModal, bool, name, p_open, flags)
|
|
IF_RET_ADD_END_STACK(13)
|
|
PUSH_BOOL(ret)
|
|
END_BOOL_POINTER(p_open)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void EndPopup(); // only call EndPopup() if BeginPopupXXX() returns true!
|
|
IMGUI_FUNCTION(EndPopup)
|
|
CALL_FUNCTION_NO_RET(EndPopup)
|
|
POP_END_STACK(13)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!).
|
|
IMGUI_FUNCTION(OpenPopup)
|
|
LABEL_ARG(str_id)
|
|
OPTIONAL_INT_ARG(popup_flags, 0)
|
|
CALL_FUNCTION_NO_RET(OpenPopup, str_id, popup_flags)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags = 0); // id overload to facilitate calling from nested stacks
|
|
IMGUI_FUNCTION(OpenPopup_2)
|
|
UINT_ARG(id)
|
|
OPTIONAL_INT_ARG(popup_flags, 0)
|
|
CALL_FUNCTION_NO_RET(OpenPopup, id, popup_flags)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors)
|
|
IMGUI_FUNCTION(OpenPopupOnItemClick)
|
|
OPTIONAL_LABEL_ARG(str_id, NULL)
|
|
OPTIONAL_INT_ARG(popup_flags, 1)
|
|
CALL_FUNCTION_NO_RET(OpenPopupOnItemClick, str_id, popup_flags)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void CloseCurrentPopup(); // manually close the popup we have begin-ed into.
|
|
IMGUI_FUNCTION(CloseCurrentPopup)
|
|
CALL_FUNCTION_NO_RET(CloseCurrentPopup)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
|
|
IMGUI_FUNCTION(BeginPopupContextItem)
|
|
OPTIONAL_LABEL_ARG(str_id, NULL)
|
|
OPTIONAL_INT_ARG(popup_flags, 1)
|
|
CALL_FUNCTION(BeginPopupContextItem, bool, str_id, popup_flags)
|
|
IF_RET_ADD_END_STACK(13)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);// open+begin popup when clicked on current window.
|
|
IMGUI_FUNCTION(BeginPopupContextWindow)
|
|
OPTIONAL_LABEL_ARG(str_id, NULL)
|
|
OPTIONAL_INT_ARG(popup_flags, 1)
|
|
CALL_FUNCTION(BeginPopupContextWindow, bool, str_id, popup_flags)
|
|
IF_RET_ADD_END_STACK(13)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked in void (where there are no windows).
|
|
IMGUI_FUNCTION(BeginPopupContextVoid)
|
|
OPTIONAL_LABEL_ARG(str_id, NULL)
|
|
OPTIONAL_INT_ARG(popup_flags, 1)
|
|
CALL_FUNCTION(BeginPopupContextVoid, bool, str_id, popup_flags)
|
|
IF_RET_ADD_END_STACK(13)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsPopupOpen(const char* str_id, ImGuiPopupFlags flags = 0); // return true if the popup is open.
|
|
IMGUI_FUNCTION(IsPopupOpen)
|
|
LABEL_ARG(str_id)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(IsPopupOpen, bool, str_id, flags)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool BeginTable(const char* str_id, int columns, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2 0.0f 0.0f, float inner_width = 0.0f);
|
|
IMGUI_FUNCTION(BeginTable)
|
|
LABEL_ARG(str_id)
|
|
INT_ARG(columns)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
OPTIONAL_IM_VEC_2_ARG(outer_size, 0.0f, 0.0f)
|
|
OPTIONAL_NUMBER_ARG(inner_width, 0.0f)
|
|
CALL_FUNCTION(BeginTable, bool, str_id, columns, flags, outer_size, inner_width)
|
|
IF_RET_ADD_END_STACK(14)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void EndTable(); // only call EndTable() if BeginTable() returns true!
|
|
IMGUI_FUNCTION(EndTable)
|
|
CALL_FUNCTION_NO_RET(EndTable)
|
|
POP_END_STACK(14)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void TableNextRow(ImGuiTableRowFlags row_flags = 0, float min_row_height = 0.0f); // append into the first cell of a new row.
|
|
IMGUI_FUNCTION(TableNextRow)
|
|
OPTIONAL_INT_ARG(row_flags, 0)
|
|
OPTIONAL_NUMBER_ARG(min_row_height, 0.0f)
|
|
CALL_FUNCTION_NO_RET(TableNextRow, row_flags, min_row_height)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool TableNextColumn(); // append into the next column (or first column of next row if currently in last column). Return true when column is visible.
|
|
IMGUI_FUNCTION(TableNextColumn)
|
|
CALL_FUNCTION(TableNextColumn, bool)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool TableSetColumnIndex(int column_n); // append into the specified column. Return true when column is visible.
|
|
IMGUI_FUNCTION(TableSetColumnIndex)
|
|
INT_ARG(column_n)
|
|
CALL_FUNCTION(TableSetColumnIndex, bool, column_n)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void TableSetupColumn(const char* label, ImGuiTableColumnFlags flags = 0, float init_width_or_weight = 0.0f, ImGuiID user_id = 0);
|
|
IMGUI_FUNCTION(TableSetupColumn)
|
|
LABEL_ARG(label)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
OPTIONAL_NUMBER_ARG(init_width_or_weight, 0.0f)
|
|
OPTIONAL_UINT_ARG(user_id, 0)
|
|
CALL_FUNCTION_NO_RET(TableSetupColumn, label, flags, init_width_or_weight, user_id)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void TableSetupScrollFreeze(int cols, int rows); // lock columns/rows so they stay visible when scrolled.
|
|
IMGUI_FUNCTION(TableSetupScrollFreeze)
|
|
INT_ARG(cols)
|
|
INT_ARG(rows)
|
|
CALL_FUNCTION_NO_RET(TableSetupScrollFreeze, cols, rows)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void TableHeader(const char* label); // submit one header cell manually (rarely used)
|
|
IMGUI_FUNCTION(TableHeader)
|
|
LABEL_ARG(label)
|
|
CALL_FUNCTION_NO_RET(TableHeader, label)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void TableHeadersRow(); // submit a row with headers cells based on data provided to TableSetupColumn() + submit context menu
|
|
IMGUI_FUNCTION(TableHeadersRow)
|
|
CALL_FUNCTION_NO_RET(TableHeadersRow)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void TableAngledHeadersRow(); // submit a row with angled headers for every column with the ImGuiTableColumnFlags_AngledHeader flag. MUST BE FIRST ROW.
|
|
IMGUI_FUNCTION(TableAngledHeadersRow)
|
|
CALL_FUNCTION_NO_RET(TableAngledHeadersRow)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImGuiTableSortSpecs* TableGetSortSpecs(); // get latest sort specs for the table (NULL if not sorting). Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable().
|
|
// Unsupported return type ImGuiTableSortSpecs*
|
|
// IMGUI_API int TableGetColumnCount(); // return number of columns (value passed to BeginTable)
|
|
IMGUI_FUNCTION(TableGetColumnCount)
|
|
CALL_FUNCTION(TableGetColumnCount, int)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API int TableGetColumnIndex(); // return current column index.
|
|
IMGUI_FUNCTION(TableGetColumnIndex)
|
|
CALL_FUNCTION(TableGetColumnIndex, int)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API int TableGetRowIndex(); // return current row index.
|
|
IMGUI_FUNCTION(TableGetRowIndex)
|
|
CALL_FUNCTION(TableGetRowIndex, int)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API const char* TableGetColumnName(int column_n = -1); // return "" if column didn't have a name declared by TableSetupColumn(). Pass -1 to use current column.
|
|
IMGUI_FUNCTION(TableGetColumnName)
|
|
OPTIONAL_INT_ARG(column_n, -1)
|
|
CALL_FUNCTION(TableGetColumnName, const char*, column_n)
|
|
PUSH_STRING(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImGuiTableColumnFlags TableGetColumnFlags(int column_n = -1); // return column flags so you can query their Enabled/Visible/Sorted/Hovered status flags. Pass -1 to use current column.
|
|
// Unsupported return type ImGuiTableColumnFlags
|
|
// IMGUI_API void TableSetColumnEnabled(int column_n, bool v);// change user accessible enabled/disabled state of a column. Set to false to hide the column. User can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody)
|
|
IMGUI_FUNCTION(TableSetColumnEnabled)
|
|
INT_ARG(column_n)
|
|
BOOL_ARG(v)
|
|
CALL_FUNCTION_NO_RET(TableSetColumnEnabled, column_n, v)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API int TableGetHoveredColumn(); // return hovered column. return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered. Can also use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) instead.
|
|
IMGUI_FUNCTION(TableGetHoveredColumn)
|
|
CALL_FUNCTION(TableGetHoveredColumn, int)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n = -1); // change the color of a cell, row, or column. See ImGuiTableBgTarget_ flags for details.
|
|
IMGUI_FUNCTION(TableSetBgColor)
|
|
INT_ARG(target)
|
|
UINT_ARG(color)
|
|
OPTIONAL_INT_ARG(column_n, -1)
|
|
CALL_FUNCTION_NO_RET(TableSetBgColor, target, color, column_n)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void Columns(int count = 1, const char* id = NULL, bool borders = true);
|
|
IMGUI_FUNCTION(Columns)
|
|
OPTIONAL_INT_ARG(count, 1)
|
|
OPTIONAL_LABEL_ARG(id, NULL)
|
|
OPTIONAL_BOOL_ARG(borders, true)
|
|
CALL_FUNCTION_NO_RET(Columns, count, id, borders)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void NextColumn(); // next column, defaults to current row or next row if the current row is finished
|
|
IMGUI_FUNCTION(NextColumn)
|
|
CALL_FUNCTION_NO_RET(NextColumn)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API int GetColumnIndex(); // get current column index
|
|
IMGUI_FUNCTION(GetColumnIndex)
|
|
CALL_FUNCTION(GetColumnIndex, int)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API float GetColumnWidth(int column_index = -1); // get column width (in pixels). pass -1 to use current column
|
|
IMGUI_FUNCTION(GetColumnWidth)
|
|
OPTIONAL_INT_ARG(column_index, -1)
|
|
CALL_FUNCTION(GetColumnWidth, float, column_index)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetColumnWidth(int column_index, float width); // set column width (in pixels). pass -1 to use current column
|
|
IMGUI_FUNCTION(SetColumnWidth)
|
|
INT_ARG(column_index)
|
|
NUMBER_ARG(width)
|
|
CALL_FUNCTION_NO_RET(SetColumnWidth, column_index, width)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is typically 0.0f
|
|
IMGUI_FUNCTION(GetColumnOffset)
|
|
OPTIONAL_INT_ARG(column_index, -1)
|
|
CALL_FUNCTION(GetColumnOffset, float, column_index)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column
|
|
IMGUI_FUNCTION(SetColumnOffset)
|
|
INT_ARG(column_index)
|
|
NUMBER_ARG(offset_x)
|
|
CALL_FUNCTION_NO_RET(SetColumnOffset, column_index, offset_x)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API int GetColumnsCount();
|
|
IMGUI_FUNCTION(GetColumnsCount)
|
|
CALL_FUNCTION(GetColumnsCount, int)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar
|
|
IMGUI_FUNCTION(BeginTabBar)
|
|
LABEL_ARG(str_id)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(BeginTabBar, bool, str_id, flags)
|
|
IF_RET_ADD_END_STACK(15)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void EndTabBar(); // only call EndTabBar() if BeginTabBar() returns true!
|
|
IMGUI_FUNCTION(EndTabBar)
|
|
CALL_FUNCTION_NO_RET(EndTabBar)
|
|
POP_END_STACK(15)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0); // create a Tab. Returns true if the Tab is selected.
|
|
IMGUI_FUNCTION(BeginTabItem)
|
|
LABEL_ARG(label)
|
|
OPTIONAL_BOOL_POINTER_ARG(p_open)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(BeginTabItem, bool, label, p_open, flags)
|
|
IF_RET_ADD_END_STACK(16)
|
|
PUSH_BOOL(ret)
|
|
END_BOOL_POINTER(p_open)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void EndTabItem(); // only call EndTabItem() if BeginTabItem() returns true!
|
|
IMGUI_FUNCTION(EndTabItem)
|
|
CALL_FUNCTION_NO_RET(EndTabItem)
|
|
POP_END_STACK(16)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool TabItemButton(const char* label, ImGuiTabItemFlags flags = 0); // create a Tab behaving like a button. return true when clicked. cannot be selected in the tab bar.
|
|
IMGUI_FUNCTION(TabItemButton)
|
|
LABEL_ARG(label)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(TabItemButton, bool, label, flags)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetTabItemClosed(const char* tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name.
|
|
IMGUI_FUNCTION(SetTabItemClosed)
|
|
LABEL_ARG(tab_or_docked_window_label)
|
|
CALL_FUNCTION_NO_RET(SetTabItemClosed, tab_or_docked_window_label)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImGuiID DockSpace(ImGuiID dockspace_id, const ImVec2& size = ImVec2 0 0, ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL);
|
|
// Unsupported arg type const ImGuiWindowClass* window_class = NULL
|
|
// IMGUI_API ImGuiID DockSpaceOverViewport(ImGuiID dockspace_id = 0, const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL);
|
|
// Unsupported arg type const ImGuiViewport* viewport = NULL
|
|
// Unsupported arg type const ImGuiWindowClass* window_class = NULL
|
|
// IMGUI_API void SetNextWindowDockID(ImGuiID dock_id, ImGuiCond cond = 0); // set next window dock id
|
|
IMGUI_FUNCTION(SetNextWindowDockID)
|
|
UINT_ARG(dock_id)
|
|
OPTIONAL_INT_ARG(cond, 0)
|
|
CALL_FUNCTION_NO_RET(SetNextWindowDockID, dock_id, cond)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetNextWindowClass(const ImGuiWindowClass* window_class); // set next window class (control docking compatibility + provide hints to platform backend via custom viewport flags and platform parent/child relationship)
|
|
// Unsupported arg type const ImGuiWindowClass* window_class
|
|
// IMGUI_API ImGuiID GetWindowDockID();
|
|
IMGUI_FUNCTION(GetWindowDockID)
|
|
CALL_FUNCTION(GetWindowDockID, unsigned int)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsWindowDocked(); // is current window docked into another window?
|
|
IMGUI_FUNCTION(IsWindowDocked)
|
|
CALL_FUNCTION(IsWindowDocked, bool)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void LogToTTY(int auto_open_depth = -1); // start logging to tty (stdout)
|
|
IMGUI_FUNCTION(LogToTTY)
|
|
OPTIONAL_INT_ARG(auto_open_depth, -1)
|
|
CALL_FUNCTION_NO_RET(LogToTTY, auto_open_depth)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void LogToFile(int auto_open_depth = -1, const char* filename = NULL); // start logging to file
|
|
IMGUI_FUNCTION(LogToFile)
|
|
OPTIONAL_INT_ARG(auto_open_depth, -1)
|
|
OPTIONAL_LABEL_ARG(filename, NULL)
|
|
CALL_FUNCTION_NO_RET(LogToFile, auto_open_depth, filename)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void LogToClipboard(int auto_open_depth = -1); // start logging to OS clipboard
|
|
IMGUI_FUNCTION(LogToClipboard)
|
|
OPTIONAL_INT_ARG(auto_open_depth, -1)
|
|
CALL_FUNCTION_NO_RET(LogToClipboard, auto_open_depth)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void LogFinish(); // stop logging (close file, etc.)
|
|
IMGUI_FUNCTION(LogFinish)
|
|
CALL_FUNCTION_NO_RET(LogFinish)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard
|
|
IMGUI_FUNCTION(LogButtons)
|
|
CALL_FUNCTION_NO_RET(LogButtons)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed)
|
|
// Unsupported arg type ...) IM_FMTARGS(1
|
|
// IMGUI_API void LogTextV(const char* fmt, va_list args) IM_FMTLIST(1);
|
|
// Unsupported arg type va_list args) IM_FMTLIST(1
|
|
// IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call after submitting an item which may be dragged. when this return true, you can call SetDragDropPayload() + EndDragDropSource()
|
|
IMGUI_FUNCTION(BeginDragDropSource)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(BeginDragDropSource, bool, flags)
|
|
IF_RET_ADD_END_STACK(17)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t sz, ImGuiCond cond = 0); // type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui. Return true when payload has been accepted.
|
|
// Unsupported arg type const void* data
|
|
// Unsupported arg type size_t sz
|
|
// IMGUI_API void EndDragDropSource(); // only call EndDragDropSource() if BeginDragDropSource() returns true!
|
|
IMGUI_FUNCTION(EndDragDropSource)
|
|
CALL_FUNCTION_NO_RET(EndDragDropSource)
|
|
POP_END_STACK(17)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive a payload. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
|
|
IMGUI_FUNCTION(BeginDragDropTarget)
|
|
CALL_FUNCTION(BeginDragDropTarget, bool)
|
|
IF_RET_ADD_END_STACK(18)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
|
|
// Unsupported return type const
|
|
// IMGUI_API void EndDragDropTarget(); // only call EndDragDropTarget() if BeginDragDropTarget() returns true!
|
|
IMGUI_FUNCTION(EndDragDropTarget)
|
|
CALL_FUNCTION_NO_RET(EndDragDropTarget)
|
|
POP_END_STACK(18)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API const ImGuiPayload* GetDragDropPayload(); // peek directly into the current payload from anywhere. returns NULL when drag and drop is finished or inactive. use ImGuiPayload::IsDataType() to test for the payload type.
|
|
// Unsupported return type const
|
|
// IMGUI_API void BeginDisabled(bool disabled = true);
|
|
IMGUI_FUNCTION(BeginDisabled)
|
|
OPTIONAL_BOOL_ARG(disabled, true)
|
|
CALL_FUNCTION_NO_RET(BeginDisabled, disabled)
|
|
ADD_END_STACK(19)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void EndDisabled();
|
|
IMGUI_FUNCTION(EndDisabled)
|
|
CALL_FUNCTION_NO_RET(EndDisabled)
|
|
POP_END_STACK(19)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect);
|
|
IMGUI_FUNCTION(PushClipRect)
|
|
IM_VEC_2_ARG(clip_rect_min)
|
|
IM_VEC_2_ARG(clip_rect_max)
|
|
BOOL_ARG(intersect_with_current_clip_rect)
|
|
CALL_FUNCTION_NO_RET(PushClipRect, clip_rect_min, clip_rect_max, intersect_with_current_clip_rect)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PopClipRect();
|
|
IMGUI_FUNCTION(PopClipRect)
|
|
CALL_FUNCTION_NO_RET(PopClipRect)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetItemDefaultFocus(); // make last item the default focused item of a window.
|
|
IMGUI_FUNCTION(SetItemDefaultFocus)
|
|
CALL_FUNCTION_NO_RET(SetItemDefaultFocus)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.
|
|
IMGUI_FUNCTION(SetKeyboardFocusHere)
|
|
OPTIONAL_INT_ARG(offset, 0)
|
|
CALL_FUNCTION_NO_RET(SetKeyboardFocusHere, offset)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetNextItemAllowOverlap(); // allow next item to be overlapped by a subsequent item. Useful with invisible buttons, selectable, treenode covering an area where subsequent items may need to be added. Note that both Selectable() and TreeNode() have dedicated flags doing this.
|
|
IMGUI_FUNCTION(SetNextItemAllowOverlap)
|
|
CALL_FUNCTION_NO_RET(SetNextItemAllowOverlap)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsItemHovered(ImGuiHoveredFlags flags = 0); // is the last item hovered? (and usable, aka not blocked by a popup, etc.). See ImGuiHoveredFlags for more options.
|
|
IMGUI_FUNCTION(IsItemHovered)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
CALL_FUNCTION(IsItemHovered, bool, flags)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited. This will continuously return true while holding mouse button on an item. Items that don't interact will always return false)
|
|
IMGUI_FUNCTION(IsItemActive)
|
|
CALL_FUNCTION(IsItemActive, bool)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsItemFocused(); // is the last item focused for keyboard/gamepad navigation?
|
|
IMGUI_FUNCTION(IsItemFocused)
|
|
CALL_FUNCTION(IsItemFocused, bool)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsItemClicked(ImGuiMouseButton mouse_button = 0); // is the last item hovered and mouse clicked on? (**) == IsMouseClicked(mouse_button) && IsItemHovered()Important. (**) this is NOT equivalent to the behavior of e.g. Button(). Read comments in function definition.
|
|
IMGUI_FUNCTION(IsItemClicked)
|
|
OPTIONAL_INT_ARG(mouse_button, 0)
|
|
CALL_FUNCTION(IsItemClicked, bool, mouse_button)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsItemVisible(); // is the last item visible? (items may be out of sight because of clipping/scrolling)
|
|
IMGUI_FUNCTION(IsItemVisible)
|
|
CALL_FUNCTION(IsItemVisible, bool)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsItemEdited(); // did the last item modify its underlying value this frame? or was pressed? This is generally the same as the "bool" return value of many widgets.
|
|
IMGUI_FUNCTION(IsItemEdited)
|
|
CALL_FUNCTION(IsItemEdited, bool)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsItemActivated(); // was the last item just made active (item was previously inactive).
|
|
IMGUI_FUNCTION(IsItemActivated)
|
|
CALL_FUNCTION(IsItemActivated, bool)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsItemDeactivated(); // was the last item just made inactive (item was previously active). Useful for Undo/Redo patterns with widgets that require continuous editing.
|
|
IMGUI_FUNCTION(IsItemDeactivated)
|
|
CALL_FUNCTION(IsItemDeactivated, bool)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsItemDeactivatedAfterEdit(); // was the last item just made inactive and made a value change when it was active? (e.g. Slider/Drag moved). Useful for Undo/Redo patterns with widgets that require continuous editing. Note that you may get false positives (some widgets such as Combo()/ListBox()/Selectable() will return true even when clicking an already selected item).
|
|
IMGUI_FUNCTION(IsItemDeactivatedAfterEdit)
|
|
CALL_FUNCTION(IsItemDeactivatedAfterEdit, bool)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsItemToggledOpen(); // was the last item open state toggled? set by TreeNode().
|
|
IMGUI_FUNCTION(IsItemToggledOpen)
|
|
CALL_FUNCTION(IsItemToggledOpen, bool)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsAnyItemHovered(); // is any item hovered?
|
|
IMGUI_FUNCTION(IsAnyItemHovered)
|
|
CALL_FUNCTION(IsAnyItemHovered, bool)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsAnyItemActive(); // is any item active?
|
|
IMGUI_FUNCTION(IsAnyItemActive)
|
|
CALL_FUNCTION(IsAnyItemActive, bool)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsAnyItemFocused(); // is any item focused?
|
|
IMGUI_FUNCTION(IsAnyItemFocused)
|
|
CALL_FUNCTION(IsAnyItemFocused, bool)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImGuiID GetItemID(); // get ID of last item (~~ often same ImGui::GetID(label) beforehand)
|
|
IMGUI_FUNCTION(GetItemID)
|
|
CALL_FUNCTION(GetItemID, unsigned int)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImVec2 GetItemRectMin(); // get upper-left bounding rectangle of the last item (screen space)
|
|
IMGUI_FUNCTION(GetItemRectMin)
|
|
CALL_FUNCTION(GetItemRectMin, ImVec2)
|
|
PUSH_NUMBER(ret.x)
|
|
PUSH_NUMBER(ret.y)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImVec2 GetItemRectMax(); // get lower-right bounding rectangle of the last item (screen space)
|
|
IMGUI_FUNCTION(GetItemRectMax)
|
|
CALL_FUNCTION(GetItemRectMax, ImVec2)
|
|
PUSH_NUMBER(ret.x)
|
|
PUSH_NUMBER(ret.y)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImVec2 GetItemRectSize(); // get size of last item
|
|
IMGUI_FUNCTION(GetItemRectSize)
|
|
CALL_FUNCTION(GetItemRectSize, ImVec2)
|
|
PUSH_NUMBER(ret.x)
|
|
PUSH_NUMBER(ret.y)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImGuiViewport* GetMainViewport(); // return primary/default viewport. This can never be NULL.
|
|
// Unsupported return type ImGuiViewport*
|
|
// IMGUI_API ImDrawList* GetBackgroundDrawList(ImGuiViewport* viewport = NULL); // get background draw list for the given viewport or viewport associated to the current window. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents.
|
|
// Unsupported return type ImDrawList*
|
|
// Unsupported arg type ImGuiViewport* viewport = NULL
|
|
// IMGUI_API ImDrawList* GetForegroundDrawList(ImGuiViewport* viewport = NULL); // get foreground draw list for the given viewport or viewport associated to the current window. this draw list will be the top-most rendered one. Useful to quickly draw shapes/text over dear imgui contents.
|
|
// Unsupported return type ImDrawList*
|
|
// Unsupported arg type ImGuiViewport* viewport = NULL
|
|
// IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped.
|
|
IMGUI_FUNCTION(IsRectVisible)
|
|
IM_VEC_2_ARG(size)
|
|
CALL_FUNCTION(IsRectVisible, bool, size)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
|
|
IMGUI_FUNCTION(IsRectVisible_2)
|
|
IM_VEC_2_ARG(rect_min)
|
|
IM_VEC_2_ARG(rect_max)
|
|
CALL_FUNCTION(IsRectVisible, bool, rect_min, rect_max)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API double GetTime(); // get global imgui time. incremented by io.DeltaTime every frame.
|
|
// Unsupported return type double
|
|
// IMGUI_API int GetFrameCount(); // get global imgui frame count. incremented by 1 every frame.
|
|
IMGUI_FUNCTION(GetFrameCount)
|
|
CALL_FUNCTION(GetFrameCount, int)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImDrawListSharedData* GetDrawListSharedData(); // you may use this when creating your own ImDrawList instances.
|
|
// Unsupported return type ImDrawListSharedData*
|
|
// IMGUI_API const char* GetStyleColorName(ImGuiCol idx); // get a string corresponding to the enum value (for display, saving, etc.).
|
|
IMGUI_FUNCTION(GetStyleColorName)
|
|
INT_ARG(idx)
|
|
CALL_FUNCTION(GetStyleColorName, const char*, idx)
|
|
PUSH_STRING(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetStateStorage(ImGuiStorage* storage); // replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
|
|
// Unsupported arg type ImGuiStorage* storage
|
|
// IMGUI_API ImGuiStorage* GetStateStorage();
|
|
// Unsupported return type ImGuiStorage*
|
|
// IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
|
|
IMGUI_FUNCTION(CalcTextSize)
|
|
LABEL_ARG(text)
|
|
OPTIONAL_LABEL_ARG(text_end, NULL)
|
|
OPTIONAL_BOOL_ARG(hide_text_after_double_hash, false)
|
|
OPTIONAL_NUMBER_ARG(wrap_width, -1.0f)
|
|
CALL_FUNCTION(CalcTextSize, ImVec2, text, text_end, hide_text_after_double_hash, wrap_width)
|
|
PUSH_NUMBER(ret.x)
|
|
PUSH_NUMBER(ret.y)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in);
|
|
// Unsupported return type ImVec4
|
|
// IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in);
|
|
IMGUI_FUNCTION(ColorConvertFloat4ToU32)
|
|
IM_VEC_4_ARG(in)
|
|
CALL_FUNCTION(ColorConvertFloat4ToU32, unsigned int, in)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v);
|
|
// Unsupported arg type float& out_h
|
|
// Unsupported arg type float& out_s
|
|
// Unsupported arg type float& out_v
|
|
// IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b);
|
|
// Unsupported arg type float& out_r
|
|
// Unsupported arg type float& out_g
|
|
// Unsupported arg type float& out_b
|
|
// IMGUI_API bool IsKeyDown(ImGuiKey key); // is key being held.
|
|
// Unsupported arg type ImGuiKey key
|
|
// IMGUI_API bool IsKeyPressed(ImGuiKey key, bool repeat = true); // was key pressed (went from !Down to Down)? if repeat=true, uses io.KeyRepeatDelay / KeyRepeatRate
|
|
// Unsupported arg type ImGuiKey key
|
|
// IMGUI_API bool IsKeyReleased(ImGuiKey key); // was key released (went from Down to !Down)?
|
|
// Unsupported arg type ImGuiKey key
|
|
// IMGUI_API bool IsKeyChordPressed(ImGuiKeyChord key_chord); // was key chord (mods + key) pressed, e.g. you can pass 'ImGuiMod_Ctrl | ImGuiKey_S' as a key-chord. This doesn't do any routing or focus check, please consider using Shortcut() function instead.
|
|
// Unsupported arg type ImGuiKeyChord key_chord
|
|
// IMGUI_API int GetKeyPressedAmount(ImGuiKey key, float repeat_delay, float rate); // uses provided repeat rate/delay. return a count, most often 0 or 1 but might be >1 if RepeatRate is small enough that DeltaTime > RepeatRate
|
|
// Unsupported arg type ImGuiKey key
|
|
// IMGUI_API const char* GetKeyName(ImGuiKey key); // [DEBUG] returns English name of the key. Those names a provided for debugging purpose and are not meant to be saved persistently not compared.
|
|
// Unsupported arg type ImGuiKey key
|
|
// IMGUI_API void SetNextFrameWantCaptureKeyboard(bool want_capture_keyboard); // Override io.WantCaptureKeyboard flag next frame (said flag is left for your application to handle, typically when true it instructs your app to ignore inputs). e.g. force capture keyboard when your widget is being hovered. This is equivalent to setting "io.WantCaptureKeyboard = want_capture_keyboard"; after the next NewFrame() call.
|
|
IMGUI_FUNCTION(SetNextFrameWantCaptureKeyboard)
|
|
BOOL_ARG(want_capture_keyboard)
|
|
CALL_FUNCTION_NO_RET(SetNextFrameWantCaptureKeyboard, want_capture_keyboard)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags = 0);
|
|
// Unsupported arg type ImGuiKeyChord key_chord
|
|
// Unsupported arg type ImGuiInputFlags flags = 0
|
|
// IMGUI_API void SetNextItemShortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags = 0);
|
|
// Unsupported arg type ImGuiKeyChord key_chord
|
|
// Unsupported arg type ImGuiInputFlags flags = 0
|
|
// IMGUI_API void SetItemKeyOwner(ImGuiKey key); // Set key owner to last item ID if it is hovered or active. Equivalent to 'if (IsItemHovered() || IsItemActive()) { SetKeyOwner(key, GetItemID());'.
|
|
// Unsupported arg type ImGuiKey key
|
|
// IMGUI_API bool IsMouseDown(ImGuiMouseButton button); // is mouse button held?
|
|
IMGUI_FUNCTION(IsMouseDown)
|
|
INT_ARG(button)
|
|
CALL_FUNCTION(IsMouseDown, bool, button)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsMouseClicked(ImGuiMouseButton button, bool repeat = false); // did mouse button clicked? (went from !Down to Down). Same as GetMouseClickedCount() == 1.
|
|
IMGUI_FUNCTION(IsMouseClicked)
|
|
INT_ARG(button)
|
|
OPTIONAL_BOOL_ARG(repeat, false)
|
|
CALL_FUNCTION(IsMouseClicked, bool, button, repeat)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsMouseReleased(ImGuiMouseButton button); // did mouse button released? (went from Down to !Down)
|
|
IMGUI_FUNCTION(IsMouseReleased)
|
|
INT_ARG(button)
|
|
CALL_FUNCTION(IsMouseReleased, bool, button)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsMouseDoubleClicked(ImGuiMouseButton button); // did mouse button double-clicked? Same as GetMouseClickedCount() == 2. (note that a double-click will also report IsMouseClicked() == true)
|
|
IMGUI_FUNCTION(IsMouseDoubleClicked)
|
|
INT_ARG(button)
|
|
CALL_FUNCTION(IsMouseDoubleClicked, bool, button)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API int GetMouseClickedCount(ImGuiMouseButton button); // return the number of successive mouse-clicks at the time where a click happen (otherwise 0).
|
|
IMGUI_FUNCTION(GetMouseClickedCount)
|
|
INT_ARG(button)
|
|
CALL_FUNCTION(GetMouseClickedCount, int, button)
|
|
PUSH_NUMBER(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true);// is mouse hovering given bounding rect (in screen space). clipped by current clipping settings, but disregarding of other consideration of focus/window ordering/popup-block.
|
|
IMGUI_FUNCTION(IsMouseHoveringRect)
|
|
IM_VEC_2_ARG(r_min)
|
|
IM_VEC_2_ARG(r_max)
|
|
OPTIONAL_BOOL_ARG(clip, true)
|
|
CALL_FUNCTION(IsMouseHoveringRect, bool, r_min, r_max, clip)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); // by convention we use (-FLT_MAX,-FLT_MAX) to denote that there is no mouse available
|
|
// Unsupported arg type const ImVec2* mouse_pos = NULL
|
|
// IMGUI_API bool IsAnyMouseDown(); // [WILL OBSOLETE] is any mouse button held? This was designed for backends, but prefer having backend maintain a mask of held mouse buttons, because upcoming input queue system will make this invalid.
|
|
IMGUI_FUNCTION(IsAnyMouseDown)
|
|
CALL_FUNCTION(IsAnyMouseDown, bool)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
|
|
IMGUI_FUNCTION(GetMousePos)
|
|
CALL_FUNCTION(GetMousePos, ImVec2)
|
|
PUSH_NUMBER(ret.x)
|
|
PUSH_NUMBER(ret.y)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve mouse position at the time of opening popup we have BeginPopup() into (helper to avoid user backing that value themselves)
|
|
IMGUI_FUNCTION(GetMousePosOnOpeningCurrentPopup)
|
|
CALL_FUNCTION(GetMousePosOnOpeningCurrentPopup, ImVec2)
|
|
PUSH_NUMBER(ret.x)
|
|
PUSH_NUMBER(ret.y)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool IsMouseDragging(ImGuiMouseButton button, float lock_threshold = -1.0f); // is mouse dragging? (uses io.MouseDraggingThreshold if lock_threshold < 0.0f)
|
|
IMGUI_FUNCTION(IsMouseDragging)
|
|
INT_ARG(button)
|
|
OPTIONAL_NUMBER_ARG(lock_threshold, -1.0f)
|
|
CALL_FUNCTION(IsMouseDragging, bool, button, lock_threshold)
|
|
PUSH_BOOL(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImVec2 GetMouseDragDelta(ImGuiMouseButton button = 0, float lock_threshold = -1.0f); // return the delta from the initial clicking position while the mouse button is pressed or was just released. This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses io.MouseDraggingThreshold if lock_threshold < 0.0f)
|
|
IMGUI_FUNCTION(GetMouseDragDelta)
|
|
OPTIONAL_INT_ARG(button, 0)
|
|
OPTIONAL_NUMBER_ARG(lock_threshold, -1.0f)
|
|
CALL_FUNCTION(GetMouseDragDelta, ImVec2, button, lock_threshold)
|
|
PUSH_NUMBER(ret.x)
|
|
PUSH_NUMBER(ret.y)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void ResetMouseDragDelta(ImGuiMouseButton button = 0); //
|
|
IMGUI_FUNCTION(ResetMouseDragDelta)
|
|
OPTIONAL_INT_ARG(button, 0)
|
|
CALL_FUNCTION_NO_RET(ResetMouseDragDelta, button)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired mouse cursor shape. Important: reset in ImGui::NewFrame(), this is updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
|
|
// Unsupported return type ImGuiMouseCursor
|
|
// IMGUI_API void SetMouseCursor(ImGuiMouseCursor cursor_type); // set desired mouse cursor shape
|
|
IMGUI_FUNCTION(SetMouseCursor)
|
|
INT_ARG(cursor_type)
|
|
CALL_FUNCTION_NO_RET(SetMouseCursor, cursor_type)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetNextFrameWantCaptureMouse(bool want_capture_mouse); // Override io.WantCaptureMouse flag next frame (said flag is left for your application to handle, typical when true it instucts your app to ignore inputs). This is equivalent to setting "io.WantCaptureMouse = want_capture_mouse;" after the next NewFrame() call.
|
|
IMGUI_FUNCTION(SetNextFrameWantCaptureMouse)
|
|
BOOL_ARG(want_capture_mouse)
|
|
CALL_FUNCTION_NO_RET(SetNextFrameWantCaptureMouse, want_capture_mouse)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API const char* GetClipboardText();
|
|
IMGUI_FUNCTION(GetClipboardText)
|
|
CALL_FUNCTION(GetClipboardText, const char*)
|
|
PUSH_STRING(ret)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void SetClipboardText(const char* text);
|
|
IMGUI_FUNCTION(SetClipboardText)
|
|
LABEL_ARG(text)
|
|
CALL_FUNCTION_NO_RET(SetClipboardText, text)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void LoadIniSettingsFromDisk(const char* ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename).
|
|
IMGUI_FUNCTION(LoadIniSettingsFromDisk)
|
|
LABEL_ARG(ini_filename)
|
|
CALL_FUNCTION_NO_RET(LoadIniSettingsFromDisk, ini_filename)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size=0); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source.
|
|
// Unsupported arg type size_t ini_size=0
|
|
// IMGUI_API void SaveIniSettingsToDisk(const char* ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext).
|
|
IMGUI_FUNCTION(SaveIniSettingsToDisk)
|
|
LABEL_ARG(ini_filename)
|
|
CALL_FUNCTION_NO_RET(SaveIniSettingsToDisk, ini_filename)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings.
|
|
// Unsupported arg type size_t* out_ini_size = NULL
|
|
// IMGUI_API void DebugTextEncoding(const char* text);
|
|
IMGUI_FUNCTION(DebugTextEncoding)
|
|
LABEL_ARG(text)
|
|
CALL_FUNCTION_NO_RET(DebugTextEncoding, text)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void DebugFlashStyleColor(ImGuiCol idx);
|
|
IMGUI_FUNCTION(DebugFlashStyleColor)
|
|
INT_ARG(idx)
|
|
CALL_FUNCTION_NO_RET(DebugFlashStyleColor, idx)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void DebugStartItemPicker();
|
|
IMGUI_FUNCTION(DebugStartItemPicker)
|
|
CALL_FUNCTION_NO_RET(DebugStartItemPicker)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API bool DebugCheckVersionAndDataLayout(const char* version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx); // This is called by IMGUI_CHECKVERSION() macro.
|
|
// Unsupported arg type size_t sz_io
|
|
// Unsupported arg type size_t sz_style
|
|
// Unsupported arg type size_t sz_vec2
|
|
// Unsupported arg type size_t sz_vec4
|
|
// Unsupported arg type size_t sz_drawvert
|
|
// Unsupported arg type size_t sz_drawidx
|
|
// IMGUI_API void DebugLog(const char* fmt, ...) IM_FMTARGS(1); // Call via IMGUI_DEBUG_LOG() for maximum stripping in caller code!
|
|
// Unsupported arg type ...) IM_FMTARGS(1
|
|
// IMGUI_API void DebugLogV(const char* fmt, va_list args) IM_FMTLIST(1);
|
|
// Unsupported arg type va_list args) IM_FMTLIST(1
|
|
// IMGUI_API void SetAllocatorFunctions(ImGuiMemAllocFunc alloc_func, ImGuiMemFreeFunc free_func, void* user_data = NULL);
|
|
// Unsupported arg type ImGuiMemAllocFunc alloc_func
|
|
// Unsupported arg type ImGuiMemFreeFunc free_func
|
|
// Unsupported arg type void* user_data = NULL
|
|
// IMGUI_API void GetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func, ImGuiMemFreeFunc* p_free_func, void** p_user_data);
|
|
// Unsupported arg type ImGuiMemAllocFunc* p_alloc_func
|
|
// Unsupported arg type ImGuiMemFreeFunc* p_free_func
|
|
// Unsupported arg type void** p_user_data
|
|
// IMGUI_API void* MemAlloc(size_t size);
|
|
// Unsupported return type void*
|
|
// Unsupported arg type size_t size
|
|
// IMGUI_API void MemFree(void* ptr);
|
|
// Unsupported arg type void* ptr
|
|
// IMGUI_API void UpdatePlatformWindows(); // call in main loop. will call CreateWindow/ResizeWindow/etc. platform functions for each secondary viewport, and DestroyWindow for each inactive viewport.
|
|
IMGUI_FUNCTION(UpdatePlatformWindows)
|
|
CALL_FUNCTION_NO_RET(UpdatePlatformWindows)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void RenderPlatformWindowsDefault(void* platform_render_arg = NULL, void* renderer_render_arg = NULL); // call in main loop. will call RenderWindow/SwapBuffers platform functions for each secondary viewport which doesn't have the ImGuiViewportFlags_Minimized flag set. May be reimplemented by user for custom rendering needs.
|
|
// Unsupported arg type void* platform_render_arg = NULL
|
|
// Unsupported arg type void* renderer_render_arg = NULL
|
|
// IMGUI_API void DestroyPlatformWindows(); // call DestroyWindow platform functions for all viewports. call from backend Shutdown() if you need to close platform windows before imgui shutdown. otherwise will be called by DestroyContext().
|
|
IMGUI_FUNCTION(DestroyPlatformWindows)
|
|
CALL_FUNCTION_NO_RET(DestroyPlatformWindows)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API ImGuiViewport* FindViewportByID(ImGuiID id); // this is a helper for backends.
|
|
// Unsupported return type ImGuiViewport*
|
|
// IMGUI_API ImGuiViewport* FindViewportByPlatformHandle(void* platform_handle); // this is a helper for backends. the type platform_handle is decided by the backend (e.g. HWND, MyWindow*, GLFWwindow* etc.)
|
|
// Unsupported return type ImGuiViewport*
|
|
// Unsupported arg type void* platform_handle
|
|
END_STACK_START
|
|
END_STACK_OPTION(0, EndFrame)
|
|
END_STACK_OPTION(1, End)
|
|
END_STACK_OPTION(2, EndChild)
|
|
END_STACK_OPTION(3, PopStyleVar)
|
|
END_STACK_OPTION(4, EndGroup)
|
|
END_STACK_OPTION(5, EndCombo)
|
|
END_STACK_OPTION(6, TreePop)
|
|
END_STACK_OPTION(7, EndListBox)
|
|
END_STACK_OPTION(8, EndMenuBar)
|
|
END_STACK_OPTION(9, EndMainMenuBar)
|
|
END_STACK_OPTION(10, EndMenu)
|
|
END_STACK_OPTION(11, EndTooltip)
|
|
END_STACK_OPTION(12, EndItemTooltip)
|
|
END_STACK_OPTION(13, EndPopup)
|
|
END_STACK_OPTION(14, EndTable)
|
|
END_STACK_OPTION(15, EndTabBar)
|
|
END_STACK_OPTION(16, EndTabItem)
|
|
END_STACK_OPTION(17, EndDragDropSource)
|
|
END_STACK_OPTION(18, EndDragDropTarget)
|
|
END_STACK_OPTION(19, EndDisabled)
|
|
END_STACK_END
|
|
//enum ImGuiWindowFlags_
|
|
|
|
START_ENUM(WindowFlags)
|
|
// ImGuiWindowFlags_None = 0,
|
|
MAKE_ENUM(ImGuiWindowFlags_None,None)
|
|
// ImGuiWindowFlags_NoTitleBar = 1 << 0, // Disable title-bar
|
|
MAKE_ENUM(ImGuiWindowFlags_NoTitleBar,NoTitleBar)
|
|
// ImGuiWindowFlags_NoResize = 1 << 1, // Disable user resizing with the lower-right grip
|
|
MAKE_ENUM(ImGuiWindowFlags_NoResize,NoResize)
|
|
// ImGuiWindowFlags_NoMove = 1 << 2, // Disable user moving the window
|
|
MAKE_ENUM(ImGuiWindowFlags_NoMove,NoMove)
|
|
// ImGuiWindowFlags_NoScrollbar = 1 << 3, // Disable scrollbars (window can still scroll with mouse or programmatically)
|
|
MAKE_ENUM(ImGuiWindowFlags_NoScrollbar,NoScrollbar)
|
|
// ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, // Disable user vertically scrolling with mouse wheel. On child window, mouse wheel will be forwarded to the parent unless NoScrollbar is also set.
|
|
MAKE_ENUM(ImGuiWindowFlags_NoScrollWithMouse,NoScrollWithMouse)
|
|
// ImGuiWindowFlags_NoCollapse = 1 << 5, // Disable user collapsing window by double-clicking on it. Also referred to as Window Menu Button (e.g. within a docking node).
|
|
MAKE_ENUM(ImGuiWindowFlags_NoCollapse,NoCollapse)
|
|
// ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame
|
|
MAKE_ENUM(ImGuiWindowFlags_AlwaysAutoResize,AlwaysAutoResize)
|
|
// ImGuiWindowFlags_NoBackground = 1 << 7, // Disable drawing background color (WindowBg, etc.) and outside border. Similar as using SetNextWindowBgAlpha(0.0f).
|
|
MAKE_ENUM(ImGuiWindowFlags_NoBackground,NoBackground)
|
|
// ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file
|
|
MAKE_ENUM(ImGuiWindowFlags_NoSavedSettings,NoSavedSettings)
|
|
// ImGuiWindowFlags_NoMouseInputs = 1 << 9, // Disable catching mouse, hovering test with pass through.
|
|
MAKE_ENUM(ImGuiWindowFlags_NoMouseInputs,NoMouseInputs)
|
|
// ImGuiWindowFlags_MenuBar = 1 << 10, // Has a menu-bar
|
|
MAKE_ENUM(ImGuiWindowFlags_MenuBar,MenuBar)
|
|
// ImGuiWindowFlags_HorizontalScrollbar = 1 << 11, // Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section.
|
|
MAKE_ENUM(ImGuiWindowFlags_HorizontalScrollbar,HorizontalScrollbar)
|
|
// ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12, // Disable taking focus when transitioning from hidden to visible state
|
|
MAKE_ENUM(ImGuiWindowFlags_NoFocusOnAppearing,NoFocusOnAppearing)
|
|
// ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13, // Disable bringing window to front when taking focus (e.g. clicking on it or programmatically giving it focus)
|
|
MAKE_ENUM(ImGuiWindowFlags_NoBringToFrontOnFocus,NoBringToFrontOnFocus)
|
|
// ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y)
|
|
MAKE_ENUM(ImGuiWindowFlags_AlwaysVerticalScrollbar,AlwaysVerticalScrollbar)
|
|
// ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x)
|
|
MAKE_ENUM(ImGuiWindowFlags_AlwaysHorizontalScrollbar,AlwaysHorizontalScrollbar)
|
|
// ImGuiWindowFlags_NoNavInputs = 1 << 16, // No gamepad/keyboard navigation within the window
|
|
MAKE_ENUM(ImGuiWindowFlags_NoNavInputs,NoNavInputs)
|
|
// ImGuiWindowFlags_NoNavFocus = 1 << 17, // No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB)
|
|
MAKE_ENUM(ImGuiWindowFlags_NoNavFocus,NoNavFocus)
|
|
// ImGuiWindowFlags_UnsavedDocument = 1 << 18, // Display a dot next to the title. When used in a tab/docking context, tab is selected when clicking the X + closure is not assumed (will wait for user to stop submitting the tab). Otherwise closure is assumed when pressing the X, so if you keep submitting the tab may reappear at end of tab bar.
|
|
MAKE_ENUM(ImGuiWindowFlags_UnsavedDocument,UnsavedDocument)
|
|
// ImGuiWindowFlags_NoDocking = 1 << 19, // Disable docking of this window
|
|
MAKE_ENUM(ImGuiWindowFlags_NoDocking,NoDocking)
|
|
// ImGuiWindowFlags_NoNav = ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus,
|
|
MAKE_ENUM(ImGuiWindowFlags_NoNav,NoNav)
|
|
// ImGuiWindowFlags_NoDecoration = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse,
|
|
MAKE_ENUM(ImGuiWindowFlags_NoDecoration,NoDecoration)
|
|
// ImGuiWindowFlags_NoInputs = ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus,
|
|
MAKE_ENUM(ImGuiWindowFlags_NoInputs,NoInputs)
|
|
// ImGuiWindowFlags_ChildWindow = 1 << 24, // Don't use! For internal use by BeginChild()
|
|
MAKE_ENUM(ImGuiWindowFlags_ChildWindow,ChildWindow)
|
|
// ImGuiWindowFlags_Tooltip = 1 << 25, // Don't use! For internal use by BeginTooltip()
|
|
MAKE_ENUM(ImGuiWindowFlags_Tooltip,Tooltip)
|
|
// ImGuiWindowFlags_Popup = 1 << 26, // Don't use! For internal use by BeginPopup()
|
|
MAKE_ENUM(ImGuiWindowFlags_Popup,Popup)
|
|
// ImGuiWindowFlags_Modal = 1 << 27, // Don't use! For internal use by BeginPopupModal()
|
|
MAKE_ENUM(ImGuiWindowFlags_Modal,Modal)
|
|
// ImGuiWindowFlags_ChildMenu = 1 << 28, // Don't use! For internal use by BeginMenu()
|
|
MAKE_ENUM(ImGuiWindowFlags_ChildMenu,ChildMenu)
|
|
// ImGuiWindowFlags_DockNodeHost = 1 << 29, // Don't use! For internal use by Begin()/NewFrame()
|
|
MAKE_ENUM(ImGuiWindowFlags_DockNodeHost,DockNodeHost)
|
|
// ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 30, // Obsoleted in 1.90.0: Use ImGuiChildFlags_AlwaysUseWindowPadding in BeginChild() call.
|
|
MAKE_ENUM(ImGuiWindowFlags_AlwaysUseWindowPadding,AlwaysUseWindowPadding)
|
|
// ImGuiWindowFlags_NavFlattened = 1 << 31, // Obsoleted in 1.90.9: Use ImGuiChildFlags_NavFlattened in BeginChild() call.
|
|
MAKE_ENUM(ImGuiWindowFlags_NavFlattened,NavFlattened)
|
|
END_ENUM(WindowFlags)
|
|
//enum ImGuiChildFlags_
|
|
|
|
START_ENUM(ChildFlags)
|
|
// ImGuiChildFlags_None = 0,
|
|
MAKE_ENUM(ImGuiChildFlags_None,None)
|
|
// ImGuiChildFlags_Borders = 1 << 0, // Show an outer border and enable WindowPadding. (IMPORTANT: this is always == 1 == true for legacy reason)
|
|
MAKE_ENUM(ImGuiChildFlags_Borders,Borders)
|
|
// ImGuiChildFlags_AlwaysUseWindowPadding = 1 << 1, // Pad with style.WindowPadding even if no border are drawn (no padding by default for non-bordered child windows because it makes more sense)
|
|
MAKE_ENUM(ImGuiChildFlags_AlwaysUseWindowPadding,AlwaysUseWindowPadding)
|
|
// ImGuiChildFlags_ResizeX = 1 << 2, // Allow resize from right border (layout direction). Enable .ini saving (unless ImGuiWindowFlags_NoSavedSettings passed to window flags)
|
|
MAKE_ENUM(ImGuiChildFlags_ResizeX,ResizeX)
|
|
// ImGuiChildFlags_ResizeY = 1 << 3, // Allow resize from bottom border (layout direction). "
|
|
MAKE_ENUM(ImGuiChildFlags_ResizeY,ResizeY)
|
|
// ImGuiChildFlags_AutoResizeX = 1 << 4, // Enable auto-resizing width. Read "IMPORTANT: Size measurement" details above.
|
|
MAKE_ENUM(ImGuiChildFlags_AutoResizeX,AutoResizeX)
|
|
// ImGuiChildFlags_AutoResizeY = 1 << 5, // Enable auto-resizing height. Read "IMPORTANT: Size measurement" details above.
|
|
MAKE_ENUM(ImGuiChildFlags_AutoResizeY,AutoResizeY)
|
|
// ImGuiChildFlags_AlwaysAutoResize = 1 << 6, // Combined with AutoResizeX/AutoResizeY. Always measure size even when child is hidden, always return true, always disable clipping optimization! NOT RECOMMENDED.
|
|
MAKE_ENUM(ImGuiChildFlags_AlwaysAutoResize,AlwaysAutoResize)
|
|
// ImGuiChildFlags_FrameStyle = 1 << 7, // Style the child window like a framed item: use FrameBg, FrameRounding, FrameBorderSize, FramePadding instead of ChildBg, ChildRounding, ChildBorderSize, WindowPadding.
|
|
MAKE_ENUM(ImGuiChildFlags_FrameStyle,FrameStyle)
|
|
// ImGuiChildFlags_NavFlattened = 1 << 8, // [BETA] Share focus scope, allow gamepad/keyboard navigation to cross over parent border to this child or between sibling child windows.
|
|
MAKE_ENUM(ImGuiChildFlags_NavFlattened,NavFlattened)
|
|
// ImGuiChildFlags_Border = ImGuiChildFlags_Borders, // Renamed in 1.91.1 (August 2024) for consistency.
|
|
MAKE_ENUM(ImGuiChildFlags_Border,Border)
|
|
END_ENUM(ChildFlags)
|
|
//enum ImGuiItemFlags_
|
|
|
|
START_ENUM(ItemFlags)
|
|
// ImGuiItemFlags_None = 0, // (Default)
|
|
MAKE_ENUM(ImGuiItemFlags_None,None)
|
|
// ImGuiItemFlags_NoTabStop = 1 << 0, // false // Disable keyboard tabbing. This is a "lighter" version of ImGuiItemFlags_NoNav.
|
|
MAKE_ENUM(ImGuiItemFlags_NoTabStop,NoTabStop)
|
|
// ImGuiItemFlags_NoNav = 1 << 1, // false // Disable any form of focusing (keyboard/gamepad directional navigation and SetKeyboardFocusHere() calls).
|
|
MAKE_ENUM(ImGuiItemFlags_NoNav,NoNav)
|
|
// ImGuiItemFlags_NoNavDefaultFocus = 1 << 2, // false // Disable item being a candidate for default focus (e.g. used by title bar items).
|
|
MAKE_ENUM(ImGuiItemFlags_NoNavDefaultFocus,NoNavDefaultFocus)
|
|
// ImGuiItemFlags_ButtonRepeat = 1 << 3, // false // Any button-like behavior will have repeat mode enabled (based on io.KeyRepeatDelay and io.KeyRepeatRate values). Note that you can also call IsItemActive() after any button to tell if it is being held.
|
|
MAKE_ENUM(ImGuiItemFlags_ButtonRepeat,ButtonRepeat)
|
|
// ImGuiItemFlags_AutoClosePopups = 1 << 4, // true // MenuItem()/Selectable() automatically close their parent popup window.
|
|
MAKE_ENUM(ImGuiItemFlags_AutoClosePopups,AutoClosePopups)
|
|
END_ENUM(ItemFlags)
|
|
//enum ImGuiInputTextFlags_
|
|
|
|
START_ENUM(InputTextFlags)
|
|
// ImGuiInputTextFlags_None = 0,
|
|
MAKE_ENUM(ImGuiInputTextFlags_None,None)
|
|
// ImGuiInputTextFlags_CharsDecimal = 1 << 0, // Allow 0123456789.+-*/
|
|
MAKE_ENUM(ImGuiInputTextFlags_CharsDecimal,CharsDecimal)
|
|
// ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, // Allow 0123456789ABCDEFabcdef
|
|
MAKE_ENUM(ImGuiInputTextFlags_CharsHexadecimal,CharsHexadecimal)
|
|
// ImGuiInputTextFlags_CharsScientific = 1 << 2, // Allow 0123456789.+-*/eE (Scientific notation input)
|
|
MAKE_ENUM(ImGuiInputTextFlags_CharsScientific,CharsScientific)
|
|
// ImGuiInputTextFlags_CharsUppercase = 1 << 3, // Turn a..z into A..Z
|
|
MAKE_ENUM(ImGuiInputTextFlags_CharsUppercase,CharsUppercase)
|
|
// ImGuiInputTextFlags_CharsNoBlank = 1 << 4, // Filter out spaces, tabs
|
|
MAKE_ENUM(ImGuiInputTextFlags_CharsNoBlank,CharsNoBlank)
|
|
// ImGuiInputTextFlags_AllowTabInput = 1 << 5, // Pressing TAB input a '\t' character into the text field
|
|
MAKE_ENUM(ImGuiInputTextFlags_AllowTabInput,AllowTabInput)
|
|
// ImGuiInputTextFlags_EnterReturnsTrue = 1 << 6, // Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider looking at the IsItemDeactivatedAfterEdit() function.
|
|
MAKE_ENUM(ImGuiInputTextFlags_EnterReturnsTrue,EnterReturnsTrue)
|
|
// ImGuiInputTextFlags_EscapeClearsAll = 1 << 7, // Escape key clears content if not empty, and deactivate otherwise (contrast to default behavior of Escape to revert)
|
|
MAKE_ENUM(ImGuiInputTextFlags_EscapeClearsAll,EscapeClearsAll)
|
|
// ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 8, // In multi-line mode, validate with Enter, add new line with Ctrl+Enter (default is opposite: validate with Ctrl+Enter, add line with Enter).
|
|
MAKE_ENUM(ImGuiInputTextFlags_CtrlEnterForNewLine,CtrlEnterForNewLine)
|
|
// ImGuiInputTextFlags_ReadOnly = 1 << 9, // Read-only mode
|
|
MAKE_ENUM(ImGuiInputTextFlags_ReadOnly,ReadOnly)
|
|
// ImGuiInputTextFlags_Password = 1 << 10, // Password mode, display all characters as '*', disable copy
|
|
MAKE_ENUM(ImGuiInputTextFlags_Password,Password)
|
|
// ImGuiInputTextFlags_AlwaysOverwrite = 1 << 11, // Overwrite mode
|
|
MAKE_ENUM(ImGuiInputTextFlags_AlwaysOverwrite,AlwaysOverwrite)
|
|
// ImGuiInputTextFlags_AutoSelectAll = 1 << 12, // Select entire text when first taking mouse focus
|
|
MAKE_ENUM(ImGuiInputTextFlags_AutoSelectAll,AutoSelectAll)
|
|
// ImGuiInputTextFlags_ParseEmptyRefVal = 1 << 13, // InputFloat(), InputInt(), InputScalar() etc. only: parse empty string as zero value.
|
|
MAKE_ENUM(ImGuiInputTextFlags_ParseEmptyRefVal,ParseEmptyRefVal)
|
|
// ImGuiInputTextFlags_DisplayEmptyRefVal = 1 << 14, // InputFloat(), InputInt(), InputScalar() etc. only: when value is zero, do not display it. Generally used with ImGuiInputTextFlags_ParseEmptyRefVal.
|
|
MAKE_ENUM(ImGuiInputTextFlags_DisplayEmptyRefVal,DisplayEmptyRefVal)
|
|
// ImGuiInputTextFlags_NoHorizontalScroll = 1 << 15, // Disable following the cursor horizontally
|
|
MAKE_ENUM(ImGuiInputTextFlags_NoHorizontalScroll,NoHorizontalScroll)
|
|
// ImGuiInputTextFlags_NoUndoRedo = 1 << 16, // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
|
|
MAKE_ENUM(ImGuiInputTextFlags_NoUndoRedo,NoUndoRedo)
|
|
// ImGuiInputTextFlags_CallbackCompletion = 1 << 17, // Callback on pressing TAB (for completion handling)
|
|
MAKE_ENUM(ImGuiInputTextFlags_CallbackCompletion,CallbackCompletion)
|
|
// ImGuiInputTextFlags_CallbackHistory = 1 << 18, // Callback on pressing Up/Down arrows (for history handling)
|
|
MAKE_ENUM(ImGuiInputTextFlags_CallbackHistory,CallbackHistory)
|
|
// ImGuiInputTextFlags_CallbackAlways = 1 << 19, // Callback on each iteration. User code may query cursor position, modify text buffer.
|
|
MAKE_ENUM(ImGuiInputTextFlags_CallbackAlways,CallbackAlways)
|
|
// ImGuiInputTextFlags_CallbackCharFilter = 1 << 20, // Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
|
|
MAKE_ENUM(ImGuiInputTextFlags_CallbackCharFilter,CallbackCharFilter)
|
|
// ImGuiInputTextFlags_CallbackResize = 1 << 21, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
|
|
MAKE_ENUM(ImGuiInputTextFlags_CallbackResize,CallbackResize)
|
|
// ImGuiInputTextFlags_CallbackEdit = 1 << 22, // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
|
|
MAKE_ENUM(ImGuiInputTextFlags_CallbackEdit,CallbackEdit)
|
|
END_ENUM(InputTextFlags)
|
|
//enum ImGuiTreeNodeFlags_
|
|
|
|
START_ENUM(TreeNodeFlags)
|
|
// ImGuiTreeNodeFlags_None = 0,
|
|
MAKE_ENUM(ImGuiTreeNodeFlags_None,None)
|
|
// ImGuiTreeNodeFlags_Selected = 1 << 0, // Draw as selected
|
|
MAKE_ENUM(ImGuiTreeNodeFlags_Selected,Selected)
|
|
// ImGuiTreeNodeFlags_Framed = 1 << 1, // Draw frame with background (e.g. for CollapsingHeader)
|
|
MAKE_ENUM(ImGuiTreeNodeFlags_Framed,Framed)
|
|
// ImGuiTreeNodeFlags_AllowOverlap = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one
|
|
MAKE_ENUM(ImGuiTreeNodeFlags_AllowOverlap,AllowOverlap)
|
|
// ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack
|
|
MAKE_ENUM(ImGuiTreeNodeFlags_NoTreePushOnOpen,NoTreePushOnOpen)
|
|
// ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes)
|
|
MAKE_ENUM(ImGuiTreeNodeFlags_NoAutoOpenOnLog,NoAutoOpenOnLog)
|
|
// ImGuiTreeNodeFlags_DefaultOpen = 1 << 5, // Default node to be open
|
|
MAKE_ENUM(ImGuiTreeNodeFlags_DefaultOpen,DefaultOpen)
|
|
// ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6, // Open on double-click instead of simple click (default for multi-select unless any _OpenOnXXX behavior is set explicitly). Both behaviors may be combined.
|
|
MAKE_ENUM(ImGuiTreeNodeFlags_OpenOnDoubleClick,OpenOnDoubleClick)
|
|
// ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7, // Open when clicking on the arrow part (default for multi-select unless any _OpenOnXXX behavior is set explicitly). Both behaviors may be combined.
|
|
MAKE_ENUM(ImGuiTreeNodeFlags_OpenOnArrow,OpenOnArrow)
|
|
// ImGuiTreeNodeFlags_Leaf = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes).
|
|
MAKE_ENUM(ImGuiTreeNodeFlags_Leaf,Leaf)
|
|
// ImGuiTreeNodeFlags_Bullet = 1 << 9, // Display a bullet instead of arrow. IMPORTANT: node can still be marked open/close if you don't set the _Leaf flag!
|
|
MAKE_ENUM(ImGuiTreeNodeFlags_Bullet,Bullet)
|
|
// ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding() before the node.
|
|
MAKE_ENUM(ImGuiTreeNodeFlags_FramePadding,FramePadding)
|
|
// ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line without using AllowOverlap mode.
|
|
MAKE_ENUM(ImGuiTreeNodeFlags_SpanAvailWidth,SpanAvailWidth)
|
|
// ImGuiTreeNodeFlags_SpanFullWidth = 1 << 12, // Extend hit box to the left-most and right-most edges (cover the indent area).
|
|
MAKE_ENUM(ImGuiTreeNodeFlags_SpanFullWidth,SpanFullWidth)
|
|
// ImGuiTreeNodeFlags_SpanTextWidth = 1 << 13, // Narrow hit box + narrow hovering highlight, will only cover the label text.
|
|
MAKE_ENUM(ImGuiTreeNodeFlags_SpanTextWidth,SpanTextWidth)
|
|
// ImGuiTreeNodeFlags_SpanAllColumns = 1 << 14, // Frame will span all columns of its container table (text will still fit in current column)
|
|
MAKE_ENUM(ImGuiTreeNodeFlags_SpanAllColumns,SpanAllColumns)
|
|
// ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 15, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop)
|
|
MAKE_ENUM(ImGuiTreeNodeFlags_NavLeftJumpsBackHere,NavLeftJumpsBackHere)
|
|
// ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog,
|
|
MAKE_ENUM(ImGuiTreeNodeFlags_CollapsingHeader,CollapsingHeader)
|
|
// ImGuiTreeNodeFlags_AllowItemOverlap = ImGuiTreeNodeFlags_AllowOverlap, // Renamed in 1.89.7
|
|
MAKE_ENUM(ImGuiTreeNodeFlags_AllowItemOverlap,AllowItemOverlap)
|
|
END_ENUM(TreeNodeFlags)
|
|
//enum ImGuiPopupFlags_
|
|
|
|
START_ENUM(PopupFlags)
|
|
// ImGuiPopupFlags_None = 0,
|
|
MAKE_ENUM(ImGuiPopupFlags_None,None)
|
|
// ImGuiPopupFlags_MouseButtonLeft = 0, // For BeginPopupContext*(): open on Left Mouse release. Guaranteed to always be == 0 (same as ImGuiMouseButton_Left)
|
|
MAKE_ENUM(ImGuiPopupFlags_MouseButtonLeft,MouseButtonLeft)
|
|
// ImGuiPopupFlags_MouseButtonRight = 1, // For BeginPopupContext*(): open on Right Mouse release. Guaranteed to always be == 1 (same as ImGuiMouseButton_Right)
|
|
MAKE_ENUM(ImGuiPopupFlags_MouseButtonRight,MouseButtonRight)
|
|
// ImGuiPopupFlags_MouseButtonMiddle = 2, // For BeginPopupContext*(): open on Middle Mouse release. Guaranteed to always be == 2 (same as ImGuiMouseButton_Middle)
|
|
MAKE_ENUM(ImGuiPopupFlags_MouseButtonMiddle,MouseButtonMiddle)
|
|
// ImGuiPopupFlags_NoReopen = 1 << 5, // For OpenPopup*(), BeginPopupContext*(): don't reopen same popup if already open (won't reposition, won't reinitialize navigation)
|
|
MAKE_ENUM(ImGuiPopupFlags_NoReopen,NoReopen)
|
|
// ImGuiPopupFlags_NoOpenOverExistingPopup = 1 << 7, // For OpenPopup*(), BeginPopupContext*(): don't open if there's already a popup at the same level of the popup stack
|
|
MAKE_ENUM(ImGuiPopupFlags_NoOpenOverExistingPopup,NoOpenOverExistingPopup)
|
|
// ImGuiPopupFlags_NoOpenOverItems = 1 << 8, // For BeginPopupContextWindow(): don't return true when hovering items, only when hovering empty space
|
|
MAKE_ENUM(ImGuiPopupFlags_NoOpenOverItems,NoOpenOverItems)
|
|
// ImGuiPopupFlags_AnyPopupId = 1 << 10, // For IsPopupOpen(): ignore the ImGuiID parameter and test for any popup.
|
|
MAKE_ENUM(ImGuiPopupFlags_AnyPopupId,AnyPopupId)
|
|
// ImGuiPopupFlags_AnyPopupLevel = 1 << 11, // For IsPopupOpen(): search/test at any level of the popup stack (default test in the current level)
|
|
MAKE_ENUM(ImGuiPopupFlags_AnyPopupLevel,AnyPopupLevel)
|
|
// ImGuiPopupFlags_AnyPopup = ImGuiPopupFlags_AnyPopupId | ImGuiPopupFlags_AnyPopupLevel,
|
|
MAKE_ENUM(ImGuiPopupFlags_AnyPopup,AnyPopup)
|
|
END_ENUM(PopupFlags)
|
|
//enum ImGuiSelectableFlags_
|
|
|
|
START_ENUM(SelectableFlags)
|
|
// ImGuiSelectableFlags_None = 0,
|
|
MAKE_ENUM(ImGuiSelectableFlags_None,None)
|
|
// ImGuiSelectableFlags_NoAutoClosePopups = 1 << 0, // Clicking this doesn't close parent popup window (overrides ImGuiItemFlags_AutoClosePopups)
|
|
MAKE_ENUM(ImGuiSelectableFlags_NoAutoClosePopups,NoAutoClosePopups)
|
|
// ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Frame will span all columns of its container table (text will still fit in current column)
|
|
MAKE_ENUM(ImGuiSelectableFlags_SpanAllColumns,SpanAllColumns)
|
|
// ImGuiSelectableFlags_AllowDoubleClick = 1 << 2, // Generate press events on double clicks too
|
|
MAKE_ENUM(ImGuiSelectableFlags_AllowDoubleClick,AllowDoubleClick)
|
|
// ImGuiSelectableFlags_Disabled = 1 << 3, // Cannot be selected, display grayed out text
|
|
MAKE_ENUM(ImGuiSelectableFlags_Disabled,Disabled)
|
|
// ImGuiSelectableFlags_AllowOverlap = 1 << 4, // (WIP) Hit testing to allow subsequent widgets to overlap this one
|
|
MAKE_ENUM(ImGuiSelectableFlags_AllowOverlap,AllowOverlap)
|
|
// ImGuiSelectableFlags_Highlight = 1 << 5, // Make the item be displayed as if it is hovered
|
|
MAKE_ENUM(ImGuiSelectableFlags_Highlight,Highlight)
|
|
// ImGuiSelectableFlags_DontClosePopups = ImGuiSelectableFlags_NoAutoClosePopups, // Renamed in 1.91.0
|
|
MAKE_ENUM(ImGuiSelectableFlags_DontClosePopups,DontClosePopups)
|
|
// ImGuiSelectableFlags_AllowItemOverlap = ImGuiSelectableFlags_AllowOverlap, // Renamed in 1.89.7
|
|
MAKE_ENUM(ImGuiSelectableFlags_AllowItemOverlap,AllowItemOverlap)
|
|
END_ENUM(SelectableFlags)
|
|
//enum ImGuiComboFlags_
|
|
|
|
START_ENUM(ComboFlags)
|
|
// ImGuiComboFlags_None = 0,
|
|
MAKE_ENUM(ImGuiComboFlags_None,None)
|
|
// ImGuiComboFlags_PopupAlignLeft = 1 << 0, // Align the popup toward the left by default
|
|
MAKE_ENUM(ImGuiComboFlags_PopupAlignLeft,PopupAlignLeft)
|
|
// ImGuiComboFlags_HeightSmall = 1 << 1, // Max ~4 items visible. Tip: If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo()
|
|
MAKE_ENUM(ImGuiComboFlags_HeightSmall,HeightSmall)
|
|
// ImGuiComboFlags_HeightRegular = 1 << 2, // Max ~8 items visible (default)
|
|
MAKE_ENUM(ImGuiComboFlags_HeightRegular,HeightRegular)
|
|
// ImGuiComboFlags_HeightLarge = 1 << 3, // Max ~20 items visible
|
|
MAKE_ENUM(ImGuiComboFlags_HeightLarge,HeightLarge)
|
|
// ImGuiComboFlags_HeightLargest = 1 << 4, // As many fitting items as possible
|
|
MAKE_ENUM(ImGuiComboFlags_HeightLargest,HeightLargest)
|
|
// ImGuiComboFlags_NoArrowButton = 1 << 5, // Display on the preview box without the square arrow button
|
|
MAKE_ENUM(ImGuiComboFlags_NoArrowButton,NoArrowButton)
|
|
// ImGuiComboFlags_NoPreview = 1 << 6, // Display only a square arrow button
|
|
MAKE_ENUM(ImGuiComboFlags_NoPreview,NoPreview)
|
|
// ImGuiComboFlags_WidthFitPreview = 1 << 7, // Width dynamically calculated from preview contents
|
|
MAKE_ENUM(ImGuiComboFlags_WidthFitPreview,WidthFitPreview)
|
|
END_ENUM(ComboFlags)
|
|
//enum ImGuiTabBarFlags_
|
|
|
|
START_ENUM(TabBarFlags)
|
|
// ImGuiTabBarFlags_None = 0,
|
|
MAKE_ENUM(ImGuiTabBarFlags_None,None)
|
|
// ImGuiTabBarFlags_Reorderable = 1 << 0, // Allow manually dragging tabs to re-order them + New tabs are appended at the end of list
|
|
MAKE_ENUM(ImGuiTabBarFlags_Reorderable,Reorderable)
|
|
// ImGuiTabBarFlags_AutoSelectNewTabs = 1 << 1, // Automatically select new tabs when they appear
|
|
MAKE_ENUM(ImGuiTabBarFlags_AutoSelectNewTabs,AutoSelectNewTabs)
|
|
// ImGuiTabBarFlags_TabListPopupButton = 1 << 2, // Disable buttons to open the tab list popup
|
|
MAKE_ENUM(ImGuiTabBarFlags_TabListPopupButton,TabListPopupButton)
|
|
// ImGuiTabBarFlags_NoCloseWithMiddleMouseButton = 1 << 3, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You may handle this behavior manually on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
|
|
MAKE_ENUM(ImGuiTabBarFlags_NoCloseWithMiddleMouseButton,NoCloseWithMiddleMouseButton)
|
|
// ImGuiTabBarFlags_NoTabListScrollingButtons = 1 << 4, // Disable scrolling buttons (apply when fitting policy is ImGuiTabBarFlags_FittingPolicyScroll)
|
|
MAKE_ENUM(ImGuiTabBarFlags_NoTabListScrollingButtons,NoTabListScrollingButtons)
|
|
// ImGuiTabBarFlags_NoTooltip = 1 << 5, // Disable tooltips when hovering a tab
|
|
MAKE_ENUM(ImGuiTabBarFlags_NoTooltip,NoTooltip)
|
|
// ImGuiTabBarFlags_DrawSelectedOverline = 1 << 6, // Draw selected overline markers over selected tab
|
|
MAKE_ENUM(ImGuiTabBarFlags_DrawSelectedOverline,DrawSelectedOverline)
|
|
// ImGuiTabBarFlags_FittingPolicyResizeDown = 1 << 7, // Resize tabs when they don't fit
|
|
MAKE_ENUM(ImGuiTabBarFlags_FittingPolicyResizeDown,FittingPolicyResizeDown)
|
|
// ImGuiTabBarFlags_FittingPolicyScroll = 1 << 8, // Add scroll buttons when tabs don't fit
|
|
MAKE_ENUM(ImGuiTabBarFlags_FittingPolicyScroll,FittingPolicyScroll)
|
|
END_ENUM(TabBarFlags)
|
|
//enum ImGuiTabItemFlags_
|
|
|
|
START_ENUM(TabItemFlags)
|
|
// ImGuiTabItemFlags_None = 0,
|
|
MAKE_ENUM(ImGuiTabItemFlags_None,None)
|
|
// ImGuiTabItemFlags_UnsavedDocument = 1 << 0, // Display a dot next to the title + set ImGuiTabItemFlags_NoAssumedClosure.
|
|
MAKE_ENUM(ImGuiTabItemFlags_UnsavedDocument,UnsavedDocument)
|
|
// ImGuiTabItemFlags_SetSelected = 1 << 1, // Trigger flag to programmatically make the tab selected when calling BeginTabItem()
|
|
MAKE_ENUM(ImGuiTabItemFlags_SetSelected,SetSelected)
|
|
// ImGuiTabItemFlags_NoCloseWithMiddleMouseButton = 1 << 2, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You may handle this behavior manually on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
|
|
MAKE_ENUM(ImGuiTabItemFlags_NoCloseWithMiddleMouseButton,NoCloseWithMiddleMouseButton)
|
|
// ImGuiTabItemFlags_NoPushId = 1 << 3, // Don't call PushID()/PopID() on BeginTabItem()/EndTabItem()
|
|
MAKE_ENUM(ImGuiTabItemFlags_NoPushId,NoPushId)
|
|
// ImGuiTabItemFlags_NoTooltip = 1 << 4, // Disable tooltip for the given tab
|
|
MAKE_ENUM(ImGuiTabItemFlags_NoTooltip,NoTooltip)
|
|
// ImGuiTabItemFlags_NoReorder = 1 << 5, // Disable reordering this tab or having another tab cross over this tab
|
|
MAKE_ENUM(ImGuiTabItemFlags_NoReorder,NoReorder)
|
|
// ImGuiTabItemFlags_Leading = 1 << 6, // Enforce the tab position to the left of the tab bar (after the tab list popup button)
|
|
MAKE_ENUM(ImGuiTabItemFlags_Leading,Leading)
|
|
// ImGuiTabItemFlags_Trailing = 1 << 7, // Enforce the tab position to the right of the tab bar (before the scrolling buttons)
|
|
MAKE_ENUM(ImGuiTabItemFlags_Trailing,Trailing)
|
|
// ImGuiTabItemFlags_NoAssumedClosure = 1 << 8, // Tab is selected when trying to close + closure is not immediately assumed (will wait for user to stop submitting the tab). Otherwise closure is assumed when pressing the X, so if you keep submitting the tab may reappear at end of tab bar.
|
|
MAKE_ENUM(ImGuiTabItemFlags_NoAssumedClosure,NoAssumedClosure)
|
|
END_ENUM(TabItemFlags)
|
|
//enum ImGuiFocusedFlags_
|
|
|
|
START_ENUM(FocusedFlags)
|
|
// ImGuiFocusedFlags_None = 0,
|
|
MAKE_ENUM(ImGuiFocusedFlags_None,None)
|
|
// ImGuiFocusedFlags_ChildWindows = 1 << 0, // Return true if any children of the window is focused
|
|
MAKE_ENUM(ImGuiFocusedFlags_ChildWindows,ChildWindows)
|
|
// ImGuiFocusedFlags_RootWindow = 1 << 1, // Test from root window (top most parent of the current hierarchy)
|
|
MAKE_ENUM(ImGuiFocusedFlags_RootWindow,RootWindow)
|
|
// ImGuiFocusedFlags_AnyWindow = 1 << 2, // Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs, do NOT use this. Use 'io.WantCaptureMouse' instead! Please read the FAQ!
|
|
MAKE_ENUM(ImGuiFocusedFlags_AnyWindow,AnyWindow)
|
|
// ImGuiFocusedFlags_NoPopupHierarchy = 1 << 3, // Do not consider popup hierarchy (do not treat popup emitter as parent of popup) (when used with _ChildWindows or _RootWindow)
|
|
MAKE_ENUM(ImGuiFocusedFlags_NoPopupHierarchy,NoPopupHierarchy)
|
|
// ImGuiFocusedFlags_DockHierarchy = 1 << 4, // Consider docking hierarchy (treat dockspace host as parent of docked window) (when used with _ChildWindows or _RootWindow)
|
|
MAKE_ENUM(ImGuiFocusedFlags_DockHierarchy,DockHierarchy)
|
|
// ImGuiFocusedFlags_RootAndChildWindows = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows,
|
|
MAKE_ENUM(ImGuiFocusedFlags_RootAndChildWindows,RootAndChildWindows)
|
|
END_ENUM(FocusedFlags)
|
|
//enum ImGuiHoveredFlags_
|
|
|
|
START_ENUM(HoveredFlags)
|
|
// ImGuiHoveredFlags_None = 0, // Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them.
|
|
MAKE_ENUM(ImGuiHoveredFlags_None,None)
|
|
// ImGuiHoveredFlags_ChildWindows = 1 << 0, // IsWindowHovered() only: Return true if any children of the window is hovered
|
|
MAKE_ENUM(ImGuiHoveredFlags_ChildWindows,ChildWindows)
|
|
// ImGuiHoveredFlags_RootWindow = 1 << 1, // IsWindowHovered() only: Test from root window (top most parent of the current hierarchy)
|
|
MAKE_ENUM(ImGuiHoveredFlags_RootWindow,RootWindow)
|
|
// ImGuiHoveredFlags_AnyWindow = 1 << 2, // IsWindowHovered() only: Return true if any window is hovered
|
|
MAKE_ENUM(ImGuiHoveredFlags_AnyWindow,AnyWindow)
|
|
// ImGuiHoveredFlags_NoPopupHierarchy = 1 << 3, // IsWindowHovered() only: Do not consider popup hierarchy (do not treat popup emitter as parent of popup) (when used with _ChildWindows or _RootWindow)
|
|
MAKE_ENUM(ImGuiHoveredFlags_NoPopupHierarchy,NoPopupHierarchy)
|
|
// ImGuiHoveredFlags_DockHierarchy = 1 << 4, // IsWindowHovered() only: Consider docking hierarchy (treat dockspace host as parent of docked window) (when used with _ChildWindows or _RootWindow)
|
|
MAKE_ENUM(ImGuiHoveredFlags_DockHierarchy,DockHierarchy)
|
|
// ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 5, // Return true even if a popup window is normally blocking access to this item/window
|
|
MAKE_ENUM(ImGuiHoveredFlags_AllowWhenBlockedByPopup,AllowWhenBlockedByPopup)
|
|
// ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 7, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
|
|
MAKE_ENUM(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem,AllowWhenBlockedByActiveItem)
|
|
// ImGuiHoveredFlags_AllowWhenOverlappedByItem = 1 << 8, // IsItemHovered() only: Return true even if the item uses AllowOverlap mode and is overlapped by another hoverable item.
|
|
MAKE_ENUM(ImGuiHoveredFlags_AllowWhenOverlappedByItem,AllowWhenOverlappedByItem)
|
|
// ImGuiHoveredFlags_AllowWhenOverlappedByWindow = 1 << 9, // IsItemHovered() only: Return true even if the position is obstructed or overlapped by another window.
|
|
MAKE_ENUM(ImGuiHoveredFlags_AllowWhenOverlappedByWindow,AllowWhenOverlappedByWindow)
|
|
// ImGuiHoveredFlags_AllowWhenDisabled = 1 << 10, // IsItemHovered() only: Return true even if the item is disabled
|
|
MAKE_ENUM(ImGuiHoveredFlags_AllowWhenDisabled,AllowWhenDisabled)
|
|
// ImGuiHoveredFlags_NoNavOverride = 1 << 11, // IsItemHovered() only: Disable using gamepad/keyboard navigation state when active, always query mouse
|
|
MAKE_ENUM(ImGuiHoveredFlags_NoNavOverride,NoNavOverride)
|
|
// ImGuiHoveredFlags_AllowWhenOverlapped = ImGuiHoveredFlags_AllowWhenOverlappedByItem | ImGuiHoveredFlags_AllowWhenOverlappedByWindow,
|
|
MAKE_ENUM(ImGuiHoveredFlags_AllowWhenOverlapped,AllowWhenOverlapped)
|
|
// ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped,
|
|
MAKE_ENUM(ImGuiHoveredFlags_RectOnly,RectOnly)
|
|
// ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows,
|
|
MAKE_ENUM(ImGuiHoveredFlags_RootAndChildWindows,RootAndChildWindows)
|
|
// ImGuiHoveredFlags_ForTooltip = 1 << 12, // Shortcut for standard flags when using IsItemHovered() + SetTooltip() sequence.
|
|
MAKE_ENUM(ImGuiHoveredFlags_ForTooltip,ForTooltip)
|
|
// ImGuiHoveredFlags_Stationary = 1 << 13, // Require mouse to be stationary for style.HoverStationaryDelay (~0.15 sec) _at least one time_. After this, can move on same item/window. Using the stationary test tends to reduces the need for a long delay.
|
|
MAKE_ENUM(ImGuiHoveredFlags_Stationary,Stationary)
|
|
// ImGuiHoveredFlags_DelayNone = 1 << 14, // IsItemHovered() only: Return true immediately (default). As this is the default you generally ignore this.
|
|
MAKE_ENUM(ImGuiHoveredFlags_DelayNone,DelayNone)
|
|
// ImGuiHoveredFlags_DelayShort = 1 << 15, // IsItemHovered() only: Return true after style.HoverDelayShort elapsed (~0.15 sec) (shared between items) + requires mouse to be stationary for style.HoverStationaryDelay (once per item).
|
|
MAKE_ENUM(ImGuiHoveredFlags_DelayShort,DelayShort)
|
|
// ImGuiHoveredFlags_DelayNormal = 1 << 16, // IsItemHovered() only: Return true after style.HoverDelayNormal elapsed (~0.40 sec) (shared between items) + requires mouse to be stationary for style.HoverStationaryDelay (once per item).
|
|
MAKE_ENUM(ImGuiHoveredFlags_DelayNormal,DelayNormal)
|
|
// ImGuiHoveredFlags_NoSharedDelay = 1 << 17, // IsItemHovered() only: Disable shared delay system where moving from one item to the next keeps the previous timer for a short time (standard for tooltips with long delays)
|
|
MAKE_ENUM(ImGuiHoveredFlags_NoSharedDelay,NoSharedDelay)
|
|
END_ENUM(HoveredFlags)
|
|
//enum ImGuiDockNodeFlags_
|
|
|
|
START_ENUM(DockNodeFlags)
|
|
// ImGuiDockNodeFlags_None = 0,
|
|
MAKE_ENUM(ImGuiDockNodeFlags_None,None)
|
|
// ImGuiDockNodeFlags_KeepAliveOnly = 1 << 0, // // Don't display the dockspace node but keep it alive. Windows docked into this dockspace node won't be undocked.
|
|
MAKE_ENUM(ImGuiDockNodeFlags_KeepAliveOnly,KeepAliveOnly)
|
|
// ImGuiDockNodeFlags_NoDockingOverCentralNode = 1 << 2, // // Disable docking over the Central Node, which will be always kept empty.
|
|
MAKE_ENUM(ImGuiDockNodeFlags_NoDockingOverCentralNode,NoDockingOverCentralNode)
|
|
// ImGuiDockNodeFlags_PassthruCentralNode = 1 << 3, // // Enable passthru dockspace: 1) DockSpace() will render a ImGuiCol_WindowBg background covering everything excepted the Central Node when empty. Meaning the host window should probably use SetNextWindowBgAlpha(0.0f) prior to Begin() when using this. 2) When Central Node is empty: let inputs pass-through + won't display a DockingEmptyBg background. See demo for details.
|
|
MAKE_ENUM(ImGuiDockNodeFlags_PassthruCentralNode,PassthruCentralNode)
|
|
// ImGuiDockNodeFlags_NoDockingSplit = 1 << 4, // // Disable other windows/nodes from splitting this node.
|
|
MAKE_ENUM(ImGuiDockNodeFlags_NoDockingSplit,NoDockingSplit)
|
|
// ImGuiDockNodeFlags_NoResize = 1 << 5, // Saved // Disable resizing node using the splitter/separators. Useful with programmatically setup dockspaces.
|
|
MAKE_ENUM(ImGuiDockNodeFlags_NoResize,NoResize)
|
|
// ImGuiDockNodeFlags_AutoHideTabBar = 1 << 6, // // Tab bar will automatically hide when there is a single window in the dock node.
|
|
MAKE_ENUM(ImGuiDockNodeFlags_AutoHideTabBar,AutoHideTabBar)
|
|
// ImGuiDockNodeFlags_NoUndocking = 1 << 7, // // Disable undocking this node.
|
|
MAKE_ENUM(ImGuiDockNodeFlags_NoUndocking,NoUndocking)
|
|
// ImGuiDockNodeFlags_NoSplit = ImGuiDockNodeFlags_NoDockingSplit, // Renamed in 1.90
|
|
MAKE_ENUM(ImGuiDockNodeFlags_NoSplit,NoSplit)
|
|
// ImGuiDockNodeFlags_NoDockingInCentralNode = ImGuiDockNodeFlags_NoDockingOverCentralNode, // Renamed in 1.90
|
|
MAKE_ENUM(ImGuiDockNodeFlags_NoDockingInCentralNode,NoDockingInCentralNode)
|
|
END_ENUM(DockNodeFlags)
|
|
//enum ImGuiDragDropFlags_
|
|
|
|
START_ENUM(DragDropFlags)
|
|
// ImGuiDragDropFlags_None = 0,
|
|
MAKE_ENUM(ImGuiDragDropFlags_None,None)
|
|
// ImGuiDragDropFlags_SourceNoPreviewTooltip = 1 << 0, // Disable preview tooltip. By default, a successful call to BeginDragDropSource opens a tooltip so you can display a preview or description of the source contents. This flag disables this behavior.
|
|
MAKE_ENUM(ImGuiDragDropFlags_SourceNoPreviewTooltip,SourceNoPreviewTooltip)
|
|
// ImGuiDragDropFlags_SourceNoDisableHover = 1 << 1, // By default, when dragging we clear data so that IsItemHovered() will return false, to avoid subsequent user code submitting tooltips. This flag disables this behavior so you can still call IsItemHovered() on the source item.
|
|
MAKE_ENUM(ImGuiDragDropFlags_SourceNoDisableHover,SourceNoDisableHover)
|
|
// ImGuiDragDropFlags_SourceNoHoldToOpenOthers = 1 << 2, // Disable the behavior that allows to open tree nodes and collapsing header by holding over them while dragging a source item.
|
|
MAKE_ENUM(ImGuiDragDropFlags_SourceNoHoldToOpenOthers,SourceNoHoldToOpenOthers)
|
|
// ImGuiDragDropFlags_SourceAllowNullID = 1 << 3, // Allow items such as Text(), Image() that have no unique identifier to be used as drag source, by manufacturing a temporary identifier based on their window-relative position. This is extremely unusual within the dear imgui ecosystem and so we made it explicit.
|
|
MAKE_ENUM(ImGuiDragDropFlags_SourceAllowNullID,SourceAllowNullID)
|
|
// ImGuiDragDropFlags_SourceExtern = 1 << 4, // External source (from outside of dear imgui), won't attempt to read current item/window info. Will always return true. Only one Extern source can be active simultaneously.
|
|
MAKE_ENUM(ImGuiDragDropFlags_SourceExtern,SourceExtern)
|
|
// ImGuiDragDropFlags_PayloadAutoExpire = 1 << 5, // Automatically expire the payload if the source cease to be submitted (otherwise payloads are persisting while being dragged)
|
|
MAKE_ENUM(ImGuiDragDropFlags_PayloadAutoExpire,PayloadAutoExpire)
|
|
// ImGuiDragDropFlags_PayloadNoCrossContext = 1 << 6, // Hint to specify that the payload may not be copied outside current dear imgui context.
|
|
MAKE_ENUM(ImGuiDragDropFlags_PayloadNoCrossContext,PayloadNoCrossContext)
|
|
// ImGuiDragDropFlags_PayloadNoCrossProcess = 1 << 7, // Hint to specify that the payload may not be copied outside current process.
|
|
MAKE_ENUM(ImGuiDragDropFlags_PayloadNoCrossProcess,PayloadNoCrossProcess)
|
|
// ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered.
|
|
MAKE_ENUM(ImGuiDragDropFlags_AcceptBeforeDelivery,AcceptBeforeDelivery)
|
|
// ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11, // Do not draw the default highlight rectangle when hovering over target.
|
|
MAKE_ENUM(ImGuiDragDropFlags_AcceptNoDrawDefaultRect,AcceptNoDrawDefaultRect)
|
|
// ImGuiDragDropFlags_AcceptNoPreviewTooltip = 1 << 12, // Request hiding the BeginDragDropSource tooltip from the BeginDragDropTarget site.
|
|
MAKE_ENUM(ImGuiDragDropFlags_AcceptNoPreviewTooltip,AcceptNoPreviewTooltip)
|
|
// ImGuiDragDropFlags_AcceptPeekOnly = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect, // For peeking ahead and inspecting the payload before delivery.
|
|
MAKE_ENUM(ImGuiDragDropFlags_AcceptPeekOnly,AcceptPeekOnly)
|
|
// ImGuiDragDropFlags_SourceAutoExpirePayload = ImGuiDragDropFlags_PayloadAutoExpire, // Renamed in 1.90.9
|
|
MAKE_ENUM(ImGuiDragDropFlags_SourceAutoExpirePayload,SourceAutoExpirePayload)
|
|
END_ENUM(DragDropFlags)
|
|
//enum ImGuiDataType_
|
|
|
|
START_ENUM(DataType)
|
|
// ImGuiDataType_S8, // signed char / char (with sensible compilers)
|
|
MAKE_ENUM(ImGuiDataType_S8,S8)
|
|
// ImGuiDataType_U8, // unsigned char
|
|
MAKE_ENUM(ImGuiDataType_U8,U8)
|
|
// ImGuiDataType_S16, // short
|
|
MAKE_ENUM(ImGuiDataType_S16,S16)
|
|
// ImGuiDataType_U16, // unsigned short
|
|
MAKE_ENUM(ImGuiDataType_U16,U16)
|
|
// ImGuiDataType_S32, // int
|
|
MAKE_ENUM(ImGuiDataType_S32,S32)
|
|
// ImGuiDataType_U32, // unsigned int
|
|
MAKE_ENUM(ImGuiDataType_U32,U32)
|
|
// ImGuiDataType_S64, // long long / __int64
|
|
MAKE_ENUM(ImGuiDataType_S64,S64)
|
|
// ImGuiDataType_U64, // unsigned long long / unsigned __int64
|
|
MAKE_ENUM(ImGuiDataType_U64,U64)
|
|
// ImGuiDataType_Float, // float
|
|
MAKE_ENUM(ImGuiDataType_Float,Float)
|
|
// ImGuiDataType_Double, // double
|
|
MAKE_ENUM(ImGuiDataType_Double,Double)
|
|
// ImGuiDataType_Bool, // bool (provided for user convenience, not supported by scalar widgets)
|
|
MAKE_ENUM(ImGuiDataType_Bool,Bool)
|
|
// ImGuiDataType_COUNT
|
|
MAKE_ENUM(ImGuiDataType_COUNT,COUNT)
|
|
END_ENUM(DataType)
|
|
//enum ImGuiDir : int
|
|
|
|
//enum ImGuiSortDirection : ImU8
|
|
|
|
//enum ImGuiKey : int
|
|
|
|
//enum ImGuiInputFlags_
|
|
|
|
START_ENUM(InputFlags)
|
|
// ImGuiInputFlags_None = 0,
|
|
MAKE_ENUM(ImGuiInputFlags_None,None)
|
|
// ImGuiInputFlags_Repeat = 1 << 0, // Enable repeat. Return true on successive repeats. Default for legacy IsKeyPressed(). NOT Default for legacy IsMouseClicked(). MUST BE == 1.
|
|
MAKE_ENUM(ImGuiInputFlags_Repeat,Repeat)
|
|
// ImGuiInputFlags_RouteActive = 1 << 10, // Route to active item only.
|
|
MAKE_ENUM(ImGuiInputFlags_RouteActive,RouteActive)
|
|
// ImGuiInputFlags_RouteFocused = 1 << 11, // Route to windows in the focus stack (DEFAULT). Deep-most focused window takes inputs. Active item takes inputs over deep-most focused window.
|
|
MAKE_ENUM(ImGuiInputFlags_RouteFocused,RouteFocused)
|
|
// ImGuiInputFlags_RouteGlobal = 1 << 12, // Global route (unless a focused window or active item registered the route).
|
|
MAKE_ENUM(ImGuiInputFlags_RouteGlobal,RouteGlobal)
|
|
// ImGuiInputFlags_RouteAlways = 1 << 13, // Do not register route, poll keys directly.
|
|
MAKE_ENUM(ImGuiInputFlags_RouteAlways,RouteAlways)
|
|
// ImGuiInputFlags_RouteOverFocused = 1 << 14, // Option: global route: higher priority than focused route (unless active item in focused route).
|
|
MAKE_ENUM(ImGuiInputFlags_RouteOverFocused,RouteOverFocused)
|
|
// ImGuiInputFlags_RouteOverActive = 1 << 15, // Option: global route: higher priority than active item. Unlikely you need to use that: will interfere with every active items, e.g. CTRL+A registered by InputText will be overridden by this. May not be fully honored as user/internal code is likely to always assume they can access keys when active.
|
|
MAKE_ENUM(ImGuiInputFlags_RouteOverActive,RouteOverActive)
|
|
// ImGuiInputFlags_RouteUnlessBgFocused = 1 << 16, // Option: global route: will not be applied if underlying background/void is focused (== no Dear ImGui windows are focused). Useful for overlay applications.
|
|
MAKE_ENUM(ImGuiInputFlags_RouteUnlessBgFocused,RouteUnlessBgFocused)
|
|
// ImGuiInputFlags_RouteFromRootWindow = 1 << 17, // Option: route evaluated from the point of view of root window rather than current window.
|
|
MAKE_ENUM(ImGuiInputFlags_RouteFromRootWindow,RouteFromRootWindow)
|
|
// ImGuiInputFlags_Tooltip = 1 << 18, // Automatically display a tooltip when hovering item [BETA] Unsure of right api (opt-in/opt-out)
|
|
MAKE_ENUM(ImGuiInputFlags_Tooltip,Tooltip)
|
|
END_ENUM(InputFlags)
|
|
//enum ImGuiNavInput
|
|
|
|
//enum ImGuiConfigFlags_
|
|
|
|
START_ENUM(ConfigFlags)
|
|
// ImGuiConfigFlags_None = 0,
|
|
MAKE_ENUM(ImGuiConfigFlags_None,None)
|
|
// ImGuiConfigFlags_NavEnableKeyboard = 1 << 0, // Master keyboard navigation enable flag. Enable full Tabbing + directional arrows + space/enter to activate.
|
|
MAKE_ENUM(ImGuiConfigFlags_NavEnableKeyboard,NavEnableKeyboard)
|
|
// ImGuiConfigFlags_NavEnableGamepad = 1 << 1, // Master gamepad navigation enable flag. Backend also needs to set ImGuiBackendFlags_HasGamepad.
|
|
MAKE_ENUM(ImGuiConfigFlags_NavEnableGamepad,NavEnableGamepad)
|
|
// ImGuiConfigFlags_NavEnableSetMousePos = 1 << 2, // Instruct navigation to move the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is awkward. Will update io.MousePos and set io.WantSetMousePos=true. If enabled you MUST honor io.WantSetMousePos requests in your backend, otherwise ImGui will react as if the mouse is jumping around back and forth.
|
|
MAKE_ENUM(ImGuiConfigFlags_NavEnableSetMousePos,NavEnableSetMousePos)
|
|
// ImGuiConfigFlags_NavNoCaptureKeyboard = 1 << 3, // Instruct navigation to not set the io.WantCaptureKeyboard flag when io.NavActive is set.
|
|
MAKE_ENUM(ImGuiConfigFlags_NavNoCaptureKeyboard,NavNoCaptureKeyboard)
|
|
// ImGuiConfigFlags_NoMouse = 1 << 4, // Instruct dear imgui to disable mouse inputs and interactions.
|
|
MAKE_ENUM(ImGuiConfigFlags_NoMouse,NoMouse)
|
|
// ImGuiConfigFlags_NoMouseCursorChange = 1 << 5, // Instruct backend to not alter mouse cursor shape and visibility. Use if the backend cursor changes are interfering with yours and you don't want to use SetMouseCursor() to change mouse cursor. You may want to honor requests from imgui by reading GetMouseCursor() yourself instead.
|
|
MAKE_ENUM(ImGuiConfigFlags_NoMouseCursorChange,NoMouseCursorChange)
|
|
// ImGuiConfigFlags_NoKeyboard = 1 << 6, // Instruct dear imgui to disable keyboard inputs and interactions. This is done by ignoring keyboard events and clearing existing states.
|
|
MAKE_ENUM(ImGuiConfigFlags_NoKeyboard,NoKeyboard)
|
|
// ImGuiConfigFlags_DockingEnable = 1 << 7, // Docking enable flags.
|
|
MAKE_ENUM(ImGuiConfigFlags_DockingEnable,DockingEnable)
|
|
// ImGuiConfigFlags_ViewportsEnable = 1 << 10, // Viewport enable flags (require both ImGuiBackendFlags_PlatformHasViewports + ImGuiBackendFlags_RendererHasViewports set by the respective backends)
|
|
MAKE_ENUM(ImGuiConfigFlags_ViewportsEnable,ViewportsEnable)
|
|
// ImGuiConfigFlags_DpiEnableScaleViewports= 1 << 14, // [BETA: Don't use] FIXME-DPI: Reposition and resize imgui windows when the DpiScale of a viewport changed (mostly useful for the main viewport hosting other window). Note that resizing the main window itself is up to your application.
|
|
MAKE_ENUM(ImGuiConfigFlags_DpiEnableScaleViewports,DpiEnableScaleViewports)
|
|
// ImGuiConfigFlags_DpiEnableScaleFonts = 1 << 15, // [BETA: Don't use] FIXME-DPI: Request bitmap-scaled fonts to match DpiScale. This is a very low-quality workaround. The correct way to handle DPI is _currently_ to replace the atlas and/or fonts in the Platform_OnChangedViewport callback, but this is all early work in progress.
|
|
MAKE_ENUM(ImGuiConfigFlags_DpiEnableScaleFonts,DpiEnableScaleFonts)
|
|
// ImGuiConfigFlags_IsSRGB = 1 << 20, // Application is SRGB-aware.
|
|
MAKE_ENUM(ImGuiConfigFlags_IsSRGB,IsSRGB)
|
|
// ImGuiConfigFlags_IsTouchScreen = 1 << 21, // Application is using a touch screen instead of a mouse.
|
|
MAKE_ENUM(ImGuiConfigFlags_IsTouchScreen,IsTouchScreen)
|
|
END_ENUM(ConfigFlags)
|
|
//enum ImGuiBackendFlags_
|
|
|
|
START_ENUM(BackendFlags)
|
|
// ImGuiBackendFlags_None = 0,
|
|
MAKE_ENUM(ImGuiBackendFlags_None,None)
|
|
// ImGuiBackendFlags_HasGamepad = 1 << 0, // Backend Platform supports gamepad and currently has one connected.
|
|
MAKE_ENUM(ImGuiBackendFlags_HasGamepad,HasGamepad)
|
|
// ImGuiBackendFlags_HasMouseCursors = 1 << 1, // Backend Platform supports honoring GetMouseCursor() value to change the OS cursor shape.
|
|
MAKE_ENUM(ImGuiBackendFlags_HasMouseCursors,HasMouseCursors)
|
|
// ImGuiBackendFlags_HasSetMousePos = 1 << 2, // Backend Platform supports io.WantSetMousePos requests to reposition the OS mouse position (only used if ImGuiConfigFlags_NavEnableSetMousePos is set).
|
|
MAKE_ENUM(ImGuiBackendFlags_HasSetMousePos,HasSetMousePos)
|
|
// ImGuiBackendFlags_RendererHasVtxOffset = 1 << 3, // Backend Renderer supports ImDrawCmd::VtxOffset. This enables output of large meshes (64K+ vertices) while still using 16-bit indices.
|
|
MAKE_ENUM(ImGuiBackendFlags_RendererHasVtxOffset,RendererHasVtxOffset)
|
|
// ImGuiBackendFlags_PlatformHasViewports = 1 << 10, // Backend Platform supports multiple viewports.
|
|
MAKE_ENUM(ImGuiBackendFlags_PlatformHasViewports,PlatformHasViewports)
|
|
// ImGuiBackendFlags_HasMouseHoveredViewport=1 << 11, // Backend Platform supports calling io.AddMouseViewportEvent() with the viewport under the mouse. IF POSSIBLE, ignore viewports with the ImGuiViewportFlags_NoInputs flag (Win32 backend, GLFW 3.30+ backend can do this, SDL backend cannot). If this cannot be done, Dear ImGui needs to use a flawed heuristic to find the viewport under.
|
|
MAKE_ENUM(ImGuiBackendFlags_HasMouseHoveredViewport,HasMouseHoveredViewport)
|
|
// ImGuiBackendFlags_RendererHasViewports = 1 << 12, // Backend Renderer supports multiple viewports.
|
|
MAKE_ENUM(ImGuiBackendFlags_RendererHasViewports,RendererHasViewports)
|
|
END_ENUM(BackendFlags)
|
|
//enum ImGuiCol_
|
|
|
|
START_ENUM(Col)
|
|
// ImGuiCol_Text,
|
|
MAKE_ENUM(ImGuiCol_Text,Text)
|
|
// ImGuiCol_TextDisabled,
|
|
MAKE_ENUM(ImGuiCol_TextDisabled,TextDisabled)
|
|
// ImGuiCol_WindowBg, // Background of normal windows
|
|
MAKE_ENUM(ImGuiCol_WindowBg,WindowBg)
|
|
// ImGuiCol_ChildBg, // Background of child windows
|
|
MAKE_ENUM(ImGuiCol_ChildBg,ChildBg)
|
|
// ImGuiCol_PopupBg, // Background of popups, menus, tooltips windows
|
|
MAKE_ENUM(ImGuiCol_PopupBg,PopupBg)
|
|
// ImGuiCol_Border,
|
|
MAKE_ENUM(ImGuiCol_Border,Border)
|
|
// ImGuiCol_BorderShadow,
|
|
MAKE_ENUM(ImGuiCol_BorderShadow,BorderShadow)
|
|
// ImGuiCol_FrameBg, // Background of checkbox, radio button, plot, slider, text input
|
|
MAKE_ENUM(ImGuiCol_FrameBg,FrameBg)
|
|
// ImGuiCol_FrameBgHovered,
|
|
MAKE_ENUM(ImGuiCol_FrameBgHovered,FrameBgHovered)
|
|
// ImGuiCol_FrameBgActive,
|
|
MAKE_ENUM(ImGuiCol_FrameBgActive,FrameBgActive)
|
|
// ImGuiCol_TitleBg, // Title bar
|
|
MAKE_ENUM(ImGuiCol_TitleBg,TitleBg)
|
|
// ImGuiCol_TitleBgActive, // Title bar when focused
|
|
MAKE_ENUM(ImGuiCol_TitleBgActive,TitleBgActive)
|
|
// ImGuiCol_TitleBgCollapsed, // Title bar when collapsed
|
|
MAKE_ENUM(ImGuiCol_TitleBgCollapsed,TitleBgCollapsed)
|
|
// ImGuiCol_MenuBarBg,
|
|
MAKE_ENUM(ImGuiCol_MenuBarBg,MenuBarBg)
|
|
// ImGuiCol_ScrollbarBg,
|
|
MAKE_ENUM(ImGuiCol_ScrollbarBg,ScrollbarBg)
|
|
// ImGuiCol_ScrollbarGrab,
|
|
MAKE_ENUM(ImGuiCol_ScrollbarGrab,ScrollbarGrab)
|
|
// ImGuiCol_ScrollbarGrabHovered,
|
|
MAKE_ENUM(ImGuiCol_ScrollbarGrabHovered,ScrollbarGrabHovered)
|
|
// ImGuiCol_ScrollbarGrabActive,
|
|
MAKE_ENUM(ImGuiCol_ScrollbarGrabActive,ScrollbarGrabActive)
|
|
// ImGuiCol_CheckMark, // Checkbox tick and RadioButton circle
|
|
MAKE_ENUM(ImGuiCol_CheckMark,CheckMark)
|
|
// ImGuiCol_SliderGrab,
|
|
MAKE_ENUM(ImGuiCol_SliderGrab,SliderGrab)
|
|
// ImGuiCol_SliderGrabActive,
|
|
MAKE_ENUM(ImGuiCol_SliderGrabActive,SliderGrabActive)
|
|
// ImGuiCol_Button,
|
|
MAKE_ENUM(ImGuiCol_Button,Button)
|
|
// ImGuiCol_ButtonHovered,
|
|
MAKE_ENUM(ImGuiCol_ButtonHovered,ButtonHovered)
|
|
// ImGuiCol_ButtonActive,
|
|
MAKE_ENUM(ImGuiCol_ButtonActive,ButtonActive)
|
|
// ImGuiCol_Header, // Header* colors are used for CollapsingHeader, TreeNode, Selectable, MenuItem
|
|
MAKE_ENUM(ImGuiCol_Header,Header)
|
|
// ImGuiCol_HeaderHovered,
|
|
MAKE_ENUM(ImGuiCol_HeaderHovered,HeaderHovered)
|
|
// ImGuiCol_HeaderActive,
|
|
MAKE_ENUM(ImGuiCol_HeaderActive,HeaderActive)
|
|
// ImGuiCol_Separator,
|
|
MAKE_ENUM(ImGuiCol_Separator,Separator)
|
|
// ImGuiCol_SeparatorHovered,
|
|
MAKE_ENUM(ImGuiCol_SeparatorHovered,SeparatorHovered)
|
|
// ImGuiCol_SeparatorActive,
|
|
MAKE_ENUM(ImGuiCol_SeparatorActive,SeparatorActive)
|
|
// ImGuiCol_ResizeGrip, // Resize grip in lower-right and lower-left corners of windows.
|
|
MAKE_ENUM(ImGuiCol_ResizeGrip,ResizeGrip)
|
|
// ImGuiCol_ResizeGripHovered,
|
|
MAKE_ENUM(ImGuiCol_ResizeGripHovered,ResizeGripHovered)
|
|
// ImGuiCol_ResizeGripActive,
|
|
MAKE_ENUM(ImGuiCol_ResizeGripActive,ResizeGripActive)
|
|
// ImGuiCol_TabHovered, // Tab background, when hovered
|
|
MAKE_ENUM(ImGuiCol_TabHovered,TabHovered)
|
|
// ImGuiCol_Tab, // Tab background, when tab-bar is focused & tab is unselected
|
|
MAKE_ENUM(ImGuiCol_Tab,Tab)
|
|
// ImGuiCol_TabSelected, // Tab background, when tab-bar is focused & tab is selected
|
|
MAKE_ENUM(ImGuiCol_TabSelected,TabSelected)
|
|
// ImGuiCol_TabSelectedOverline, // Tab horizontal overline, when tab-bar is focused & tab is selected
|
|
MAKE_ENUM(ImGuiCol_TabSelectedOverline,TabSelectedOverline)
|
|
// ImGuiCol_TabDimmed, // Tab background, when tab-bar is unfocused & tab is unselected
|
|
MAKE_ENUM(ImGuiCol_TabDimmed,TabDimmed)
|
|
// ImGuiCol_TabDimmedSelected, // Tab background, when tab-bar is unfocused & tab is selected
|
|
MAKE_ENUM(ImGuiCol_TabDimmedSelected,TabDimmedSelected)
|
|
// ImGuiCol_TabDimmedSelectedOverline,//..horizontal overline, when tab-bar is unfocused & tab is selected
|
|
MAKE_ENUM(ImGuiCol_TabDimmedSelectedOverline,TabDimmedSelectedOverline)
|
|
// ImGuiCol_DockingPreview, // Preview overlay color when about to docking something
|
|
MAKE_ENUM(ImGuiCol_DockingPreview,DockingPreview)
|
|
// ImGuiCol_DockingEmptyBg, // Background color for empty node (e.g. CentralNode with no window docked into it)
|
|
MAKE_ENUM(ImGuiCol_DockingEmptyBg,DockingEmptyBg)
|
|
// ImGuiCol_PlotLines,
|
|
MAKE_ENUM(ImGuiCol_PlotLines,PlotLines)
|
|
// ImGuiCol_PlotLinesHovered,
|
|
MAKE_ENUM(ImGuiCol_PlotLinesHovered,PlotLinesHovered)
|
|
// ImGuiCol_PlotHistogram,
|
|
MAKE_ENUM(ImGuiCol_PlotHistogram,PlotHistogram)
|
|
// ImGuiCol_PlotHistogramHovered,
|
|
MAKE_ENUM(ImGuiCol_PlotHistogramHovered,PlotHistogramHovered)
|
|
// ImGuiCol_TableHeaderBg, // Table header background
|
|
MAKE_ENUM(ImGuiCol_TableHeaderBg,TableHeaderBg)
|
|
// ImGuiCol_TableBorderStrong, // Table outer and header borders (prefer using Alpha=1.0 here)
|
|
MAKE_ENUM(ImGuiCol_TableBorderStrong,TableBorderStrong)
|
|
// ImGuiCol_TableBorderLight, // Table inner borders (prefer using Alpha=1.0 here)
|
|
MAKE_ENUM(ImGuiCol_TableBorderLight,TableBorderLight)
|
|
// ImGuiCol_TableRowBg, // Table row background (even rows)
|
|
MAKE_ENUM(ImGuiCol_TableRowBg,TableRowBg)
|
|
// ImGuiCol_TableRowBgAlt, // Table row background (odd rows)
|
|
MAKE_ENUM(ImGuiCol_TableRowBgAlt,TableRowBgAlt)
|
|
// ImGuiCol_TextLink, // Hyperlink color
|
|
MAKE_ENUM(ImGuiCol_TextLink,TextLink)
|
|
// ImGuiCol_TextSelectedBg,
|
|
MAKE_ENUM(ImGuiCol_TextSelectedBg,TextSelectedBg)
|
|
// ImGuiCol_DragDropTarget, // Rectangle highlighting a drop target
|
|
MAKE_ENUM(ImGuiCol_DragDropTarget,DragDropTarget)
|
|
// ImGuiCol_NavHighlight, // Gamepad/keyboard: current highlighted item
|
|
MAKE_ENUM(ImGuiCol_NavHighlight,NavHighlight)
|
|
// ImGuiCol_NavWindowingHighlight, // Highlight window when using CTRL+TAB
|
|
MAKE_ENUM(ImGuiCol_NavWindowingHighlight,NavWindowingHighlight)
|
|
// ImGuiCol_NavWindowingDimBg, // Darken/colorize entire screen behind the CTRL+TAB window list, when active
|
|
MAKE_ENUM(ImGuiCol_NavWindowingDimBg,NavWindowingDimBg)
|
|
// ImGuiCol_ModalWindowDimBg, // Darken/colorize entire screen behind a modal window, when one is active
|
|
MAKE_ENUM(ImGuiCol_ModalWindowDimBg,ModalWindowDimBg)
|
|
// ImGuiCol_COUNT,
|
|
MAKE_ENUM(ImGuiCol_COUNT,COUNT)
|
|
// ImGuiCol_TabActive = ImGuiCol_TabSelected, // [renamed in 1.90.9]
|
|
MAKE_ENUM(ImGuiCol_TabActive,TabActive)
|
|
// ImGuiCol_TabUnfocused = ImGuiCol_TabDimmed, // [renamed in 1.90.9]
|
|
MAKE_ENUM(ImGuiCol_TabUnfocused,TabUnfocused)
|
|
// ImGuiCol_TabUnfocusedActive = ImGuiCol_TabDimmedSelected, // [renamed in 1.90.9]
|
|
MAKE_ENUM(ImGuiCol_TabUnfocusedActive,TabUnfocusedActive)
|
|
END_ENUM(Col)
|
|
//enum ImGuiStyleVar_
|
|
|
|
START_ENUM(StyleVar)
|
|
// ImGuiStyleVar_Alpha, // float Alpha
|
|
MAKE_ENUM(ImGuiStyleVar_Alpha,Alpha)
|
|
// ImGuiStyleVar_DisabledAlpha, // float DisabledAlpha
|
|
MAKE_ENUM(ImGuiStyleVar_DisabledAlpha,DisabledAlpha)
|
|
// ImGuiStyleVar_WindowPadding, // ImVec2 WindowPadding
|
|
MAKE_ENUM(ImGuiStyleVar_WindowPadding,WindowPadding)
|
|
// ImGuiStyleVar_WindowRounding, // float WindowRounding
|
|
MAKE_ENUM(ImGuiStyleVar_WindowRounding,WindowRounding)
|
|
// ImGuiStyleVar_WindowBorderSize, // float WindowBorderSize
|
|
MAKE_ENUM(ImGuiStyleVar_WindowBorderSize,WindowBorderSize)
|
|
// ImGuiStyleVar_WindowMinSize, // ImVec2 WindowMinSize
|
|
MAKE_ENUM(ImGuiStyleVar_WindowMinSize,WindowMinSize)
|
|
// ImGuiStyleVar_WindowTitleAlign, // ImVec2 WindowTitleAlign
|
|
MAKE_ENUM(ImGuiStyleVar_WindowTitleAlign,WindowTitleAlign)
|
|
// ImGuiStyleVar_ChildRounding, // float ChildRounding
|
|
MAKE_ENUM(ImGuiStyleVar_ChildRounding,ChildRounding)
|
|
// ImGuiStyleVar_ChildBorderSize, // float ChildBorderSize
|
|
MAKE_ENUM(ImGuiStyleVar_ChildBorderSize,ChildBorderSize)
|
|
// ImGuiStyleVar_PopupRounding, // float PopupRounding
|
|
MAKE_ENUM(ImGuiStyleVar_PopupRounding,PopupRounding)
|
|
// ImGuiStyleVar_PopupBorderSize, // float PopupBorderSize
|
|
MAKE_ENUM(ImGuiStyleVar_PopupBorderSize,PopupBorderSize)
|
|
// ImGuiStyleVar_FramePadding, // ImVec2 FramePadding
|
|
MAKE_ENUM(ImGuiStyleVar_FramePadding,FramePadding)
|
|
// ImGuiStyleVar_FrameRounding, // float FrameRounding
|
|
MAKE_ENUM(ImGuiStyleVar_FrameRounding,FrameRounding)
|
|
// ImGuiStyleVar_FrameBorderSize, // float FrameBorderSize
|
|
MAKE_ENUM(ImGuiStyleVar_FrameBorderSize,FrameBorderSize)
|
|
// ImGuiStyleVar_ItemSpacing, // ImVec2 ItemSpacing
|
|
MAKE_ENUM(ImGuiStyleVar_ItemSpacing,ItemSpacing)
|
|
// ImGuiStyleVar_ItemInnerSpacing, // ImVec2 ItemInnerSpacing
|
|
MAKE_ENUM(ImGuiStyleVar_ItemInnerSpacing,ItemInnerSpacing)
|
|
// ImGuiStyleVar_IndentSpacing, // float IndentSpacing
|
|
MAKE_ENUM(ImGuiStyleVar_IndentSpacing,IndentSpacing)
|
|
// ImGuiStyleVar_CellPadding, // ImVec2 CellPadding
|
|
MAKE_ENUM(ImGuiStyleVar_CellPadding,CellPadding)
|
|
// ImGuiStyleVar_ScrollbarSize, // float ScrollbarSize
|
|
MAKE_ENUM(ImGuiStyleVar_ScrollbarSize,ScrollbarSize)
|
|
// ImGuiStyleVar_ScrollbarRounding, // float ScrollbarRounding
|
|
MAKE_ENUM(ImGuiStyleVar_ScrollbarRounding,ScrollbarRounding)
|
|
// ImGuiStyleVar_GrabMinSize, // float GrabMinSize
|
|
MAKE_ENUM(ImGuiStyleVar_GrabMinSize,GrabMinSize)
|
|
// ImGuiStyleVar_GrabRounding, // float GrabRounding
|
|
MAKE_ENUM(ImGuiStyleVar_GrabRounding,GrabRounding)
|
|
// ImGuiStyleVar_TabRounding, // float TabRounding
|
|
MAKE_ENUM(ImGuiStyleVar_TabRounding,TabRounding)
|
|
// ImGuiStyleVar_TabBorderSize, // float TabBorderSize
|
|
MAKE_ENUM(ImGuiStyleVar_TabBorderSize,TabBorderSize)
|
|
// ImGuiStyleVar_TabBarBorderSize, // float TabBarBorderSize
|
|
MAKE_ENUM(ImGuiStyleVar_TabBarBorderSize,TabBarBorderSize)
|
|
// ImGuiStyleVar_TabBarOverlineSize, // float TabBarOverlineSize
|
|
MAKE_ENUM(ImGuiStyleVar_TabBarOverlineSize,TabBarOverlineSize)
|
|
// ImGuiStyleVar_TableAngledHeadersAngle, // float TableAngledHeadersAngle
|
|
MAKE_ENUM(ImGuiStyleVar_TableAngledHeadersAngle,TableAngledHeadersAngle)
|
|
// ImGuiStyleVar_TableAngledHeadersTextAlign,// ImVec2 TableAngledHeadersTextAlign
|
|
MAKE_ENUM(ImGuiStyleVar_TableAngledHeadersTextAlign,TableAngledHeadersTextAlign)
|
|
// ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
|
|
MAKE_ENUM(ImGuiStyleVar_ButtonTextAlign,ButtonTextAlign)
|
|
// ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign
|
|
MAKE_ENUM(ImGuiStyleVar_SelectableTextAlign,SelectableTextAlign)
|
|
// ImGuiStyleVar_SeparatorTextBorderSize, // float SeparatorTextBorderSize
|
|
MAKE_ENUM(ImGuiStyleVar_SeparatorTextBorderSize,SeparatorTextBorderSize)
|
|
// ImGuiStyleVar_SeparatorTextAlign, // ImVec2 SeparatorTextAlign
|
|
MAKE_ENUM(ImGuiStyleVar_SeparatorTextAlign,SeparatorTextAlign)
|
|
// ImGuiStyleVar_SeparatorTextPadding, // ImVec2 SeparatorTextPadding
|
|
MAKE_ENUM(ImGuiStyleVar_SeparatorTextPadding,SeparatorTextPadding)
|
|
// ImGuiStyleVar_DockingSeparatorSize, // float DockingSeparatorSize
|
|
MAKE_ENUM(ImGuiStyleVar_DockingSeparatorSize,DockingSeparatorSize)
|
|
// ImGuiStyleVar_COUNT
|
|
MAKE_ENUM(ImGuiStyleVar_COUNT,COUNT)
|
|
END_ENUM(StyleVar)
|
|
//enum ImGuiButtonFlags_
|
|
|
|
START_ENUM(ButtonFlags)
|
|
// ImGuiButtonFlags_None = 0,
|
|
MAKE_ENUM(ImGuiButtonFlags_None,None)
|
|
// ImGuiButtonFlags_MouseButtonLeft = 1 << 0, // React on left mouse button (default)
|
|
MAKE_ENUM(ImGuiButtonFlags_MouseButtonLeft,MouseButtonLeft)
|
|
// ImGuiButtonFlags_MouseButtonRight = 1 << 1, // React on right mouse button
|
|
MAKE_ENUM(ImGuiButtonFlags_MouseButtonRight,MouseButtonRight)
|
|
// ImGuiButtonFlags_MouseButtonMiddle = 1 << 2, // React on center mouse button
|
|
MAKE_ENUM(ImGuiButtonFlags_MouseButtonMiddle,MouseButtonMiddle)
|
|
END_ENUM(ButtonFlags)
|
|
//enum ImGuiColorEditFlags_
|
|
|
|
START_ENUM(ColorEditFlags)
|
|
// ImGuiColorEditFlags_None = 0,
|
|
MAKE_ENUM(ImGuiColorEditFlags_None,None)
|
|
// ImGuiColorEditFlags_NoAlpha = 1 << 1, // // ColorEdit, ColorPicker, ColorButton: ignore Alpha component (will only read 3 components from the input pointer).
|
|
MAKE_ENUM(ImGuiColorEditFlags_NoAlpha,NoAlpha)
|
|
// ImGuiColorEditFlags_NoPicker = 1 << 2, // // ColorEdit: disable picker when clicking on color square.
|
|
MAKE_ENUM(ImGuiColorEditFlags_NoPicker,NoPicker)
|
|
// ImGuiColorEditFlags_NoOptions = 1 << 3, // // ColorEdit: disable toggling options menu when right-clicking on inputs/small preview.
|
|
MAKE_ENUM(ImGuiColorEditFlags_NoOptions,NoOptions)
|
|
// ImGuiColorEditFlags_NoSmallPreview = 1 << 4, // // ColorEdit, ColorPicker: disable color square preview next to the inputs. (e.g. to show only the inputs)
|
|
MAKE_ENUM(ImGuiColorEditFlags_NoSmallPreview,NoSmallPreview)
|
|
// ImGuiColorEditFlags_NoInputs = 1 << 5, // // ColorEdit, ColorPicker: disable inputs sliders/text widgets (e.g. to show only the small preview color square).
|
|
MAKE_ENUM(ImGuiColorEditFlags_NoInputs,NoInputs)
|
|
// ImGuiColorEditFlags_NoTooltip = 1 << 6, // // ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview.
|
|
MAKE_ENUM(ImGuiColorEditFlags_NoTooltip,NoTooltip)
|
|
// ImGuiColorEditFlags_NoLabel = 1 << 7, // // ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker).
|
|
MAKE_ENUM(ImGuiColorEditFlags_NoLabel,NoLabel)
|
|
// ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small color square preview instead.
|
|
MAKE_ENUM(ImGuiColorEditFlags_NoSidePreview,NoSidePreview)
|
|
// ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source.
|
|
MAKE_ENUM(ImGuiColorEditFlags_NoDragDrop,NoDragDrop)
|
|
// ImGuiColorEditFlags_NoBorder = 1 << 10, // // ColorButton: disable border (which is enforced by default)
|
|
MAKE_ENUM(ImGuiColorEditFlags_NoBorder,NoBorder)
|
|
// ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
|
|
MAKE_ENUM(ImGuiColorEditFlags_AlphaBar,AlphaBar)
|
|
// ImGuiColorEditFlags_AlphaPreview = 1 << 17, // // ColorEdit, ColorPicker, ColorButton: display preview as a transparent color over a checkerboard, instead of opaque.
|
|
MAKE_ENUM(ImGuiColorEditFlags_AlphaPreview,AlphaPreview)
|
|
// ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 18, // // ColorEdit, ColorPicker, ColorButton: display half opaque / half checkerboard, instead of opaque.
|
|
MAKE_ENUM(ImGuiColorEditFlags_AlphaPreviewHalf,AlphaPreviewHalf)
|
|
// ImGuiColorEditFlags_HDR = 1 << 19, // // (WIP) ColorEdit: Currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use ImGuiColorEditFlags_Float flag as well).
|
|
MAKE_ENUM(ImGuiColorEditFlags_HDR,HDR)
|
|
// ImGuiColorEditFlags_DisplayRGB = 1 << 20, // [Display] // ColorEdit: override _display_ type among RGB/HSV/Hex. ColorPicker: select any combination using one or more of RGB/HSV/Hex.
|
|
MAKE_ENUM(ImGuiColorEditFlags_DisplayRGB,DisplayRGB)
|
|
// ImGuiColorEditFlags_DisplayHSV = 1 << 21, // [Display] // "
|
|
MAKE_ENUM(ImGuiColorEditFlags_DisplayHSV,DisplayHSV)
|
|
// ImGuiColorEditFlags_DisplayHex = 1 << 22, // [Display] // "
|
|
MAKE_ENUM(ImGuiColorEditFlags_DisplayHex,DisplayHex)
|
|
// ImGuiColorEditFlags_Uint8 = 1 << 23, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0..255.
|
|
MAKE_ENUM(ImGuiColorEditFlags_Uint8,Uint8)
|
|
// ImGuiColorEditFlags_Float = 1 << 24, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers.
|
|
MAKE_ENUM(ImGuiColorEditFlags_Float,Float)
|
|
// ImGuiColorEditFlags_PickerHueBar = 1 << 25, // [Picker] // ColorPicker: bar for Hue, rectangle for Sat/Value.
|
|
MAKE_ENUM(ImGuiColorEditFlags_PickerHueBar,PickerHueBar)
|
|
// ImGuiColorEditFlags_PickerHueWheel = 1 << 26, // [Picker] // ColorPicker: wheel for Hue, triangle for Sat/Value.
|
|
MAKE_ENUM(ImGuiColorEditFlags_PickerHueWheel,PickerHueWheel)
|
|
// ImGuiColorEditFlags_InputRGB = 1 << 27, // [Input] // ColorEdit, ColorPicker: input and output data in RGB format.
|
|
MAKE_ENUM(ImGuiColorEditFlags_InputRGB,InputRGB)
|
|
// ImGuiColorEditFlags_InputHSV = 1 << 28, // [Input] // ColorEdit, ColorPicker: input and output data in HSV format.
|
|
MAKE_ENUM(ImGuiColorEditFlags_InputHSV,InputHSV)
|
|
END_ENUM(ColorEditFlags)
|
|
//enum ImGuiSliderFlags_
|
|
|
|
START_ENUM(SliderFlags)
|
|
// ImGuiSliderFlags_None = 0,
|
|
MAKE_ENUM(ImGuiSliderFlags_None,None)
|
|
// ImGuiSliderFlags_AlwaysClamp = 1 << 4, // Clamp value to min/max bounds when input manually with CTRL+Click. By default CTRL+Click allows going out of bounds.
|
|
MAKE_ENUM(ImGuiSliderFlags_AlwaysClamp,AlwaysClamp)
|
|
// ImGuiSliderFlags_Logarithmic = 1 << 5, // Make the widget logarithmic (linear otherwise). Consider using ImGuiSliderFlags_NoRoundToFormat with this if using a format-string with small amount of digits.
|
|
MAKE_ENUM(ImGuiSliderFlags_Logarithmic,Logarithmic)
|
|
// ImGuiSliderFlags_NoRoundToFormat = 1 << 6, // Disable rounding underlying value to match precision of the display format string (e.g. %.3f values are rounded to those 3 digits).
|
|
MAKE_ENUM(ImGuiSliderFlags_NoRoundToFormat,NoRoundToFormat)
|
|
// ImGuiSliderFlags_NoInput = 1 << 7, // Disable CTRL+Click or Enter key allowing to input text directly into the widget.
|
|
MAKE_ENUM(ImGuiSliderFlags_NoInput,NoInput)
|
|
// ImGuiSliderFlags_WrapAround = 1 << 8, // Enable wrapping around from max to min and from min to max (only supported by DragXXX() functions for now.
|
|
MAKE_ENUM(ImGuiSliderFlags_WrapAround,WrapAround)
|
|
END_ENUM(SliderFlags)
|
|
//enum ImGuiMouseButton_
|
|
|
|
START_ENUM(MouseButton)
|
|
// ImGuiMouseButton_Left = 0,
|
|
MAKE_ENUM(ImGuiMouseButton_Left,Left)
|
|
// ImGuiMouseButton_Right = 1,
|
|
MAKE_ENUM(ImGuiMouseButton_Right,Right)
|
|
// ImGuiMouseButton_Middle = 2,
|
|
MAKE_ENUM(ImGuiMouseButton_Middle,Middle)
|
|
// ImGuiMouseButton_COUNT = 5
|
|
MAKE_ENUM(ImGuiMouseButton_COUNT,COUNT)
|
|
END_ENUM(MouseButton)
|
|
//enum ImGuiMouseCursor_
|
|
|
|
START_ENUM(MouseCursor)
|
|
// ImGuiMouseCursor_None = -1,
|
|
MAKE_ENUM(ImGuiMouseCursor_None,None)
|
|
// ImGuiMouseCursor_Arrow = 0,
|
|
MAKE_ENUM(ImGuiMouseCursor_Arrow,Arrow)
|
|
// ImGuiMouseCursor_TextInput, // When hovering over InputText, etc.
|
|
MAKE_ENUM(ImGuiMouseCursor_TextInput,TextInput)
|
|
// ImGuiMouseCursor_ResizeAll, // (Unused by Dear ImGui functions)
|
|
MAKE_ENUM(ImGuiMouseCursor_ResizeAll,ResizeAll)
|
|
// ImGuiMouseCursor_ResizeNS, // When hovering over a horizontal border
|
|
MAKE_ENUM(ImGuiMouseCursor_ResizeNS,ResizeNS)
|
|
// ImGuiMouseCursor_ResizeEW, // When hovering over a vertical border or a column
|
|
MAKE_ENUM(ImGuiMouseCursor_ResizeEW,ResizeEW)
|
|
// ImGuiMouseCursor_ResizeNESW, // When hovering over the bottom-left corner of a window
|
|
MAKE_ENUM(ImGuiMouseCursor_ResizeNESW,ResizeNESW)
|
|
// ImGuiMouseCursor_ResizeNWSE, // When hovering over the bottom-right corner of a window
|
|
MAKE_ENUM(ImGuiMouseCursor_ResizeNWSE,ResizeNWSE)
|
|
// ImGuiMouseCursor_Hand, // (Unused by Dear ImGui functions. Use for e.g. hyperlinks)
|
|
MAKE_ENUM(ImGuiMouseCursor_Hand,Hand)
|
|
// ImGuiMouseCursor_NotAllowed, // When hovering something with disallowed interaction. Usually a crossed circle.
|
|
MAKE_ENUM(ImGuiMouseCursor_NotAllowed,NotAllowed)
|
|
// ImGuiMouseCursor_COUNT
|
|
MAKE_ENUM(ImGuiMouseCursor_COUNT,COUNT)
|
|
END_ENUM(MouseCursor)
|
|
//enum ImGuiMouseSource : int
|
|
|
|
//enum ImGuiCond_
|
|
|
|
START_ENUM(Cond)
|
|
// ImGuiCond_None = 0, // No condition (always set the variable), same as _Always
|
|
MAKE_ENUM(ImGuiCond_None,None)
|
|
// ImGuiCond_Always = 1 << 0, // No condition (always set the variable), same as _None
|
|
MAKE_ENUM(ImGuiCond_Always,Always)
|
|
// ImGuiCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call will succeed)
|
|
MAKE_ENUM(ImGuiCond_Once,Once)
|
|
// ImGuiCond_FirstUseEver = 1 << 2, // Set the variable if the object/window has no persistently saved data (no entry in .ini file)
|
|
MAKE_ENUM(ImGuiCond_FirstUseEver,FirstUseEver)
|
|
// ImGuiCond_Appearing = 1 << 3, // Set the variable if the object/window is appearing after being hidden/inactive (or the first time)
|
|
MAKE_ENUM(ImGuiCond_Appearing,Appearing)
|
|
END_ENUM(Cond)
|
|
//enum ImGuiTableFlags_
|
|
|
|
START_ENUM(TableFlags)
|
|
// ImGuiTableFlags_None = 0,
|
|
MAKE_ENUM(ImGuiTableFlags_None,None)
|
|
// ImGuiTableFlags_Resizable = 1 << 0, // Enable resizing columns.
|
|
MAKE_ENUM(ImGuiTableFlags_Resizable,Resizable)
|
|
// ImGuiTableFlags_Reorderable = 1 << 1, // Enable reordering columns in header row (need calling TableSetupColumn() + TableHeadersRow() to display headers)
|
|
MAKE_ENUM(ImGuiTableFlags_Reorderable,Reorderable)
|
|
// ImGuiTableFlags_Hideable = 1 << 2, // Enable hiding/disabling columns in context menu.
|
|
MAKE_ENUM(ImGuiTableFlags_Hideable,Hideable)
|
|
// ImGuiTableFlags_Sortable = 1 << 3, // Enable sorting. Call TableGetSortSpecs() to obtain sort specs. Also see ImGuiTableFlags_SortMulti and ImGuiTableFlags_SortTristate.
|
|
MAKE_ENUM(ImGuiTableFlags_Sortable,Sortable)
|
|
// ImGuiTableFlags_NoSavedSettings = 1 << 4, // Disable persisting columns order, width and sort settings in the .ini file.
|
|
MAKE_ENUM(ImGuiTableFlags_NoSavedSettings,NoSavedSettings)
|
|
// ImGuiTableFlags_ContextMenuInBody = 1 << 5, // Right-click on columns body/contents will display table context menu. By default it is available in TableHeadersRow().
|
|
MAKE_ENUM(ImGuiTableFlags_ContextMenuInBody,ContextMenuInBody)
|
|
// ImGuiTableFlags_RowBg = 1 << 6, // Set each RowBg color with ImGuiCol_TableRowBg or ImGuiCol_TableRowBgAlt (equivalent of calling TableSetBgColor with ImGuiTableBgFlags_RowBg0 on each row manually)
|
|
MAKE_ENUM(ImGuiTableFlags_RowBg,RowBg)
|
|
// ImGuiTableFlags_BordersInnerH = 1 << 7, // Draw horizontal borders between rows.
|
|
MAKE_ENUM(ImGuiTableFlags_BordersInnerH,BordersInnerH)
|
|
// ImGuiTableFlags_BordersOuterH = 1 << 8, // Draw horizontal borders at the top and bottom.
|
|
MAKE_ENUM(ImGuiTableFlags_BordersOuterH,BordersOuterH)
|
|
// ImGuiTableFlags_BordersInnerV = 1 << 9, // Draw vertical borders between columns.
|
|
MAKE_ENUM(ImGuiTableFlags_BordersInnerV,BordersInnerV)
|
|
// ImGuiTableFlags_BordersOuterV = 1 << 10, // Draw vertical borders on the left and right sides.
|
|
MAKE_ENUM(ImGuiTableFlags_BordersOuterV,BordersOuterV)
|
|
// ImGuiTableFlags_BordersH = ImGuiTableFlags_BordersInnerH | ImGuiTableFlags_BordersOuterH, // Draw horizontal borders.
|
|
MAKE_ENUM(ImGuiTableFlags_BordersH,BordersH)
|
|
// ImGuiTableFlags_BordersV = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersOuterV, // Draw vertical borders.
|
|
MAKE_ENUM(ImGuiTableFlags_BordersV,BordersV)
|
|
// ImGuiTableFlags_BordersInner = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersInnerH, // Draw inner borders.
|
|
MAKE_ENUM(ImGuiTableFlags_BordersInner,BordersInner)
|
|
// ImGuiTableFlags_BordersOuter = ImGuiTableFlags_BordersOuterV | ImGuiTableFlags_BordersOuterH, // Draw outer borders.
|
|
MAKE_ENUM(ImGuiTableFlags_BordersOuter,BordersOuter)
|
|
// ImGuiTableFlags_Borders = ImGuiTableFlags_BordersInner | ImGuiTableFlags_BordersOuter, // Draw all borders.
|
|
MAKE_ENUM(ImGuiTableFlags_Borders,Borders)
|
|
// ImGuiTableFlags_NoBordersInBody = 1 << 11, // [ALPHA] Disable vertical borders in columns Body (borders will always appear in Headers). -> May move to style
|
|
MAKE_ENUM(ImGuiTableFlags_NoBordersInBody,NoBordersInBody)
|
|
// ImGuiTableFlags_NoBordersInBodyUntilResize = 1 << 12, // [ALPHA] Disable vertical borders in columns Body until hovered for resize (borders will always appear in Headers). -> May move to style
|
|
MAKE_ENUM(ImGuiTableFlags_NoBordersInBodyUntilResize,NoBordersInBodyUntilResize)
|
|
// ImGuiTableFlags_SizingFixedFit = 1 << 13, // Columns default to _WidthFixed or _WidthAuto (if resizable or not resizable), matching contents width.
|
|
MAKE_ENUM(ImGuiTableFlags_SizingFixedFit,SizingFixedFit)
|
|
// ImGuiTableFlags_SizingFixedSame = 2 << 13, // Columns default to _WidthFixed or _WidthAuto (if resizable or not resizable), matching the maximum contents width of all columns. Implicitly enable ImGuiTableFlags_NoKeepColumnsVisible.
|
|
MAKE_ENUM(ImGuiTableFlags_SizingFixedSame,SizingFixedSame)
|
|
// ImGuiTableFlags_SizingStretchProp = 3 << 13, // Columns default to _WidthStretch with default weights proportional to each columns contents widths.
|
|
MAKE_ENUM(ImGuiTableFlags_SizingStretchProp,SizingStretchProp)
|
|
// ImGuiTableFlags_SizingStretchSame = 4 << 13, // Columns default to _WidthStretch with default weights all equal, unless overridden by TableSetupColumn().
|
|
MAKE_ENUM(ImGuiTableFlags_SizingStretchSame,SizingStretchSame)
|
|
// ImGuiTableFlags_NoHostExtendX = 1 << 16, // Make outer width auto-fit to columns, overriding outer_size.x value. Only available when ScrollX/ScrollY are disabled and Stretch columns are not used.
|
|
MAKE_ENUM(ImGuiTableFlags_NoHostExtendX,NoHostExtendX)
|
|
// ImGuiTableFlags_NoHostExtendY = 1 << 17, // Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible.
|
|
MAKE_ENUM(ImGuiTableFlags_NoHostExtendY,NoHostExtendY)
|
|
// ImGuiTableFlags_NoKeepColumnsVisible = 1 << 18, // Disable keeping column always minimally visible when ScrollX is off and table gets too small. Not recommended if columns are resizable.
|
|
MAKE_ENUM(ImGuiTableFlags_NoKeepColumnsVisible,NoKeepColumnsVisible)
|
|
// ImGuiTableFlags_PreciseWidths = 1 << 19, // Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth.
|
|
MAKE_ENUM(ImGuiTableFlags_PreciseWidths,PreciseWidths)
|
|
// ImGuiTableFlags_NoClip = 1 << 20, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with TableSetupScrollFreeze().
|
|
MAKE_ENUM(ImGuiTableFlags_NoClip,NoClip)
|
|
// ImGuiTableFlags_PadOuterX = 1 << 21, // Default if BordersOuterV is on. Enable outermost padding. Generally desirable if you have headers.
|
|
MAKE_ENUM(ImGuiTableFlags_PadOuterX,PadOuterX)
|
|
// ImGuiTableFlags_NoPadOuterX = 1 << 22, // Default if BordersOuterV is off. Disable outermost padding.
|
|
MAKE_ENUM(ImGuiTableFlags_NoPadOuterX,NoPadOuterX)
|
|
// ImGuiTableFlags_NoPadInnerX = 1 << 23, // Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off).
|
|
MAKE_ENUM(ImGuiTableFlags_NoPadInnerX,NoPadInnerX)
|
|
// ImGuiTableFlags_ScrollX = 1 << 24, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Changes default sizing policy. Because this creates a child window, ScrollY is currently generally recommended when using ScrollX.
|
|
MAKE_ENUM(ImGuiTableFlags_ScrollX,ScrollX)
|
|
// ImGuiTableFlags_ScrollY = 1 << 25, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
|
|
MAKE_ENUM(ImGuiTableFlags_ScrollY,ScrollY)
|
|
// ImGuiTableFlags_SortMulti = 1 << 26, // Hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1).
|
|
MAKE_ENUM(ImGuiTableFlags_SortMulti,SortMulti)
|
|
// ImGuiTableFlags_SortTristate = 1 << 27, // Allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0).
|
|
MAKE_ENUM(ImGuiTableFlags_SortTristate,SortTristate)
|
|
// ImGuiTableFlags_HighlightHoveredColumn = 1 << 28, // Highlight column headers when hovered (may evolve into a fuller highlight)
|
|
MAKE_ENUM(ImGuiTableFlags_HighlightHoveredColumn,HighlightHoveredColumn)
|
|
END_ENUM(TableFlags)
|
|
//enum ImGuiTableColumnFlags_
|
|
|
|
START_ENUM(TableColumnFlags)
|
|
// ImGuiTableColumnFlags_None = 0,
|
|
MAKE_ENUM(ImGuiTableColumnFlags_None,None)
|
|
// ImGuiTableColumnFlags_Disabled = 1 << 0, // Overriding/master disable flag: hide column, won't show in context menu (unlike calling TableSetColumnEnabled() which manipulates the user accessible state)
|
|
MAKE_ENUM(ImGuiTableColumnFlags_Disabled,Disabled)
|
|
// ImGuiTableColumnFlags_DefaultHide = 1 << 1, // Default as a hidden/disabled column.
|
|
MAKE_ENUM(ImGuiTableColumnFlags_DefaultHide,DefaultHide)
|
|
// ImGuiTableColumnFlags_DefaultSort = 1 << 2, // Default as a sorting column.
|
|
MAKE_ENUM(ImGuiTableColumnFlags_DefaultSort,DefaultSort)
|
|
// ImGuiTableColumnFlags_WidthStretch = 1 << 3, // Column will stretch. Preferable with horizontal scrolling disabled (default if table sizing policy is _SizingStretchSame or _SizingStretchProp).
|
|
MAKE_ENUM(ImGuiTableColumnFlags_WidthStretch,WidthStretch)
|
|
// ImGuiTableColumnFlags_WidthFixed = 1 << 4, // Column will not stretch. Preferable with horizontal scrolling enabled (default if table sizing policy is _SizingFixedFit and table is resizable).
|
|
MAKE_ENUM(ImGuiTableColumnFlags_WidthFixed,WidthFixed)
|
|
// ImGuiTableColumnFlags_NoResize = 1 << 5, // Disable manual resizing.
|
|
MAKE_ENUM(ImGuiTableColumnFlags_NoResize,NoResize)
|
|
// ImGuiTableColumnFlags_NoReorder = 1 << 6, // Disable manual reordering this column, this will also prevent other columns from crossing over this column.
|
|
MAKE_ENUM(ImGuiTableColumnFlags_NoReorder,NoReorder)
|
|
// ImGuiTableColumnFlags_NoHide = 1 << 7, // Disable ability to hide/disable this column.
|
|
MAKE_ENUM(ImGuiTableColumnFlags_NoHide,NoHide)
|
|
// ImGuiTableColumnFlags_NoClip = 1 << 8, // Disable clipping for this column (all NoClip columns will render in a same draw command).
|
|
MAKE_ENUM(ImGuiTableColumnFlags_NoClip,NoClip)
|
|
// ImGuiTableColumnFlags_NoSort = 1 << 9, // Disable ability to sort on this field (even if ImGuiTableFlags_Sortable is set on the table).
|
|
MAKE_ENUM(ImGuiTableColumnFlags_NoSort,NoSort)
|
|
// ImGuiTableColumnFlags_NoSortAscending = 1 << 10, // Disable ability to sort in the ascending direction.
|
|
MAKE_ENUM(ImGuiTableColumnFlags_NoSortAscending,NoSortAscending)
|
|
// ImGuiTableColumnFlags_NoSortDescending = 1 << 11, // Disable ability to sort in the descending direction.
|
|
MAKE_ENUM(ImGuiTableColumnFlags_NoSortDescending,NoSortDescending)
|
|
// ImGuiTableColumnFlags_NoHeaderLabel = 1 << 12, // TableHeadersRow() will submit an empty label for this column. Convenient for some small columns. Name will still appear in context menu or in angled headers. You may append into this cell by calling TableSetColumnIndex() right after the TableHeadersRow() call.
|
|
MAKE_ENUM(ImGuiTableColumnFlags_NoHeaderLabel,NoHeaderLabel)
|
|
// ImGuiTableColumnFlags_NoHeaderWidth = 1 << 13, // Disable header text width contribution to automatic column width.
|
|
MAKE_ENUM(ImGuiTableColumnFlags_NoHeaderWidth,NoHeaderWidth)
|
|
// ImGuiTableColumnFlags_PreferSortAscending = 1 << 14, // Make the initial sort direction Ascending when first sorting on this column (default).
|
|
MAKE_ENUM(ImGuiTableColumnFlags_PreferSortAscending,PreferSortAscending)
|
|
// ImGuiTableColumnFlags_PreferSortDescending = 1 << 15, // Make the initial sort direction Descending when first sorting on this column.
|
|
MAKE_ENUM(ImGuiTableColumnFlags_PreferSortDescending,PreferSortDescending)
|
|
// ImGuiTableColumnFlags_IndentEnable = 1 << 16, // Use current Indent value when entering cell (default for column 0).
|
|
MAKE_ENUM(ImGuiTableColumnFlags_IndentEnable,IndentEnable)
|
|
// ImGuiTableColumnFlags_IndentDisable = 1 << 17, // Ignore current Indent value when entering cell (default for columns > 0). Indentation changes _within_ the cell will still be honored.
|
|
MAKE_ENUM(ImGuiTableColumnFlags_IndentDisable,IndentDisable)
|
|
// ImGuiTableColumnFlags_AngledHeader = 1 << 18, // TableHeadersRow() will submit an angled header row for this column. Note this will add an extra row.
|
|
MAKE_ENUM(ImGuiTableColumnFlags_AngledHeader,AngledHeader)
|
|
// ImGuiTableColumnFlags_IsEnabled = 1 << 24, // Status: is enabled == not hidden by user/api (referred to as "Hide" in _DefaultHide and _NoHide) flags.
|
|
MAKE_ENUM(ImGuiTableColumnFlags_IsEnabled,IsEnabled)
|
|
// ImGuiTableColumnFlags_IsVisible = 1 << 25, // Status: is visible == is enabled AND not clipped by scrolling.
|
|
MAKE_ENUM(ImGuiTableColumnFlags_IsVisible,IsVisible)
|
|
// ImGuiTableColumnFlags_IsSorted = 1 << 26, // Status: is currently part of the sort specs
|
|
MAKE_ENUM(ImGuiTableColumnFlags_IsSorted,IsSorted)
|
|
// ImGuiTableColumnFlags_IsHovered = 1 << 27, // Status: is hovered by mouse
|
|
MAKE_ENUM(ImGuiTableColumnFlags_IsHovered,IsHovered)
|
|
END_ENUM(TableColumnFlags)
|
|
//enum ImGuiTableRowFlags_
|
|
|
|
START_ENUM(TableRowFlags)
|
|
// ImGuiTableRowFlags_None = 0,
|
|
MAKE_ENUM(ImGuiTableRowFlags_None,None)
|
|
// ImGuiTableRowFlags_Headers = 1 << 0, // Identify header row (set default background color + width of its contents accounted differently for auto column width)
|
|
MAKE_ENUM(ImGuiTableRowFlags_Headers,Headers)
|
|
END_ENUM(TableRowFlags)
|
|
//enum ImGuiTableBgTarget_
|
|
|
|
START_ENUM(TableBgTarget)
|
|
// ImGuiTableBgTarget_None = 0,
|
|
MAKE_ENUM(ImGuiTableBgTarget_None,None)
|
|
// ImGuiTableBgTarget_RowBg0 = 1, // Set row background color 0 (generally used for background, automatically set when ImGuiTableFlags_RowBg is used)
|
|
MAKE_ENUM(ImGuiTableBgTarget_RowBg0,RowBg0)
|
|
// ImGuiTableBgTarget_RowBg1 = 2, // Set row background color 1 (generally used for selection marking)
|
|
MAKE_ENUM(ImGuiTableBgTarget_RowBg1,RowBg1)
|
|
// ImGuiTableBgTarget_CellBg = 3, // Set cell background color (top-most color)
|
|
MAKE_ENUM(ImGuiTableBgTarget_CellBg,CellBg)
|
|
END_ENUM(TableBgTarget)
|
|
//struct ImGuiTableSortSpecs
|
|
|
|
//struct ImGuiTableColumnSortSpecs
|
|
|
|
//struct ImVector
|
|
|
|
//struct ImGuiStyle
|
|
|
|
//struct ImGuiKeyData
|
|
|
|
//struct ImGuiIO
|
|
|
|
//struct ImGuiInputTextCallbackData
|
|
|
|
//struct ImGuiSizeCallbackData
|
|
|
|
//struct ImGuiWindowClass
|
|
|
|
//struct ImGuiPayload
|
|
|
|
//struct ImGuiOnceUponAFrame
|
|
|
|
//struct ImGuiTextFilter
|
|
|
|
//struct ImGuiTextBuffer
|
|
|
|
//struct ImGuiStoragePair
|
|
|
|
//struct ImGuiStorage
|
|
|
|
//struct ImGuiListClipper
|
|
|
|
//struct ImColor
|
|
|
|
//enum ImGuiMultiSelectFlags_
|
|
|
|
START_ENUM(MultiSelectFlags)
|
|
// ImGuiMultiSelectFlags_None = 0,
|
|
MAKE_ENUM(ImGuiMultiSelectFlags_None,None)
|
|
// ImGuiMultiSelectFlags_SingleSelect = 1 << 0, // Disable selecting more than one item. This is available to allow single-selection code to share same code/logic if desired. It essentially disables the main purpose of BeginMultiSelect() tho!
|
|
MAKE_ENUM(ImGuiMultiSelectFlags_SingleSelect,SingleSelect)
|
|
// ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, // Disable CTRL+A shortcut to select all.
|
|
MAKE_ENUM(ImGuiMultiSelectFlags_NoSelectAll,NoSelectAll)
|
|
// ImGuiMultiSelectFlags_NoRangeSelect = 1 << 2, // Disable Shift+selection mouse/keyboard support (useful for unordered 2D selection). With BoxSelect is also ensure contiguous SetRange requests are not combined into one. This allows not handling interpolation in SetRange requests.
|
|
MAKE_ENUM(ImGuiMultiSelectFlags_NoRangeSelect,NoRangeSelect)
|
|
// ImGuiMultiSelectFlags_NoAutoSelect = 1 << 3, // Disable selecting items when navigating (useful for e.g. supporting range-select in a list of checkboxes).
|
|
MAKE_ENUM(ImGuiMultiSelectFlags_NoAutoSelect,NoAutoSelect)
|
|
// ImGuiMultiSelectFlags_NoAutoClear = 1 << 4, // Disable clearing selection when navigating or selecting another one (generally used with ImGuiMultiSelectFlags_NoAutoSelect. useful for e.g. supporting range-select in a list of checkboxes).
|
|
MAKE_ENUM(ImGuiMultiSelectFlags_NoAutoClear,NoAutoClear)
|
|
// ImGuiMultiSelectFlags_NoAutoClearOnReselect = 1 << 5, // Disable clearing selection when clicking/selecting an already selected item.
|
|
MAKE_ENUM(ImGuiMultiSelectFlags_NoAutoClearOnReselect,NoAutoClearOnReselect)
|
|
// ImGuiMultiSelectFlags_BoxSelect1d = 1 << 6, // Enable box-selection with same width and same x pos items (e.g. full row Selectable()). Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
|
|
MAKE_ENUM(ImGuiMultiSelectFlags_BoxSelect1d,BoxSelect1d)
|
|
// ImGuiMultiSelectFlags_BoxSelect2d = 1 << 7, // Enable box-selection with varying width or varying x pos items support (e.g. different width labels, or 2D layout/grid). This is slower: alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items.
|
|
MAKE_ENUM(ImGuiMultiSelectFlags_BoxSelect2d,BoxSelect2d)
|
|
// ImGuiMultiSelectFlags_BoxSelectNoScroll = 1 << 8, // Disable scrolling when box-selecting near edges of scope.
|
|
MAKE_ENUM(ImGuiMultiSelectFlags_BoxSelectNoScroll,BoxSelectNoScroll)
|
|
// ImGuiMultiSelectFlags_ClearOnEscape = 1 << 9, // Clear selection when pressing Escape while scope is focused.
|
|
MAKE_ENUM(ImGuiMultiSelectFlags_ClearOnEscape,ClearOnEscape)
|
|
// ImGuiMultiSelectFlags_ClearOnClickVoid = 1 << 10, // Clear selection when clicking on empty location within scope.
|
|
MAKE_ENUM(ImGuiMultiSelectFlags_ClearOnClickVoid,ClearOnClickVoid)
|
|
// ImGuiMultiSelectFlags_ScopeWindow = 1 << 11, // Scope for _BoxSelect and _ClearOnClickVoid is whole window (Default). Use if BeginMultiSelect() covers a whole window or used a single time in same window.
|
|
MAKE_ENUM(ImGuiMultiSelectFlags_ScopeWindow,ScopeWindow)
|
|
// ImGuiMultiSelectFlags_ScopeRect = 1 << 12, // Scope for _BoxSelect and _ClearOnClickVoid is rectangle encompassing BeginMultiSelect()/EndMultiSelect(). Use if BeginMultiSelect() is called multiple times in same window.
|
|
MAKE_ENUM(ImGuiMultiSelectFlags_ScopeRect,ScopeRect)
|
|
// ImGuiMultiSelectFlags_SelectOnClick = 1 << 13, // Apply selection on mouse down when clicking on unselected item. (Default)
|
|
MAKE_ENUM(ImGuiMultiSelectFlags_SelectOnClick,SelectOnClick)
|
|
// ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 14, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
|
|
MAKE_ENUM(ImGuiMultiSelectFlags_SelectOnClickRelease,SelectOnClickRelease)
|
|
// ImGuiMultiSelectFlags_NavWrapX = 1 << 16, // [Temporary] Enable navigation wrapping on X axis. Provided as a convenience because we don't have a design for the general Nav API for this yet. When the more general feature be public we may obsolete this flag in favor of new one.
|
|
MAKE_ENUM(ImGuiMultiSelectFlags_NavWrapX,NavWrapX)
|
|
END_ENUM(MultiSelectFlags)
|
|
//struct ImGuiMultiSelectIO
|
|
|
|
//enum ImGuiSelectionRequestType
|
|
|
|
//struct ImGuiSelectionRequest
|
|
|
|
//struct ImGuiSelectionBasicStorage
|
|
|
|
//struct ImGuiSelectionExternalStorage
|
|
|
|
//struct ImDrawCmd
|
|
|
|
//struct ImDrawVert
|
|
|
|
//struct ImDrawCmdHeader
|
|
|
|
//struct ImDrawChannel
|
|
|
|
//struct ImDrawListSplitter
|
|
|
|
//enum ImDrawFlags_
|
|
|
|
//enum ImDrawListFlags_
|
|
|
|
//struct ImDrawList
|
|
|
|
// IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
|
|
IMGUI_FUNCTION_DRAW_LIST(PushClipRect)
|
|
IM_VEC_2_ARG(clip_rect_min)
|
|
IM_VEC_2_ARG(clip_rect_max)
|
|
OPTIONAL_BOOL_ARG(intersect_with_current_clip_rect, false)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(PushClipRect, clip_rect_min, clip_rect_max, intersect_with_current_clip_rect)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PushClipRectFullScreen();
|
|
IMGUI_FUNCTION_DRAW_LIST(PushClipRectFullScreen)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(PushClipRectFullScreen)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PopClipRect();
|
|
IMGUI_FUNCTION_DRAW_LIST(PopClipRect)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(PopClipRect)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PushTextureID(ImTextureID texture_id);
|
|
IMGUI_FUNCTION_DRAW_LIST(PushTextureID)
|
|
IM_TEXTURE_ID_ARG(texture_id)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(PushTextureID, texture_id)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PopTextureID();
|
|
IMGUI_FUNCTION_DRAW_LIST(PopTextureID)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(PopTextureID)
|
|
END_IMGUI_FUNC
|
|
// inline ImVec2 GetClipRectMin() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2 cr.x cr.y; }
|
|
// Unsupported arg type ) const { const ImVec4& cr = _ClipRectStack.back(
|
|
// inline ImVec2 GetClipRectMax() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2 cr.z cr.w; }
|
|
// Unsupported arg type ) const { const ImVec4& cr = _ClipRectStack.back(
|
|
// IMGUI_API void AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness = 1.0f);
|
|
IMGUI_FUNCTION_DRAW_LIST(AddLine)
|
|
IM_VEC_2_ARG(p1)
|
|
IM_VEC_2_ARG(p2)
|
|
UINT_ARG(col)
|
|
OPTIONAL_NUMBER_ARG(thickness, 1.0f)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddLine, p1, p2, col, thickness)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f); // a: upper-left, b: lower-right (== upper-left + size)
|
|
IMGUI_FUNCTION_DRAW_LIST(AddRect)
|
|
IM_VEC_2_ARG(p_min)
|
|
IM_VEC_2_ARG(p_max)
|
|
UINT_ARG(col)
|
|
OPTIONAL_NUMBER_ARG(rounding, 0.0f)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
OPTIONAL_NUMBER_ARG(thickness, 1.0f)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddRect, p_min, p_max, col, rounding, flags, thickness)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0); // a: upper-left, b: lower-right (== upper-left + size)
|
|
IMGUI_FUNCTION_DRAW_LIST(AddRectFilled)
|
|
IM_VEC_2_ARG(p_min)
|
|
IM_VEC_2_ARG(p_max)
|
|
UINT_ARG(col)
|
|
OPTIONAL_NUMBER_ARG(rounding, 0.0f)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddRectFilled, p_min, p_max, col, rounding, flags)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
|
|
IMGUI_FUNCTION_DRAW_LIST(AddRectFilledMultiColor)
|
|
IM_VEC_2_ARG(p_min)
|
|
IM_VEC_2_ARG(p_max)
|
|
UINT_ARG(col_upr_left)
|
|
UINT_ARG(col_upr_right)
|
|
UINT_ARG(col_bot_right)
|
|
UINT_ARG(col_bot_left)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddRectFilledMultiColor, p_min, p_max, col_upr_left, col_upr_right, col_bot_right, col_bot_left)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness = 1.0f);
|
|
IMGUI_FUNCTION_DRAW_LIST(AddQuad)
|
|
IM_VEC_2_ARG(p1)
|
|
IM_VEC_2_ARG(p2)
|
|
IM_VEC_2_ARG(p3)
|
|
IM_VEC_2_ARG(p4)
|
|
UINT_ARG(col)
|
|
OPTIONAL_NUMBER_ARG(thickness, 1.0f)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddQuad, p1, p2, p3, p4, col, thickness)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col);
|
|
IMGUI_FUNCTION_DRAW_LIST(AddQuadFilled)
|
|
IM_VEC_2_ARG(p1)
|
|
IM_VEC_2_ARG(p2)
|
|
IM_VEC_2_ARG(p3)
|
|
IM_VEC_2_ARG(p4)
|
|
UINT_ARG(col)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddQuadFilled, p1, p2, p3, p4, col)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness = 1.0f);
|
|
IMGUI_FUNCTION_DRAW_LIST(AddTriangle)
|
|
IM_VEC_2_ARG(p1)
|
|
IM_VEC_2_ARG(p2)
|
|
IM_VEC_2_ARG(p3)
|
|
UINT_ARG(col)
|
|
OPTIONAL_NUMBER_ARG(thickness, 1.0f)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddTriangle, p1, p2, p3, col, thickness)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col);
|
|
IMGUI_FUNCTION_DRAW_LIST(AddTriangleFilled)
|
|
IM_VEC_2_ARG(p1)
|
|
IM_VEC_2_ARG(p2)
|
|
IM_VEC_2_ARG(p3)
|
|
UINT_ARG(col)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddTriangleFilled, p1, p2, p3, col)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments = 0, float thickness = 1.0f);
|
|
IMGUI_FUNCTION_DRAW_LIST(AddCircle)
|
|
IM_VEC_2_ARG(center)
|
|
NUMBER_ARG(radius)
|
|
UINT_ARG(col)
|
|
OPTIONAL_INT_ARG(num_segments, 0)
|
|
OPTIONAL_NUMBER_ARG(thickness, 1.0f)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddCircle, center, radius, col, num_segments, thickness)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments = 0);
|
|
IMGUI_FUNCTION_DRAW_LIST(AddCircleFilled)
|
|
IM_VEC_2_ARG(center)
|
|
NUMBER_ARG(radius)
|
|
UINT_ARG(col)
|
|
OPTIONAL_INT_ARG(num_segments, 0)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddCircleFilled, center, radius, col, num_segments)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness = 1.0f);
|
|
IMGUI_FUNCTION_DRAW_LIST(AddNgon)
|
|
IM_VEC_2_ARG(center)
|
|
NUMBER_ARG(radius)
|
|
UINT_ARG(col)
|
|
INT_ARG(num_segments)
|
|
OPTIONAL_NUMBER_ARG(thickness, 1.0f)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddNgon, center, radius, col, num_segments, thickness)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments);
|
|
IMGUI_FUNCTION_DRAW_LIST(AddNgonFilled)
|
|
IM_VEC_2_ARG(center)
|
|
NUMBER_ARG(radius)
|
|
UINT_ARG(col)
|
|
INT_ARG(num_segments)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddNgonFilled, center, radius, col, num_segments)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot = 0.0f, int num_segments = 0, float thickness = 1.0f);
|
|
IMGUI_FUNCTION_DRAW_LIST(AddEllipse)
|
|
IM_VEC_2_ARG(center)
|
|
IM_VEC_2_ARG(radius)
|
|
UINT_ARG(col)
|
|
OPTIONAL_NUMBER_ARG(rot, 0.0f)
|
|
OPTIONAL_INT_ARG(num_segments, 0)
|
|
OPTIONAL_NUMBER_ARG(thickness, 1.0f)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddEllipse, center, radius, col, rot, num_segments, thickness)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot = 0.0f, int num_segments = 0);
|
|
IMGUI_FUNCTION_DRAW_LIST(AddEllipseFilled)
|
|
IM_VEC_2_ARG(center)
|
|
IM_VEC_2_ARG(radius)
|
|
UINT_ARG(col)
|
|
OPTIONAL_NUMBER_ARG(rot, 0.0f)
|
|
OPTIONAL_INT_ARG(num_segments, 0)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddEllipseFilled, center, radius, col, rot, num_segments)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL);
|
|
IMGUI_FUNCTION_DRAW_LIST(AddText)
|
|
IM_VEC_2_ARG(pos)
|
|
UINT_ARG(col)
|
|
LABEL_ARG(text_begin)
|
|
OPTIONAL_LABEL_ARG(text_end, NULL)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddText, pos, col, text_begin, text_end)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
|
|
// Unsupported arg type const ImFont* font
|
|
// Unsupported arg type const ImVec4* cpu_fine_clip_rect = NULL
|
|
// IMGUI_API void AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0); // Cubic Bezier (4 control points)
|
|
IMGUI_FUNCTION_DRAW_LIST(AddBezierCubic)
|
|
IM_VEC_2_ARG(p1)
|
|
IM_VEC_2_ARG(p2)
|
|
IM_VEC_2_ARG(p3)
|
|
IM_VEC_2_ARG(p4)
|
|
UINT_ARG(col)
|
|
NUMBER_ARG(thickness)
|
|
OPTIONAL_INT_ARG(num_segments, 0)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddBezierCubic, p1, p2, p3, p4, col, thickness, num_segments)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments = 0); // Quadratic Bezier (3 control points)
|
|
IMGUI_FUNCTION_DRAW_LIST(AddBezierQuadratic)
|
|
IM_VEC_2_ARG(p1)
|
|
IM_VEC_2_ARG(p2)
|
|
IM_VEC_2_ARG(p3)
|
|
UINT_ARG(col)
|
|
NUMBER_ARG(thickness)
|
|
OPTIONAL_INT_ARG(num_segments, 0)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddBezierQuadratic, p1, p2, p3, col, thickness, num_segments)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);
|
|
// Unsupported arg type const ImVec2* points
|
|
// IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col);
|
|
// Unsupported arg type const ImVec2* points
|
|
// IMGUI_API void AddConcavePolyFilled(const ImVec2* points, int num_points, ImU32 col);
|
|
// Unsupported arg type const ImVec2* points
|
|
// IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min = ImVec2 0 0, const ImVec2& uv_max = ImVec2 1 1, ImU32 col = IM_COL32_WHITE);
|
|
IMGUI_FUNCTION_DRAW_LIST(AddImage)
|
|
IM_TEXTURE_ID_ARG(user_texture_id)
|
|
IM_VEC_2_ARG(p_min)
|
|
IM_VEC_2_ARG(p_max)
|
|
OPTIONAL_IM_VEC_2_ARG(uv_min, 0, 0)
|
|
OPTIONAL_IM_VEC_2_ARG(uv_max, 1, 1)
|
|
OPTIONAL_UINT_ARG(col, IM_COL32_WHITE)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddImage, user_texture_id, p_min, p_max, uv_min, uv_max, col)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1 = ImVec2 0 0, const ImVec2& uv2 = ImVec2 1 0, const ImVec2& uv3 = ImVec2 1 1, const ImVec2& uv4 = ImVec2 0 1, ImU32 col = IM_COL32_WHITE);
|
|
IMGUI_FUNCTION_DRAW_LIST(AddImageQuad)
|
|
IM_TEXTURE_ID_ARG(user_texture_id)
|
|
IM_VEC_2_ARG(p1)
|
|
IM_VEC_2_ARG(p2)
|
|
IM_VEC_2_ARG(p3)
|
|
IM_VEC_2_ARG(p4)
|
|
OPTIONAL_IM_VEC_2_ARG(uv1, 0, 0)
|
|
OPTIONAL_IM_VEC_2_ARG(uv2, 1, 0)
|
|
OPTIONAL_IM_VEC_2_ARG(uv3, 1, 1)
|
|
OPTIONAL_IM_VEC_2_ARG(uv4, 0, 1)
|
|
OPTIONAL_UINT_ARG(col, IM_COL32_WHITE)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddImageQuad, user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags = 0);
|
|
IMGUI_FUNCTION_DRAW_LIST(AddImageRounded)
|
|
IM_TEXTURE_ID_ARG(user_texture_id)
|
|
IM_VEC_2_ARG(p_min)
|
|
IM_VEC_2_ARG(p_max)
|
|
IM_VEC_2_ARG(uv_min)
|
|
IM_VEC_2_ARG(uv_max)
|
|
UINT_ARG(col)
|
|
NUMBER_ARG(rounding)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddImageRounded, user_texture_id, p_min, p_max, uv_min, uv_max, col, rounding, flags)
|
|
END_IMGUI_FUNC
|
|
// inline void PathLineTo(const ImVec2& pos) { _Path.push_back(pos); }
|
|
// Unsupported arg type const ImVec2& pos) { _Path.push_back(pos
|
|
// inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size - 1], &pos, 8) != 0) _Path.push_back(pos); }
|
|
// Unsupported arg type const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size - 1]
|
|
// Unsupported arg type &pos
|
|
// Unsupported arg type 8) != 0) _Path.push_back(pos
|
|
// inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; }
|
|
// Unsupported arg type ImU32 col) { AddConvexPolyFilled(_Path.Data
|
|
// Unsupported arg type _Path.Size
|
|
// Unsupported arg type col
|
|
// inline void PathFillConcave(ImU32 col) { AddConcavePolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; }
|
|
// Unsupported arg type ImU32 col) { AddConcavePolyFilled(_Path.Data
|
|
// Unsupported arg type _Path.Size
|
|
// Unsupported arg type col
|
|
// inline void PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, flags, thickness); _Path.Size = 0; }
|
|
// Unsupported arg type float thickness = 1.0f) { AddPolyline(_Path.Data
|
|
// Unsupported arg type _Path.Size
|
|
// Unsupported arg type col
|
|
// Unsupported arg type flags
|
|
// Unsupported arg type thickness
|
|
// IMGUI_API void PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 0);
|
|
IMGUI_FUNCTION_DRAW_LIST(PathArcTo)
|
|
IM_VEC_2_ARG(center)
|
|
NUMBER_ARG(radius)
|
|
NUMBER_ARG(a_min)
|
|
NUMBER_ARG(a_max)
|
|
OPTIONAL_INT_ARG(num_segments, 0)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(PathArcTo, center, radius, a_min, a_max, num_segments)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
|
|
IMGUI_FUNCTION_DRAW_LIST(PathArcToFast)
|
|
IM_VEC_2_ARG(center)
|
|
NUMBER_ARG(radius)
|
|
INT_ARG(a_min_of_12)
|
|
INT_ARG(a_max_of_12)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(PathArcToFast, center, radius, a_min_of_12, a_max_of_12)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments = 0); // Ellipse
|
|
IMGUI_FUNCTION_DRAW_LIST(PathEllipticalArcTo)
|
|
IM_VEC_2_ARG(center)
|
|
IM_VEC_2_ARG(radius)
|
|
NUMBER_ARG(rot)
|
|
NUMBER_ARG(a_min)
|
|
NUMBER_ARG(a_max)
|
|
OPTIONAL_INT_ARG(num_segments, 0)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(PathEllipticalArcTo, center, radius, rot, a_min, a_max, num_segments)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0); // Cubic Bezier (4 control points)
|
|
IMGUI_FUNCTION_DRAW_LIST(PathBezierCubicCurveTo)
|
|
IM_VEC_2_ARG(p2)
|
|
IM_VEC_2_ARG(p3)
|
|
IM_VEC_2_ARG(p4)
|
|
OPTIONAL_INT_ARG(num_segments, 0)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(PathBezierCubicCurveTo, p2, p3, p4, num_segments)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments = 0); // Quadratic Bezier (3 control points)
|
|
IMGUI_FUNCTION_DRAW_LIST(PathBezierQuadraticCurveTo)
|
|
IM_VEC_2_ARG(p2)
|
|
IM_VEC_2_ARG(p3)
|
|
OPTIONAL_INT_ARG(num_segments, 0)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(PathBezierQuadraticCurveTo, p2, p3, num_segments)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, ImDrawFlags flags = 0);
|
|
IMGUI_FUNCTION_DRAW_LIST(PathRect)
|
|
IM_VEC_2_ARG(rect_min)
|
|
IM_VEC_2_ARG(rect_max)
|
|
OPTIONAL_NUMBER_ARG(rounding, 0.0f)
|
|
OPTIONAL_INT_ARG(flags, 0)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(PathRect, rect_min, rect_max, rounding, flags)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles.
|
|
// Unsupported arg type ImDrawCallback callback
|
|
// Unsupported arg type void* callback_data
|
|
// IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible
|
|
IMGUI_FUNCTION_DRAW_LIST(AddDrawCmd)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(AddDrawCmd)
|
|
END_IMGUI_FUNC
|
|
// inline void ChannelsSplit(int count) { _Splitter.Split(this, count); }
|
|
// Unsupported arg type int count) { _Splitter.Split(this
|
|
// Unsupported arg type count
|
|
// inline void ChannelsMerge() { _Splitter.Merge(this); }
|
|
// Unsupported arg type ) { _Splitter.Merge(this
|
|
// inline void ChannelsSetCurrent(int n) { _Splitter.SetCurrentChannel(this, n); }
|
|
// Unsupported arg type int n) { _Splitter.SetCurrentChannel(this
|
|
// Unsupported arg type n
|
|
// IMGUI_API void PrimReserve(int idx_count, int vtx_count);
|
|
IMGUI_FUNCTION_DRAW_LIST(PrimReserve)
|
|
INT_ARG(idx_count)
|
|
INT_ARG(vtx_count)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(PrimReserve, idx_count, vtx_count)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PrimUnreserve(int idx_count, int vtx_count);
|
|
IMGUI_FUNCTION_DRAW_LIST(PrimUnreserve)
|
|
INT_ARG(idx_count)
|
|
INT_ARG(vtx_count)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(PrimUnreserve, idx_count, vtx_count)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col); // Axis aligned rectangle (composed of two triangles)
|
|
IMGUI_FUNCTION_DRAW_LIST(PrimRect)
|
|
IM_VEC_2_ARG(a)
|
|
IM_VEC_2_ARG(b)
|
|
UINT_ARG(col)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(PrimRect, a, b, col)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col);
|
|
IMGUI_FUNCTION_DRAW_LIST(PrimRectUV)
|
|
IM_VEC_2_ARG(a)
|
|
IM_VEC_2_ARG(b)
|
|
IM_VEC_2_ARG(uv_a)
|
|
IM_VEC_2_ARG(uv_b)
|
|
UINT_ARG(col)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(PrimRectUV, a, b, uv_a, uv_b, col)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col);
|
|
IMGUI_FUNCTION_DRAW_LIST(PrimQuadUV)
|
|
IM_VEC_2_ARG(a)
|
|
IM_VEC_2_ARG(b)
|
|
IM_VEC_2_ARG(c)
|
|
IM_VEC_2_ARG(d)
|
|
IM_VEC_2_ARG(uv_a)
|
|
IM_VEC_2_ARG(uv_b)
|
|
IM_VEC_2_ARG(uv_c)
|
|
IM_VEC_2_ARG(uv_d)
|
|
UINT_ARG(col)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(PrimQuadUV, a, b, c, d, uv_a, uv_b, uv_c, uv_d, col)
|
|
END_IMGUI_FUNC
|
|
// inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); } // Write vertex with unique index
|
|
// Unsupported arg type ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx
|
|
// //inline void AddEllipse(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0, float thickness = 1.0f) { AddEllipse(center, ImVec2 radius_x radius_y, col, rot, num_segments, thickness); } // OBSOLETED in 1.90.5 (Mar 2024)
|
|
// Unsupported arg type float thickness = 1.0f) { AddEllipse(center
|
|
// Unsupported arg type ImVec2 radius_x radius_y
|
|
// Unsupported arg type col
|
|
// Unsupported arg type rot
|
|
// Unsupported arg type num_segments
|
|
// Unsupported arg type thickness
|
|
// //inline void AddEllipseFilled(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0) { AddEllipseFilled(center, ImVec2 radius_x radius_y, col, rot, num_segments); } // OBSOLETED in 1.90.5 (Mar 2024)
|
|
// Unsupported arg type int num_segments = 0) { AddEllipseFilled(center
|
|
// Unsupported arg type ImVec2 radius_x radius_y
|
|
// Unsupported arg type col
|
|
// Unsupported arg type rot
|
|
// Unsupported arg type num_segments
|
|
// //inline void PathEllipticalArcTo(const ImVec2& center, float radius_x, float radius_y, float rot, float a_min, float a_max, int num_segments = 0) { PathEllipticalArcTo(center, ImVec2 radius_x radius_y, rot, a_min, a_max, num_segments); } // OBSOLETED in 1.90.5 (Mar 2024)
|
|
// Unsupported arg type int num_segments = 0) { PathEllipticalArcTo(center
|
|
// Unsupported arg type ImVec2 radius_x radius_y
|
|
// Unsupported arg type rot
|
|
// Unsupported arg type a_min
|
|
// Unsupported arg type a_max
|
|
// Unsupported arg type num_segments
|
|
// //inline void AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0) { AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments); } // OBSOLETED in 1.80 (Jan 2021)
|
|
// Unsupported arg type int num_segments = 0) { AddBezierCubic(p1
|
|
// Unsupported arg type p2
|
|
// Unsupported arg type p3
|
|
// Unsupported arg type p4
|
|
// Unsupported arg type col
|
|
// Unsupported arg type thickness
|
|
// Unsupported arg type num_segments
|
|
// //inline void PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0) { PathBezierCubicCurveTo(p2, p3, p4, num_segments); } // OBSOLETED in 1.80 (Jan 2021)
|
|
// Unsupported arg type int num_segments = 0) { PathBezierCubicCurveTo(p2
|
|
// Unsupported arg type p3
|
|
// Unsupported arg type p4
|
|
// Unsupported arg type num_segments
|
|
// IMGUI_API void _ResetForNewFrame();
|
|
IMGUI_FUNCTION_DRAW_LIST(_ResetForNewFrame)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(_ResetForNewFrame)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void _ClearFreeMemory();
|
|
IMGUI_FUNCTION_DRAW_LIST(_ClearFreeMemory)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(_ClearFreeMemory)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void _PopUnusedDrawCmd();
|
|
IMGUI_FUNCTION_DRAW_LIST(_PopUnusedDrawCmd)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(_PopUnusedDrawCmd)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void _TryMergeDrawCmds();
|
|
IMGUI_FUNCTION_DRAW_LIST(_TryMergeDrawCmds)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(_TryMergeDrawCmds)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void _OnChangedClipRect();
|
|
IMGUI_FUNCTION_DRAW_LIST(_OnChangedClipRect)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(_OnChangedClipRect)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void _OnChangedTextureID();
|
|
IMGUI_FUNCTION_DRAW_LIST(_OnChangedTextureID)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(_OnChangedTextureID)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void _OnChangedVtxOffset();
|
|
IMGUI_FUNCTION_DRAW_LIST(_OnChangedVtxOffset)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(_OnChangedVtxOffset)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void _SetTextureID(ImTextureID texture_id);
|
|
IMGUI_FUNCTION_DRAW_LIST(_SetTextureID)
|
|
IM_TEXTURE_ID_ARG(texture_id)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(_SetTextureID, texture_id)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void _PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step);
|
|
IMGUI_FUNCTION_DRAW_LIST(_PathArcToFastEx)
|
|
IM_VEC_2_ARG(center)
|
|
NUMBER_ARG(radius)
|
|
INT_ARG(a_min_sample)
|
|
INT_ARG(a_max_sample)
|
|
INT_ARG(a_step)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(_PathArcToFastEx, center, radius, a_min_sample, a_max_sample, a_step)
|
|
END_IMGUI_FUNC
|
|
// IMGUI_API void _PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments);
|
|
IMGUI_FUNCTION_DRAW_LIST(_PathArcToN)
|
|
IM_VEC_2_ARG(center)
|
|
NUMBER_ARG(radius)
|
|
NUMBER_ARG(a_min)
|
|
NUMBER_ARG(a_max)
|
|
INT_ARG(num_segments)
|
|
DRAW_LIST_CALL_FUNCTION_NO_RET(_PathArcToN, center, radius, a_min, a_max, num_segments)
|
|
END_IMGUI_FUNC
|
|
//struct ImDrawData
|
|
|
|
//struct ImFontConfig
|
|
|
|
//struct ImFontGlyph
|
|
|
|
//struct ImFontGlyphRangesBuilder
|
|
|
|
//struct ImFontAtlasCustomRect
|
|
|
|
//enum ImFontAtlasFlags_
|
|
|
|
//struct ImFontAtlas
|
|
|
|
//struct ImFont
|
|
|
|
//enum ImGuiViewportFlags_
|
|
|
|
START_ENUM(ViewportFlags)
|
|
// ImGuiViewportFlags_None = 0,
|
|
MAKE_ENUM(ImGuiViewportFlags_None,None)
|
|
// ImGuiViewportFlags_IsPlatformWindow = 1 << 0, // Represent a Platform Window
|
|
MAKE_ENUM(ImGuiViewportFlags_IsPlatformWindow,IsPlatformWindow)
|
|
// ImGuiViewportFlags_IsPlatformMonitor = 1 << 1, // Represent a Platform Monitor (unused yet)
|
|
MAKE_ENUM(ImGuiViewportFlags_IsPlatformMonitor,IsPlatformMonitor)
|
|
// ImGuiViewportFlags_OwnedByApp = 1 << 2, // Platform Window: Is created/managed by the user application? (rather than our backend)
|
|
MAKE_ENUM(ImGuiViewportFlags_OwnedByApp,OwnedByApp)
|
|
// ImGuiViewportFlags_NoDecoration = 1 << 3, // Platform Window: Disable platform decorations: title bar, borders, etc. (generally set all windows, but if ImGuiConfigFlags_ViewportsDecoration is set we only set this on popups/tooltips)
|
|
MAKE_ENUM(ImGuiViewportFlags_NoDecoration,NoDecoration)
|
|
// ImGuiViewportFlags_NoTaskBarIcon = 1 << 4, // Platform Window: Disable platform task bar icon (generally set on popups/tooltips, or all windows if ImGuiConfigFlags_ViewportsNoTaskBarIcon is set)
|
|
MAKE_ENUM(ImGuiViewportFlags_NoTaskBarIcon,NoTaskBarIcon)
|
|
// ImGuiViewportFlags_NoFocusOnAppearing = 1 << 5, // Platform Window: Don't take focus when created.
|
|
MAKE_ENUM(ImGuiViewportFlags_NoFocusOnAppearing,NoFocusOnAppearing)
|
|
// ImGuiViewportFlags_NoFocusOnClick = 1 << 6, // Platform Window: Don't take focus when clicked on.
|
|
MAKE_ENUM(ImGuiViewportFlags_NoFocusOnClick,NoFocusOnClick)
|
|
// ImGuiViewportFlags_NoInputs = 1 << 7, // Platform Window: Make mouse pass through so we can drag this window while peaking behind it.
|
|
MAKE_ENUM(ImGuiViewportFlags_NoInputs,NoInputs)
|
|
// ImGuiViewportFlags_NoRendererClear = 1 << 8, // Platform Window: Renderer doesn't need to clear the framebuffer ahead (because we will fill it entirely).
|
|
MAKE_ENUM(ImGuiViewportFlags_NoRendererClear,NoRendererClear)
|
|
// ImGuiViewportFlags_NoAutoMerge = 1 << 9, // Platform Window: Avoid merging this window into another host window. This can only be set via ImGuiWindowClass viewport flags override (because we need to now ahead if we are going to create a viewport in the first place!).
|
|
MAKE_ENUM(ImGuiViewportFlags_NoAutoMerge,NoAutoMerge)
|
|
// ImGuiViewportFlags_TopMost = 1 << 10, // Platform Window: Display on top (for tooltips only).
|
|
MAKE_ENUM(ImGuiViewportFlags_TopMost,TopMost)
|
|
// ImGuiViewportFlags_CanHostOtherWindows = 1 << 11, // Viewport can host multiple imgui windows (secondary viewports are associated to a single window). // FIXME: In practice there's still probably code making the assumption that this is always and only on the MainViewport. Will fix once we add support for "no main viewport".
|
|
MAKE_ENUM(ImGuiViewportFlags_CanHostOtherWindows,CanHostOtherWindows)
|
|
// ImGuiViewportFlags_IsMinimized = 1 << 12, // Platform Window: Window is minimized, can skip render. When minimized we tend to avoid using the viewport pos/size for clipping window or testing if they are contained in the viewport.
|
|
MAKE_ENUM(ImGuiViewportFlags_IsMinimized,IsMinimized)
|
|
// ImGuiViewportFlags_IsFocused = 1 << 13, // Platform Window: Window is focused (last call to Platform_GetWindowFocus() returned true)
|
|
MAKE_ENUM(ImGuiViewportFlags_IsFocused,IsFocused)
|
|
END_ENUM(ViewportFlags)
|
|
//struct ImGuiViewport
|
|
|
|
//struct ImGuiPlatformIO
|
|
|
|
//struct ImGuiPlatformMonitor
|
|
|
|
//struct ImGuiPlatformImeData
|
|
|
|
//namespace ImGui
|
|
|