mirror of
https://github.com/grumpycoders/pcsx-redux.git
synced 2025-04-02 10:41:54 -04:00
299 lines
16 KiB
Lua
299 lines
16 KiB
Lua
--lualoader, R"EOF(--
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--OpenGL binding, taken and modified from https://github.com/malkia/luajit-opencl
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ffi.cdef[[
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void glDrawArrays (GLenum mode, GLint first, GLsizei count);
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void glDrawBuffer (GLenum mode);
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void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
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void glEdgeFlag (GLboolean flag);
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void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
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void glEdgeFlagv (const GLboolean *flag);
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void glEnable (GLenum cap);
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void glEnableClientState (GLenum array);
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void glEnd (void);
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void glEndList (void);
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void glEvalCoord1d (GLdouble u);
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void glEvalCoord1dv (const GLdouble *u);
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void glEvalCoord1f (GLfloat u);
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void glEvalCoord1fv (const GLfloat *u);
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void glEvalCoord2d (GLdouble u, GLdouble v);
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void glEvalCoord2dv (const GLdouble *u);
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void glEvalCoord2f (GLfloat u, GLfloat v);
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void glEvalCoord2fv (const GLfloat *u);
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void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
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void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
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void glEvalPoint1 (GLint i);
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void glEvalPoint2 (GLint i, GLint j);
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void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
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void glFinish (void);
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void glFlush (void);
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void glFogf (GLenum pname, GLfloat param);
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void glFogfv (GLenum pname, const GLfloat *params);
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void glFogi (GLenum pname, GLint param);
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void glFogiv (GLenum pname, const GLint *params);
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void glFrontFace (GLenum mode);
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void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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GLuint glGenLists (GLsizei range);
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void glGenTextures (GLsizei n, GLuint *textures);
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void glGetBooleanv (GLenum pname, GLboolean *params);
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void glGetClipPlane (GLenum plane, GLdouble *equation);
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void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
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void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
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void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
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void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
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void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
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void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
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void glGetDoublev (GLenum pname, GLdouble *params);
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GLenum glGetError (void);
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void glGetFloatv (GLenum pname, GLfloat *params);
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void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
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void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
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void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
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void glGetIntegerv (GLenum pname, GLint *params);
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void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
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void glGetLightiv (GLenum light, GLenum pname, GLint *params);
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void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
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void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
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void glGetMapiv (GLenum target, GLenum query, GLint *v);
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void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
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void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
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void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
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void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
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void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
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void glGetPixelMapfv (GLenum map, GLfloat *values);
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void glGetPixelMapuiv (GLenum map, GLuint *values);
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void glGetPixelMapusv (GLenum map, GLushort *values);
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void glGetPointerv (GLenum pname, GLvoid* *params);
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void glGetPolygonStipple (GLubyte *mask);
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void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
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const GLubyte * glGetString (GLenum name);
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void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
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void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
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void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
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void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
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void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
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void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
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void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
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void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
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void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
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void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
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void glHint (GLenum target, GLenum mode);
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void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
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void glIndexMask (GLuint mask);
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void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
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void glIndexd (GLdouble c);
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void glIndexdv (const GLdouble *c);
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void glIndexf (GLfloat c);
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void glIndexfv (const GLfloat *c);
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void glIndexi (GLint c);
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void glIndexiv (const GLint *c);
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void glIndexs (GLshort c);
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void glIndexsv (const GLshort *c);
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void glIndexub (GLubyte c);
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void glIndexubv (const GLubyte *c);
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void glInitNames (void);
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void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
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GLboolean glIsEnabled (GLenum cap);
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GLboolean glIsList (GLuint list);
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GLboolean glIsTexture (GLuint texture);
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void glLightModelf (GLenum pname, GLfloat param);
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void glLightModelfv (GLenum pname, const GLfloat *params);
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void glLightModeli (GLenum pname, GLint param);
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void glLightModeliv (GLenum pname, const GLint *params);
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void glLightf (GLenum light, GLenum pname, GLfloat param);
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void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
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void glLighti (GLenum light, GLenum pname, GLint param);
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void glLightiv (GLenum light, GLenum pname, const GLint *params);
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void glLineStipple (GLint factor, GLushort pattern);
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void glLineWidth (GLfloat width);
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void glListBase (GLuint base);
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void glLoadIdentity (void);
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void glLoadMatrixd (const GLdouble *m);
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void glLoadMatrixf (const GLfloat *m);
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void glLoadName (GLuint name);
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void glLogicOp (GLenum opcode);
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void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
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void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
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void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
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void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
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void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
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void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
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void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
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void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
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void glMaterialf (GLenum face, GLenum pname, GLfloat param);
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void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
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void glMateriali (GLenum face, GLenum pname, GLint param);
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void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
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void glMatrixMode (GLenum mode);
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void glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
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void glMultMatrixd (const GLdouble *m);
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void glMultMatrixf (const GLfloat *m);
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void glNewList (GLuint list, GLenum mode);
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void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
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void glNormal3bv (const GLbyte *v);
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void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
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void glNormal3dv (const GLdouble *v);
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void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
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void glNormal3fv (const GLfloat *v);
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void glNormal3i (GLint nx, GLint ny, GLint nz);
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void glNormal3iv (const GLint *v);
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void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
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void glNormal3sv (const GLshort *v);
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void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
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void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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void glPassThrough (GLfloat token);
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void glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values);
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void glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values);
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void glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values);
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void glPixelStoref (GLenum pname, GLfloat param);
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void glPixelStorei (GLenum pname, GLint param);
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void glPixelTransferf (GLenum pname, GLfloat param);
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void glPixelTransferi (GLenum pname, GLint param);
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void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
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void glPointSize (GLfloat size);
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void glPolygonMode (GLenum face, GLenum mode);
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void glPolygonOffset (GLfloat factor, GLfloat units);
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void glPolygonStipple (const GLubyte *mask);
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void glPopAttrib (void);
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void glPopClientAttrib (void);
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void glPopMatrix (void);
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void glPopName (void);
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void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
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void glPushAttrib (GLbitfield mask);
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void glPushClientAttrib (GLbitfield mask);
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void glPushMatrix (void);
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void glPushName (GLuint name);
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void glRasterPos2d (GLdouble x, GLdouble y);
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void glRasterPos2dv (const GLdouble *v);
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void glRasterPos2f (GLfloat x, GLfloat y);
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void glRasterPos2fv (const GLfloat *v);
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void glRasterPos2i (GLint x, GLint y);
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void glRasterPos2iv (const GLint *v);
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void glRasterPos2s (GLshort x, GLshort y);
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void glRasterPos2sv (const GLshort *v);
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void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
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void glRasterPos3dv (const GLdouble *v);
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void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
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void glRasterPos3fv (const GLfloat *v);
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void glRasterPos3i (GLint x, GLint y, GLint z);
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void glRasterPos3iv (const GLint *v);
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void glRasterPos3s (GLshort x, GLshort y, GLshort z);
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void glRasterPos3sv (const GLshort *v);
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void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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void glRasterPos4dv (const GLdouble *v);
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void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void glRasterPos4fv (const GLfloat *v);
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void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
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void glRasterPos4iv (const GLint *v);
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void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
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void glRasterPos4sv (const GLshort *v);
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void glReadBuffer (GLenum mode);
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void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
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void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
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void glRectdv (const GLdouble *v1, const GLdouble *v2);
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void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
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void glRectfv (const GLfloat *v1, const GLfloat *v2);
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void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
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void glRectiv (const GLint *v1, const GLint *v2);
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void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
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void glRectsv (const GLshort *v1, const GLshort *v2);
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GLint glRenderMode (GLenum mode);
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void glResetHistogram (GLenum target);
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void glResetMinmax (GLenum target);
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void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
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void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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void glScaled (GLdouble x, GLdouble y, GLdouble z);
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void glScalef (GLfloat x, GLfloat y, GLfloat z);
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void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
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void glSelectBuffer (GLsizei size, GLuint *buffer);
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void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
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void glShadeModel (GLenum mode);
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void glStencilFunc (GLenum func, GLint ref, GLuint mask);
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void glStencilMask (GLuint mask);
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void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
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void glTexCoord1d (GLdouble s);
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void glTexCoord1dv (const GLdouble *v);
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void glTexCoord1f (GLfloat s);
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void glTexCoord1fv (const GLfloat *v);
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void glTexCoord1i (GLint s);
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void glTexCoord1iv (const GLint *v);
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void glTexCoord1s (GLshort s);
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void glTexCoord1sv (const GLshort *v);
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void glTexCoord2d (GLdouble s, GLdouble t);
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void glTexCoord2dv (const GLdouble *v);
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void glTexCoord2f (GLfloat s, GLfloat t);
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void glTexCoord2fv (const GLfloat *v);
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void glTexCoord2i (GLint s, GLint t);
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void glTexCoord2iv (const GLint *v);
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void glTexCoord2s (GLshort s, GLshort t);
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void glTexCoord2sv (const GLshort *v);
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void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
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void glTexCoord3dv (const GLdouble *v);
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void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
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void glTexCoord3fv (const GLfloat *v);
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void glTexCoord3i (GLint s, GLint t, GLint r);
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void glTexCoord3iv (const GLint *v);
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void glTexCoord3s (GLshort s, GLshort t, GLshort r);
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void glTexCoord3sv (const GLshort *v);
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void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
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void glTexCoord4dv (const GLdouble *v);
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void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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void glTexCoord4fv (const GLfloat *v);
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void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
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void glTexCoord4iv (const GLint *v);
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void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
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void glTexCoord4sv (const GLshort *v);
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void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
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void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
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void glTexEnvi (GLenum target, GLenum pname, GLint param);
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void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
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void glTexGend (GLenum coord, GLenum pname, GLdouble param);
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void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
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void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
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void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
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void glTexGeni (GLenum coord, GLenum pname, GLint param);
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void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
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void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
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void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
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void glTexParameteri (GLenum target, GLenum pname, GLint param);
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void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
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void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
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void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
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void glTranslated (GLdouble x, GLdouble y, GLdouble z);
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void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
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void glVertex2d (GLdouble x, GLdouble y);
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void glVertex2dv (const GLdouble *v);
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void glVertex2f (GLfloat x, GLfloat y);
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void glVertex2fv (const GLfloat *v);
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void glVertex2i (GLint x, GLint y);
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void glVertex2iv (const GLint *v);
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void glVertex2s (GLshort x, GLshort y);
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void glVertex2sv (const GLshort *v);
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void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
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void glVertex3dv (const GLdouble *v);
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void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
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void glVertex3fv (const GLfloat *v);
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void glVertex3i (GLint x, GLint y, GLint z);
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void glVertex3iv (const GLint *v);
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void glVertex3s (GLshort x, GLshort y, GLshort z);
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void glVertex3sv (const GLshort *v);
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void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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void glVertex4dv (const GLdouble *v);
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void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void glVertex4fv (const GLfloat *v);
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void glVertex4i (GLint x, GLint y, GLint z, GLint w);
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void glVertex4iv (const GLint *v);
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void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
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void glVertex4sv (const GLshort *v);
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void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
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]]
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-- )EOF"
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