mirror of
https://github.com/grumpycoders/pcsx-redux.git
synced 2025-04-02 10:41:54 -04:00
127 lines
3.2 KiB
C
127 lines
3.2 KiB
C
#include <libetc.h>
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#include <libgpu.h>
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#include <libgte.h>
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#include <stdlib.h>
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#define ARRAY_SIZE(a) (sizeof(a) / sizeof(*(a)))
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#define OTSIZE 4096
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#define SCREEN_Z 512
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#define CUBESIZE 196
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typedef struct DB {
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DRAWENV draw;
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DISPENV disp;
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u_long ot[OTSIZE];
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POLY_F4 s[6];
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} DB;
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static SVECTOR cube_vertices[] = {
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{-CUBESIZE / 2, -CUBESIZE / 2, -CUBESIZE / 2, 0}, {CUBESIZE / 2, -CUBESIZE / 2, -CUBESIZE / 2, 0},
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{CUBESIZE / 2, CUBESIZE / 2, -CUBESIZE / 2, 0}, {-CUBESIZE / 2, CUBESIZE / 2, -CUBESIZE / 2, 0},
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{-CUBESIZE / 2, -CUBESIZE / 2, CUBESIZE / 2, 0}, {CUBESIZE / 2, -CUBESIZE / 2, CUBESIZE / 2, 0},
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{CUBESIZE / 2, CUBESIZE / 2, CUBESIZE / 2, 0}, {-CUBESIZE / 2, CUBESIZE / 2, CUBESIZE / 2, 0},
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};
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static int cube_indices[] = {
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0, 1, 2, 3, 1, 5, 6, 2, 5, 4, 7, 6, 4, 0, 3, 7, 4, 5, 1, 0, 6, 7, 3, 2,
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};
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static void init_cube(DB *db, CVECTOR *col) {
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size_t i;
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for (i = 0; i < ARRAY_SIZE(db->s); ++i) {
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SetPolyF4(&db->s[i]);
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setRGB0(&db->s[i], col[i].r, col[i].g, col[i].b);
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}
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}
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static void add_cube(u_long *ot, POLY_F4 *s, MATRIX *transform) {
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long p, otz, flg;
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int nclip;
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size_t i;
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SetRotMatrix(transform);
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SetTransMatrix(transform);
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for (i = 0; i < ARRAY_SIZE(cube_indices); i += 4, ++s) {
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nclip = RotAverageNclip4(&cube_vertices[cube_indices[i + 0]], &cube_vertices[cube_indices[i + 1]],
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&cube_vertices[cube_indices[i + 2]], &cube_vertices[cube_indices[i + 3]],
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(long *)&s->x0, (long *)&s->x1, (long *)&s->x3, (long *)&s->x2, &p, &otz, &flg);
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if (nclip <= 0) continue;
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if ((otz > 0) && (otz < OTSIZE)) AddPrim(&ot[otz], s);
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}
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}
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int main(void) {
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DB db[2];
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DB *cdb;
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SVECTOR rotation = {0};
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VECTOR translation = {0, 0, (SCREEN_Z * 3) / 2, 0};
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MATRIX transform;
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CVECTOR col[6];
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size_t i;
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ResetGraph(0);
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InitGeom();
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SetGraphDebug(0);
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FntLoad(960, 256);
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SetDumpFnt(FntOpen(32, 32, 320, 64, 0, 512));
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SetGeomOffset(320, 240);
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SetGeomScreen(SCREEN_Z);
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SetDefDrawEnv(&db[0].draw, 0, 0, 640, 480);
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SetDefDrawEnv(&db[1].draw, 0, 0, 640, 480);
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SetDefDispEnv(&db[0].disp, 0, 0, 640, 480);
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SetDefDispEnv(&db[1].disp, 0, 0, 640, 480);
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srand(0);
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for (i = 0; i < ARRAY_SIZE(col); ++i) {
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col[i].r = rand();
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col[i].g = rand();
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col[i].b = rand();
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}
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init_cube(&db[0], col);
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init_cube(&db[1], col);
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SetDispMask(1);
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PutDrawEnv(&db[0].draw);
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PutDispEnv(&db[0].disp);
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while (1) {
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cdb = (cdb == &db[0]) ? &db[1] : &db[0];
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rotation.vy += 16;
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rotation.vz += 16;
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RotMatrix(&rotation, &transform);
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TransMatrix(&transform, &translation);
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ClearOTagR(cdb->ot, OTSIZE);
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FntPrint("Code compiled using Psy-Q libraries\n\n");
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FntPrint("converted by psyq-obj-parser\n\n");
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FntPrint("PCSX-Redux project\n\n");
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FntPrint("https://bit.ly/pcsx-redux");
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add_cube(cdb->ot, cdb->s, &transform);
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DrawSync(0);
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VSync(0);
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ClearImage(&cdb->draw.clip, 60, 120, 120);
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DrawOTag(&cdb->ot[OTSIZE - 1]);
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FntFlush(-1);
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}
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return 0;
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}
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