mirror of
https://github.com/grumpycoders/pcsx-redux.git
synced 2025-04-02 10:41:54 -04:00
218 lines
14 KiB
Lua
218 lines
14 KiB
Lua
--lualoader, R"EOF(--
|
|
--OpenGL binding, taken and modified from https://github.com/malkia/luajit-opencl
|
|
|
|
ffi.cdef[[
|
|
void glSampleCoverage (GLclampf value, GLboolean invert);
|
|
void glSamplePass (GLenum pass);
|
|
void glLoadTransposeMatrixf (const GLfloat *m);
|
|
void glLoadTransposeMatrixd (const GLdouble *m);
|
|
void glMultTransposeMatrixf (const GLfloat *m);
|
|
void glMultTransposeMatrixd (const GLdouble *m);
|
|
void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
|
|
void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
|
|
void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
|
|
void glGetCompressedTexImage (GLenum target, GLint lod, GLvoid *img);
|
|
void glActiveTexture (GLenum texture);
|
|
void glClientActiveTexture (GLenum texture);
|
|
void glMultiTexCoord1d (GLenum target, GLdouble s);
|
|
void glMultiTexCoord1dv (GLenum target, const GLdouble *v);
|
|
void glMultiTexCoord1f (GLenum target, GLfloat s);
|
|
void glMultiTexCoord1fv (GLenum target, const GLfloat *v);
|
|
void glMultiTexCoord1i (GLenum target, GLint s);
|
|
void glMultiTexCoord1iv (GLenum target, const GLint *v);
|
|
void glMultiTexCoord1s (GLenum target, GLshort s);
|
|
void glMultiTexCoord1sv (GLenum target, const GLshort *v);
|
|
void glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);
|
|
void glMultiTexCoord2dv (GLenum target, const GLdouble *v);
|
|
void glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);
|
|
void glMultiTexCoord2fv (GLenum target, const GLfloat *v);
|
|
void glMultiTexCoord2i (GLenum target, GLint s, GLint t);
|
|
void glMultiTexCoord2iv (GLenum target, const GLint *v);
|
|
void glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);
|
|
void glMultiTexCoord2sv (GLenum target, const GLshort *v);
|
|
void glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
|
void glMultiTexCoord3dv (GLenum target, const GLdouble *v);
|
|
void glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
|
void glMultiTexCoord3fv (GLenum target, const GLfloat *v);
|
|
void glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);
|
|
void glMultiTexCoord3iv (GLenum target, const GLint *v);
|
|
void glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);
|
|
void glMultiTexCoord3sv (GLenum target, const GLshort *v);
|
|
void glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
void glMultiTexCoord4dv (GLenum target, const GLdouble *v);
|
|
void glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
void glMultiTexCoord4fv (GLenum target, const GLfloat *v);
|
|
void glMultiTexCoord4i (GLenum target, GLint, GLint s, GLint t, GLint r);
|
|
void glMultiTexCoord4iv (GLenum target, const GLint *v);
|
|
void glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
|
void glMultiTexCoord4sv (GLenum target, const GLshort *v);
|
|
void glFogCoordf (GLfloat coord);
|
|
void glFogCoordfv (const GLfloat *coord);
|
|
void glFogCoordd (GLdouble coord);
|
|
void glFogCoorddv (const GLdouble * coord);
|
|
void glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
|
|
void glSecondaryColor3bv (const GLbyte *v);
|
|
void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
|
|
void glSecondaryColor3dv (const GLdouble *v);
|
|
void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
|
|
void glSecondaryColor3fv (const GLfloat *v);
|
|
void glSecondaryColor3i (GLint red, GLint green, GLint blue);
|
|
void glSecondaryColor3iv (const GLint *v);
|
|
void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
|
|
void glSecondaryColor3sv (const GLshort *v);
|
|
void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
|
|
void glSecondaryColor3ubv (const GLubyte *v);
|
|
void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
|
|
void glSecondaryColor3uiv (const GLuint *v);
|
|
void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
|
|
void glSecondaryColor3usv (const GLushort *v);
|
|
void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
void glPointParameterf (GLenum pname, GLfloat param);
|
|
void glPointParameterfv (GLenum pname, const GLfloat *params);
|
|
void glPointParameteri (GLenum pname, GLint param);
|
|
void glPointParameteriv (GLenum pname, const GLint *params);
|
|
void glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
|
|
void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
|
|
void glWindowPos2d (GLdouble x, GLdouble y);
|
|
void glWindowPos2dv (const GLdouble *v);
|
|
void glWindowPos2f (GLfloat x, GLfloat y);
|
|
void glWindowPos2fv (const GLfloat *v);
|
|
void glWindowPos2i (GLint x, GLint y);
|
|
void glWindowPos2iv (const GLint *v);
|
|
void glWindowPos2s (GLshort x, GLshort y);
|
|
void glWindowPos2sv (const GLshort *v);
|
|
void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
|
|
void glWindowPos3dv (const GLdouble *v);
|
|
void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
|
|
void glWindowPos3fv (const GLfloat *v);
|
|
void glWindowPos3i (GLint x, GLint y, GLint z);
|
|
void glWindowPos3iv (const GLint *v);
|
|
void glWindowPos3s (GLshort x, GLshort y, GLshort z);
|
|
void glWindowPos3sv (const GLshort *v);
|
|
void glGenQueries(GLsizei n, GLuint *ids);
|
|
void glDeleteQueries(GLsizei n, const GLuint *ids);
|
|
GLboolean glIsQuery(GLuint id);
|
|
void glBeginQuery(GLenum target, GLuint id);
|
|
void glEndQuery(GLenum target);
|
|
void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
|
|
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
|
|
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
|
|
void glBindBuffer (GLenum target, GLuint buffer);
|
|
void glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
|
void glGenBuffers (GLsizei n, GLuint *buffers);
|
|
GLboolean glIsBuffer (GLuint buffer);
|
|
void glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
|
|
void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
|
|
void glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
|
|
GLvoid * glMapBuffer (GLenum target, GLenum access);
|
|
GLboolean glUnmapBuffer (GLenum target);
|
|
void glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
|
void glGetBufferPointerv (GLenum target, GLenum pname, GLvoid **params);
|
|
void glDrawBuffers (GLsizei n, const GLenum *bufs);
|
|
void glVertexAttrib1d (GLuint index, GLdouble x);
|
|
void glVertexAttrib1dv (GLuint index, const GLdouble *v);
|
|
void glVertexAttrib1f (GLuint index, GLfloat x);
|
|
void glVertexAttrib1fv (GLuint index, const GLfloat *v);
|
|
void glVertexAttrib1s (GLuint index, GLshort x);
|
|
void glVertexAttrib1sv (GLuint index, const GLshort *v);
|
|
void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);
|
|
void glVertexAttrib2dv (GLuint index, const GLdouble *v);
|
|
void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
|
|
void glVertexAttrib2fv (GLuint index, const GLfloat *v);
|
|
void glVertexAttrib2s (GLuint index, GLshort x, GLshort y);
|
|
void glVertexAttrib2sv (GLuint index, const GLshort *v);
|
|
void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
void glVertexAttrib3dv (GLuint index, const GLdouble *v);
|
|
void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
void glVertexAttrib3fv (GLuint index, const GLfloat *v);
|
|
void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);
|
|
void glVertexAttrib3sv (GLuint index, const GLshort *v);
|
|
void glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
|
|
void glVertexAttrib4Niv (GLuint index, const GLint *v);
|
|
void glVertexAttrib4Nsv (GLuint index, const GLshort *v);
|
|
void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
void glVertexAttrib4Nubv (GLuint index, const GLubyte *v);
|
|
void glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
|
|
void glVertexAttrib4Nusv (GLuint index, const GLushort *v);
|
|
void glVertexAttrib4bv (GLuint index, const GLbyte *v);
|
|
void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
void glVertexAttrib4dv (GLuint index, const GLdouble *v);
|
|
void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
void glVertexAttrib4fv (GLuint index, const GLfloat *v);
|
|
void glVertexAttrib4iv (GLuint index, const GLint *v);
|
|
void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
void glVertexAttrib4sv (GLuint index, const GLshort *v);
|
|
void glVertexAttrib4ubv (GLuint index, const GLubyte *v);
|
|
void glVertexAttrib4uiv (GLuint index, const GLuint *v);
|
|
void glVertexAttrib4usv (GLuint index, const GLushort *v);
|
|
void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
|
|
void glEnableVertexAttribArray (GLuint index);
|
|
void glDisableVertexAttribArray (GLuint index);
|
|
void glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);
|
|
void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
|
|
void glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
|
|
void glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer);
|
|
void glDeleteShader (GLuint shader);
|
|
void glDetachShader (GLuint program, GLuint shader);
|
|
GLuint glCreateShader (GLenum type);
|
|
void glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
|
|
void glCompileShader (GLuint shader);
|
|
GLuint glCreateProgram (void);
|
|
void glAttachShader (GLuint program, GLuint shader);
|
|
void glLinkProgram (GLuint program);
|
|
void glUseProgram (GLuint program);
|
|
void glDeleteProgram (GLuint program);
|
|
void glValidateProgram (GLuint program);
|
|
void glUniform1f (GLint location, GLfloat v0);
|
|
void glUniform2f (GLint location, GLfloat v0, GLfloat v1);
|
|
void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
void glUniform1i (GLint location, GLint v0);
|
|
void glUniform2i (GLint location, GLint v0, GLint v1);
|
|
void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
|
|
void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
void glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
|
|
void glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
|
|
void glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
|
|
void glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
|
|
void glUniform1iv (GLint location, GLsizei count, const GLint *value);
|
|
void glUniform2iv (GLint location, GLsizei count, const GLint *value);
|
|
void glUniform3iv (GLint location, GLsizei count, const GLint *value);
|
|
void glUniform4iv (GLint location, GLsizei count, const GLint *value);
|
|
void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GLboolean glIsShader (GLuint shader);
|
|
GLboolean glIsProgram (GLuint program);
|
|
void glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
|
|
void glGetProgramiv (GLuint program, GLenum pname, GLint *params);
|
|
void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
|
void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
GLint glGetUniformLocation (GLuint program, const GLchar *name);
|
|
void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
|
void glGetUniformfv (GLuint program, GLint location, GLfloat *params);
|
|
void glGetUniformiv (GLuint program, GLint location, GLint *params);
|
|
void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
|
void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
|
|
void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
|
GLint glGetAttribLocation (GLuint program, const GLchar *name);
|
|
void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
void glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
|
void glStencilMaskSeparate (GLenum face, GLuint mask);
|
|
void glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
void glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
void glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
void glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
void glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
void glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
]]
|
|
|
|
gl = ffi.load "gl"
|
|
|
|
-- )EOF"
|