pcsx-redux/third_party/EASTL/test/source/TestRandom.cpp
Nicolas 'Pixel' Noble d63f87a7f4 Adding EASTL.
2022-06-29 19:37:35 -07:00

168 lines
4.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
/////////////////////////////////////////////////////////////////////////////
#if defined(_MSC_VER)
//#pragma warning(disable: 4267) // 'argument' : conversion from 'size_t' to 'uint32_t', possible loss of data.
#endif
#include "EASTLTest.h"
#include <EASTL/numeric_limits.h>
#include <EASTL/set.h>
#include <EASTL/random.h>
struct GeneratorUint8
{
uint8_t mValue;
GeneratorUint8() : mValue(0) {}
uint8_t operator()(){ return mValue++; } // This is a pretty bad random number generator, but works for our tests.
};
struct GeneratorUint16
{
uint16_t mValue;
GeneratorUint16() : mValue(0) {}
uint16_t operator()(){ return mValue++; }
};
struct GeneratorUint32
{
uint32_t mValue;
GeneratorUint32() : mValue(0) {}
uint32_t operator()(){ return mValue++; }
};
///////////////////////////////////////////////////////////////////////////////
// TestRandom
//
int TestRandom()
{
int nErrorCount = 0;
{
// template<class IntType = int>
// class uniform_int_distribution
// The C++11 Standard defines a number of formal Generators, such as std::mersenne_twister_engine,
// linear_congruential_engine, discard_block_engine, etc.
using namespace eastl;
{
eastl::uniform_int_distribution<uint8_t> uid(1, 6);
GeneratorUint8 g;
for(uint32_t i = 0; i < UINT8_MAX; i += 1)
{
uint8_t value = uid(g);
EATEST_VERIFY((value >= 1) && (value <= 6));
// To do: Validate the randomness of the value.
}
eastl::uniform_int_distribution<uint8_t> uid2(1, 6);
EATEST_VERIFY(uid == uid2);
}
{
eastl::uniform_int_distribution<uint16_t> uid(1, 6);
GeneratorUint16 g;
for(uint32_t i = 0; i < (UINT16_MAX - (UINT16_MAX / 50)); i += (UINT16_MAX / 50))
{
uint16_t value = uid(g);
EATEST_VERIFY((value >= 1) && (value <= 6));
// To do: Validate the randomness of the value.
}
eastl::uniform_int_distribution<uint16_t> uid2(1, 6);
EATEST_VERIFY(uid == uid2);
}
{
eastl::uniform_int_distribution<uint32_t> uid(1, 6);
GeneratorUint32 g;
for(uint32_t i = 0; i < (UINT32_MAX - (UINT32_MAX / 500)); i += (UINT32_MAX / 500))
{
uint32_t value = uid(g);
EATEST_VERIFY((value >= 1) && (value <= 6));
// To do: Validate the randomness of the value.
}
eastl::uniform_int_distribution<uint32_t> uid2(1, 6);
EATEST_VERIFY(uid == uid2);
}
}
/// Example usage:
/// eastl_size_t Rand(eastl_size_t n) { return (eastl_size_t)(rand() % n); } // Note: The C rand function is poor and slow.
/// pointer_to_unary_function<eastl_size_t, eastl_size_t> randInstance(Rand);
/// random_shuffle(pArrayBegin, pArrayEnd, randInstance);
///
/// Example usage:
/// struct Rand{ eastl_size_t operator()(eastl_size_t n) { return (eastl_size_t)(rand() % n); } }; // Note: The C rand function is poor and slow.
/// Rand randInstance;
/// random_shuffle(pArrayBegin, pArrayEnd, randInstance);
{
// void random_shuffle(RandomAccessIterator first, RandomAccessIterator last, RandomNumberGenerator& rng)
using namespace eastl;
EASTLTest_Rand rng(EA::UnitTest::GetRandSeed());
int intArray[] = { 3, 2, 6, 5, 4, 1 };
random_shuffle(intArray, intArray + 0, rng);
EATEST_VERIFY(VerifySequence(intArray, intArray + 6, int(), "random_shuffle", 3, 2, 6, 5, 4, 1, -1));
random_shuffle(intArray, intArray + (sizeof(intArray) / sizeof(intArray[0])), rng);
bool changed = false;
for(int i = 0; (i < 5) && !changed; i++)
{
changed = (intArray[0] != 3) || (intArray[1] != 2) || (intArray[2] != 6) ||
(intArray[3] != 5) || (intArray[4] != 4) || (intArray[5] != 1);
}
EATEST_VERIFY(changed);
// Test of possible bug report by user John Chin.
// The report is that shuffling an ordered array 0, 1, 2, 3, 4 ... results in duplicates, such as 5, 2, 2, 4 ...
eastl::vector<eastl_size_t> rngArray;
for(eastl_size_t i = 0; i < 200; ++i)
rngArray.push_back(i);
random_shuffle(rngArray.begin(), rngArray.end(), rng);
EATEST_VERIFY(rngArray.validate());
eastl::set<eastl_size_t> intSet;
for(eastl_size_t s = 0, sEnd = rngArray.size(); s < sEnd; ++s)
intSet.insert(rngArray[s]);
// If the shuffled array is unique, then a set of its values should be the same size as the array.
EATEST_VERIFY(intSet.size() == rngArray.size());
}
return nErrorCount;
}