pcsx-redux/third_party/EASTL/source/thread_support.cpp
2024-09-27 21:01:20 -07:00

113 lines
3.4 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#if 0
#include <EASTL/internal/config.h>
#include <EASTL/internal/thread_support.h>
#include <EASTL/type_traits.h>
#include <EASTL/memory.h>
#if defined(EA_PLATFORM_MICROSOFT)
EA_DISABLE_ALL_VC_WARNINGS();
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <Windows.h>
EA_RESTORE_ALL_VC_WARNINGS();
#endif
namespace eastl
{
namespace Internal
{
#if EASTL_CPP11_MUTEX_ENABLED
// We use the C++11 Standard Library mutex as-is.
#else
/////////////////////////////////////////////////////////////////
// mutex
/////////////////////////////////////////////////////////////////
mutex::mutex()
{
#if defined(EA_PLATFORM_MICROSOFT)
static_assert(sizeof(mMutexBuffer) == sizeof(CRITICAL_SECTION), "mMutexBuffer size failure");
//static_assert(EA_ALIGN_OF(mMutexBuffer) >= EA_ALIGN_OF(CRITICAL_SECTION), "mMutexBuffer alignment failure"); // Enabling this causes the VS2012 compiler to crash.
#if !defined(_WIN32_WINNT) || (_WIN32_WINNT < 0x0403)
InitializeCriticalSection((CRITICAL_SECTION*)mMutexBuffer);
#elif !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP)
BOOL result = InitializeCriticalSectionEx((CRITICAL_SECTION*)mMutexBuffer, 10, 0);
EASTL_ASSERT(result != 0); EA_UNUSED(result);
#else
BOOL result = InitializeCriticalSectionAndSpinCount((CRITICAL_SECTION*)mMutexBuffer, 10);
EASTL_ASSERT(result != 0); EA_UNUSED(result);
#endif
#elif defined(EA_PLATFORM_POSIX)
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
#if defined(EA_HAVE_pthread_mutexattr_setpshared_DECL)
pthread_mutexattr_setpshared(&attr, PTHREAD_PROCESS_PRIVATE);
#endif
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(&mMutex, &attr);
pthread_mutexattr_destroy(&attr);
#endif
}
mutex::~mutex()
{
#if defined(EA_PLATFORM_MICROSOFT)
DeleteCriticalSection((CRITICAL_SECTION*)mMutexBuffer);
#elif defined(EA_PLATFORM_POSIX)
pthread_mutex_destroy(&mMutex);
#endif
}
void mutex::lock()
{
#if defined(EA_PLATFORM_MICROSOFT)
EnterCriticalSection((CRITICAL_SECTION*)mMutexBuffer);
#elif defined(EA_PLATFORM_POSIX)
pthread_mutex_lock(&mMutex);
#else
EASTL_FAIL_MSG("EASTL thread safety is not implemented yet. See EAThread for how to do this for the given platform.");
#endif
}
void mutex::unlock()
{
#if defined(EA_PLATFORM_MICROSOFT)
LeaveCriticalSection((CRITICAL_SECTION*)mMutexBuffer);
#elif defined(EA_PLATFORM_POSIX)
pthread_mutex_unlock(&mMutex);
#endif
}
#endif
/////////////////////////////////////////////////////////////////
// shared_ptr_auto_mutex
/////////////////////////////////////////////////////////////////
// We could solve this by having single global mutex for all shared_ptrs, a set of mutexes for shared_ptrs,
// a single mutex for every shared_ptr, or have a template parameter that enables mutexes for just some shared_ptrs.
eastl::late_constructed<mutex, true> gSharedPtrMutex;
shared_ptr_auto_mutex::shared_ptr_auto_mutex(const void* /*pSharedPtr*/)
: auto_mutex(*gSharedPtrMutex.get())
{
}
} // namespace Internal
} // namespace eastl
#endif