cmake_minimum_required(VERSION 3.1) set(CMAKE_CXX_STANDARD 17) project(ImFileDialogExample) # source code set(SOURCES example.cpp ImFileDialog.cpp libs/imgui/imgui.cpp libs/imgui/imgui_widgets.cpp libs/imgui/imgui_draw.cpp libs/imgui/imgui_tables.cpp libs/imgui/backends/imgui_impl_opengl3.cpp libs/imgui/backends/imgui_impl_sdl.cpp ) # cmake toolchain if(CMAKE_TOOLCHAIN_FILE) include(${CMAKE_TOOLCHAIN_FILE}) endif(CMAKE_TOOLCHAIN_FILE) # pkg if (UNIX) find_package(PkgConfig REQUIRED) endif() # sdl2 if(WIN32 OR APPLE OR NOT ${USE_PKG_CHECK_SDL}) find_package(SDL2 REQUIRED) else() pkg_check_modules(SDL2 REQUIRED sdl2) endif() # opengl set(OpenGL_GL_PREFERENCE GLVND CACHE STRING "Linux only: if GLVND, use the vendor-neutral GL libraries (default). If LEGACY, use the legacy ones (might be necessary to have working optirun/primusrun)") set_property(CACHE OpenGL_GL_PREFERENCE PROPERTY STRINGS GLVND LEGACY) find_package(OpenGL REQUIRED) # glew find_package(GLEW REQUIRED) # create executable add_executable(ImFileDialogExample ${SOURCES}) # properties set_target_properties(ImFileDialogExample PROPERTIES CXX_STANDARD 17 CXX_STANDARD_REQUIRED YES ) # include directories target_include_directories(ImFileDialogExample PRIVATE ${SDL2_INCLUDE_DIRS} ${GLEW_INCLUDE_DIRS} ${OPENGL_INCLUDE_DIRS}) target_include_directories(ImFileDialogExample PRIVATE libs libs/imgui) # link libraries target_link_libraries(ImFileDialogExample ${OPENGL_LIBRARIES}) if(WIN32) # link specific win32 libraries target_link_libraries(ImFileDialogExample GLEW::GLEW SDL2::SDL2 SDL2::SDL2main) elseif(UNIX AND NOT APPLE) # link linux libraries target_link_libraries(ImFileDialogExample ${GLEW_LIBRARIES} ${SDL2_LIBRARIES} ${CMAKE_DL_LIBS} stdc++fs pthread) elseif(APPLE) target_link_libraries(ImFileDialogExample GLEW::GLEW ${SDL2_LIBRARIES} ${CMAKE_DL_LIBS}) endif()