nulldc-360/gui/menu.cpp
2012-09-09 18:16:36 +02:00

3728 lines
108 KiB
C++

/****************************************************************************
* Snes9x Nintendo Wii/Gamecube Port
*
* Tantric 2008-2010
*
* menu.cpp
*
* Menu flow routines - handles all menu logic
***************************************************************************/
#include <xetypes.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <debug.h>
#include <xenon_soc/xenon_power.h>
#include <ppc/atomic.h>
#include "w_input.h"
#include <sys/stat.h>
#include "emu.h"
#include "snes9xgx.h"
#include "video.h"
#include "filebrowser.h"
#include "fileop.h"
#include "freeze.h"
#include "preferences.h"
#include "button_mapping.h"
#include "input.h"
#include "filelist.h"
#include "gui/gui.h"
#include "menu.h"
#include "utils/gettext.h"
#define THREAD_SLEEP 100
struct SGCSettings GCSettings;
#ifdef HW_RVL
static GuiImageData * pointer[4];
#endif
static GuiTrigger * trigA = NULL;
static GuiTrigger * trig2 = NULL;
static GuiButton * btnLogo = NULL;
static GuiImageData * gameScreen = NULL;
static GuiImage * gameScreenImg = NULL;
static GuiImage * bgTopImg = NULL;
static GuiImage * bgBottomImg = NULL;
static GuiSound * bgMusic = NULL;
static GuiSound * enterSound = NULL;
static GuiSound * exitSound = NULL;
static GuiWindow * mainWindow = NULL;
static GuiText * settingText = NULL;
static GuiText * settingText2 = NULL;
static int lastMenu = MENU_NONE;
static int mapMenuCtrl = 0;
static int mapMenuCtrlSNES = 0;
//static lwp_t guithread = LWP_THREAD_NULL;
//static lwp_t progressthread = LWP_THREAD_NULL;
#ifdef HW_RVL
static lwp_t updatethread = LWP_THREAD_NULL;
#endif
static bool guiHalt = true;
static int showProgress = 0;
static char progressTitle[101];
static char progressMsg[201];
static int progressDone = 0;
static int progressTotal = 0;
static unsigned int __attribute__((aligned(128))) _gui_lock = 0;
static unsigned int __attribute__((aligned(128))) _progress_lock = 0;
static void * UGUI(bool vblank = true);
/****************************************************************************
* ResumeGui
*
* Signals the GUI thread to start, and resumes the thread. This is called
* after finishing the removal/insertion of new elements, and after initial
* GUI setup.
***************************************************************************/
static void
ResumeGui() {
lock(&_gui_lock);
guiHalt = false;
unlock(&_gui_lock);
}
/****************************************************************************
* HaltGui
*
* Signals the GUI thread to stop, and waits for GUI thread to stop
* This is necessary whenever removing/inserting new elements into the GUI.
* This eliminates the possibility that the GUI is in the middle of accessing
* an element that is being changed.
***************************************************************************/
static void
HaltGui() {
lock(&_gui_lock);
guiHalt = true;
unlock(&_gui_lock);
}
void ResetText() {
LoadLanguage();
if (mainWindow)
mainWindow->ResetText();
}
/****************************************************************************
* WindowPrompt
*
* Displays a prompt window to user, with information, an error message, or
* presenting a user with a choice
***************************************************************************/
int
WindowPrompt(const char *title, const char *msg, const char *btn1Label, const char *btn2Label) {
if (!mainWindow || ExitRequested || ShutdownRequested)
return 0;
HaltGui();
int choice = -1;
GuiWindow promptWindow(448, 288);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiImageData dialogBox(dialogue_box_png);
GuiImage dialogBoxImg(&dialogBox);
GuiText titleTxt(title, 26, (GXColor) {
255, 255, 255, 255
});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0, 14);
GuiText msgTxt(msg, 26, (GXColor) {
0, 0, 0, 255
});
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
msgTxt.SetPosition(0, -20);
msgTxt.SetWrap(true, 430);
GuiText btn1Txt(btn1Label, 22, (GXColor) {
0, 0, 0, 255
});
GuiImage btn1Img(&btnOutline);
GuiImage btn1ImgOver(&btnOutlineOver);
GuiButton btn1(btnOutline.GetWidth(), btnOutline.GetHeight());
if (btn2Label) {
btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn1.SetPosition(20, -25);
} else {
btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn1.SetPosition(0, -25);
}
btn1.SetLabel(&btn1Txt);
btn1.SetImage(&btn1Img);
btn1.SetImageOver(&btn1ImgOver);
btn1.SetSoundOver(&btnSoundOver);
btn1.SetSoundClick(&btnSoundClick);
btn1.SetTrigger(trigA);
btn1.SetTrigger(trig2);
btn1.SetState(STATE_SELECTED);
btn1.SetEffectGrow();
GuiText btn2Txt(btn2Label, 22, (GXColor) {
0, 0, 0, 255
});
GuiImage btn2Img(&btnOutline);
GuiImage btn2ImgOver(&btnOutlineOver);
GuiButton btn2(btnOutline.GetWidth(), btnOutline.GetHeight());
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-20, -25);
btn2.SetLabel(&btn2Txt);
btn2.SetImage(&btn2Img);
btn2.SetImageOver(&btn2ImgOver);
btn2.SetSoundOver(&btnSoundOver);
btn2.SetSoundClick(&btnSoundClick);
btn2.SetTrigger(trigA);
btn2.SetTrigger(trig2);
btn2.SetEffectGrow();
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
promptWindow.Append(&btn1);
if (btn2Label)
promptWindow.Append(&btn2);
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
CancelAction();
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
if (btn2Label) {
btn1.ResetState();
btn2.SetState(STATE_SELECTED);
}
ResumeGui();
while (choice == -1) {
UGUI();
usleep(THREAD_SLEEP);
if (btn1.GetState() == STATE_CLICKED)
choice = 1;
else if (btn2.GetState() == STATE_CLICKED)
choice = 0;
}
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while (promptWindow.GetEffect() > 0) {
UGUI();
usleep(THREAD_SLEEP);
}
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
return choice;
}
/****************************************************************************
* UpdateGUI
*
* Primary thread to allow GUI to respond to state changes, and draws GUI
***************************************************************************/
static void * UGUI(bool vblank) {
UpdatePads();
mainWindow->Draw();
if (mainWindow->GetState() != STATE_DISABLED)
mainWindow->DrawTooltip();
Menu_Render(vblank);
mainWindow->Update(&userInput[3]);
mainWindow->Update(&userInput[2]);
mainWindow->Update(&userInput[1]);
mainWindow->Update(&userInput[0]);
if (ExitRequested || ShutdownRequested) {
for (int i = 0; i <= 255; i += 15) {
mainWindow->Draw();
Menu_DrawRectangle(0, 0, screenwidth, screenheight, (GXColor) {
0, 0, 0, i
}, 1);
Menu_Render(vblank);
}
ExitApp();
}
return NULL;
}
static void *
UpdateGUI(void *arg) {
int i;
while (exitThreads == 0) {
lock(&_gui_lock);
if (guiHalt == false) {
UGUI();
}
unlock(&_gui_lock);
usleep(THREAD_SLEEP);
}
return NULL;
}
/****************************************************************************
* ProgressWindow
*
* Opens a window, which displays progress to the user. Can either display a
* progress bar showing % completion, or a throbber that only shows that an
* action is in progress.
***************************************************************************/
static int progsleep = 0;
static int progress_suspended = 1;
static void ProgressWindow(char *title, char *msg) {
HaltGui();
GuiWindow promptWindow(448, 288);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiImageData dialogBox(dialogue_box_png);
GuiImage dialogBoxImg(&dialogBox);
GuiImageData progressbarOutline(progressbar_outline_png);
GuiImage progressbarOutlineImg(&progressbarOutline);
progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(25, 40);
GuiImageData progressbarEmpty(progressbar_empty_png);
GuiImage progressbarEmptyImg(&progressbarEmpty);
progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarEmptyImg.SetPosition(25, 40);
progressbarEmptyImg.SetTile(100);
GuiImageData progressbar(progressbar_png);
GuiImage progressbarImg(&progressbar);
progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarImg.SetPosition(25, 40);
GuiImageData throbber(throbber_png);
GuiImage throbberImg(&throbber);
throbberImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
throbberImg.SetPosition(0, 40);
GuiText titleTxt(title, 26, (GXColor) {
255, 255, 255, 255
});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0, 14);
GuiText msgTxt(msg, 26, (GXColor) {
0, 0, 0, 255
});
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
msgTxt.SetPosition(0, 80);
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
if (showProgress == 1) {
promptWindow.Append(&progressbarEmptyImg);
promptWindow.Append(&progressbarImg);
promptWindow.Append(&progressbarOutlineImg);
} else {
promptWindow.Append(&throbberImg);
}
if (!showProgress)
return;
int oldState = mainWindow->GetState();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
if (showProgress) {
if (showProgress == 1) {
progressbarImg.SetTile(100 * progressDone / progressTotal);
} else if (showProgress == 2) {
throbberImg.SetAngle(0);
}
UGUI();
}
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(oldState);
ResumeGui();
}
static void * ProgressThread(void *arg) {
while (exitThreads == 0) {
lock(&_progress_lock);
if (progress_suspended==0) {
ProgressWindow(progressTitle, progressMsg);
}
unlock(&_progress_lock);
usleep(THREAD_SLEEP);
}
return NULL;
}
/****************************************************************************
* InitGUIThread
*
* Startup GUI threads
***************************************************************************/
void
InitGUIThreads() {
// xenon_run_thread_task(1, xenon_thread_stack + (1 * 0x10000) - 0x100, UpdateGUI);
// xenon_run_thread_task(2, xenon_thread_stack + (2 * 0x10000) - 0x100, ProgressThread);
}
/****************************************************************************
* CancelAction
*
* Signals the GUI progress window thread to halt, and waits for it to
* finish. Prevents multiple progress window events from interfering /
* overriding each other.
***************************************************************************/
void
CancelAction() {
showProgress = 0;
}
/****************************************************************************
* ShowProgress
*
* Updates the variables used by the progress window for drawing a progress
* bar. Also resumes the progress window thread if it is suspended.
***************************************************************************/
void
ShowProgress(const char *msg, int done, int total) {
if (!mainWindow || ExitRequested || ShutdownRequested)
return;
if (total < (256 * 1024))
return;
else if (done > total) // this shouldn't happen
done = total;
if (done / total > 0.99)
done = total;
if (showProgress != 1)
CancelAction(); // wait for previous progress window to finish
snprintf(progressMsg, 200, "%s", msg);
sprintf(progressTitle, "Please Wait");
showProgress = 1;
progressTotal = total;
progressDone = done;
// LWP_ResumeThread (progressthread);
//ProgressWindow(progressTitle, progressMsg);
}
/****************************************************************************
* ShowAction
*
* Shows that an action is underway. Also resumes the progress window thread
* if it is suspended.
***************************************************************************/
void
ShowAction(const char *msg) {
if (!mainWindow || ExitRequested || ShutdownRequested)
return;
if (showProgress != 0)
CancelAction(); // wait for previous progress window to finish
snprintf(progressMsg, 200, "%s", msg);
sprintf(progressTitle, "Please Wait");
showProgress = 2;
progressDone = 0;
progressTotal = 0;
ProgressWindow(progressTitle, progressMsg);
}
void ErrorPrompt(const char *msg) {
WindowPrompt("Error", msg, "OK", NULL);
}
int ErrorPromptRetry(const char *msg) {
return WindowPrompt("Error", msg, "Retry", "Cancel");
}
void InfoPrompt(const char *msg) {
WindowPrompt("Information", msg, "OK", NULL);
}
/****************************************************************************
* AutoSave
*
* Automatically saves SRAM/snapshot when returning from in-game to the menu
***************************************************************************/
void AutoSave() {
if (GCSettings.AutoSave) {
SaveSnapshotAuto(NOTSILENT);
}
}
/****************************************************************************
* OnScreenKeyboard
*
* Opens an on-screen keyboard window, with the data entered being stored
* into the specified variable.
***************************************************************************/
static void OnScreenKeyboard(char * var, u32 maxlen) {
int save = -1;
GuiKeyboard keyboard(var, maxlen);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiText okBtnTxt("OK", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage okBtnImg(&btnOutline);
GuiImage okBtnImgOver(&btnOutlineOver);
GuiButton okBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
okBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
okBtn.SetPosition(25, -25);
okBtn.SetLabel(&okBtnTxt);
okBtn.SetImage(&okBtnImg);
okBtn.SetImageOver(&okBtnImgOver);
okBtn.SetSoundOver(&btnSoundOver);
okBtn.SetSoundClick(&btnSoundClick);
okBtn.SetTrigger(trigA);
okBtn.SetTrigger(trig2);
okBtn.SetEffectGrow();
GuiText cancelBtnTxt("Cancel", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage cancelBtnImg(&btnOutline);
GuiImage cancelBtnImgOver(&btnOutlineOver);
GuiButton cancelBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
cancelBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
cancelBtn.SetPosition(-25, -25);
cancelBtn.SetLabel(&cancelBtnTxt);
cancelBtn.SetImage(&cancelBtnImg);
cancelBtn.SetImageOver(&cancelBtnImgOver);
cancelBtn.SetSoundOver(&btnSoundOver);
cancelBtn.SetSoundClick(&btnSoundClick);
cancelBtn.SetTrigger(trigA);
cancelBtn.SetTrigger(trig2);
cancelBtn.SetEffectGrow();
keyboard.Append(&okBtn);
keyboard.Append(&cancelBtn);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&keyboard);
mainWindow->ChangeFocus(&keyboard);
ResumeGui();
while (save == -1) {
UGUI();
usleep(THREAD_SLEEP);
if (okBtn.GetState() == STATE_CLICKED)
save = 1;
else if (cancelBtn.GetState() == STATE_CLICKED)
save = 0;
}
if (save) {
snprintf(var, maxlen, "%s", keyboard.kbtextstr);
}
HaltGui();
mainWindow->Remove(&keyboard);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
}
/****************************************************************************
* SettingWindow
*
* Opens a new window, with the specified window element appended. Allows
* for a customizable prompted setting.
***************************************************************************/
static int
SettingWindow(const char * title, GuiWindow * w) {
int save = -1;
GuiWindow promptWindow(448, 288);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiImageData dialogBox(dialogue_box_png);
GuiImage dialogBoxImg(&dialogBox);
GuiText titleTxt(title, 26, (GXColor) {
70, 70, 10, 255
});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0, 14);
GuiText okBtnTxt("OK", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage okBtnImg(&btnOutline);
GuiImage okBtnImgOver(&btnOutlineOver);
GuiButton okBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
okBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
okBtn.SetPosition(20, -25);
okBtn.SetLabel(&okBtnTxt);
okBtn.SetImage(&okBtnImg);
okBtn.SetImageOver(&okBtnImgOver);
okBtn.SetSoundOver(&btnSoundOver);
okBtn.SetSoundClick(&btnSoundClick);
okBtn.SetTrigger(trigA);
okBtn.SetTrigger(trig2);
okBtn.SetEffectGrow();
GuiText cancelBtnTxt("Cancel", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage cancelBtnImg(&btnOutline);
GuiImage cancelBtnImgOver(&btnOutlineOver);
GuiButton cancelBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
cancelBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
cancelBtn.SetPosition(-20, -25);
cancelBtn.SetLabel(&cancelBtnTxt);
cancelBtn.SetImage(&cancelBtnImg);
cancelBtn.SetImageOver(&cancelBtnImgOver);
cancelBtn.SetSoundOver(&btnSoundOver);
cancelBtn.SetSoundClick(&btnSoundClick);
cancelBtn.SetTrigger(trigA);
cancelBtn.SetTrigger(trig2);
cancelBtn.SetEffectGrow();
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&okBtn);
promptWindow.Append(&cancelBtn);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->Append(w);
mainWindow->ChangeFocus(w);
ResumeGui();
while (save == -1) {
UGUI();
usleep(THREAD_SLEEP);
if (okBtn.GetState() == STATE_CLICKED)
save = 1;
else if (cancelBtn.GetState() == STATE_CLICKED)
save = 0;
}
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->Remove(w);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
return save;
}
/****************************************************************************
* WindowCredits
* Display credits, legal copyright and licence
*
* THIS MUST NOT BE REMOVED OR DISABLED IN ANY DERIVATIVE WORK
***************************************************************************/
static void WindowCredits(void * ptr) {
if (btnLogo->GetState() != STATE_CLICKED)
return;
btnLogo->ResetState();
bool exit = false;
int i = 0;
int y = 20;
GuiWindow creditsWindow(screenwidth, screenheight);
GuiWindow creditsWindowBox(580, 448);
creditsWindowBox.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
GuiImageData creditsBox(credits_box_png);
GuiImage creditsBoxImg(&creditsBox);
creditsBoxImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
creditsWindowBox.Append(&creditsBoxImg);
int numEntries = 24;
GuiText * txt[numEntries];
txt[i] = new GuiText("Credits", 30, (GXColor) {
0, 0, 0, 255
});
txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
txt[i]->SetPosition(0, y);
i++;
y += 32;
txt[i] = new GuiText("Official Site: http://code.google.com/p/snes9x-gx/", 20, (GXColor) {
0, 0, 0, 255
});
txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
txt[i]->SetPosition(0, y);
i++;
y += 40;
txt[i]->SetPresets(20, (GXColor) {
0, 0, 0, 255
}, 0,
FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP, ALIGN_LEFT, ALIGN_TOP);
txt[i] = new GuiText("Coding & menu design");
txt[i]->SetPosition(60, y);
i++;
txt[i] = new GuiText("Tantric");
txt[i]->SetPosition(350, y);
i++;
y += 24;
txt[i] = new GuiText("Coding");
txt[i]->SetPosition(60, y);
i++;
txt[i] = new GuiText("michniewski");
txt[i]->SetPosition(350, y);
i++;
y += 24;
txt[i] = new GuiText("Menu artwork");
txt[i]->SetPosition(60, y);
i++;
txt[i] = new GuiText("the3seashells");
txt[i]->SetPosition(350, y);
i++;
y += 24;
txt[i] = new GuiText("Menu sound");
txt[i]->SetPosition(60, y);
i++;
txt[i] = new GuiText("Peter de Man");
txt[i]->SetPosition(350, y);
i++;
y += 48;
txt[i] = new GuiText("Snes9x GX GameCube");
txt[i]->SetPosition(60, y);
i++;
txt[i] = new GuiText("SoftDev, crunchy2,");
txt[i]->SetPosition(350, y);
i++;
y += 24;
txt[i] = new GuiText("eke-eke, others");
txt[i]->SetPosition(350, y);
i++;
y += 24;
txt[i] = new GuiText("Snes9x");
txt[i]->SetPosition(60, y);
i++;
txt[i] = new GuiText("Snes9x Team");
txt[i]->SetPosition(350, y);
i++;
y += 24;
txt[i] = new GuiText("libogc / devkitPPC");
txt[i]->SetPosition(60, y);
i++;
txt[i] = new GuiText("shagkur & wintermute");
txt[i]->SetPosition(350, y);
i++;
y += 24;
txt[i] = new GuiText("FreeTypeGX");
txt[i]->SetPosition(60, y);
i++;
txt[i] = new GuiText("Armin Tamzarian");
txt[i]->SetPosition(350, y);
i++;
y += 48;
txt[i]->SetPresets(18, (GXColor) {
0, 0, 0, 255
}, 0,
FTGX_JUSTIFY_CENTER | FTGX_ALIGN_TOP, ALIGN_CENTRE, ALIGN_TOP);
txt[i] = new GuiText("Snes9x - Copyright (c) Snes9x Team 1996 - 2006");
txt[i]->SetPosition(0, y);
i++;
y += 20;
txt[i] = new GuiText("This software is open source and may be copied,");
txt[i]->SetPosition(0, y);
i++;
y += 20;
txt[i] = new GuiText("distributed, or modified under the terms of the");
txt[i]->SetPosition(0, y);
i++;
y += 20;
txt[i] = new GuiText("GNU General Public License (GPL) Version 2.");
txt[i]->SetPosition(0, y);
i++;
y += 20;
char iosVersion[20];
#ifdef HW_RVL
sprintf(iosVersion, "IOS: %d", IOS_GetVersion());
#endif
txt[i] = new GuiText(iosVersion, 18, (GXColor) {
0, 0, 0, 255
});
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
txt[i]->SetPosition(20, -20);
for (i = 0; i < numEntries; i++)
creditsWindowBox.Append(txt[i]);
creditsWindow.Append(&creditsWindowBox);
while (!exit) {
UpdatePads();
gameScreenImg->Draw();
bgBottomImg->Draw();
bgTopImg->Draw();
creditsWindow.Draw();
#ifdef HW_RVL
i = 3;
do {
if (userInput[i].wpad->ir.valid)
Menu_DrawImg(userInput[i].wpad->ir.x - 48, userInput[i].wpad->ir.y - 48,
96, 96, pointer[i]->GetImage(), userInput[i].wpad->ir.angle, 1, 1, 255);
DoRumble(i);
--i;
} while (i >= 0);
#endif
Menu_Render(true);
if ((userInput[0].wpad->btns_d || userInput[0].pad.btns_d) ||
(userInput[1].wpad->btns_d || userInput[1].pad.btns_d) ||
(userInput[2].wpad->btns_d || userInput[2].pad.btns_d) ||
(userInput[3].wpad->btns_d || userInput[3].pad.btns_d)) {
exit = true;
}
usleep(THREAD_SLEEP);
}
// clear buttons pressed
for (i = 0; i < 4; i++) {
userInput[i].wpad->btns_d = 0;
userInput[i].pad.btns_d = 0;
}
for (i = 0; i < numEntries; i++)
delete txt[i];
}
/****************************************************************************
* MenuGameSelection
*
* Displays a list of games on the specified load device, and allows the user
* to browse and select from this list.
***************************************************************************/
static int MenuGameSelection() {
int menu = MENU_NONE;
bool res;
int i;
GuiText titleTxt("Choose Game", 26, (GXColor) {
255, 255, 255, 255
});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50, 50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData iconHome(icon_home_png);
GuiImageData iconSettings(icon_settings_png);
GuiImageData btnOutline(button_long_png);
GuiImageData btnOutlineOver(button_long_over_png);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, PAD_BUTTON_LOGO);
GuiText settingsBtnTxt("Settings", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage settingsBtnIcon(&iconSettings);
settingsBtnIcon.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
settingsBtnIcon.SetPosition(14, 0);
GuiImage settingsBtnImg(&btnOutline);
GuiImage settingsBtnImgOver(&btnOutlineOver);
GuiButton settingsBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
settingsBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
settingsBtn.SetPosition(90, -35);
settingsBtn.SetLabel(&settingsBtnTxt);
settingsBtn.SetIcon(&settingsBtnIcon);
settingsBtn.SetImage(&settingsBtnImg);
settingsBtn.SetImageOver(&settingsBtnImgOver);
settingsBtn.SetSoundOver(&btnSoundOver);
settingsBtn.SetSoundClick(&btnSoundClick);
settingsBtn.SetTrigger(trigA);
settingsBtn.SetTrigger(trig2);
settingsBtn.SetEffectGrow();
GuiText exitBtnTxt("Exit", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage exitBtnIcon(&iconHome);
exitBtnIcon.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
exitBtnIcon.SetPosition(14, 0);
GuiImage exitBtnImg(&btnOutline);
GuiImage exitBtnImgOver(&btnOutlineOver);
GuiButton exitBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
exitBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
exitBtn.SetPosition(-90, -35);
exitBtn.SetLabel(&exitBtnTxt);
exitBtn.SetIcon(&exitBtnIcon);
exitBtn.SetImage(&exitBtnImg);
exitBtn.SetImageOver(&exitBtnImgOver);
exitBtn.SetSoundOver(&btnSoundOver);
exitBtn.SetSoundClick(&btnSoundClick);
exitBtn.SetTrigger(trigA);
exitBtn.SetTrigger(trig2);
//exitBtn.SetTrigger(&trigHome); gli not a good idea
exitBtn.SetEffectGrow();
GuiWindow buttonWindow(screenwidth, screenheight);
buttonWindow.Append(&settingsBtn);
buttonWindow.Append(&exitBtn);
//GuiFileBrowser gameBrowser(424, 268);
GuiFileBrowser gameBrowser(720, 426);
//gameBrowser.SetPosition(50, 98);
gameBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
ResetBrowser();
HaltGui();
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
btnLogo->SetPosition(-50, 24);
mainWindow->Append(&titleTxt);
mainWindow->Append(&gameBrowser);
mainWindow->Append(&buttonWindow);
mainWindow->SetState(STATE_DEFAULT);
printf("mainWindow size : %d\n",mainWindow->GetSize());
ResumeGui();
// populate initial directory listing
selectLoadedFile = 1;
OpenGameList();
gameBrowser.ResetState();
gameBrowser.fileList[0]->SetState(STATE_SELECTED);
gameBrowser.TriggerUpdate();
while (menu == MENU_NONE) {
UGUI();
usleep(THREAD_SLEEP);
if (selectLoadedFile == 2) {
selectLoadedFile = 0;
mainWindow->ChangeFocus(&gameBrowser);
gameBrowser.TriggerUpdate();
}
// update gameWindow based on arrow buttons
// set MENU_EXIT if A button pressed on a game
for (i = 0; i < FILE_PAGESIZE; i++) {
if (gameBrowser.fileList[i]->GetState() == STATE_CLICKED) {
gameBrowser.fileList[i]->ResetState();
// check corresponding browser entry
if (browserList[browser.selIndex].isdir) {
res = BrowserChangeFolder();
if (res) {
gameBrowser.ResetState();
gameBrowser.fileList[0]->SetState(STATE_SELECTED);
gameBrowser.TriggerUpdate();
} else {
menu = MENU_GAMESELECTION;
break;
}
} else {
mainWindow->SetState(STATE_DISABLED);
if (BrowserLoadFile()) {
menu = MENU_EXIT;
}
else
mainWindow->SetState(STATE_DEFAULT);
}
}
}
if (settingsBtn.GetState() == STATE_CLICKED)
menu = MENU_SETTINGS;
else if (exitBtn.GetState() == STATE_CLICKED)
ExitRequested = 1;
}
HaltParseThread(); // halt parsing
HaltGui();
ResetBrowser();
mainWindow->Remove(&titleTxt);
mainWindow->Remove(&buttonWindow);
mainWindow->Remove(&gameBrowser);
return menu;
}
/****************************************************************************
* ControllerWindowUpdate
*
* Callback for controller window. Responds to clicks on window elements.
***************************************************************************/
static void ControllerWindowUpdate(void * ptr, int dir) {
GuiButton * b = (GuiButton *) ptr;
}
/****************************************************************************
* ControllerWindowLeftClick / ControllerWindowRightsClick
*
* Callbacks for controller window arrows. Responds arrow clicks.
***************************************************************************/
static void ControllerWindowLeftClick(void * ptr) {
ControllerWindowUpdate(ptr, -1);
}
static void ControllerWindowRightClick(void * ptr) {
ControllerWindowUpdate(ptr, +1);
}
/****************************************************************************
* ControllerWindow
*
* Opens a window to allow the user to select the controller to be used.
***************************************************************************/
static void ControllerWindow() {
}
/****************************************************************************
* MenuGame
*
* Menu displayed when returning to the menu from in-game.
***************************************************************************/
static int MenuGame() {
int menu = MENU_NONE;
GuiText titleTxt((char *) ROMFilename, 22, (GXColor) {
255, 255, 255, 255
});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50, 50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiImageData btnCloseOutline(button_small_png);
GuiImageData btnCloseOutlineOver(button_small_over_png);
GuiImageData btnLargeOutline(button_large_png);
GuiImageData btnLargeOutlineOver(button_large_over_png);
GuiImageData iconGameSettings(icon_game_settings_png);
GuiImageData iconLoad(icon_game_load_png);
GuiImageData iconSave(icon_game_save_png);
GuiImageData iconReset(icon_game_reset_png);
GuiImageData battery(battery_png);
GuiImageData batteryRed(battery_red_png);
GuiImageData batteryBar(battery_bar_png);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, PAD_BUTTON_LOGO);
GuiText saveBtnTxt("Save", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage saveBtnImg(&btnLargeOutline);
GuiImage saveBtnImgOver(&btnLargeOutlineOver);
GuiImage saveBtnIcon(&iconSave);
GuiButton saveBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
saveBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
saveBtn.SetPosition(-125, 200);
saveBtn.SetLabel(&saveBtnTxt);
saveBtn.SetImage(&saveBtnImg);
saveBtn.SetImageOver(&saveBtnImgOver);
saveBtn.SetIcon(&saveBtnIcon);
saveBtn.SetSoundOver(&btnSoundOver);
saveBtn.SetSoundClick(&btnSoundClick);
saveBtn.SetTrigger(trigA);
saveBtn.SetTrigger(trig2);
saveBtn.SetEffectGrow();
GuiText loadBtnTxt("Load", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage loadBtnImg(&btnLargeOutline);
GuiImage loadBtnImgOver(&btnLargeOutlineOver);
GuiImage loadBtnIcon(&iconLoad);
GuiButton loadBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
loadBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
loadBtn.SetPosition(125, 200);
loadBtn.SetLabel(&loadBtnTxt);
loadBtn.SetImage(&loadBtnImg);
loadBtn.SetImageOver(&loadBtnImgOver);
loadBtn.SetIcon(&loadBtnIcon);
loadBtn.SetSoundOver(&btnSoundOver);
loadBtn.SetSoundClick(&btnSoundClick);
loadBtn.SetTrigger(trigA);
loadBtn.SetTrigger(trig2);
loadBtn.SetEffectGrow();
GuiText resetBtnTxt("Reset", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage resetBtnImg(&btnLargeOutline);
GuiImage resetBtnImgOver(&btnLargeOutlineOver);
GuiImage resetBtnIcon(&iconReset);
GuiButton resetBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
resetBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
resetBtn.SetPosition(125, 400);
resetBtn.SetLabel(&resetBtnTxt);
resetBtn.SetImage(&resetBtnImg);
resetBtn.SetImageOver(&resetBtnImgOver);
resetBtn.SetIcon(&resetBtnIcon);
resetBtn.SetSoundOver(&btnSoundOver);
resetBtn.SetSoundClick(&btnSoundClick);
resetBtn.SetTrigger(trigA);
resetBtn.SetTrigger(trig2);
resetBtn.SetEffectGrow();
GuiText gameSettingsBtnTxt("Game Settings", 22, (GXColor) {
0, 0, 0, 255
});
gameSettingsBtnTxt.SetWrap(true, btnLargeOutline.GetWidth() - 20);
GuiImage gameSettingsBtnImg(&btnLargeOutline);
GuiImage gameSettingsBtnImgOver(&btnLargeOutlineOver);
GuiImage gameSettingsBtnIcon(&iconGameSettings);
GuiButton gameSettingsBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
gameSettingsBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
gameSettingsBtn.SetPosition(-125, 400);
gameSettingsBtn.SetLabel(&gameSettingsBtnTxt);
gameSettingsBtn.SetImage(&gameSettingsBtnImg);
gameSettingsBtn.SetImageOver(&gameSettingsBtnImgOver);
gameSettingsBtn.SetIcon(&gameSettingsBtnIcon);
gameSettingsBtn.SetSoundOver(&btnSoundOver);
gameSettingsBtn.SetSoundClick(&btnSoundClick);
gameSettingsBtn.SetTrigger(trigA);
gameSettingsBtn.SetTrigger(trig2);
gameSettingsBtn.SetEffectGrow();
GuiText mainmenuBtnTxt("Main Menu", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage mainmenuBtnImg(&btnOutline);
GuiImage mainmenuBtnImgOver(&btnOutlineOver);
GuiButton mainmenuBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
mainmenuBtn.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
mainmenuBtn.SetPosition(0, -35);
mainmenuBtn.SetLabel(&mainmenuBtnTxt);
mainmenuBtn.SetImage(&mainmenuBtnImg);
mainmenuBtn.SetImageOver(&mainmenuBtnImgOver);
mainmenuBtn.SetSoundOver(&btnSoundOver);
mainmenuBtn.SetSoundClick(&btnSoundClick);
mainmenuBtn.SetTrigger(trigA);
mainmenuBtn.SetTrigger(trig2);
mainmenuBtn.SetEffectGrow();
GuiText closeBtnTxt("Close", 20, (GXColor) {
0, 0, 0, 255
});
GuiImage closeBtnImg(&btnCloseOutline);
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
closeBtn.SetPosition(-50, 35);
closeBtn.SetLabel(&closeBtnTxt);
closeBtn.SetImage(&closeBtnImg);
closeBtn.SetImageOver(&closeBtnImgOver);
closeBtn.SetSoundOver(&btnSoundOver);
closeBtn.SetSoundClick(&btnSoundClick);
closeBtn.SetTrigger(trigA);
closeBtn.SetTrigger(trig2);
closeBtn.SetTrigger(&trigHome);
closeBtn.SetEffectGrow();
#ifdef HW_RVL
int i;
char txt[3];
bool status[4] = {false, false, false, false};
int level[4] = {0, 0, 0, 0};
bool newStatus;
int newLevel;
GuiText * batteryTxt[4];
GuiImage * batteryImg[4];
GuiImage * batteryBarImg[4];
GuiButton * batteryBtn[4];
for (i = 0; i < 4; i++) {
sprintf(txt, "P%d", i + 1);
batteryTxt[i] = new GuiText(txt, 20, (GXColor) {
255, 255, 255, 255
});
batteryTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
batteryImg[i] = new GuiImage(&battery);
batteryImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
batteryImg[i]->SetPosition(30, 0);
batteryBarImg[i] = new GuiImage(&batteryBar);
batteryBarImg[i]->SetTile(0);
batteryBarImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
batteryBarImg[i]->SetPosition(34, 0);
batteryBtn[i] = new GuiButton(70, 20);
batteryBtn[i]->SetLabel(batteryTxt[i]);
batteryBtn[i]->SetImage(batteryImg[i]);
batteryBtn[i]->SetIcon(batteryBarImg[i]);
batteryBtn[i]->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
batteryBtn[i]->SetRumble(false);
batteryBtn[i]->SetSelectable(false);
batteryBtn[i]->SetAlpha(150);
}
batteryBtn[0]->SetPosition(45, -65);
batteryBtn[1]->SetPosition(135, -65);
batteryBtn[2]->SetPosition(45, -40);
batteryBtn[3]->SetPosition(135, -40);
#endif
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&titleTxt);
w.Append(&saveBtn);
w.Append(&loadBtn);
w.Append(&resetBtn);
w.Append(&gameSettingsBtn);
#ifdef HW_RVL
w.Append(batteryBtn[0]);
w.Append(batteryBtn[1]);
w.Append(batteryBtn[2]);
w.Append(batteryBtn[3]);
#endif
w.Append(&mainmenuBtn);
w.Append(&closeBtn);
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btnLogo->SetPosition(-50, -40);
mainWindow->Append(&w);
if (lastMenu == MENU_NONE) {
enterSound->Play();
bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
mainmenuBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
#ifdef HW_RVL
batteryBtn[0]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
batteryBtn[1]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
batteryBtn[2]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
batteryBtn[3]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
#endif
w.SetEffect(EFFECT_FADE, 15);
}
ResumeGui();
if (lastMenu == MENU_NONE)
AutoSave();
while (menu == MENU_NONE) {
UGUI();
usleep(THREAD_SLEEP);
if (saveBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAME_SAVE;
} else if (loadBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAME_LOAD;
} else if (resetBtn.GetState() == STATE_CLICKED) {
if (WindowPrompt("Reset Game", "Are you sure that you want to reset this game? Any unsaved progress will be lost.", "OK", "Cancel")) {
EmuReset();
menu = MENU_EXIT;
}
} else if (gameSettingsBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAMESETTINGS;
} else if (mainmenuBtn.GetState() == STATE_CLICKED) {
if (WindowPrompt("Quit Game", "Quit this game? Any unsaved progress will be lost.", "OK", "Cancel")) {
HaltGui();
mainWindow->Remove(gameScreenImg);
delete gameScreenImg;
delete gameScreen;
gameScreen = NULL;
// free(gameScreenPng);
// gameScreenPng = NULL;
gameScreenImg = new GuiImage(screenwidth, screenheight, (GXColor) {
255, 255, 255, 255
});
// gameScreenImg->ColorStripe(10);
mainWindow->Insert(gameScreenImg, 0);
ResumeGui();
#ifndef NO_SOUND
bgMusic->Play(); // startup music
#endif
EmuRunning = 0;
menu = MENU_EXIT;
}
} else if (closeBtn.GetState() == STATE_CLICKED) {
menu = MENU_EXIT;
exitSound->Play();
bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
mainmenuBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
#ifdef HW_RVL
batteryBtn[0]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
batteryBtn[1]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
batteryBtn[2]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
batteryBtn[3]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
#endif
w.SetEffect(EFFECT_FADE, -15);
usleep(350000); // wait for effects to finish
}
}
HaltGui();
#ifdef HW_RVL
for (i = 0; i < 4; i++) {
delete batteryTxt[i];
delete batteryImg[i];
delete batteryBarImg[i];
delete batteryBtn[i];
}
#endif
mainWindow->Remove(&w);
return menu;
}
/****************************************************************************
* FindGameSaveNum
*
* Determines the save file number of the given file name
* Returns -1 if none is found
***************************************************************************/
static int FindGameSaveNum(char * savefile, int device) {
int n = -1;
int romlen = strlen(ROMFilename);
int savelen = strlen(savefile);
int diff = savelen - romlen;
if (strncmp(savefile, ROMFilename, romlen) != 0)
return -1;
if (savefile[romlen] == ' ') {
if (diff == 5 && strncmp(&savefile[romlen + 1], "Auto", 4) == 0)
n = 0; // found Auto save
else if (diff == 2 || diff == 3)
n = atoi(&savefile[romlen + 1]);
}
if (n >= 0 && n < MAX_SAVES)
return n;
else
return -1;
}
/****************************************************************************
* MenuGameSaves
*
* Allows the user to load or save progress.
***************************************************************************/
static int MenuGameSaves(int action) {
int menu = MENU_NONE;
int ret;
int i, n, type, len, len2;
int j = 0;
SaveList saves;
char filepath[1024];
char scrfile[1024];
char tmp[MAXJOLIET + 1];
struct stat filestat;
struct tm * timeinfo;
int device = DEVICE_AUTO;
if (device == DEVICE_AUTO)
autoSaveMethod(NOTSILENT);
if (!ChangeInterface(device, NOTSILENT))
return MENU_GAME;
GuiText titleTxt(NULL, 26, (GXColor) {
255, 255, 255, 255
});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50, 50);
if (action == 0)
titleTxt.SetText("Load Game");
else
titleTxt.SetText("Save Game");
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiImageData btnCloseOutline(button_small_png);
GuiImageData btnCloseOutlineOver(button_small_over_png);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, PAD_BUTTON_LOGO);
GuiText backBtnTxt("Go Back", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(50, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
backBtn.SetSoundClick(&btnSoundClick);
backBtn.SetTrigger(trigA);
backBtn.SetTrigger(trig2);
backBtn.SetEffectGrow();
GuiText closeBtnTxt("Close", 20, (GXColor) {
0, 0, 0, 255
});
GuiImage closeBtnImg(&btnCloseOutline);
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
closeBtn.SetPosition(-50, 35);
closeBtn.SetLabel(&closeBtnTxt);
closeBtn.SetImage(&closeBtnImg);
closeBtn.SetImageOver(&closeBtnImgOver);
closeBtn.SetSoundOver(&btnSoundOver);
closeBtn.SetSoundClick(&btnSoundClick);
closeBtn.SetTrigger(trigA);
closeBtn.SetTrigger(trig2);
closeBtn.SetTrigger(&trigHome);
closeBtn.SetEffectGrow();
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&backBtn);
w.Append(&closeBtn);
mainWindow->Append(&w);
mainWindow->Append(&titleTxt);
ResumeGui();
memset(&saves, 0, sizeof (saves));
sprintf(browser.dir, "%s%s", SaveDevice, SaveFolder);
ParseDirectory(true, false);
len = strlen(ROMFilename);
// find matching files
AllocSaveBuffer();
for (i = 0; i < browser.numEntries; i++) {
len2 = strlen(browserList[i].filename);
if (len2 < 6 || len2 - len < 5)
continue;
if (strncmp(&browserList[i].filename[len2 - 4], ".srm", 4) == 0)
type = FILE_SRAM;
else if (strncmp(&browserList[i].filename[len2 - 4], ".frz", 4) == 0)
type = FILE_SNAPSHOT;
else
continue;
strcpy(tmp, browserList[i].filename);
tmp[len2 - 4] = 0;
n = FindGameSaveNum(tmp, device);
if (n >= 0) {
saves.type[j] = type;
saves.files[saves.type[j]][n] = 1;
strcpy(saves.filename[j], browserList[i].filename);
if (saves.type[j] == FILE_SNAPSHOT) {
sprintf(scrfile, "%s%s/%s.png", SaveDevice, SaveFolder, tmp);
memset(savebuffer, 0, SAVEBUFFERSIZE);
if (LoadFile(scrfile, SILENT))
saves.previewImg[j] = new GuiImageData(savebuffer, 64, 48);
}
snprintf(filepath, 1024, "%s%s/%s", SaveDevice, SaveFolder, saves.filename[j]);
if (stat(filepath, &filestat) == 0) {
timeinfo = localtime(&filestat.st_mtime);
strftime(saves.date[j], 20, "%a %b %d", timeinfo);
strftime(saves.time[j], 10, "%I:%M %p", timeinfo);
}
j++;
}
}
FreeSaveBuffer();
saves.length = j;
if (saves.length == 0 && action == 0) {
InfoPrompt("No game saves found.");
menu = MENU_GAME;
}
GuiSaveBrowser saveBrowser(720, 426, &saves, action);
saveBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
HaltGui();
mainWindow->Append(&saveBrowser);
mainWindow->ChangeFocus(&saveBrowser);
ResumeGui();
while (menu == MENU_NONE) {
UGUI();
usleep(THREAD_SLEEP);
ret = saveBrowser.GetClickedSave();
// load or save game
if (ret > -3) {
int result = 0;
if (action == 0) // load
{
MakeFilePath(filepath, saves.type[ret], saves.filename[ret]);
switch (saves.type[ret]) {
case FILE_SNAPSHOT:
result = LoadSnapshot(filepath, NOTSILENT);
break;
}
if (result)
menu = MENU_EXIT;
} else // save
{
if (ret == -1) // new Snapshot
{
for (i = 1; i < 100; i++)
if (saves.files[FILE_SNAPSHOT][i] == 0)
break;
if (i < 100) {
MakeFilePath(filepath, FILE_SNAPSHOT, ROMFilename, i);
SaveSnapshot(filepath, NOTSILENT);
menu = MENU_GAME_SAVE;
}
} else // overwrite SRAM/Snapshot
{
MakeFilePath(filepath, saves.type[ret], saves.filename[ret]);
switch (saves.type[ret]) {
case FILE_SNAPSHOT:
SaveSnapshot(filepath, NOTSILENT);
break;
}
menu = MENU_GAME_SAVE;
}
}
}
if (backBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAME;
} else if (closeBtn.GetState() == STATE_CLICKED) {
menu = MENU_EXIT;
exitSound->Play();
bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
backBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
w.SetEffect(EFFECT_FADE, -15);
usleep(350000); // wait for effects to finish
}
}
HaltGui();
for (i = 0; i < saves.length; i++)
if (saves.previewImg[i])
delete saves.previewImg[i];
mainWindow->Remove(&saveBrowser);
mainWindow->Remove(&w);
mainWindow->Remove(&titleTxt);
ResetBrowser();
return menu;
}
/****************************************************************************
* MenuGameSettings
***************************************************************************/
static int MenuGameSettings() {
int menu = MENU_NONE;
GuiText titleTxt("Game Settings", 26, (GXColor) {
255, 255, 255, 255
});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50, 50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiImageData btnLargeOutline(button_large_png);
GuiImageData btnLargeOutlineOver(button_large_over_png);
GuiImageData iconMappings(icon_settings_mappings_png);
GuiImageData iconVideo(icon_settings_video_png);
GuiImageData iconController(icon_game_controllers_png);
GuiImageData iconCheats(icon_game_cheats_png);
GuiImageData btnCloseOutline(button_small_png);
GuiImageData btnCloseOutlineOver(button_small_over_png);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, PAD_BUTTON_LOGO);
GuiText mappingBtnTxt("Button Mappings", 22, (GXColor) {
0, 0, 0, 255
});
mappingBtnTxt.SetWrap(true, btnLargeOutline.GetWidth() - 30);
GuiImage mappingBtnImg(&btnLargeOutline);
GuiImage mappingBtnImgOver(&btnLargeOutlineOver);
GuiImage mappingBtnIcon(&iconMappings);
GuiButton mappingBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
mappingBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
mappingBtn.SetPosition(-125, 200);
mappingBtn.SetLabel(&mappingBtnTxt);
mappingBtn.SetImage(&mappingBtnImg);
mappingBtn.SetImageOver(&mappingBtnImgOver);
mappingBtn.SetIcon(&mappingBtnIcon);
mappingBtn.SetSoundOver(&btnSoundOver);
mappingBtn.SetSoundClick(&btnSoundClick);
mappingBtn.SetTrigger(trigA);
mappingBtn.SetTrigger(trig2);
mappingBtn.SetEffectGrow();
GuiText videoBtnTxt("Video", 22, (GXColor) {
0, 0, 0, 255
});
videoBtnTxt.SetWrap(true, btnLargeOutline.GetWidth() - 20);
GuiImage videoBtnImg(&btnLargeOutline);
GuiImage videoBtnImgOver(&btnLargeOutlineOver);
GuiImage videoBtnIcon(&iconVideo);
GuiButton videoBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
videoBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
videoBtn.SetPosition(125, 200);
videoBtn.SetLabel(&videoBtnTxt);
videoBtn.SetImage(&videoBtnImg);
videoBtn.SetImageOver(&videoBtnImgOver);
videoBtn.SetIcon(&videoBtnIcon);
videoBtn.SetSoundOver(&btnSoundOver);
videoBtn.SetSoundClick(&btnSoundClick);
videoBtn.SetTrigger(trigA);
videoBtn.SetTrigger(trig2);
videoBtn.SetEffectGrow();
GuiText controllerBtnTxt("Controller", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage controllerBtnImg(&btnLargeOutline);
GuiImage controllerBtnImgOver(&btnLargeOutlineOver);
GuiImage controllerBtnIcon(&iconController);
GuiButton controllerBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
controllerBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
controllerBtn.SetPosition(-125, 400);
controllerBtn.SetLabel(&controllerBtnTxt);
controllerBtn.SetImage(&controllerBtnImg);
controllerBtn.SetImageOver(&controllerBtnImgOver);
controllerBtn.SetIcon(&controllerBtnIcon);
controllerBtn.SetSoundOver(&btnSoundOver);
controllerBtn.SetSoundClick(&btnSoundClick);
controllerBtn.SetTrigger(trigA);
controllerBtn.SetTrigger(trig2);
controllerBtn.SetEffectGrow();
GuiText cheatsBtnTxt("Cheats", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage cheatsBtnImg(&btnLargeOutline);
GuiImage cheatsBtnImgOver(&btnLargeOutlineOver);
GuiImage cheatsBtnIcon(&iconCheats);
GuiButton cheatsBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
cheatsBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
cheatsBtn.SetPosition(125, 400);
cheatsBtn.SetLabel(&cheatsBtnTxt);
cheatsBtn.SetImage(&cheatsBtnImg);
cheatsBtn.SetImageOver(&cheatsBtnImgOver);
cheatsBtn.SetIcon(&cheatsBtnIcon);
cheatsBtn.SetSoundOver(&btnSoundOver);
cheatsBtn.SetSoundClick(&btnSoundClick);
cheatsBtn.SetTrigger(trigA);
cheatsBtn.SetTrigger(trig2);
cheatsBtn.SetEffectGrow();
GuiText closeBtnTxt("Close", 20, (GXColor) {
0, 0, 0, 255
});
GuiImage closeBtnImg(&btnCloseOutline);
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
closeBtn.SetPosition(-50, 35);
closeBtn.SetLabel(&closeBtnTxt);
closeBtn.SetImage(&closeBtnImg);
closeBtn.SetImageOver(&closeBtnImgOver);
closeBtn.SetSoundOver(&btnSoundOver);
closeBtn.SetSoundClick(&btnSoundClick);
closeBtn.SetTrigger(trigA);
closeBtn.SetTrigger(trig2);
closeBtn.SetTrigger(&trigHome);
closeBtn.SetEffectGrow();
GuiText backBtnTxt("Go Back", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(50, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
backBtn.SetSoundClick(&btnSoundClick);
backBtn.SetTrigger(trigA);
backBtn.SetTrigger(trig2);
backBtn.SetEffectGrow();
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&titleTxt);
w.Append(&mappingBtn);
w.Append(&videoBtn);
w.Append(&controllerBtn);
w.Append(&cheatsBtn);
w.Append(&closeBtn);
w.Append(&backBtn);
mainWindow->Append(&w);
ResumeGui();
while (menu == MENU_NONE) {
UGUI();
usleep(THREAD_SLEEP);
if (mappingBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAMESETTINGS_MAPPINGS;
} else if (videoBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAMESETTINGS_VIDEO;
} else if (controllerBtn.GetState() == STATE_CLICKED) {
ControllerWindow();
} else if (closeBtn.GetState() == STATE_CLICKED) {
menu = MENU_EXIT;
exitSound->Play();
bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
backBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
w.SetEffect(EFFECT_FADE, -15);
usleep(350000); // wait for effects to finish
} else if (backBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAME;
}
}
HaltGui();
mainWindow->Remove(&w);
return menu;
}
/****************************************************************************
* MenuGameCheats
*
* Displays a list of cheats available, and allows the user to enable/disable
* them.
***************************************************************************/
static int MenuGameCheats() {
int menu = MENU_NONE;
return menu;
}
/****************************************************************************
* MenuSettingsMappings
***************************************************************************/
static int MenuSettingsMappings() {
int menu = MENU_NONE;
GuiText titleTxt("Game Settings - Button Mappings", 26, (GXColor) {
255, 255, 255, 255
});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50, 50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiImageData btnLargeOutline(button_large_png);
GuiImageData btnLargeOutlineOver(button_large_over_png);
GuiImageData iconSNESController(icon_settings_snescontroller_png);
GuiImageData iconSuperscope(icon_settings_superscope_png);
GuiImageData iconJustifier(icon_settings_justifier_png);
GuiImageData iconMouse(icon_settings_mouse_png);
GuiText snesBtnTxt("SNES Controller", 22, (GXColor) {
0, 0, 0, 255
});
snesBtnTxt.SetWrap(true, btnLargeOutline.GetWidth() - 40);
GuiImage snesBtnImg(&btnLargeOutline);
GuiImage snesBtnImgOver(&btnLargeOutlineOver);
GuiImage snesBtnIcon(&iconSNESController);
GuiButton snesBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
snesBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
snesBtn.SetPosition(-125, 200);
snesBtn.SetLabel(&snesBtnTxt);
snesBtn.SetImage(&snesBtnImg);
snesBtn.SetImageOver(&snesBtnImgOver);
snesBtn.SetIcon(&snesBtnIcon);
snesBtn.SetSoundOver(&btnSoundOver);
snesBtn.SetSoundClick(&btnSoundClick);
snesBtn.SetTrigger(trigA);
snesBtn.SetTrigger(trig2);
snesBtn.SetEffectGrow();
GuiText superscopeBtnTxt("Super Scope", 22, (GXColor) {
0, 0, 0, 255
});
superscopeBtnTxt.SetWrap(true, btnLargeOutline.GetWidth() - 20);
GuiImage superscopeBtnImg(&btnLargeOutline);
GuiImage superscopeBtnImgOver(&btnLargeOutlineOver);
GuiImage superscopeBtnIcon(&iconSuperscope);
GuiButton superscopeBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
superscopeBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
superscopeBtn.SetPosition(125, 200);
superscopeBtn.SetLabel(&superscopeBtnTxt);
superscopeBtn.SetImage(&superscopeBtnImg);
superscopeBtn.SetImageOver(&superscopeBtnImgOver);
superscopeBtn.SetIcon(&superscopeBtnIcon);
superscopeBtn.SetSoundOver(&btnSoundOver);
superscopeBtn.SetSoundClick(&btnSoundClick);
superscopeBtn.SetTrigger(trigA);
superscopeBtn.SetTrigger(trig2);
superscopeBtn.SetEffectGrow();
GuiText mouseBtnTxt("SNES Mouse", 22, (GXColor) {
0, 0, 0, 255
});
mouseBtnTxt.SetWrap(true, btnLargeOutline.GetWidth() - 55);
GuiImage mouseBtnImg(&btnLargeOutline);
GuiImage mouseBtnImgOver(&btnLargeOutlineOver);
GuiImage mouseBtnIcon(&iconMouse);
GuiButton mouseBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
mouseBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
mouseBtn.SetPosition(-125, 400);
mouseBtn.SetLabel(&mouseBtnTxt);
mouseBtn.SetImage(&mouseBtnImg);
mouseBtn.SetImageOver(&mouseBtnImgOver);
mouseBtn.SetIcon(&mouseBtnIcon);
mouseBtn.SetSoundOver(&btnSoundOver);
mouseBtn.SetSoundClick(&btnSoundClick);
mouseBtn.SetTrigger(trigA);
mouseBtn.SetTrigger(trig2);
mouseBtn.SetEffectGrow();
GuiText justifierBtnTxt("Justifier", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage justifierBtnImg(&btnLargeOutline);
GuiImage justifierBtnImgOver(&btnLargeOutlineOver);
GuiImage justifierBtnIcon(&iconJustifier);
GuiButton justifierBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
justifierBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
justifierBtn.SetPosition(125, 400);
justifierBtn.SetLabel(&justifierBtnTxt);
justifierBtn.SetImage(&justifierBtnImg);
justifierBtn.SetImageOver(&justifierBtnImgOver);
justifierBtn.SetIcon(&justifierBtnIcon);
justifierBtn.SetSoundOver(&btnSoundOver);
justifierBtn.SetSoundClick(&btnSoundClick);
justifierBtn.SetTrigger(trigA);
justifierBtn.SetTrigger(trig2);
justifierBtn.SetEffectGrow();
GuiText backBtnTxt("Go Back", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(50, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
backBtn.SetSoundClick(&btnSoundClick);
backBtn.SetTrigger(trigA);
backBtn.SetTrigger(trig2);
backBtn.SetEffectGrow();
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&titleTxt);
w.Append(&snesBtn);
w.Append(&superscopeBtn);
w.Append(&mouseBtn);
w.Append(&justifierBtn);
w.Append(&backBtn);
mainWindow->Append(&w);
ResumeGui();
while (menu == MENU_NONE) {
UGUI();
usleep(THREAD_SLEEP);
if (snesBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAMESETTINGS_MAPPINGS_CTRL;
mapMenuCtrlSNES = CTRL_PAD;
} else if (superscopeBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAMESETTINGS_MAPPINGS_CTRL;
mapMenuCtrlSNES = CTRL_SCOPE;
} else if (mouseBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAMESETTINGS_MAPPINGS_CTRL;
mapMenuCtrlSNES = CTRL_MOUSE;
} else if (justifierBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAMESETTINGS_MAPPINGS_CTRL;
mapMenuCtrlSNES = CTRL_JUST;
} else if (backBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAMESETTINGS;
}
}
HaltGui();
mainWindow->Remove(&w);
return menu;
}
static int MenuSettingsMappingsController() {
int menu = MENU_NONE;
char menuTitle[100];
char menuSubtitle[100];
sprintf(menuTitle, "Game Settings - Button Mappings");
GuiText titleTxt(menuTitle, 26, (GXColor) {
255, 255, 255, 255
});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50, 30);
sprintf(menuSubtitle, "%s", ctrlName[mapMenuCtrlSNES]);
GuiText subtitleTxt(menuSubtitle, 20, (GXColor) {
255, 255, 255, 255
});
subtitleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
subtitleTxt.SetPosition(50, 60);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiImageData btnLargeOutline(button_large_png);
GuiImageData btnLargeOutlineOver(button_large_over_png);
GuiImageData iconWiimote(icon_settings_wiimote_png);
GuiImageData iconClassic(icon_settings_classic_png);
GuiImageData iconXenon(icon_settings_xbox_pad_png);
GuiImageData iconNunchuk(icon_settings_nunchuk_png);
GuiText xboxBtnTxt("Xbox Controller", 22, (GXColor) {
0, 0, 0, 255
});
xboxBtnTxt.SetWrap(true, btnLargeOutline.GetWidth() - 20);
GuiImage xboxBtnImg(&btnLargeOutline);
GuiImage xboxBtnImgOver(&btnLargeOutlineOver);
GuiImage xboxBtnIcon(&iconXenon);
GuiButton xboxBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
xboxBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
xboxBtn.SetPosition(-125, 200);
xboxBtn.SetLabel(&xboxBtnTxt);
xboxBtn.SetImage(&xboxBtnImg);
xboxBtn.SetImageOver(&xboxBtnImgOver);
xboxBtn.SetIcon(&xboxBtnIcon);
xboxBtn.SetSoundOver(&btnSoundOver);
xboxBtn.SetSoundClick(&btnSoundClick);
xboxBtn.SetTrigger(trigA);
xboxBtn.SetTrigger(trig2);
xboxBtn.SetEffectGrow();
GuiText wiimoteBtnTxt("Wiimote", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage wiimoteBtnImg(&btnLargeOutline);
GuiImage wiimoteBtnImgOver(&btnLargeOutlineOver);
GuiImage wiimoteBtnIcon(&iconWiimote);
GuiButton wiimoteBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
wiimoteBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
wiimoteBtn.SetPosition(125, 200);
wiimoteBtn.SetLabel(&wiimoteBtnTxt);
wiimoteBtn.SetImage(&wiimoteBtnImg);
wiimoteBtn.SetImageOver(&wiimoteBtnImgOver);
wiimoteBtn.SetIcon(&wiimoteBtnIcon);
wiimoteBtn.SetSoundOver(&btnSoundOver);
wiimoteBtn.SetSoundClick(&btnSoundClick);
wiimoteBtn.SetTrigger(trigA);
wiimoteBtn.SetTrigger(trig2);
wiimoteBtn.SetEffectGrow();
GuiText classicBtnTxt("Classic Controller", 22, (GXColor) {
0, 0, 0, 255
});
classicBtnTxt.SetWrap(true, btnLargeOutline.GetWidth() - 20);
GuiImage classicBtnImg(&btnLargeOutline);
GuiImage classicBtnImgOver(&btnLargeOutlineOver);
GuiImage classicBtnIcon(&iconClassic);
GuiButton classicBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
classicBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
classicBtn.SetPosition(-125, 400);
classicBtn.SetLabel(&classicBtnTxt);
classicBtn.SetImage(&classicBtnImg);
classicBtn.SetImageOver(&classicBtnImgOver);
classicBtn.SetIcon(&classicBtnIcon);
classicBtn.SetSoundOver(&btnSoundOver);
classicBtn.SetSoundClick(&btnSoundClick);
classicBtn.SetTrigger(trigA);
classicBtn.SetTrigger(trig2);
classicBtn.SetEffectGrow();
GuiText nunchukBtnTxt1("Wiimote", 22, (GXColor) {
0, 0, 0, 255
});
GuiText nunchukBtnTxt2("&", 18, (GXColor) {
0, 0, 0, 255
});
GuiText nunchukBtnTxt3("Nunchuk", 22, (GXColor) {
0, 0, 0, 255
});
nunchukBtnTxt1.SetPosition(0, -20);
nunchukBtnTxt3.SetPosition(0, +20);
GuiImage nunchukBtnImg(&btnLargeOutline);
GuiImage nunchukBtnImgOver(&btnLargeOutlineOver);
GuiImage nunchukBtnIcon(&iconNunchuk);
GuiButton nunchukBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
nunchukBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
nunchukBtn.SetPosition(125, 400);
nunchukBtn.SetLabel(&nunchukBtnTxt1, 0);
nunchukBtn.SetLabel(&nunchukBtnTxt2, 1);
nunchukBtn.SetLabel(&nunchukBtnTxt3, 2);
nunchukBtn.SetImage(&nunchukBtnImg);
nunchukBtn.SetImageOver(&nunchukBtnImgOver);
nunchukBtn.SetIcon(&nunchukBtnIcon);
nunchukBtn.SetSoundOver(&btnSoundOver);
nunchukBtn.SetSoundClick(&btnSoundClick);
nunchukBtn.SetTrigger(trigA);
nunchukBtn.SetTrigger(trig2);
nunchukBtn.SetEffectGrow();
GuiText backBtnTxt("Go Back", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(50, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
backBtn.SetSoundClick(&btnSoundClick);
backBtn.SetTrigger(trigA);
backBtn.SetTrigger(trig2);
backBtn.SetEffectGrow();
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&titleTxt);
w.Append(&subtitleTxt);
w.Append(&xboxBtn);
#ifdef HW_RVL
w.Append(&wiimoteBtn);
if (mapMenuCtrlSNES == CTRL_PAD) {
w.Append(&nunchukBtn);
w.Append(&classicBtn);
}
#endif
w.Append(&backBtn);
mainWindow->Append(&w);
ResumeGui();
while (menu == MENU_NONE) {
UGUI();
usleep(THREAD_SLEEP);
if (wiimoteBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
mapMenuCtrl = CTRLR_WIIMOTE;
} else if (nunchukBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
mapMenuCtrl = CTRLR_NUNCHUK;
} else if (classicBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
mapMenuCtrl = CTRLR_CLASSIC;
} else if (xboxBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
mapMenuCtrl = CTRLR_GCPAD;
} else if (backBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAMESETTINGS_MAPPINGS;
}
}
HaltGui();
mainWindow->Remove(&w);
return menu;
}
/****************************************************************************
* ButtonMappingWindow
***************************************************************************/
static u32
ButtonMappingWindow() {
GuiWindow promptWindow(448, 288);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiImageData dialogBox(dialogue_box_png);
GuiImage dialogBoxImg(&dialogBox);
GuiText titleTxt("Button Mapping", 26, (GXColor) {
70, 70, 10, 255
});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0, 14);
char msg[200];
switch (mapMenuCtrl) {
case CTRLR_GCPAD:
#ifdef HW_RVL
sprintf(msg, "Press any button on the GameCube Controller now. Press Home or the C-Stick in any direction to clear the existing mapping.");
#else
sprintf(msg, "Press any button on the GameCube Controller now. Press the C-Stick in any direction to clear the existing mapping.");
#endif
break;
case CTRLR_WIIMOTE:
sprintf(msg, "Press any button on the Wiimote now. Press Home to clear the existing mapping.");
break;
case CTRLR_CLASSIC:
sprintf(msg, "Press any button on the Classic Controller now. Press Home to clear the existing mapping.");
break;
case CTRLR_NUNCHUK:
sprintf(msg, "Press any button on the Wiimote or Nunchuk now. Press Home to clear the existing mapping.");
break;
}
GuiText msgTxt(msg, 26, (GXColor) {
0, 0, 0, 255
});
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
msgTxt.SetPosition(0, -20);
msgTxt.SetWrap(true, 430);
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
u32 pressed = 0;
while (pressed == 0) {
UGUI();
usleep(THREAD_SLEEP);
if (mapMenuCtrl == CTRLR_GCPAD) {
pressed = userInput[0].pad.btns_d;
if (userInput[0].pad.substickX < -70 ||
userInput[0].pad.substickX > 70 ||
userInput[0].pad.substickY < -70 ||
userInput[0].pad.substickY > 70)
pressed = WPAD_BUTTON_HOME;
if (userInput[0].wpad->btns_d == WPAD_BUTTON_HOME)
pressed = WPAD_BUTTON_HOME;
} else {
pressed = userInput[0].wpad->btns_d;
// always allow Home button to be pressed to clear the existing mapping
if (pressed != WPAD_BUTTON_HOME) {
switch (mapMenuCtrl) {
case CTRLR_WIIMOTE:
if (pressed > 0x1000)
pressed = 0; // not a valid input
break;
case CTRLR_CLASSIC:
if (userInput[0].wpad->exp.type != WPAD_EXP_CLASSIC)
pressed = 0; // not a valid input
else if (pressed <= 0x1000)
pressed = 0; // not a valid input
break;
case CTRLR_NUNCHUK:
if (userInput[0].wpad->exp.type != WPAD_EXP_NUNCHUK)
pressed = 0; // not a valid input
break;
}
}
}
}
if (pressed == WPAD_BUTTON_HOME
|| pressed == WPAD_CLASSIC_BUTTON_HOME)
pressed = 0;
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
return pressed;
}
static int MenuSettingsMappingsMap() {
#if 0
int menu = MENU_NONE;
int ret, i, j;
bool firstRun = true;
OptionList options;
char menuTitle[100];
char menuSubtitle[100];
sprintf(menuTitle, "Game Settings - Button Mappings");
GuiText titleTxt(menuTitle, 26, (GXColor) {
255, 255, 255, 255
});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50, 30);
sprintf(menuSubtitle, "%s - %s", gettext(ctrlName[mapMenuCtrlSNES]), gettext(ctrlrName[mapMenuCtrl]));
GuiText subtitleTxt(menuSubtitle, 20, (GXColor) {
255, 255, 255, 255
});
subtitleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
subtitleTxt.SetPosition(50, 60);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiImageData btnShortOutline(button_short_png);
GuiImageData btnShortOutlineOver(button_short_over_png);
GuiText backBtnTxt("Go Back", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(50, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
backBtn.SetSoundClick(&btnSoundClick);
backBtn.SetTrigger(trigA);
backBtn.SetTrigger(trig2);
backBtn.SetEffectGrow();
GuiText resetBtnTxt("Reset", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage resetBtnImg(&btnShortOutline);
GuiImage resetBtnImgOver(&btnShortOutlineOver);
GuiButton resetBtn(btnShortOutline.GetWidth(), btnShortOutline.GetHeight());
resetBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
resetBtn.SetPosition(260, -35);
resetBtn.SetLabel(&resetBtnTxt);
resetBtn.SetImage(&resetBtnImg);
resetBtn.SetImageOver(&resetBtnImgOver);
resetBtn.SetSoundOver(&btnSoundOver);
resetBtn.SetSoundClick(&btnSoundClick);
resetBtn.SetTrigger(trigA);
resetBtn.SetTrigger(trig2);
resetBtn.SetEffectGrow();
i = 0;
switch (mapMenuCtrlSNES) {
case CTRL_PAD:
sprintf(options.name[i++], "A");
sprintf(options.name[i++], "B");
sprintf(options.name[i++], "X");
sprintf(options.name[i++], "Y");
sprintf(options.name[i++], "L");
sprintf(options.name[i++], "R");
sprintf(options.name[i++], "Start");
sprintf(options.name[i++], "Select");
sprintf(options.name[i++], "Up");
sprintf(options.name[i++], "Down");
sprintf(options.name[i++], "Left");
sprintf(options.name[i++], "Right");
options.length = i;
break;
case CTRL_SCOPE:
sprintf(options.name[i++], "Fire");
sprintf(options.name[i++], "Aim Offscreen");
sprintf(options.name[i++], "Cursor");
sprintf(options.name[i++], "Turbo On");
sprintf(options.name[i++], "Turbo Off");
sprintf(options.name[i++], "Pause");
options.length = i;
break;
case CTRL_MOUSE:
sprintf(options.name[i++], "Left Button");
sprintf(options.name[i++], "Right Button");
options.length = i;
break;
case CTRL_JUST:
sprintf(options.name[i++], "Fire");
sprintf(options.name[i++], "Aim Offscreen");
sprintf(options.name[i++], "Start");
options.length = i;
break;
};
for (i = 0; i < options.length; i++)
options.value[i][0] = 0;
GuiOptionBrowser optionBrowser(720, 426, &options);
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
optionBrowser.SetCol2Position(215);
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&backBtn);
w.Append(&resetBtn);
mainWindow->Append(&optionBrowser);
mainWindow->Append(&w);
mainWindow->Append(&titleTxt);
mainWindow->Append(&subtitleTxt);
ResumeGui();
while (menu == MENU_NONE) {
UGUI();
usleep(THREAD_SLEEP);
if (backBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAMESETTINGS_MAPPINGS_CTRL;
} else if (resetBtn.GetState() == STATE_CLICKED) {
resetBtn.ResetState();
int choice = WindowPrompt(
"Reset Mappings",
"Are you sure that you want to reset your mappings?",
"Yes",
"No");
if (choice == 1) {
ResetControls(mapMenuCtrlSNES, mapMenuCtrl);
firstRun = true;
}
}
ret = optionBrowser.GetClickedOption();
if (ret >= 0) {
// get a button selection from user
btnmap[mapMenuCtrlSNES][mapMenuCtrl][ret] = ButtonMappingWindow();
}
if (ret >= 0 || firstRun) {
firstRun = false;
for (i = 0; i < options.length; i++) {
for (j = 0; j < ctrlr_def[mapMenuCtrl].num_btns; j++) {
if (btnmap[mapMenuCtrlSNES][mapMenuCtrl][i] == 0) {
options.value[i][0] = 0;
} else if (btnmap[mapMenuCtrlSNES][mapMenuCtrl][i] ==
ctrlr_def[mapMenuCtrl].map[j].btn) {
if (strcmp(options.value[i], ctrlr_def[mapMenuCtrl].map[j].name) != 0)
sprintf(options.value[i], ctrlr_def[mapMenuCtrl].map[j].name);
break;
}
}
}
optionBrowser.TriggerUpdate();
}
}
HaltGui();
mainWindow->Remove(&optionBrowser);
mainWindow->Remove(&w);
mainWindow->Remove(&titleTxt);
mainWindow->Remove(&subtitleTxt);
return menu;
#endif
return MENU_NONE;
}
/****************************************************************************
* MenuSettingsVideo
***************************************************************************/
static void ScreenZoomWindowUpdate(void * ptr, float h, float v) {
}
static void ScreenZoomWindowLeftClick(void * ptr) {
ScreenZoomWindowUpdate(ptr, -0.01, 0);
}
static void ScreenZoomWindowRightClick(void * ptr) {
ScreenZoomWindowUpdate(ptr, +0.01, 0);
}
static void ScreenZoomWindowUpClick(void * ptr) {
ScreenZoomWindowUpdate(ptr, 0, +0.01);
}
static void ScreenZoomWindowDownClick(void * ptr) {
ScreenZoomWindowUpdate(ptr, 0, -0.01);
}
static void ScreenZoomWindow() {
GuiWindow * w = new GuiWindow(200, 200);
w->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
GuiTrigger trigLeft;
trigLeft.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
GuiTrigger trigRight;
trigRight.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
GuiTrigger trigUp;
trigUp.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP);
GuiTrigger trigDown;
trigDown.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN);
GuiImageData arrowLeft(button_arrow_left_png);
GuiImage arrowLeftImg(&arrowLeft);
GuiImageData arrowLeftOver(button_arrow_left_over_png);
GuiImage arrowLeftOverImg(&arrowLeftOver);
GuiButton arrowLeftBtn(arrowLeft.GetWidth(), arrowLeft.GetHeight());
arrowLeftBtn.SetImage(&arrowLeftImg);
arrowLeftBtn.SetImageOver(&arrowLeftOverImg);
arrowLeftBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
arrowLeftBtn.SetPosition(50, 0);
arrowLeftBtn.SetTrigger(trigA);
arrowLeftBtn.SetTrigger(trig2);
arrowLeftBtn.SetTrigger(&trigLeft);
arrowLeftBtn.SetSelectable(false);
arrowLeftBtn.SetUpdateCallback(ScreenZoomWindowLeftClick);
GuiImageData arrowRight(button_arrow_right_png);
GuiImage arrowRightImg(&arrowRight);
GuiImageData arrowRightOver(button_arrow_right_over_png);
GuiImage arrowRightOverImg(&arrowRightOver);
GuiButton arrowRightBtn(arrowRight.GetWidth(), arrowRight.GetHeight());
arrowRightBtn.SetImage(&arrowRightImg);
arrowRightBtn.SetImageOver(&arrowRightOverImg);
arrowRightBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
arrowRightBtn.SetPosition(164, 0);
arrowRightBtn.SetTrigger(trigA);
arrowRightBtn.SetTrigger(trig2);
arrowRightBtn.SetTrigger(&trigRight);
arrowRightBtn.SetSelectable(false);
arrowRightBtn.SetUpdateCallback(ScreenZoomWindowRightClick);
GuiImageData arrowUp(button_arrow_up_png);
GuiImage arrowUpImg(&arrowUp);
GuiImageData arrowUpOver(button_arrow_up_over_png);
GuiImage arrowUpOverImg(&arrowUpOver);
GuiButton arrowUpBtn(arrowUp.GetWidth(), arrowUp.GetHeight());
arrowUpBtn.SetImage(&arrowUpImg);
arrowUpBtn.SetImageOver(&arrowUpOverImg);
arrowUpBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
arrowUpBtn.SetPosition(-76, -27);
arrowUpBtn.SetTrigger(trigA);
arrowUpBtn.SetTrigger(trig2);
arrowUpBtn.SetTrigger(&trigUp);
arrowUpBtn.SetSelectable(false);
arrowUpBtn.SetUpdateCallback(ScreenZoomWindowUpClick);
GuiImageData arrowDown(button_arrow_down_png);
GuiImage arrowDownImg(&arrowDown);
GuiImageData arrowDownOver(button_arrow_down_over_png);
GuiImage arrowDownOverImg(&arrowDownOver);
GuiButton arrowDownBtn(arrowDown.GetWidth(), arrowDown.GetHeight());
arrowDownBtn.SetImage(&arrowDownImg);
arrowDownBtn.SetImageOver(&arrowDownOverImg);
arrowDownBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
arrowDownBtn.SetPosition(-76, 27);
arrowDownBtn.SetTrigger(trigA);
arrowDownBtn.SetTrigger(trig2);
arrowDownBtn.SetTrigger(&trigDown);
arrowDownBtn.SetSelectable(false);
arrowDownBtn.SetUpdateCallback(ScreenZoomWindowDownClick);
GuiImageData screenPosition(screen_position_png);
GuiImage screenPositionImg(&screenPosition);
screenPositionImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
screenPositionImg.SetPosition(0, 0);
settingText = new GuiText(NULL, 20, (GXColor) {
0, 0, 0, 255
});
settingText2 = new GuiText(NULL, 20, (GXColor) {
0, 0, 0, 255
});
char zoom[10];
// sprintf(zoom, "%.2f%%", GCSettings.zoomHor * 100);
// settingText->SetText(zoom);
// settingText->SetPosition(108, 0);
// sprintf(zoom, "%.2f%%", GCSettings.zoomVert * 100);
// settingText2->SetText(zoom);
// settingText2->SetPosition(-76, 0);
//
// float currentZoomHor = GCSettings.zoomHor;
// float currentZoomVert = GCSettings.zoomVert;
sprintf(zoom, "%.2f%%", 1 * 100);
settingText->SetText(zoom);
settingText->SetPosition(108, 0);
sprintf(zoom, "%.2f%%", 1 * 100);
settingText2->SetText(zoom);
settingText2->SetPosition(-76, 0);
float currentZoomHor = 1;
float currentZoomVert = 1;
w->Append(&arrowLeftBtn);
w->Append(&arrowRightBtn);
w->Append(&arrowUpBtn);
w->Append(&arrowDownBtn);
w->Append(&screenPositionImg);
w->Append(settingText);
w->Append(settingText2);
if (!SettingWindow("Screen Zoom", w)) {
// undo changes
// GCSettings.zoomHor = currentZoomHor;
// GCSettings.zoomVert = currentZoomVert;
GCSettings.zoomHor = 1;
GCSettings.zoomVert = 1;
}
delete(w);
delete(settingText);
delete(settingText2);
}
static void ScreenPositionWindowUpdate(void * ptr, int x, int y) {
GuiButton * b = (GuiButton *) ptr;
// if (b->GetState() == STATE_CLICKED) {
// GCSettings.xshift += x;
// GCSettings.yshift += y;
//
// char shift[10];
// sprintf(shift, "%i, %i", GCSettings.xshift, GCSettings.yshift);
// settingText->SetText(shift);
// b->ResetState();
// }
}
static void ScreenPositionWindowLeftClick(void * ptr) {
ScreenPositionWindowUpdate(ptr, -1, 0);
}
static void ScreenPositionWindowRightClick(void * ptr) {
ScreenPositionWindowUpdate(ptr, +1, 0);
}
static void ScreenPositionWindowUpClick(void * ptr) {
ScreenPositionWindowUpdate(ptr, 0, -1);
}
static void ScreenPositionWindowDownClick(void * ptr) {
ScreenPositionWindowUpdate(ptr, 0, +1);
}
static void ScreenPositionWindow() {
// GuiWindow * w = new GuiWindow(150, 150);
// w->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
// w->SetPosition(0, -10);
//
// GuiTrigger trigLeft;
// trigLeft.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
//
// GuiTrigger trigRight;
// trigRight.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
//
// GuiTrigger trigUp;
// trigUp.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP);
//
// GuiTrigger trigDown;
// trigDown.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN);
//
// GuiImageData arrowLeft(button_arrow_left_png);
// GuiImage arrowLeftImg(&arrowLeft);
// GuiImageData arrowLeftOver(button_arrow_left_over_png);
// GuiImage arrowLeftOverImg(&arrowLeftOver);
// GuiButton arrowLeftBtn(arrowLeft.GetWidth(), arrowLeft.GetHeight());
// arrowLeftBtn.SetImage(&arrowLeftImg);
// arrowLeftBtn.SetImageOver(&arrowLeftOverImg);
// arrowLeftBtn.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
// arrowLeftBtn.SetTrigger(trigA);
// arrowLeftBtn.SetTrigger(trig2);
// arrowLeftBtn.SetTrigger(&trigLeft);
// arrowLeftBtn.SetSelectable(false);
// arrowLeftBtn.SetUpdateCallback(ScreenPositionWindowLeftClick);
//
// GuiImageData arrowRight(button_arrow_right_png);
// GuiImage arrowRightImg(&arrowRight);
// GuiImageData arrowRightOver(button_arrow_right_over_png);
// GuiImage arrowRightOverImg(&arrowRightOver);
// GuiButton arrowRightBtn(arrowRight.GetWidth(), arrowRight.GetHeight());
// arrowRightBtn.SetImage(&arrowRightImg);
// arrowRightBtn.SetImageOver(&arrowRightOverImg);
// arrowRightBtn.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
// arrowRightBtn.SetTrigger(trigA);
// arrowRightBtn.SetTrigger(trig2);
// arrowRightBtn.SetTrigger(&trigRight);
// arrowRightBtn.SetSelectable(false);
// arrowRightBtn.SetUpdateCallback(ScreenPositionWindowRightClick);
//
// GuiImageData arrowUp(button_arrow_up_png);
// GuiImage arrowUpImg(&arrowUp);
// GuiImageData arrowUpOver(button_arrow_up_over_png);
// GuiImage arrowUpOverImg(&arrowUpOver);
// GuiButton arrowUpBtn(arrowUp.GetWidth(), arrowUp.GetHeight());
// arrowUpBtn.SetImage(&arrowUpImg);
// arrowUpBtn.SetImageOver(&arrowUpOverImg);
// arrowUpBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
// arrowUpBtn.SetTrigger(trigA);
// arrowUpBtn.SetTrigger(trig2);
// arrowUpBtn.SetTrigger(&trigUp);
// arrowUpBtn.SetSelectable(false);
// arrowUpBtn.SetUpdateCallback(ScreenPositionWindowUpClick);
//
// GuiImageData arrowDown(button_arrow_down_png);
// GuiImage arrowDownImg(&arrowDown);
// GuiImageData arrowDownOver(button_arrow_down_over_png);
// GuiImage arrowDownOverImg(&arrowDownOver);
// GuiButton arrowDownBtn(arrowDown.GetWidth(), arrowDown.GetHeight());
// arrowDownBtn.SetImage(&arrowDownImg);
// arrowDownBtn.SetImageOver(&arrowDownOverImg);
// arrowDownBtn.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
// arrowDownBtn.SetTrigger(trigA);
// arrowDownBtn.SetTrigger(trig2);
// arrowDownBtn.SetTrigger(&trigDown);
// arrowDownBtn.SetSelectable(false);
// arrowDownBtn.SetUpdateCallback(ScreenPositionWindowDownClick);
//
// GuiImageData screenPosition(screen_position_png);
// GuiImage screenPositionImg(&screenPosition);
// screenPositionImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
//
// settingText = new GuiText(NULL, 20, (GXColor) {
// 0, 0, 0, 255
// });
// char shift[10];
// sprintf(shift, "%i, %i", GCSettings.xshift, GCSettings.yshift);
// settingText->SetText(shift);
//
// int currentX = GCSettings.xshift;
// int currentY = GCSettings.yshift;
//
// w->Append(&arrowLeftBtn);
// w->Append(&arrowRightBtn);
// w->Append(&arrowUpBtn);
// w->Append(&arrowDownBtn);
// w->Append(&screenPositionImg);
// w->Append(settingText);
//
// if (!SettingWindow("Screen Position", w)) {
// // undo changes
// GCSettings.xshift = currentX;
// GCSettings.yshift = currentY;
// }
//
// delete(w);
// delete(settingText);
}
static int MenuSettingsVideo() {
#if 0
int menu = MENU_NONE;
int ret;
int i = 0;
bool firstRun = true;
OptionList options;
sprintf(options.name[i++], "Rendering");
sprintf(options.name[i++], "Scaling");
sprintf(options.name[i++], "Filtering");
sprintf(options.name[i++], "Screen Zoom");
sprintf(options.name[i++], "Screen Position");
sprintf(options.name[i++], "Crosshair");
// sprintf(options.name[i++], "Video Mode");
options.length = i;
#ifdef HW_DOL
options.name[2][0] = 0; // disable hq2x on GameCube
#endif
for (i = 0; i < options.length; i++)
options.value[i][0] = 0;
GuiText titleTxt("Game Settings - Video", 26, (GXColor) {
255, 255, 255, 255
});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50, 50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiText backBtnTxt("Go Back", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(50, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
backBtn.SetSoundClick(&btnSoundClick);
backBtn.SetTrigger(trigA);
backBtn.SetTrigger(trig2);
backBtn.SetEffectGrow();
GuiOptionBrowser optionBrowser(720, 426, &options);
optionBrowser.SetCol2Position(200);
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&backBtn);
mainWindow->Append(&optionBrowser);
mainWindow->Append(&w);
mainWindow->Append(&titleTxt);
ResumeGui();
while (menu == MENU_NONE) {
UGUI();
usleep(THREAD_SLEEP);
ret = optionBrowser.GetClickedOption();
switch (ret) {
case 0:
// GCSettings.render++;
// if (GCSettings.render > 2)
// GCSettings.render = 0;
break;
case 1:
// GCSettings.widescreen ^= 1;
break;
case 2:
// GCSettings.FilterMethod++;
// if (GCSettings.FilterMethod >= GetFilterNumber())
// GCSettings.FilterMethod = 0;
break;
case 3:
ScreenZoomWindow();
break;
case 4:
ScreenPositionWindow();
break;
case 5:
// GCSettings.crosshair ^= 1;
break;
case 6:
// GCSettings.videomode++;
// if (GCSettings.videomode > 4)
// GCSettings.videomode = 0;
break;
}
if (ret >= 0 || firstRun) {
firstRun = false;
// don't allow original render mode if progressive video mode detected
// if (GCSettings.render==0 && progressive)
// GCSettings.render++;
// if (GCSettings.render == 0)
sprintf(options.value[0], "Original");
// else if (GCSettings.render == 1)
// sprintf(options.value[0], "Filtered");
// else if (GCSettings.render == 2)
// sprintf(options.value[0], "Unfiltered");
// if (GCSettings.widescreen)
sprintf(options.value[1], "16:9 Correction");
// else
// sprintf(options.value[1], "Default");
//#ifdef HW_RVL
sprintf(options.value[2], "HMMMMMMM");
//#endif
sprintf(options.value[3], "%.2f%%, %.2f%%", GCSettings.zoomHor * 100, GCSettings.zoomVert * 100);
sprintf(options.value[4], "%d, %d", GCSettings.xshift, GCSettings.yshift);
sprintf(options.value[5], "%s", GCSettings.crosshair == 1 ? "On" : "Off");
switch (GCSettings.videomode) {
case 0:
sprintf(options.value[6], "Automatic (Recommended)");
break;
case 1:
sprintf(options.value[6], "NTSC (480i)");
break;
case 2:
sprintf(options.value[6], "Progressive (480p)");
break;
case 3:
sprintf(options.value[6], "PAL (50Hz)");
break;
case 4:
sprintf(options.value[6], "PAL (60Hz)");
break;
}
optionBrowser.TriggerUpdate();
}
if (backBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAMESETTINGS;
}
}
HaltGui();
mainWindow->Remove(&optionBrowser);
mainWindow->Remove(&w);
mainWindow->Remove(&titleTxt);
return menu;
#endif
return MENU_NONE;
}
/****************************************************************************
* MenuSettings
***************************************************************************/
static int MenuSettings() {
int menu = MENU_NONE;
GuiText titleTxt("Settings", 26, (GXColor) {
255, 255, 255, 255
});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50, 50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData btnOutline(button_long_png);
GuiImageData btnOutlineOver(button_long_over_png);
GuiImageData btnLargeOutline(button_large_png);
GuiImageData btnLargeOutlineOver(button_large_over_png);
GuiImageData iconFile(icon_settings_file_png);
GuiImageData iconMenu(icon_settings_menu_png);
GuiImageData iconNetwork(icon_settings_network_png);
GuiText savingBtnTxt1("Saving", 22, (GXColor) {
0, 0, 0, 255
});
GuiText savingBtnTxt2("&", 18, (GXColor) {
0, 0, 0, 255
});
GuiText savingBtnTxt3("Loading", 22, (GXColor) {
0, 0, 0, 255
});
savingBtnTxt1.SetPosition(0, -20);
savingBtnTxt3.SetPosition(0, +20);
GuiImage savingBtnImg(&btnLargeOutline);
GuiImage savingBtnImgOver(&btnLargeOutlineOver);
GuiImage fileBtnIcon(&iconFile);
GuiButton savingBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
savingBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
savingBtn.SetPosition(-125, 200);
savingBtn.SetLabel(&savingBtnTxt1, 0);
savingBtn.SetLabel(&savingBtnTxt2, 1);
savingBtn.SetLabel(&savingBtnTxt3, 2);
savingBtn.SetImage(&savingBtnImg);
savingBtn.SetImageOver(&savingBtnImgOver);
savingBtn.SetIcon(&fileBtnIcon);
savingBtn.SetSoundOver(&btnSoundOver);
savingBtn.SetSoundClick(&btnSoundClick);
savingBtn.SetTrigger(trigA);
savingBtn.SetTrigger(trig2);
savingBtn.SetEffectGrow();
GuiText menuBtnTxt("Menu", 22, (GXColor) {
0, 0, 0, 255
});
menuBtnTxt.SetWrap(true, btnLargeOutline.GetWidth() - 20);
GuiImage menuBtnImg(&btnLargeOutline);
GuiImage menuBtnImgOver(&btnLargeOutlineOver);
GuiImage menuBtnIcon(&iconMenu);
GuiButton menuBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
menuBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
menuBtn.SetPosition(125, 200);
menuBtn.SetLabel(&menuBtnTxt);
menuBtn.SetImage(&menuBtnImg);
menuBtn.SetImageOver(&menuBtnImgOver);
menuBtn.SetIcon(&menuBtnIcon);
menuBtn.SetSoundOver(&btnSoundOver);
menuBtn.SetSoundClick(&btnSoundClick);
menuBtn.SetTrigger(trigA);
menuBtn.SetTrigger(trig2);
menuBtn.SetEffectGrow();
GuiText networkBtnTxt("Network", 22, (GXColor) {
0, 0, 0, 255
});
networkBtnTxt.SetWrap(true, btnLargeOutline.GetWidth() - 20);
GuiImage networkBtnImg(&btnLargeOutline);
GuiImage networkBtnImgOver(&btnLargeOutlineOver);
GuiImage networkBtnIcon(&iconNetwork);
GuiButton networkBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
networkBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
networkBtn.SetPosition(0, 400);
networkBtn.SetLabel(&networkBtnTxt);
networkBtn.SetImage(&networkBtnImg);
networkBtn.SetImageOver(&networkBtnImgOver);
networkBtn.SetIcon(&networkBtnIcon);
networkBtn.SetSoundOver(&btnSoundOver);
networkBtn.SetSoundClick(&btnSoundClick);
networkBtn.SetTrigger(trigA);
networkBtn.SetTrigger(trig2);
networkBtn.SetEffectGrow();
GuiText backBtnTxt("Go Back", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(90, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
backBtn.SetSoundClick(&btnSoundClick);
backBtn.SetTrigger(trigA);
backBtn.SetTrigger(trig2);
backBtn.SetEffectGrow();
GuiText resetBtnTxt("Reset Settings", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage resetBtnImg(&btnOutline);
GuiImage resetBtnImgOver(&btnOutlineOver);
GuiButton resetBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
resetBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
resetBtn.SetPosition(-90, -35);
resetBtn.SetLabel(&resetBtnTxt);
resetBtn.SetImage(&resetBtnImg);
resetBtn.SetImageOver(&resetBtnImgOver);
resetBtn.SetSoundOver(&btnSoundOver);
resetBtn.SetSoundClick(&btnSoundClick);
resetBtn.SetTrigger(trigA);
resetBtn.SetTrigger(trig2);
resetBtn.SetEffectGrow();
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&titleTxt);
w.Append(&savingBtn);
w.Append(&menuBtn);
w.Append(&networkBtn);
w.Append(&backBtn);
w.Append(&resetBtn);
mainWindow->Append(&w);
ResumeGui();
while (menu == MENU_NONE) {
UGUI();
usleep(THREAD_SLEEP);
if (savingBtn.GetState() == STATE_CLICKED) {
menu = MENU_SETTINGS_FILE;
} else if (menuBtn.GetState() == STATE_CLICKED) {
menu = MENU_SETTINGS_MENU;
} else if (networkBtn.GetState() == STATE_CLICKED) {
menu = MENU_SETTINGS_NETWORK;
} else if (backBtn.GetState() == STATE_CLICKED) {
menu = MENU_GAMESELECTION;
} else if (resetBtn.GetState() == STATE_CLICKED) {
resetBtn.ResetState();
int choice = WindowPrompt(
"Reset Settings",
"Are you sure that you want to reset your settings?",
"Yes",
"No");
if (choice == 1)
DefaultSettings();
}
}
HaltGui();
mainWindow->Remove(&w);
return menu;
}
/****************************************************************************
* MenuSettingsFile
***************************************************************************/
static int MenuSettingsFile() {
int menu = MENU_NONE;
int ret;
int i = 0;
bool firstRun = true;
OptionList options;
sprintf(options.name[i++], "Load Device");
sprintf(options.name[i++], "Save Device");
sprintf(options.name[i++], "Load Folder");
sprintf(options.name[i++], "Save Folder");
sprintf(options.name[i++], "Cheats Folder");
sprintf(options.name[i++], "Auto Load");
sprintf(options.name[i++], "Auto Save");
options.length = i;
for (i = 0; i < options.length; i++)
options.value[i][0] = 0;
GuiText titleTxt("Settings - Saving & Loading", 26, (GXColor) {
255, 255, 255, 255
});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50, 50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData btnOutline(button_long_png);
GuiImageData btnOutlineOver(button_long_over_png);
GuiText backBtnTxt("Go Back", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(90, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
backBtn.SetSoundClick(&btnSoundClick);
backBtn.SetTrigger(trigA);
backBtn.SetTrigger(trig2);
backBtn.SetEffectGrow();
GuiOptionBrowser optionBrowser(720, 426, &options);
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
optionBrowser.SetCol2Position(215);
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&backBtn);
mainWindow->Append(&optionBrowser);
mainWindow->Append(&w);
mainWindow->Append(&titleTxt);
ResumeGui();
while (menu == MENU_NONE) {
UGUI();
usleep(THREAD_SLEEP);
ret = optionBrowser.GetClickedOption();
switch (ret) {
case 0:
GCSettings.LoadMethod++;
break;
case 1:
GCSettings.SaveMethod++;
break;
case 2:
OnScreenKeyboard(GCSettings.LoadFolder, MAXPATHLEN);
break;
case 3:
OnScreenKeyboard(GCSettings.SaveFolder, MAXPATHLEN);
break;
case 4:
OnScreenKeyboard(GCSettings.CheatFolder, MAXPATHLEN);
break;
case 5:
GCSettings.AutoLoad++;
if (GCSettings.AutoLoad > 2)
GCSettings.AutoLoad = 0;
break;
case 6:
GCSettings.AutoSave++;
if (GCSettings.AutoSave > 3)
GCSettings.AutoSave = 0;
break;
}
if (ret >= 0 || firstRun) {
firstRun = false;
// some load/save methods are not implemented - here's where we skip them
// they need to be skipped in the order they were enumerated
// no SD/USB ports on GameCube
#ifdef HW_DOL
if (GCSettings.LoadMethod == DEVICE_SD)
GCSettings.LoadMethod++;
if (GCSettings.SaveMethod == DEVICE_SD)
GCSettings.SaveMethod++;
if (GCSettings.LoadMethod == DEVICE_USB)
GCSettings.LoadMethod++;
if (GCSettings.SaveMethod == DEVICE_USB)
GCSettings.SaveMethod++;
#endif
// saving to DVD is impossible
if (GCSettings.SaveMethod == DEVICE_DVD)
GCSettings.SaveMethod++;
// don't allow SD Gecko on Wii
#ifdef HW_RVL
if (GCSettings.LoadMethod == DEVICE_SD_SLOTA)
GCSettings.LoadMethod++;
if (GCSettings.SaveMethod == DEVICE_SD_SLOTA)
GCSettings.SaveMethod++;
if (GCSettings.LoadMethod == DEVICE_SD_SLOTB)
GCSettings.LoadMethod++;
if (GCSettings.SaveMethod == DEVICE_SD_SLOTB)
GCSettings.SaveMethod++;
#endif
// correct load/save methods out of bounds
if (GCSettings.LoadMethod > 6)
GCSettings.LoadMethod = 0;
if (GCSettings.SaveMethod > 6)
GCSettings.SaveMethod = 0;
if (GCSettings.LoadMethod == DEVICE_AUTO) sprintf(options.value[0], "Auto Detect");
else if (GCSettings.LoadMethod == DEVICE_USB) sprintf(options.value[0], "USB");
else if (GCSettings.LoadMethod == DEVICE_DVD) sprintf(options.value[0], "DVD");
else if (GCSettings.LoadMethod == DEVICE_SMB) sprintf(options.value[0], "Network");
else if (GCSettings.LoadMethod == DEVICE_HDD) sprintf(options.value[0], "Hard Disc Drive");
if (GCSettings.SaveMethod == DEVICE_AUTO) sprintf(options.value[1], "Auto Detect");
else if (GCSettings.SaveMethod == DEVICE_USB) sprintf(options.value[1], "USB");
else if (GCSettings.SaveMethod == DEVICE_SMB) sprintf(options.value[1], "Network");
snprintf(options.value[2], 35, "%s", GCSettings.LoadFolder);
snprintf(options.value[3], 35, "%s", GCSettings.SaveFolder);
snprintf(options.value[4], 35, "%s", GCSettings.CheatFolder);
if (GCSettings.AutoLoad == 0) sprintf(options.value[5], "Off");
else if (GCSettings.AutoLoad == 1) sprintf(options.value[5], "SRAM");
else if (GCSettings.AutoLoad == 2) sprintf(options.value[5], "Snapshot");
if (GCSettings.AutoSave == 0) sprintf(options.value[6], "Off");
else if (GCSettings.AutoSave == 1) sprintf(options.value[6], "SRAM");
else if (GCSettings.AutoSave == 2) sprintf(options.value[6], "Snapshot");
else if (GCSettings.AutoSave == 3) sprintf(options.value[6], "Both");
optionBrowser.TriggerUpdate();
}
if (backBtn.GetState() == STATE_CLICKED) {
menu = MENU_SETTINGS;
}
}
HaltGui();
mainWindow->Remove(&optionBrowser);
mainWindow->Remove(&w);
mainWindow->Remove(&titleTxt);
return menu;
}
/****************************************************************************
* MenuSettingsMenu
***************************************************************************/
static int MenuSettingsMenu() {
int menu = MENU_NONE;
int ret;
int i = 0;
bool firstRun = true;
OptionList options;
sprintf(options.name[i++], "Exit Action");
sprintf(options.name[i++], "Wiimote Orientation");
sprintf(options.name[i++], "Music Volume");
sprintf(options.name[i++], "Sound Effects Volume");
sprintf(options.name[i++], "Rumble");
sprintf(options.name[i++], "Language");
options.length = i;
for (i = 0; i < options.length; i++)
options.value[i][0] = 0;
GuiText titleTxt("Settings - Menu", 26, (GXColor) {
255, 255, 255, 255
});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50, 50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData btnOutline(button_long_png);
GuiImageData btnOutlineOver(button_long_over_png);
GuiText backBtnTxt("Go Back", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(90, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
backBtn.SetSoundClick(&btnSoundClick);
backBtn.SetTrigger(trigA);
backBtn.SetTrigger(trig2);
backBtn.SetEffectGrow();
GuiOptionBrowser optionBrowser(720, 426, &options);
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
optionBrowser.SetCol2Position(275);
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&backBtn);
mainWindow->Append(&optionBrowser);
mainWindow->Append(&w);
mainWindow->Append(&titleTxt);
ResumeGui();
while (menu == MENU_NONE) {
UGUI();
usleep(THREAD_SLEEP);
ret = optionBrowser.GetClickedOption();
switch (ret) {
case 0:
GCSettings.ExitAction++;
if (GCSettings.ExitAction > 3)
GCSettings.ExitAction = 0;
break;
case 1:
GCSettings.WiimoteOrientation ^= 1;
break;
case 2:
GCSettings.MusicVolume += 10;
if (GCSettings.MusicVolume > 100)
GCSettings.MusicVolume = 0;
bgMusic->SetVolume(GCSettings.MusicVolume);
break;
case 3:
GCSettings.SFXVolume += 10;
if (GCSettings.SFXVolume > 100)
GCSettings.SFXVolume = 0;
break;
case 4:
GCSettings.Rumble ^= 1;
break;
case 5:
GCSettings.language++;
if (GCSettings.language >= LANG_LENGTH)
GCSettings.language = LANG_JAPANESE;
if (GCSettings.language == LANG_SIMP_CHINESE)
GCSettings.language = LANG_PORTUGUESE;
else if (GCSettings.language == LANG_JAPANESE)
GCSettings.language = LANG_ENGLISH;
break;
}
if (ret >= 0 || firstRun) {
firstRun = false;
#ifdef HW_RVL
if (GCSettings.ExitAction == 1)
sprintf(options.value[0], "Return to Wii Menu");
else if (GCSettings.ExitAction == 2)
sprintf(options.value[0], "Power off Wii");
else if (GCSettings.ExitAction == 3)
sprintf(options.value[0], "Return to Loader");
else
sprintf(options.value[0], "Auto");
#else // GameCube
if (GCSettings.ExitAction > 1)
GCSettings.ExitAction = 0;
if (GCSettings.ExitAction == 0)
sprintf(options.value[0], "Return to Xell");
else
sprintf(options.value[0], "Shutdown");
options.name[1][0] = 0; // Wiimote
options.name[2][0] = 0; // Music
options.name[3][0] = 0; // Sound Effects
options.name[4][0] = 0; // Rumble
#endif
if (GCSettings.WiimoteOrientation == 0)
sprintf(options.value[1], "Vertical");
else if (GCSettings.WiimoteOrientation == 1)
sprintf(options.value[1], "Horizontal");
if (GCSettings.MusicVolume > 0)
sprintf(options.value[2], "%d%%", GCSettings.MusicVolume);
else
sprintf(options.value[2], "Mute");
if (GCSettings.SFXVolume > 0)
sprintf(options.value[3], "%d%%", GCSettings.SFXVolume);
else
sprintf(options.value[3], "Mute");
if (GCSettings.Rumble == 1)
sprintf(options.value[4], "Enabled");
else
sprintf(options.value[4], "Disabled");
switch (GCSettings.language) {
case LANG_JAPANESE: sprintf(options.value[5], "Japanese");
break;
case LANG_ENGLISH: sprintf(options.value[5], "English");
break;
case LANG_GERMAN: sprintf(options.value[5], "German");
break;
case LANG_FRENCH: sprintf(options.value[5], "French");
break;
case LANG_SPANISH: sprintf(options.value[5], "Spanish");
break;
case LANG_ITALIAN: sprintf(options.value[5], "Italian");
break;
case LANG_DUTCH: sprintf(options.value[5], "Dutch");
break;
case LANG_SIMP_CHINESE: sprintf(options.value[5], "Chinese (Simplified)");
break;
case LANG_TRAD_CHINESE: sprintf(options.value[5], "Chinese (Traditional)");
break;
case LANG_KOREAN: sprintf(options.value[5], "Korean");
break;
case LANG_PORTUGUESE: sprintf(options.value[5], "Portuguese");
break;
case LANG_BRAZILIAN_PORTUGUESE: sprintf(options.value[5], "Brazilian Portuguese");
break;
case LANG_CATALAN: sprintf(options.value[5], "Catalan");
break;
case LANG_TURKISH: sprintf(options.value[5], "Turkish");
break;
}
optionBrowser.TriggerUpdate();
}
if (backBtn.GetState() == STATE_CLICKED) {
menu = MENU_SETTINGS;
}
}
HaltGui();
mainWindow->Remove(&optionBrowser);
mainWindow->Remove(&w);
mainWindow->Remove(&titleTxt);
ResetText();
return menu;
}
/****************************************************************************
* MenuSettingsNetwork
***************************************************************************/
static int MenuSettingsNetwork() {
int menu = MENU_NONE;
int ret;
int i = 0;
bool firstRun = true;
OptionList options;
sprintf(options.name[i++], "SMB Share IP");
sprintf(options.name[i++], "SMB Share Name");
sprintf(options.name[i++], "SMB Share Username");
sprintf(options.name[i++], "SMB Share Password");
options.length = i;
for (i = 0; i < options.length; i++)
options.value[i][0] = 0;
GuiText titleTxt("Settings - Network", 26, (GXColor) {
255, 255, 255, 255
});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50, 50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData btnOutline(button_long_png);
GuiImageData btnOutlineOver(button_long_over_png);
GuiText backBtnTxt("Go Back", 22, (GXColor) {
0, 0, 0, 255
});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(90, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
backBtn.SetSoundClick(&btnSoundClick);
backBtn.SetTrigger(trigA);
backBtn.SetTrigger(trig2);
backBtn.SetEffectGrow();
GuiOptionBrowser optionBrowser(720, 426, &options);
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
optionBrowser.SetCol2Position(290);
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&backBtn);
mainWindow->Append(&optionBrowser);
mainWindow->Append(&w);
mainWindow->Append(&titleTxt);
ResumeGui();
while (menu == MENU_NONE) {
UGUI();
usleep(THREAD_SLEEP);
ret = optionBrowser.GetClickedOption();
switch (ret) {
// samba
case 0:
OnScreenKeyboard(GCSettings.smbip, 80);
break;
case 1:
OnScreenKeyboard(GCSettings.smbshare, 20);
break;
case 2:
OnScreenKeyboard(GCSettings.smbuser, 20);
break;
case 3:
OnScreenKeyboard(GCSettings.smbpwd, 20);
break;
}
if (ret >= 0 || firstRun) {
firstRun = false;
snprintf(options.value[0], 25, "%s", GCSettings.smbip);
snprintf(options.value[1], 19, "%s", GCSettings.smbshare);
snprintf(options.value[2], 19, "%s", GCSettings.smbuser);
snprintf(options.value[3], 19, "%s", GCSettings.smbpwd);
optionBrowser.TriggerUpdate();
}
if (backBtn.GetState() == STATE_CLICKED) {
menu = MENU_SETTINGS;
}
}
HaltGui();
mainWindow->Remove(&optionBrowser);
mainWindow->Remove(&w);
mainWindow->Remove(&titleTxt);
// CloseShare();
return menu;
}
/****************************************************************************
* MainMenu
***************************************************************************/
void
MainMenu(int menu) {
static bool init = false;
int currentMenu = menu;
lastMenu = MENU_NONE;
if (!init) {
init = true;
trigA = new GuiTrigger;
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trig2 = new GuiTrigger;
trig2->SetSimpleTrigger(-1, WPAD_BUTTON_2, 0);
}
mainWindow = new GuiWindow(screenwidth, screenheight);
XenosSurface * video_surface = get_video_surface();
gameScreenImg = new GuiImage(video_surface, video_surface->width, video_surface->height);
if (menu == MENU_GAME) {
gameScreenImg->SetAlpha(192);
// gameScreenImg->ColorStripe(30);
} else {
// gameScreenImg->ColorStripe(10);
}
mainWindow->Append(gameScreenImg);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData bgTop(bg_top_png);
bgTopImg = new GuiImage(&bgTop);
GuiImageData bgBottom(bg_bottom_png);
bgBottomImg = new GuiImage(&bgBottom);
bgBottomImg->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
GuiImageData logo(logo_png);
GuiImage logoImg(&logo);
GuiImageData logoOver(logo_over_png);
GuiImage logoImgOver(&logoOver);
GuiText logoTxt(APPVERSION, 18, (GXColor) {
255, 255, 255, 255
});
logoTxt.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
logoTxt.SetPosition(0, 4);
btnLogo = new GuiButton(logoImg.GetWidth(), logoImg.GetHeight());
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
btnLogo->SetPosition(-50, 24);
btnLogo->SetImage(&logoImg);
btnLogo->SetImageOver(&logoImgOver);
btnLogo->SetLabel(&logoTxt);
btnLogo->SetSoundOver(&btnSoundOver);
btnLogo->SetSoundClick(&btnSoundClick);
btnLogo->SetTrigger(trigA);
btnLogo->SetTrigger(trig2);
btnLogo->SetUpdateCallback(WindowCredits);
mainWindow->Append(bgTopImg);
mainWindow->Append(bgBottomImg);
mainWindow->Append(btnLogo);
if (currentMenu == MENU_GAMESELECTION)
ResumeGui();
// Load preferences
if (!LoadPrefs())
SavePrefs(SILENT);
#ifndef NO_SOUND
bgMusic = new GuiSound(bg_music_ogg, bg_music_ogg_size, SOUND_OGG);
bgMusic->SetVolume(GCSettings.MusicVolume);
bgMusic->SetLoop(true);
enterSound = new GuiSound(enter_ogg, enter_ogg_size, SOUND_OGG);
enterSound->SetVolume(GCSettings.SFXVolume);
exitSound = new GuiSound(exit_ogg, exit_ogg_size, SOUND_OGG);
exitSound->SetVolume(GCSettings.SFXVolume);
if (currentMenu == MENU_GAMESELECTION) bgMusic->Play(); // startup music
#endif
while (currentMenu != MENU_EXIT) {
switch (currentMenu) {
case MENU_GAMESELECTION:
currentMenu = MenuGameSelection();
break;
case MENU_GAME:
currentMenu = MenuGame();
break;
case MENU_GAME_LOAD:
currentMenu = MenuGameSaves(0);
break;
case MENU_GAME_SAVE:
currentMenu = MenuGameSaves(1);
break;
case MENU_GAMESETTINGS:
currentMenu = MenuGameSettings();
break;
case MENU_GAMESETTINGS_MAPPINGS:
currentMenu = MenuSettingsMappings();
break;
case MENU_GAMESETTINGS_MAPPINGS_CTRL:
currentMenu = MenuSettingsMappingsController();
break;
case MENU_GAMESETTINGS_MAPPINGS_MAP:
currentMenu = MenuSettingsMappingsMap();
break;
case MENU_GAMESETTINGS_VIDEO:
currentMenu = MenuSettingsVideo();
break;
case MENU_GAMESETTINGS_CHEATS:
currentMenu = MenuGameCheats();
break;
case MENU_SETTINGS:
currentMenu = MenuSettings();
break;
case MENU_SETTINGS_FILE:
currentMenu = MenuSettingsFile();
break;
case MENU_SETTINGS_MENU:
currentMenu = MenuSettingsMenu();
break;
case MENU_SETTINGS_NETWORK:
currentMenu = MenuSettingsNetwork();
break;
default: // unrecognized menu
currentMenu = MenuGameSelection();
break;
}
lastMenu = currentMenu;
usleep(THREAD_SLEEP);
}
TR
CancelAction();
HaltGui();
#ifndef NO_SOUND
delete bgMusic;
delete enterSound;
delete exitSound;
#endif
delete btnLogo;
delete gameScreenImg;
delete bgTopImg;
delete bgBottomImg;
delete mainWindow;
mainWindow = NULL;
if (gameScreen)
delete gameScreen;
// if(gameScreenPng)
// {
// free(gameScreenPng);
// gameScreenPng = NULL;
// }
// wait for keys to be depressed
while (MenuRequested()) {
UpdatePads();
usleep(THREAD_SLEEP);
}
}