nulldc-360/gui/FreeTypeGX.cpp
2012-09-09 13:39:17 +02:00

732 lines
29 KiB
C++

/*
* FreeTypeGX is a wrapper class for libFreeType which renders a compiled
* FreeType parsable font into a GX texture for Wii homebrew development.
* Copyright (C) 2008 Armin Tamzarian
* Modified by Tantric, 2009
*
* This file is part of FreeTypeGX.
*
* FreeTypeGX is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* FreeTypeGX is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with FreeTypeGX. If not, see <http://www.gnu.org/licenses/>.
*/
#include "FreeTypeGX.h"
#include <debug.h>
#include <xenos/xe.h>
#include <wchar.h>
#include <stdlib.h>
extern struct XenosDevice * g_pVideoDevice;
static FT_Library ftLibrary; /**< FreeType FT_Library instance. */
static FT_Face ftFace; /**< FreeType reusable FT_Face typographic object. */
static FT_GlyphSlot ftSlot; /**< FreeType reusable FT_GlyphSlot glyph container object. */
FreeTypeGX *fontSystem[MAX_FONT_SIZE + 1];
void InitFreeType(uint8_t* fontBuffer, FT_Long bufferSize) {
FT_Init_FreeType(&ftLibrary);
FT_New_Memory_Face(ftLibrary, (FT_Byte *) fontBuffer, bufferSize, 0, &ftFace);
ftSlot = ftFace->glyph;
for (int i = 0; i < 50; i++)
fontSystem[i] = NULL;
}
void DeinitFreeType() {
ClearFontData();
FT_Done_FreeType(ftLibrary);
ftLibrary = NULL;
}
void ChangeFontSize(FT_UInt pixelSize) {
FT_Set_Pixel_Sizes(ftFace, 0, pixelSize);
}
void ClearFontData() {
for (int i = 0; i < 50; i++) {
if (fontSystem[i])
delete fontSystem[i];
fontSystem[i] = NULL;
}
}
static wchar_t *UTF8_to_UNICODE(wchar_t *unicode, const char *utf8, int len) {
int i, j;
wchar_t ch;
for (i = 0, j = 0; i < len; ++i, ++j) {
ch = ((const unsigned char *) utf8)[i];
if (ch >= 0xF0) {
ch = (wchar_t) (utf8[i]&0x07) << 18;
ch |= (wchar_t) (utf8[++i]&0x3F) << 12;
ch |= (wchar_t) (utf8[++i]&0x3F) << 6;
ch |= (wchar_t) (utf8[++i]&0x3F);
} else
if (ch >= 0xE0) {
ch = (wchar_t) (utf8[i]&0x0F) << 12;
ch |= (wchar_t) (utf8[++i]&0x3F) << 6;
ch |= (wchar_t) (utf8[++i]&0x3F);
} else
if (ch >= 0xC0) {
ch = (wchar_t) (utf8[i]&0x1F) << 6;
ch |= (wchar_t) (utf8[++i]&0x3F);
}
unicode[j] = ch;
}
unicode[j] = 0;
return unicode;
}
wchar_t* charToWideChar(const char* strChar) {
wchar_t *strWChar = new wchar_t[strlen(strChar) + 1];
if (!strWChar)
return NULL;
UTF8_to_UNICODE(strWChar,strChar,strlen(strChar));
return strWChar;
}
uint8_t * glyphData = NULL; //tmp buffer
/**
* Default constructor for the FreeTypeGX class.
*
* @param vertexIndex Optional vertex format index (GX_VTXFMT*) of the glyph textures as defined by the libogc gx.h header file. If not specified default value is GX_VTXFMT1.
*/
FreeTypeGX::FreeTypeGX(FT_UInt pixelSize, uint8_t vertexIndex) {
this->setVertexFormat(vertexIndex);
this->setCompatibilityMode(FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_PASSCLR | FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_NONE);
this->ftPointSize = pixelSize;
this->ftKerningEnabled = FT_HAS_KERNING(ftFace);
if (glyphData == NULL)
glyphData = (uint8_t *) malloc(256 * 256 * 4);
}
/**
* Default destructor for the FreeTypeGX class.
*/
FreeTypeGX::~FreeTypeGX() {
this->unloadFont();
// free(glyphData);
}
/**
* Setup the vertex attribute formats for the glyph textures.
*
* This function sets up the vertex format for the glyph texture on the specified vertex format index.
* Note that this function should not need to be called except if the vertex formats are cleared or the specified
* vertex format index is modified.
*
* @param vertexIndex Vertex format index (GX_VTXFMT*) of the glyph textures as defined by the libogc gx.h header file.
*/
void FreeTypeGX::setVertexFormat(uint8_t vertexIndex) {
this->vertexIndex = vertexIndex;
// GX_SetVtxAttrFmt(this->vertexIndex, GX_VA_POS, GX_POS_XY, GX_S16, 0);
// GX_SetVtxAttrFmt(this->vertexIndex, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
// GX_SetVtxAttrFmt(this->vertexIndex, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
}
/**
* Sets the TEV and VTX rendering compatibility requirements for the class.
*
* This sets up the default TEV opertion and VTX descriptions rendering values for the class. This ensures that FreeTypeGX
* can remain compatible with external liraries or project code. Certain external libraries or code by design or lack of
* foresight assume that the TEV opertion and VTX descriptions values will remain constant or are always returned to a
* certain value. This will enable compatibility with those libraries and any other code which cannot or will not be changed.
*
* @param compatibilityMode Compatibility descritor (FTGX_COMPATIBILITY_*) as defined in FreeTypeGX.h
*/
void FreeTypeGX::setCompatibilityMode(uint32_t compatibilityMode) {
this->compatibilityMode = compatibilityMode;
}
/**
* Sets the TEV operation and VTX descriptor values after texture rendering it complete.
*
* This function calls the GX_SetTevOp and GX_SetVtxDesc functions with the compatibility parameters specified
* in setCompatibilityMode.
*/
void FreeTypeGX::setDefaultMode() {
// if (this->compatibilityMode) {
// switch (this->compatibilityMode & 0x00FF) {
// case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_MODULATE:
// GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
// break;
// case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_DECAL:
// GX_SetTevOp(GX_TEVSTAGE0, GX_DECAL);
// break;
// case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_BLEND:
// GX_SetTevOp(GX_TEVSTAGE0, GX_BLEND);
// break;
// case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_REPLACE:
// GX_SetTevOp(GX_TEVSTAGE0, GX_REPLACE);
// break;
// case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_PASSCLR:
// GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
// break;
// default:
// break;
// }
//
// switch (this->compatibilityMode & 0xFF00) {
// case FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_NONE:
// GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
// break;
// case FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_DIRECT:
// GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
// break;
// case FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_INDEX8:
// GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX8);
// break;
// case FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_INDEX16:
// GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX16);
// break;
// default:
// break;
// }
// }
}
/**
* Clears all loaded font glyph data.
*
* This routine clears all members of the font map structure and frees all allocated memory back to the system.
*/
void FreeTypeGX::unloadFont() {
if (this->fontData.size() == 0)
return;
for (std::map<wchar_t, ftgxCharData>::iterator i = this->fontData.begin(), iEnd = this->fontData.end(); i != iEnd; ++i)
//free(i->second.glyphDataTexture);
if (i->second.glyphDataTexture) {
Xe_DestroyTexture(g_pVideoDevice, i->second.glyphDataTexture);
}
this->fontData.clear();
}
/* Finds next power of two for n. If n itself
is a power of two then returns n*/
unsigned int nextPowerOf2(unsigned int n) {
n--;
n |= n >> 1;
n |= n >> 2;
n |= n >> 4;
n |= n >> 8;
n |= n >> 16;
n++;
return n;
}
uint16_t FreeTypeGX::adjustTextureWidth(uint16_t textureWidth) {
// uint16_t alignment = 4;
// return textureWidth % alignment == 0 ? textureWidth : alignment + textureWidth - (textureWidth % alignment);
// return nextPowerOf2(textureWidth);
return textureWidth;
// return (textureWidth + 31) &~31;
}
uint16_t FreeTypeGX::adjustTextureHeight(uint16_t textureHeight) {
// uint16_t alignment = 4;
// return textureHeight % alignment == 0 ? textureHeight : alignment + textureHeight - (textureHeight % alignment);
// return nextPowerOf2(textureHeight);
return textureHeight;
// return (textureHeight + 31) &~31;
}
/**
* Caches the given font glyph in the instance font texture buffer.
*
* This routine renders and stores the requested glyph's bitmap and relevant information into its own quickly addressible
* structure within an instance-specific map.
*
* @param charCode The requested glyph's character code.
* @return A pointer to the allocated font structure.
*/
ftgxCharData *FreeTypeGX::cacheGlyphData(wchar_t charCode) {
FT_UInt gIndex;
uint16_t textureWidth = 0, textureHeight = 0;
gIndex = FT_Get_Char_Index(ftFace, charCode);
if (!FT_Load_Glyph(ftFace, gIndex, FT_LOAD_DEFAULT | FT_LOAD_RENDER)) {
if (ftSlot->format == FT_GLYPH_FORMAT_BITMAP) {
FT_Bitmap *glyphBitmap = &ftSlot->bitmap;
textureWidth = adjustTextureWidth(glyphBitmap->width);
textureHeight = adjustTextureHeight(glyphBitmap->rows);
// textureWidth = (glyphBitmap->width);
// textureHeight = (glyphBitmap->rows);
this->fontData[charCode] = (ftgxCharData){
ftSlot->bitmap_left,
// ftSlot->advance.x >> 6,
ftSlot->advance.x >> 6,
gIndex,
textureWidth,
textureHeight,
ftSlot->bitmap_top,
ftSlot->bitmap_top,
glyphBitmap->rows - ftSlot->bitmap_top,
NULL,
ftSlot->metrics,
ftSlot->bitmap_top,
};
this->loadGlyphData(glyphBitmap, &this->fontData[charCode]);
return &this->fontData[charCode];
}
}
return NULL;
}
/**
* Locates each character in this wrapper's configured font face and proccess them.
*
* This routine locates each character in the configured font face and renders the glyph's bitmap.
* Each bitmap and relevant information is loaded into its own quickly addressible structure within an instance-specific map.
*/
uint16_t FreeTypeGX::cacheGlyphDataComplete() {
uint32_t i = 0;
FT_UInt gIndex;
FT_ULong charCode = FT_Get_First_Char(ftFace, &gIndex);
while (gIndex != 0) {
if (this->cacheGlyphData(charCode) != NULL)
++i;
charCode = FT_Get_Next_Char(ftFace, charCode, &gIndex);
}
return (uint16_t) (i);
}
/**
* Loads the rendered bitmap into the relevant structure's data buffer.
*
* This routine does a simple byte-wise copy of the glyph's rendered 8-bit grayscale bitmap into the structure's buffer.
* Each byte is converted from the bitmap's intensity value into the a uint32_t RGBA value.
*
* @param bmp A pointer to the most recently rendered glyph's bitmap.
* @param charData A pointer to an allocated ftgxCharData structure whose data represent that of the last rendered glyph.
*
* Optimized for RGBA8 use by Dimok.
*/
void FreeTypeGX::loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData) {
int w, h, length;
if ((charData->textureWidth == 0) || (charData->textureHeight == 0))
return;
if (!glyphData)
return;
// w = (charData->textureWidth < 32) ? 32 : charData->textureWidth;
// h = (charData->textureHeight < 32) ? 32 : charData->textureHeight;
w = charData->textureWidth;
h = charData->textureHeight;
length = w * h * 4;
if (charData->glyphDataTexture) {
Xe_DestroyTexture(g_pVideoDevice, charData->glyphDataTexture);
}
charData->glyphDataTexture = Xe_CreateTexture(g_pVideoDevice, (w + 31) &~31, (h + 31) &~31, 0, XE_FMT_8, 0);
charData->glyphDataTexture->use_filtering = 1;
charData->glyphDataTexture->u_addressing = XE_TEXADDR_BORDER_HALF;
charData->glyphDataTexture->v_addressing = XE_TEXADDR_BORDER_HALF;
memset(glyphData, 0x00, length);
uint8_t *src = (uint8_t *) bmp->buffer;
uint8_t * surfbuf = (uint8_t*) Xe_Surface_LockRect(g_pVideoDevice, charData->glyphDataTexture, 0, 0, 0, 0, XE_LOCK_WRITE);
memset(surfbuf, 0, charData->glyphDataTexture->hpitch * charData->glyphDataTexture->wpitch);
// uint32_t * surfbuf = (uint32_t *)glyphData;
// uint32_t * dst = (uint32_t *) surfbuf;
uint8_t * dst = (uint8_t *) surfbuf;
uint8_t * dst_limit = (uint8_t *) surfbuf + ((charData->glyphDataTexture->hpitch) * (charData->glyphDataTexture->wpitch));
int hpitch = 0;
int wpitch = 0;
//int y_offset = (h-(charData->textureHeight-charData->renderOffsetY));
// int y_offset = 0;
// for (hpitch = 0; hpitch < charData->glyphDataTexture->hpitch; hpitch += charData->glyphDataTexture->height) {
// // for (int y = 0; y < bmp->rows; y++)
// int y = 0;
// int y_offset = 0;
// int dsty = 0;
// for (y = 0, dsty = y_offset; y < (bmp->rows); y++, dsty++) {
// for (wpitch = 0; wpitch < charData->glyphDataTexture->wpitch; wpitch += charData->glyphDataTexture->width) {
// src = (uint8_t *) bmp->buffer + ((y) * bmp->pitch);
// dst = (uint8_t *) surfbuf + ((dsty + hpitch) * (charData->glyphDataTexture->wpitch)) + wpitch;
// for (int x = 0; x < bmp->width; x++) {
// if (dst < dst_limit)
// *dst++ = *src++;
// }
// }
// }
// }
for (hpitch = 0; hpitch < charData->glyphDataTexture->hpitch; hpitch += charData->glyphDataTexture->height) {
// for (int y = 0; y < bmp->rows; y++)
int y, dsty = 0;
// int y_offset = charData->glyphDataTexture->height;
int y_offset = 0;
for (y = 0, dsty = y_offset; y < (bmp->rows); y++, dsty++) {
// for (y = 0, dsty = y_offset; y < (bmp->rows); y++, dsty--) {
for (wpitch = 0; wpitch < charData->glyphDataTexture->wpitch; wpitch += charData->glyphDataTexture->width) {
src = (uint8_t *) bmp->buffer + ((y) * bmp->pitch);
dst = (uint8_t *) surfbuf + ((dsty + hpitch) * (charData->glyphDataTexture->wpitch)) + wpitch;
for (int x = 0; x < bmp->width; x++) {
if (dst < dst_limit)
*dst++ = *src++;
}
}
}
}
Xe_Surface_Unlock(g_pVideoDevice, charData->glyphDataTexture);
}
/**
* Determines the x offset of the rendered string.
*
* This routine calculates the x offset of the rendered string based off of a supplied positional format parameter.
*
* @param width Current pixel width of the string.
* @param format Positional format of the string.
*/
int16_t FreeTypeGX::getStyleOffsetWidth(uint16_t width, uint16_t format) {
if (format & FTGX_JUSTIFY_LEFT)
return 0;
else if (format & FTGX_JUSTIFY_CENTER)
return -(width >> 1);
else if (format & FTGX_JUSTIFY_RIGHT)
return -width;
return 0;
}
/**
* Determines the y offset of the rendered string.
*
* This routine calculates the y offset of the rendered string based off of a supplied positional format parameter.
*
* @param offset Current pixel offset data of the string.
* @param format Positional format of the string.
*/
int16_t FreeTypeGX::getStyleOffsetHeight(ftgxDataOffset *offset, uint16_t format) {
switch (format & FTGX_ALIGN_MASK) {
case FTGX_ALIGN_TOP:
return offset->ascender;
default:
case FTGX_ALIGN_MIDDLE:
return (offset->ascender + offset->descender + 1) >> 1;
case FTGX_ALIGN_BOTTOM:
return offset->descender;
case FTGX_ALIGN_BASELINE:
return 0;
case FTGX_ALIGN_GLYPH_TOP:
return offset->max;
case FTGX_ALIGN_GLYPH_MIDDLE:
return (offset->max + offset->min + 1) >> 1;
case FTGX_ALIGN_GLYPH_BOTTOM:
return offset->min;
}
return 0;
}
/**
* Processes the supplied text string and prints the results at the specified coordinates.
*
* This routine processes each character of the supplied text string, loads the relevant preprocessed bitmap buffer,
* a texture from said buffer, and loads the resultant texture into the EFB.
*
* @param x Screen X coordinate at which to output the text.
* @param y Screen Y coordinate at which to output the text. Note that this value corresponds to the text string origin and not the top or bottom of the glyphs.
* @param text NULL terminated string to output.
* @param color Optional color to apply to the text characters. If not specified default value is ftgxWhite: (GXColor){0xff, 0xff, 0xff, 0xff}
* @param textStyle Flags which specify any styling which should be applied to the rendered string.
* @return The number of characters printed.
*/
uint16_t FreeTypeGX::drawText(int16_t x, int16_t y, wchar_t *text, GXColor color, uint16_t textStyle) {
//printf("Disabled !!\r\n");
//return 0;
uint16_t x_pos = x, printed = 0;
uint16_t x_offset = 0, y_offset = 0;
//GXTexObj glyphTexture;
FT_Vector pairDelta;
ftgxDataOffset offset;
if (textStyle & FTGX_JUSTIFY_MASK) {
x_offset = this->getStyleOffsetWidth(this->getWidth(text), textStyle);
}
if (textStyle & FTGX_ALIGN_MASK) {
this->getOffset(text, &offset);
y_offset = this->getStyleOffsetHeight(&offset, textStyle);
}
int i = 0;
while (text[i]) {
ftgxCharData* glyphData = NULL;
if (this->fontData.find(text[i]) != this->fontData.end()) {
glyphData = &this->fontData[text[i]];
} else {
glyphData = this->cacheGlyphData(text[i]);
}
if (glyphData != NULL) {
if (this->ftKerningEnabled && i) {
FT_Get_Kerning(ftFace, this->fontData[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
x_pos += pairDelta.x >> 6;
}
//GX_InitTexObj(&glyphTexture, glyphData->glyphDataTexture, glyphData->textureWidth, glyphData->textureHeight, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
//this->copyTextureToFramebuffer(&glyphTexture, glyphData->textureWidth, glyphData->textureHeight, x_pos + glyphData->renderOffsetX + x_offset, y - glyphData->renderOffsetY + y_offset, color);
if (glyphData->glyphDataTexture) {
int RenderOffsetY = glyphData->be.horiBearingY >> 6;
int RenderOffsetX = glyphData->renderOffsetX; // - dx;
Menu_T(glyphData->glyphDataTexture, glyphData->glyphDataTexture->width, glyphData->glyphDataTexture->height, x_pos + RenderOffsetX + x_offset, y - RenderOffsetY + y_offset, color);
}
x_pos += (glyphData->glyphAdvanceX);
++printed;
}
++i;
}
if (textStyle & FTGX_STYLE_MASK) {
this->getOffset(text, &offset);
this->drawTextFeature(x + x_offset, y + y_offset, this->getWidth(text), &offset, textStyle, color);
}
return printed;
}
/**
* \overload
*/
uint16_t FreeTypeGX::drawText(int16_t x, int16_t y, wchar_t const *text, GXColor color, uint16_t textStyle) {
return this->drawText(x, y, (wchar_t *)text, color, textStyle);
}
void FreeTypeGX::drawTextFeature(int16_t x, int16_t y, uint16_t width, ftgxDataOffset *offsetData, uint16_t format, GXColor color) {
// uint16_t featureHeight = this->ftPointSize >> 4 > 0 ? this->ftPointSize >> 4 : 1;
// if (format & FTGX_STYLE_UNDERLINE)
// this->copyFeatureToFramebuffer(width, featureHeight, x, y + 1, color);
//
// if (format & FTGX_STYLE_STRIKE)
// this->copyFeatureToFramebuffer(width, featureHeight, x, y - ((offsetData->max) >> 1), color);
}
/**
* Processes the supplied string and return the width of the string in pixels.
*
* This routine processes each character of the supplied text string and calculates the width of the entire string.
* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
*
* @param text NULL terminated string to calculate.
* @return The width of the text string in pixels.
*/
uint16_t FreeTypeGX::getWidth(wchar_t *text) {
uint16_t strWidth = 0;
FT_Vector pairDelta;
int i = 0;
while (text[i]) {
ftgxCharData* glyphData = NULL;
if (this->fontData.find(text[i]) != this->fontData.end()) {
glyphData = &this->fontData[text[i]];
} else {
glyphData = this->cacheGlyphData(text[i]);
}
if (glyphData != NULL) {
if (this->ftKerningEnabled && (i > 0)) {
FT_Get_Kerning(ftFace, this->fontData[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
// strWidth += pairDelta.x >> 6;
strWidth += pairDelta.x >> 6;
}
strWidth += glyphData->glyphAdvanceX;
// strWidth += (glyphData->glyphAdvanceX)*2;
}
++i;
}
return strWidth;
}
/**
*
* \overload
*/
uint16_t FreeTypeGX::getWidth(wchar_t const *text) {
return this->getWidth((wchar_t *)text);
}
/**
* Processes the supplied string and return the height of the string in pixels.
*
* This routine processes each character of the supplied text string and calculates the height of the entire string.
* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
*
* @param text NULL terminated string to calculate.
* @return The height of the text string in pixels.
*/
uint16_t FreeTypeGX::getHeight(wchar_t *text) {
ftgxDataOffset offset;
this->getOffset(text, &offset);
return offset.max - offset.min;
}
/**
*
* \overload
*/
uint16_t FreeTypeGX::getHeight(wchar_t const *text) {
return this->getHeight((wchar_t *)text);
}
/**
* Get the maximum offset above and minimum offset below the font origin line.
*
* This function calculates the maximum pixel height above the font origin line and the minimum
* pixel height below the font origin line and returns the values in an addressible structure.
*
* @param text NULL terminated string to calculate.
* @param offset returns the max and min values above and below the font origin line
*
*/
void FreeTypeGX::getOffset(wchar_t *text, ftgxDataOffset* offset) {
int16_t strMax = 0, strMin = 9999;
int i = 0;
while (text[i]) {
ftgxCharData* glyphData = NULL;
if (this->fontData.find(text[i]) != this->fontData.end()) {
glyphData = &this->fontData[text[i]];
} else {
glyphData = this->cacheGlyphData(text[i]);
}
if (glyphData != NULL) {
strMax = glyphData->renderOffsetMax > strMax ? glyphData->renderOffsetMax : strMax;
strMin = glyphData->renderOffsetMin < strMin ? glyphData->renderOffsetMin : strMin;
}
++i;
}
offset->ascender = ftFace->size->metrics.ascender >> 6;
offset->descender = ftFace->size->metrics.descender >> 6;
offset->max = strMax;
offset->min = strMin;
}
/**
*
* \overload
*/
void FreeTypeGX::getOffset(wchar_t const *text, ftgxDataOffset* offset) {
this->getOffset(text, offset);
}
/**
* Copies the supplied texture quad to the EFB.
*
* This routine uses the in-built GX quad builder functions to define the texture bounds and location on the EFB target.
*
* @param texObj A pointer to the glyph's initialized texture object.
* @param texWidth The pixel width of the texture object.
* @param texHeight The pixel height of the texture object.
* @param screenX The screen X coordinate at which to output the rendered texture.
* @param screenY The screen Y coordinate at which to output the rendered texture.
* @param color Color to apply to the texture.
*/
//void FreeTypeGX::copyTextureToFramebuffer(GXTexObj *texObj, f32 texWidth, f32 texHeight, int16_t screenX, int16_t screenY, GXColor color)
//{
// GX_LoadTexObj(texObj, GX_TEXMAP0);
// GX_InvalidateTexAll();
//
// GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
// GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
//
// GX_Begin(GX_QUADS, this->vertexIndex, 4);
// GX_Position2s16(screenX, screenY);
// GX_Color4u8(color.r, color.g, color.b, color.a);
// GX_TexCoord2f32(0.0f, 0.0f);
//
// GX_Position2s16(texWidth + screenX, screenY);
// GX_Color4u8(color.r, color.g, color.b, color.a);
// GX_TexCoord2f32(1.0f, 0.0f);
//
// GX_Position2s16(texWidth + screenX, texHeight + screenY);
// GX_Color4u8(color.r, color.g, color.b, color.a);
// GX_TexCoord2f32(1.0f, 1.0f);
//
// GX_Position2s16(screenX, texHeight + screenY);
// GX_Color4u8(color.r, color.g, color.b, color.a);
// GX_TexCoord2f32(0.0f, 1.0f);
// GX_End();
//
// this->setDefaultMode();
//}
/**
* Creates a feature quad to the EFB.
*
* This function creates a simple quad for displaying underline or strikeout text styling.
*
* @param featureWidth The pixel width of the quad.
* @param featureHeight The pixel height of the quad.
* @param screenX The screen X coordinate at which to output the quad.
* @param screenY The screen Y coordinate at which to output the quad.
* @param color Color to apply to the texture.
*/
//void FreeTypeGX::copyFeatureToFramebuffer(f32 featureWidth, f32 featureHeight, int16_t screenX, int16_t screenY, GXColor color)
//{
// GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);
// GX_SetVtxDesc (GX_VA_TEX0, GX_NONE);
//
// GX_Begin(GX_QUADS, this->vertexIndex, 4);
// GX_Position2s16(screenX, screenY);
// GX_Color4u8(color.r, color.g, color.b, color.a);
//
// GX_Position2s16(featureWidth + screenX, screenY);
// GX_Color4u8(color.r, color.g, color.b, color.a);
//
// GX_Position2s16(featureWidth + screenX, featureHeight + screenY);
// GX_Color4u8(color.r, color.g, color.b, color.a);
//
// GX_Position2s16(screenX, featureHeight + screenY);
// GX_Color4u8(color.r, color.g, color.b, color.a);
// GX_End();
//
// this->setDefaultMode();
//}