#pragma once #include "FT0.h" namespace XInput { // Returns false if there's an xinput error - we should hot-unplug bool Read(int XPadPlayer, u32 deviceType, EmulatedDevices::FT0::SStatus* status); // Returns true if the pad is ready to go bool IsConnected(int XPadPlayer); void StopRumble(int XPadPlayer); void VibrationThread(void* _status); } //namespace