nucleus/resources/shaders/ui_widget_container_vs.glsl
2016-02-04 17:05:52 +01:00

17 lines
428 B
GLSL

#version 450
layout (location = 0) in vec2 iPosition;
layout (location = 1) in vec4 iColor;
layout (location = 2) in float iZindex;
layout (location = 3) in float iOpacity;
layout (location = 0) out vec4 oColor;
layout (location = 1) out float oZindex;
layout (location = 2) out float oOpacity;
void main() {
gl_Position = vec4(iPosition, 0.0, 1.0);
oColor = iColor;
oZindex = iZindex;
oOpacity = iOpacity;
}