not64/menu/ConfigureInputFrame.h
sepp256 288827860d Rough implementation of reconfigurable button mapping in the menu.
Added default, current, and save config slots to the input plugin.
Currently only GC controllers work. Classic and WM+NC needs to be updated.
The menu layouts need a lot of tweaking, but I wanted to update SVN in case tehpola works on Classic/WM+NC code.
2010-05-23 04:40:07 +00:00

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1 KiB
C++

/**
* Wii64 - ConfigureInputFrame.h
* Copyright (C) 2009, 2010 sepp256
*
* Wii64 homepage: http://www.emulatemii.com
* email address: sepp256@gmail.com
*
*
* This program is free software; you can redistribute it and/
* or modify it under the terms of the GNU General Public Li-
* cence as published by the Free Software Foundation; either
* version 2 of the Licence, or any later version.
*
* This program is distributed in the hope that it will be use-
* ful, but WITHOUT ANY WARRANTY; without even the implied war-
* ranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public Licence for more details.
*
**/
#ifndef CONFIGUREINPUTFRAME_H
#define CONFIGUREINPUTFRAME_H
#include "../libgui/Frame.h"
#include "MenuTypes.h"
class ConfigureInputFrame : public menu::Frame
{
public:
ConfigureInputFrame();
~ConfigureInputFrame();
void activateSubmenu(int submenu);
enum ConfigureInputSubmenus
{
SUBMENU_NONE=0,
SUBMENU_REINIT
};
private:
};
#endif