emukidid
6abf74f69b
MEM1 ROM cache for GC
2010-05-24 07:48:08 +00:00
emukidid
c443291153
Improved DVD read speed, reduced GC Recomp-Cache, increased GC texture cache
2010-05-23 22:19:06 +00:00
emukidid
0f52f3a704
Made ARAM-blocks cache have 8x4kb MEM1 cached blocks, fixes Dynarec performance on GC. Fixed ROM-Cache.c function header.
2010-05-23 22:17:41 +00:00
emukidid
5d215b35f1
ROM-Cache-MEM2 bug fixup (length/4 would round much causing bad reads)
2010-05-21 16:03:38 +00:00
tehpola
0494f986b5
...and to the ROM-Cache header
2010-05-15 03:48:03 +00:00
tehpola
24d074e235
Adding ROMCache_pointer to ROM-Cache-MEM2
2010-05-15 03:46:48 +00:00
tehpola
0bae5a6eef
Removing ROMCache-MEM2's L1
2010-05-15 03:45:39 +00:00
emukidid
aba3e986c1
- Full TLB in ARAM for GC (-DARAM_TLBCACHE & TLB-Cache.c)
...
- GC ROM cache is ~3.93MB (63x64Kb blocks) in ARAM
- Moved ARQ_Init and ARQ_Reset to ARAM_manager_init
- TODO: revise ROM cache or possibly remove it from ARAM to L1
2010-04-27 22:17:27 +00:00
emukidid
c785428d7d
- ARAM-blocks blocks array in ARAM for GC (use -DARAM_BLOCKCACHE)
...
- recompCache on GC bumped up to 8MB
- ROM cache now 11.75MB for GC
- L1 ROM cache for GC increased (but still disabled)
- Wii uses inline funcs which use blocks[] array, no difference
2010-04-27 22:15:02 +00:00
emukidid
e1fc243af9
fixed libDI fail if we DI_Close before DI_Init.
...
changed powerpc-gekko* to powerpc-eabi* in Makefile.menu2_*
2010-04-16 12:16:22 +00:00
emukidid
4a875bc92f
Oops, we don't need to shift the magicword anymore in init_byte_swap.
2010-04-15 14:32:38 +00:00
emukidid
06c572c8f7
init_byte_swap verifies magic word not first byte only
2010-04-15 14:31:31 +00:00
emukidid
ebf7afa3dd
EEPROM clearing on each ROM load
2010-04-15 14:23:49 +00:00
emukidid
ab2c58ffbc
GC Rom Cache now has 256kb sized blocks
2010-04-15 14:22:32 +00:00
tehpola
cb1eb835b5
Default to autosave
2010-04-15 01:28:44 +00:00
emukidid
809b44198b
Invalid ROMs (e.g. zipped or just random files) should now report so.
2010-04-14 14:55:15 +00:00
sepp256
4abf9a7446
Added menuActive flag to test when drawoing FPS/debug text.
...
Added cursor drawing in pillars in 16:9 mode.
2009-11-12 16:14:26 +00:00
emukidid
35b417d617
on -DRELEASE hide fps counter
2009-11-12 13:11:55 +00:00
emukidid
4a7f462bef
gc_audio, gc_input & some main headers
2009-11-10 13:39:11 +00:00
sepp256
31feb9f984
missing MENU_V2 conditional
2009-11-09 19:01:23 +00:00
sepp256
7765fe0fc8
Updated Gamecube build.
...
There's a problem with the ROM cache load when loading a ROM. The ROM loading bar doesn't fill out all the way. If it's partially loading a ROM, the loading bar freezes. If it fully loads the ROM, the emulator freezes on "Play Game"
2009-11-09 19:00:59 +00:00
emukidid
da8b7279fe
Fix cut off text in ROM loading message.
2009-11-09 10:37:22 +00:00
emukidid
4fc111c185
DK64 no eeprom16k and Thread won't resume/pause if it's already running or paused.
2009-11-08 21:35:07 +00:00
sepp256
48c4b1879d
Added ConfigureInput Frame.
...
Added option to auto assign controllers or manually assign them.
Various changes to input plugin.
2009-11-08 05:20:38 +00:00
sepp256
2a27697366
Various modifications to gc_input plugin and menu input management.
...
Added crude input status indicator to MainFrame.
Inputs are currently updated automatically while menu is running.
2009-11-08 05:19:46 +00:00
emukidid
626a8dd242
Device thread pausing/resuming integrated into save state writing/reading.
2009-11-07 23:22:25 +00:00
emukidid
0262e20018
new save state behavior for menuV1 implemented.
2009-11-07 14:02:15 +00:00
emukidid
7baccf4a1e
Proper save state loading and saving behavior.
2009-11-07 13:41:13 +00:00
sepp256
1d12926096
Wait until 'A' released before play/resume game.
...
Fixed unresponsive wiimote in menu!
Removed exit to menu when 'start' pressed.
2009-11-06 06:13:01 +00:00
emukidid
f809f8234f
Mario Tennis & DK64 do need 16kbit eeprom.
2009-11-06 05:53:24 +00:00
sepp256
0f8a4838ba
defined and inited pakMode[] for menuV1.
2009-11-05 21:47:58 +00:00
sepp256
50dcd93683
IPLFont now handles text transparency.
...
Power-off via Wii power button & wiimote (from menu or in game).
"Are you sure you want to exit loader?" implemented.
Auto Save message no longer requires button press.
2009-11-05 21:47:25 +00:00
emukidid
6e2fcda71a
GC build added via Makefile.menu2_gc . GC build has no expansion pak, uses tlb cache and has 4MB recompcache with 2mb code_addr, it also lacks command passing via argv. (in short, it is, quite limited)
2009-11-05 21:29:38 +00:00
sepp256
59926e3a03
pakMode[4] added to wii64config and indicates MEMPAK/RUMBLEPAK.
...
Added ConfigurePaksFrame.
Added input controller polling when configure paks and on play/resume game.
Focus defaults to Frame if no buttons active.
2009-11-05 14:31:44 +00:00
emukidid
7d3a7a041f
Fixed menuV1 build error and changed malloc to memalign in VI.cpp.
2009-11-05 12:30:30 +00:00
emukidid
9dc0096897
Save files & save states are now using GOODNAME(REGION).xxx format.
2009-11-05 12:29:36 +00:00
sepp256
e5248813f4
Multi-line support for MessageBox improved.
...
Added ROM info and AutoSave info to messageBox after loaded ROM.
Implemented Show ROM Info.
Implemented Credits.
2009-11-04 15:29:35 +00:00
tehpola
8653f1cabb
Support options passed in through the command line. eg: wiiload wii64-glN64.dol Audio=0 2xSaI:1
2009-11-04 13:20:36 +00:00
sepp256
ca9aabcdd9
Filebrowser now defaults to 3rd item if entering a directory.
...
Filebrowser feedback now pops up a MessageBox.
Text for loading bar cleaned up a bit.
2009-11-03 20:56:44 +00:00
sepp256
a32adb6072
Changed "widescreen" to "screenMode".
2009-11-03 20:54:00 +00:00
sepp256
f3047fb2f6
Added Render CPU Framebuffer feature go glN64 (currently turned off).
...
VIs/FPS now reset to 0 if no VI/Frame has occurred for 1 second.
TODO: Add CPU Framebuffer option to menuV2.
2009-11-03 20:52:44 +00:00
emukidid
cd6a56fce7
Auto Loading of saves completed, tested from SD card too.
2009-10-31 01:03:14 +00:00
emukidid
baae5cf862
Saving of settings.cfg via settings menu done and tested.
2009-10-31 01:02:26 +00:00
sepp256
5adc34a00a
Removed autoLoad from everywhere.
...
Added Save settings.cfg to Settings Frame. (TODO: fill out functions)
Menu v1 compiles again.
2009-10-30 03:21:51 +00:00
emukidid
18cf3c308a
Settings.cfg is not created if it doesn't exist, it will only be created later if the user wishes to save settings.
2009-10-28 21:26:48 +00:00
emukidid
86fb2e1744
Saving of limitVIs to settings.cfg
2009-10-28 21:25:08 +00:00
tehpola
ccd11215e9
Bounds for configuration options.
2009-10-28 13:46:02 +00:00
emukidid
0fd71d3e26
Creation & Loading of emulator settings.cfg.
...
TODO: saving changes to config
2009-10-28 12:45:57 +00:00
tehpola
d695e30a1f
Untested (but compiles) read/write configuration. Easy to add new options by just adding to the OPTIONS array.
2009-10-28 12:43:38 +00:00
emukidid
1bb69d6a01
Save states now save to the right device based on saveStateDevice
2009-10-28 12:39:57 +00:00