Commit graph

14 commits

Author SHA1 Message Date
emukidid
4d2eb0e408 Embedded Fonts no longer required for Qoob users 2008-10-07 07:07:52 +00:00
emukidid
81f0d52cc6 Removed more compiler warnings, removed VCR files, if we do implement that later on, just grab them from PC source. 2008-09-11 05:06:28 +00:00
emukidid
fc3d1c61ee -DUSE_TLB_CACHE added to all makefiles, you can remove it to use the MEM2 uncached version but obviously only on Wii. We later should change it to be malloc'd from MEM2 but for now it's fine. 2008-06-06 13:42:48 +00:00
emukidid
dd61c7bf73 Save/Load states (needs TLB fixup), -lz added to all makefiles 2008-06-05 00:36:05 +00:00
sepp256
0b9011306d Updated All Makefiles... they now output the correctly named files and also grab libs/includes from the official devkitPro file tree. 2008-05-23 06:20:47 +00:00
emukidid
68cfb806bc Makefile.sft_gfx and Makefile.sft_gfx_wii fixed 2008-05-23 05:21:52 +00:00
emukidid
379b4d2a1b Removed Wii DVD stuff functions, Removed Load from DVD in wiimode, Removed usb.c and usb.h (now in libOGC). Also updated all the makefiles to reflect this usb.c removal 2008-04-24 02:01:35 +00:00
sepp256
ff478883b2 Updated Makefiles so that we no longer need to swap cube/wii libs!
Remove your old libogc files from:
$(DEVKITPPC)/powerpc-gekko/...
And install libogc files to:
$(DEVKITPRO)/libogc/include/
$(DEVKITPRO)/libogc/lib/cube/
$(DEVKITPRO)/libogc/lib/wii/
 - note: untested for wii build, but it should be fine.
2008-04-23 16:50:27 +00:00
sepp256
449f9338f1 Fixed glN64_GX vertex color overflow bug. (only one big one to go!)
Fixed Dev Features menu caption indices.
Added Dev Features variables to GX_gfx & soft_gfx plugins.
 - Untested.
Updated all Makefiles so the other gfx plugins should now compile.
 - Untested.
Added VI/s to FPS display.
2008-04-22 22:24:55 +00:00
sepp256
5f281471c5 Updated GX_gfx and soft_gfx Makefiles to compile with latest libOGC
Added "Liip year 2008 edition!!" to credits screen
Lots of GX fixes, including handling of N64 transform matrices, calculation of lighting and generated texture coordinates, and texture synchronization with CPU...
I didn't get to some other GX fixes I want to do, so don't complain about Mario's face looking weird, yet. :)
2008-03-01 09:14:52 +00:00
tehpola@yahoo.com
e18fd8fc3e Rumble support 2008-01-01 22:38:23 +00:00
sepp256
8af77c325b Made updates to the soft_gfx plugin so that it will compile and run with the latest source.
This may be useful for benchmarking and for running in Wii mode.
2008-01-01 09:09:35 +00:00
emukidid
ba6022b48d DVD ROM Loading 2007-10-06 02:41:23 +00:00
sepp256
81cfbcb6cc This revision includes initial GX graphics. I'm still adding a lot, so the structure of the GX plug-in code will change in the near future. To compile for GX, use Makefile.GX_gfx. I am not able to test at the moment, so let me know if this revision breaks anything or if the GX plugin does not work. 2007-10-02 21:17:15 +00:00