Commit graph

4 commits

Author SHA1 Message Date
sepp256
5f281471c5 Updated GX_gfx and soft_gfx Makefiles to compile with latest libOGC
Added "Liip year 2008 edition!!" to credits screen
Lots of GX fixes, including handling of N64 transform matrices, calculation of lighting and generated texture coordinates, and texture synchronization with CPU...
I didn't get to some other GX fixes I want to do, so don't complain about Mario's face looking weird, yet. :)
2008-03-01 09:14:52 +00:00
sepp256
b0352f07ac Implemented GUI_print colors.
Fixed a bug in GUI.c
Sometimes the GUI background doesn't update, again.  -> This will be resolved when we move GUI into the main() loop.
There is still a bug in DEBUG.c such that all DEBUG_text pointers are NULL.
2007-12-03 19:21:19 +00:00
sepp256
485a206fd6 Changed system font to be used as a texture for GUI, FPS, and DEBUG.
Fixed syntax error in DEBUG.c ln 85.
DEBUG_print doesn't seem to work because DEBUG_text seems to be all NULLs or empty strings.
Once DEBUG_print works, I'll make changes so that DEBUG is updated each VI.  Currently, DEBUG is updated every time a gfx list is executed.
2007-11-29 19:29:21 +00:00
sepp256
81cfbcb6cc This revision includes initial GX graphics. I'm still adding a lot, so the structure of the GX plug-in code will change in the near future. To compile for GX, use Makefile.GX_gfx. I am not able to test at the moment, so let me know if this revision breaks anything or if the GX plugin does not work. 2007-10-02 21:17:15 +00:00