Extrems
8be842aa43
Added SD2SP2 support.
...
Improved IDE-EXI support.
Changed 16Kbit EEPROM list to use ROM ID.
Updated 16Kbit EEPROM list from Project64.
Updated Mupen64Plus RSP HLE plugin.
2020-05-09 11:16:42 -04:00
Extrems
fd4dfd02d4
2017-09-25 17:20:01 -04:00
Extrems
a6a27c8b75
2015-02-04 04:12:48 -05:00
Extrems
426ac4db5a
2015-02-04 04:02:53 -05:00
Extrems
48d2950e04
2015-02-04 02:26:00 -05:00
Extrems
0994573e4e
2015-02-04 02:11:59 -05:00
Extrems
1b85d78c76
2015-02-04 02:07:05 -05:00
Extrems
deb6357eda
2015-02-04 02:03:20 -05:00
sepp256
35b283146e
Some fixes to matrix loading.
...
Tweaked credits.
2010-05-28 01:59:34 +00:00
sepp256
ef2a529bcd
Updated credits text.
2010-05-26 16:36:04 +00:00
sepp256
354820b28f
Refactored gc_input to separate controller assignment and controller init.
...
Button Mapping frame now called from Settings Frame.
Many bug fixes and tweaks relating to button mapping.
2010-05-24 14:47:32 +00:00
sepp256
5ad57b779a
Simplifying libgui/menu headers.
2010-04-27 00:25:32 +00:00
emukidid
2b7961db26
Added appropriate headers to libgui and menu to fix compile issues with latest libogc/devkitPPC r18.
2010-04-16 12:23:08 +00:00
sepp256
4abf9a7446
Added menuActive flag to test when drawoing FPS/debug text.
...
Added cursor drawing in pillars in 16:9 mode.
2009-11-12 16:14:26 +00:00
sepp256
6e8f5fe032
Menu revamp with drmr's new graphics.
...
Note: This is a WIP.
2009-11-10 16:35:53 +00:00
sepp256
9c7778e5ba
Added headers to menu source files.
2009-11-08 05:22:49 +00:00
sepp256
2a27697366
Various modifications to gc_input plugin and menu input management.
...
Added crude input status indicator to MainFrame.
Inputs are currently updated automatically while menu is running.
2009-11-08 05:19:46 +00:00
emukidid
9d1a7e692a
SD/USB device removal thread. It's toggled on menu entry/exit so it doesn't do any harm to performance.
2009-11-07 23:07:46 +00:00
sepp256
7e0b032408
Fixed credits text being cut off.
2009-11-06 13:53:27 +00:00
sepp256
504885064c
Credits take 2.
2009-11-06 13:52:57 +00:00
sepp256
b11b1f510f
Updated Credits screen
2009-11-06 13:52:11 +00:00
sepp256
6034dee598
Fixed Button heights with new style.
...
Moved filebrowser frame to new button style.
Tweaked font centering.
2009-11-06 13:51:42 +00:00
sepp256
1d12926096
Wait until 'A' released before play/resume game.
...
Fixed unresponsive wiimote in menu!
Removed exit to menu when 'start' pressed.
2009-11-06 06:13:01 +00:00
sepp256
e52726e4fb
Added new button styles.
...
Added backdrop.
Added spinning logo.
Added ROM Load icon.
Various code cleanup.
2009-11-06 06:09:06 +00:00
sepp256
1feadbc937
Ported tehpola's gc_input code to googlecode/.
...
Removed unnecessary usleep now that PAD_Init is fixed.
Changed N64_B button to map to wiimote MINUS or PLUS buttons for wiimote+nunchuck config.
Changed wiimote+nunchuck to get use buttons _held_ rather than buttons _down_.
Updated wii makefiles.
Added fade message for autosave to all devices when return to menu.
2009-11-05 21:48:38 +00:00
sepp256
50dcd93683
IPLFont now handles text transparency.
...
Power-off via Wii power button & wiimote (from menu or in game).
"Are you sure you want to exit loader?" implemented.
Auto Save message no longer requires button press.
2009-11-05 21:47:25 +00:00
sepp256
59926e3a03
pakMode[4] added to wii64config and indicates MEMPAK/RUMBLEPAK.
...
Added ConfigurePaksFrame.
Added input controller polling when configure paks and on play/resume game.
Focus defaults to Frame if no buttons active.
2009-11-05 14:31:44 +00:00
sepp256
e5248813f4
Multi-line support for MessageBox improved.
...
Added ROM info and AutoSave info to messageBox after loaded ROM.
Implemented Show ROM Info.
Implemented Credits.
2009-11-04 15:29:35 +00:00
sepp256
7d2e504c9f
Fixed Cursor Manager focus handling.
...
Fixed Cursor debouncing.
"Play Game"/"Resume Game" dynamic strings.
Added multi-line support to message box. (still one feature to add here)
2009-11-04 15:29:09 +00:00
emukidid
cd6a56fce7
Auto Loading of saves completed, tested from SD card too.
2009-10-31 01:03:14 +00:00
sepp256
883ff83264
Fixed non-clearing gfx in Rampage, 007 WINE, ... with Menu_V2
2009-10-30 03:22:15 +00:00
emukidid
98f937d187
autoSave stuff is done. We need to remove autoLoad and have a single autoSaveLoad since a user could overwrite a save if only autoSave is on and the user didn't manually load up the save before.
2009-10-28 12:44:41 +00:00
sepp256
5ba3cfbf62
Made new Settings Frame with tabs.
...
Implemented Native Saves and Save States.
Added wii64config.h header containing config variables and enumerations.
Improved Menu layouts and features.
main/savestates_gc.c needs to be revised so that we can use the selected savestate location (i.e. SD/USB)
2009-10-27 22:03:20 +00:00
emukidid
d1bb476747
autoSave just needs to do the actual saving now.
2009-10-27 21:43:03 +00:00
emukidid
5d92e89354
Added some TODO's (in place of actual code) in menuV2 for auto Save/Load and default save/load device changing
2009-10-27 21:37:55 +00:00
sepp256
14a94e27c4
Added more items to the menu. Untested.
2009-10-27 20:27:38 +00:00
sepp256
f7371e40a0
Initial port of menuV2 to googlecode/.
...
Options are incomplete.
Currently get an ISI after loading and playing ROM.
2009-10-27 20:26:10 +00:00